in App store.
2. Modelo now supports VR! check out this video:
3. We've added a specular option in the rendering settings. So now you can have your design rendered a little bit shinny-er.
4. There is also a "filters" option in this panel, with which you can get some interesting image post processing effects. We are expanding this filter library, if you have any suggestions, please let us know.
5. This one is very important and has been requested by our customers for a long time. Now when you upload a model, you can grab the reviews(3d comments, screenshots,sketches) from your previously uploaded model! This works really conveniently if you use Modelo for your design review/presentation, cause you don't have to recreate the same 3d anchor views every time you made some changes to your design.
6. Also, our developer API is almost ready, which means if anyone is interested in developing a grasshopper plugin that works with Modelo, they can!
There are some many other updates and bug fixes happened. I don't want to list all of them here. Definitely stay subscribed with our newsletter. Modelo is thrived to grow into a more comprehensive platform! If you have any good ideas about our platform, please do not hesitate to let me know!
Here is our Youtube channel: https://www.youtube.com/channel/UCufBShhLtUQepsit9ilI-AA
Cheers
Qi…
Added by Suqi to Modelo at 1:24pm on October 18, 2016
y, he he) on that market segment (trusses and the likes) ... well ... you can't do anything in real-life without code. Too many reasons to list them here (indicative: connectivity Trees, member clash detection, instance definitions, managing solution variations talking to MCAD apps that do the parts in real-life ... blah, blah). If this is just an abstract exercise ... forget all the above.
3. Using a // (to the ground) "inner" surface (the 2 edges, that is) is tricky because without code you can't be sure where the whole procedure failed (a red component means nothing).
4. The weird big "component" provides ways to do things with surfaces (most notably: rebuild) that are not available as native components. Rebuild is critical when dividing surfaces
have fun, best, Lord of Darkness…
o: http://github.com/HeinzBenjamin/FlexCLI/issues
Download
You can find FlexHopper here:
http://www.food4rhino.com/app/flexhopper
and here:
https://github.com/HeinzBenjamin/FlexCLI
Info
FlexHopper offers physics computation in Grasshopper. It is GPU-based and therefor very fast. Currently supported modes of simulation are: free particles, fluids, rigid bodies, soft bodies, tensile structures and cloth, custom constraints.
FlexHopper is a Grasshopper plugin built on top of FlexCLI - Flex Common Language Interface. FlexCLI is built against NVidia Flex release 1.1.0. NVidia Flex is patented property of NVidia. FlexCLI and FlexHopper are openly accessible under the GNU License through my Github account. (Link above)
For more information on NVidia Flex go here: https://developer.nvidia.com/flex and https://developer.nvidia.com/nvidia-flex-110-released
FlexCLI runs on x64 architectures only. It was built against .Net 4.5.2
FlexHopper was tested with Rhino5 64bit and Grasshopper 0.9.0076 WIP
Requirements
Windows 7, 8, 8.1 or 10 64bit
NVidia or AMD Graphics Card
NVIDIA: GeForce Game Ready Driver 372.90 or above
AMD: Radeon Software Version 16.9.1 or above…
r this or that etc etc).
3. I would strongly advise to use some decent feature/dimension driven CAD app in order to create families of concrete deck/beam(s) profiles "manually" (the good old way PLUS recording history and using parameters for the steps taken). Find a friend who knows, say, AECOSim and ask for a small demo on that matter (specifically ask what DDD is [Dimension Driven Design]). Then you can have these in Rhino/GH, define some topology, do the "solid" and if 1M of decks/beams are required rather use instance definitions and plane to plane transformations (that's what the Orient component does) instead of creating 1M clone objects.…
discussions during this period.
The major topics discussed for GH2 during this period will be:
Documentation/Help
GHA/Cluster/VB/C# App-Store
Localization (i.e. languages other than English)
Constraint Engine implementation
Improved VB/C#/Python development tools
Multi-threading the solver
Building a Mac version
If you feel something important was left out, please let us know here. Note that incremental improvements and bug-fixes are not worth discussion as we'll try and get around to them no matter what. Topics on this list have to fit the "Are we going to try and do X?" format.
--
David Rutten
david@mcneel.com
Tirol, Austria…
Added by David Rutten at 4:07am on October 11, 2013
n splitting curves and then join them to create the region; but I'am looking for a more straightforward solutions. 3- I know some plugins like clipper could do this, but I'm looking for more flexible solutions.
4- I tried Brep[] CreatePlanarBreps(IEnumerable<Curve>) in ghpython, but it doesn't work.
…
cle
the 'Shape' is copied to all points
shapes are rotated randomly, plus or minus 'Angle' maximum
'Shape In Brep (ShapeIn)' is used to cull shapes that aren't within the circle
'Fast Loop' begins using 'MCX' (Multiple Curves Intersection)
first shape is added to 'D1' output and shapes intersecting it are culled
results minus first shape are passed to 'D0' of 'FastLoopEnd'
loop repeats until 'D0' list is empty
'D1' results are scaled down slightly (0.75) to leave more space around them
'Explode' results and return only the curved part, ignoring the base line that closes the shape
…
Added by Joseph Oster at 11:01pm on March 17, 2017
You can create Design Options using the Iris Layer component!
For each set of geometries that you create, you can assign a layer and define whether it will be visible or not in Virtual Reality on the
Added by IrisVR to IrisVR at 8:34am on January 23, 2017
precise) that unfortunately has more than one staff. This means that I pay the bills (unfortunate to the max). Practice is vertical meaning no Structural/HVAC etc services.
2. AEC Projects are made by teams. Period.
3. Teams are organized with some sort of hierarchy. Period.
4. On each team there's always one leader. Teams can being sampled in group teams - call them clusters (kinda like a List of List of ...)
5. All cluster leaders report to the supreme human being (yours truly). Leader heads are always on my disposal (it's fun to decapitate someone: I do this every Monday).
6. AEC projects are made with 1% idea(s) and 99% of what we call "sludge" (this is not my job: I'm the One , he he).
7. You can't steer any boat if you don't know each @@$#@ nut and bold. In the past there was a naive approach on that matter (ruined automotive companies, potato chip makers, software vendors, political systems, secret service agencies ... etc etc).
8. Efficiency is above all (even above tax-free cash).
9, You can't do ANY AEC real-life thing with what GH has to offer (nor Rhino is an AEC BIM app - it would never be). You simply use GH as a supplement to Generative Components (and/or as stand alone because it's good fun). There's nothing that GH does (I'm speaking solely for AEC as always) that can't being done with Generative Components.
10. I've done so fat 257 projects (a "bit" bigger than a house, he he). Let's say about 51427 drawings (master, master details, details) and 78956 lines of text (specs, cost estimations, space schedules, supplier lists, contracts, cats and 1 dog).
If you combine all the above you'll have the answer (i.e. why I use solely - if possible - code and not GH components). If you can't combine them I'm sorry.
PS: C# is the absolute standard (never judge a language as a "stand-alone" thingy).
best, Peter (Prince of Cynics)
…