tal fabrication tools. DLAB will investigate natural growth processes in relation to innovative concepts of architectural tectonics and fabrication. We will carefully interweave these concepts with interaction and participatory design to create full-scale working prototypes. The programme will be formulated as a two-phase process. During the initial phase participants will benefit from the unique atmosphere and facilities of AA’s London home. The second phase will shift to AA Hooke Park campus and revolve around the fabrication and assembly of a full-scale architectural intervention.
Some of the most prominent features which the participants will be exposed to during DLAB include:
Teaching team: Participants engage in an active learning environment where the large tutor to student ratio (5:1) allows for personalized tutorials and debates.
Facilities: The Digital Prototyping Lab (DPL) in AA London houses cutting-edge facilities for the fabrication of physical outputs through digital fabrication techniques. The facilities at AA Hooke Park allow for the fabrication of one-to-one scale prototypes with a 3-axis CNC router.
Computational skills: The toolset of DLAB includes but is not limited to Rhinoceros, Processing, Arduino, and Grasshopper.
Theoretical understanding: The dissemination of fundamental design techniques and relevant critical thinking methodologies to the participants through theoretical sessions and seminars forms one of the major goals of DLAB.
Professional awareness: Participants ranging from 2nd year students to PhD candidates and full-time professionals experience a highly-focused collaborative educational model which promotes research-based design and making.
Fabrication: According to the specific agenda of each year, a one-to-one scale prototype is fabricated and assembled by design teams.
Lecture series: Taking advantage of its unique location, London, DLAB creates a vibrant atmosphere with its intense lecture programme conveying the diverse expertise of professionals in the areas of digital design and fabrication techniques.
Applications
The deadline for applications is 8 July 2013.
An application can be made by completing the online application form or completing the PDF application form and emailing it to visitingschool@aaschool.ac.uk.
Fees
The AA Visiting School requires a total fee of £1,660 per participant, which includes a £700 deposit and a £60 Visiting Membership.
Fees are non-refundable. Fees do not include flights. Train tickets between London-Hooke Park, accommodation, food in Hooke Park, and materials are included in the fees.
Students need to bring their own laptops, digital equipment and model making tools.…
this occasion, but it could be converted for DT in no time). Requires some minutes more as regards ... some things, but the usual update is due to some days.
Bad news: it's C#
Good news: User's Manual :
1. That thing (the C#, not me) after sorting (in a "sequential way", so tho speak) the panels (their order was chaotic) allows you to start the massacre by locating a focus of interest (and the user controllable +/- Range derived from it).2. The Range is variable (obviously) and takes care not to exceed the indices of the panel list (OK, that's elementary).
3. If you click the right button (Sadistic Q: where is it? he he) things are deleted and a new constantly self-updating list is your new List. Thus the massacre of panels is totally controllable. An autoZoom thing is also included (free of charge, but it's a bit nerve braking). Zoom factor is variable as well.
4. Then you move over (via the index slider) and start the massacre again. Notice the change of Range.
5. If you turn begin to false (initialization) and then begin to true > start all over again.
6. The other C# thing allows you to increment the index slider in a rather more convenient way. It's a bit weird: it uses delegates (A delegate is an object that knows how to call a method) and events (An event is a construct that exposes just the subset of delegate features required for the broadcaster/subscriber model - but don't ask what this means, he he) in order to talk with your slider (with a defined NickName) and perform the required value control.
NOTE: without realizing it you've just (indirectly) asked one of the most important questions even exposed in this Noble Forum. I hear you : what question? Well ... wait some days for the mother of all threads: "Total control in collections on a per Item basis"
may the Force (the dark option) be with you (and me)
best, Peter…
Rubicon (ii.e. some programming language [I would strongly recommend C#] > the Dark Side > years of pain + tears > hell or heaven?).
Back to that pile or worms of yours (I hate "simple" cases, he he).
0. if you want rounded lips ... Styrofoam is the only solution (+ sanding [buy a mask and some decent cigars ... path is long and hilly]). if not > goto 5/6.
1. by what means you think that you can shape Styrofoam? Do you have access to some CNC foam cutter? Or the only tools that you have are ... 2 hands and a knife? (or a thermal cutter). Accuracy is a BIG issue here: chances are that panels won't "fit". Solution is available in the forthcoming V3.
2. male "protrusions" on Styrofoam is kinda 3rd marriage > AVOID at any cost > this would end up in tears.
3. female ones are safe ... thus we need a proper "insert stripe" that must be compatible with the Styrofoam adhesive and strong enough to hold the pieces until the glue cures (it takes time, there's no instant Styrofoam adhesives around). Maybe aluminum (hard to cut by hand) or balsa (very expensive) or plywood (best option).
4. Some CNC foam cutters they can't shape the female "crevices" > be prepared (a thermal tool may(?) cut the mustard).
Note: panels made with Styrofoam look miserable because reality and theory differ. They also look miserable as well (and kitsch and miserable).
5. making the panels with (marine) plywood ... well this yields far superior accuracy and therefor aesthetics but (a) yields max panel thickness constrains, (b) introduces max panel dimensions constrains (c) yields packing issues [waste material] and (d) requires a totally different "connection" approach: it doesn't make sense to do some female crevice ... unless the plywood is very thick (expensive + heavy).
Note: Designing (pro option) self supporting "rib" reinforced sandwich composite panels ... well this is a bit far and away from what you can handle at present time.
So ... I've suspended the male/female thingy until you decide the final policy: it's the material/detailing that should dictate the method(s) AND the whole design and not the other way.
This is what we call bottom-top design approach (dinosaur Architects follow the top-bottom: disastrous + naive + naive + naive + avoid).
6. Plan ZZTop: make a stand alone autonomous perimeter frame per panel (marine plywood: imagine "thickening" these abstract beams shown inwards per panel) then join these frames by means of bolts (easy) and fill the "gaps" with Styrofoam (hmm). Note: you can reinforce the frames by a variety of means (say: a secondary "beam" sub-structure) achieving a rather elegant all overall solution.
This is the best solution by roughly 666 miles.
…
new component "OSM 3D roof"):
2) Simplified 3D roads can be created by using the network of OSM polylines (through new component "OSM 3D road"):
3) 3D forest.Up until now, Gismo supported generating a single 3d tree whenever such tree was present in openstreetmap.org database. Now it is possible to generate 3d trees in forest areas, by randomly positioning the 3d trees (through new component "OSM 3D forest"):
4) Boolean 3d shapes.Gismo's "OSM 3D" component generates shapes as parts: for example, if a building has irregular shapes across its height, they will all be created individually. Trying to merge them with Grasshopper's "Solid Union" component can sometimes fail.New Gismo "Rhino Boolean Union" components tries to overcome this issue by using a much better Rhino version of this command.
5) Library of common GIS color palettes (gradients).A single component containing 22 of the common color palettes used in GIS applications as ArcGIS and QGIS. For example: elevation, aspect, precipitation...
6) Url to location.Thanks to idea by Alex Ng, it is possible to extract location from a link of the following map websites: Openstreetmap, google maps, bing maps, wego.here, waze:
Version 0.0.3 can be downloaded from here:
https://github.com/stgeorges/gismo/zipball/master
Example files from here:
https://github.com/stgeorges/gismo/tree/master/examples
New suggestions, testing and bug reports are welcome!!…
Added by djordje to Gismo at 1:39am on January 29, 2019
ino:
Go to "Windows Control Panel", then "Programs and Features", then find "Rhinoceros 5 (64-bit)" and "Rhinoceros", select and "Repaire".
Permalink Reply by Heath on August 14, 2013 at 1:13pm
I got it to work, thanks.
Permalink Reply by Akche MacEshwa on August 22, 2013 at 8:20pm
Right click the .rhi file and open it with rhino execution wizard which is located in Rhino directory. Good luck.
…
Added by Adam Donner at 5:38pm on September 19, 2013
d of interpenetrating surfaces somewhere:
Now all links (except a possible single ball on the very end of odd numbered ball series) are four balls long, including the jostled ones. Without that step, those items simply don't appear in the output, leaving way too big of gaps to ignore, eventually leaving huge gaps at later stages of segment doubling:
So if I turn the jostling multiplication factor way down it should work imperceptibly:
Ta-dah! The jostling strategy WORKS! Granted, only in this special case where I know I'm dealing with adjacent pairs of worms along a curve, not generic objects arranged in space by some artist.
Now I just need to wrap the multiple Python script components I'm stringing together into one script.
How long does the full 2400 balls take, finally? It took 12 Python scripts that merge pairs, to achieve this breakdown: 2400 -> 1200 -> 600 -> 300 -> 150 -> 75 -> 38 -> 19 -> 9 -> 5 -> 3 -> 2 -> 1. Time was 2 minutes 50 seconds, so there is some extra struggle for 2X as many balls as 1200 that took 1 minute 20 seconds, but only ten more seconds.
…
Added by Nik Willmore at 9:06pm on February 17, 2016
a conceptualización de un proceso paramétrico, el uso de algoritmos como herramienta creativa, técnicas de generación formal avanzada, y métodos para la optimización y mejora de nuestros diseños.
El énfasis se hará sobre estos conceptos, a la vez que haremos un uso exhaustivo de herramientas específicas de modelado generativo para materializar estas ideas, en nuestro caso, Rhinoceros y Grasshopper.
En ParametricCamp nos gusta ponernos manos a la obra. Habrá teoría, estudios, debate y puestas en común, pero principalmente trabajaremos, programaremos y produciremos sobre ejemplos prácticos y modelos concretos, estructurados con una complejidad creciente y desarrollados con fines docentes. Así mismo, el evento finalizará con un proyecto personal, de programa flexible adaptado a tus intereses particulares, y desarrollado a lo largo del taller.
ParametricCamp es abierto y multidisciplinar, y está orientado a estudiantes y profesionales del campo del diseño, y en especial de la arquitectura y el diseño industrial.
ParametricCamp estará en:
ParametricCamp SEVILLA 2011
Fecha: del 18 al 22 de Julio
ParametricCamp GRANADA 2011
Fecha: del 25 al 29 de Julio
ParametricCamp MÁLAGA 2011
Fecha: del 1 al 5 de Agosto
…
Here I use one which has been refined with a 5 level subdivision...does it appear ok to you or would you recommend going even smaller? Green nodes are the ones loads act upon.
2) 'Local To Mesh' vs 'Global' vs 'Projected Global'
I am applying a positive wind pressure (0,729 kN/m2) in the direction of global positive y axis.
The façade mesh is 1505 m2, of which 1056 m2 runs parallel to the XZ plane.The wind pressure is 0,729 kN/m2 acting in the positive y direction ---> expected resultant of +/- 1056 x 0,729 = 770 kN.
'Global' gives +1098 kN in positive y direction.
'Global Projected' gives a +770 kN resultant in the positive y direction.
'Local to mesh'...gives -770kN along x axis (parallel to the façade according to ModelView) & -215kN along y axis. This surprised me since 'Local to mesh' is indeed the option to chose according to the manual yet I can't see how a wind load perpendicular to the facade would result in the tower moving in a cross-wind direction. 'Global projected' appears to provide the most logical result.
In view of these results, do you think the mesh remains ill-defined, the tower's shape is the culprit...or my choice of coordinate system for the load? What would you recommend?
Thanks again for your feedback, which is greatly appreciated.
Nathan
…
th grasshopper to join our team. Team members will collaborate to develop relational models from conceptual design phases which will be continually improved upon and utilized through to potential project construction.
Requirements:- Advanced to expert level Grasshopper and Rhinoceros ability- Some knowledge of Revit would be useful though is not required- Minimum of three years of Architectural education (RIBA part 1 or similar)- Excellent design sensibility- Excellent verbal and graphical communication skills- Eligibility to work in the UK is required
We offer competitive compensation based on qualifications and experience, and an exciting, educational working environment that encourages personal growth. The planned short term implementation of our projects offers team members the opportunity to experience and contribute to several phases of design development and potentially see their work constructed.
Urban Systems Office Ltd. is a registered company led by licensed architects. We provide practical training recording (PEDR) for the purpose of part III mandatory work experience requirements.
Interested applicants are invited to apply by sending a short resume and portfolio, mentioning availability and contact information. We accept digital applications only (maximum file size 5 Mb), via applications@urban-systems-office.com. Please note that only applicants that seem a good fit for current positions will be contacted.…
cript that and I attempted tweaking it for several days but I'm having problems achieving the full idea i had.
Problem 1:
Once I Brep a frame of the original cube, and the hoopsnake starts, it does not always select the right face of the frame, sometimes chooses a face inside rather than the exterior one, therefore not always fitting pieces together nicely. I tried applying a bounding box to each frame and use the face of the bounding box as reference for the hoopsnake mirroring but I couldn't figure it out so i got rid of it. So I'm stuck...
Problem 2:
The other thing, is I'm wondering whether its possible to parametrize some sort of structural principle into the linear growth sequence in order for structure to retain realistic structural integrity. For example, when you start hoopsnake, the cube linearly grows (mirrors itself) towards the selected point(s); if the growth goes up and across, how would I make it reach a structural limit to make it go back down to the floor and back up again and continue? Could even be as simple as "after 5 frames/cubes vertically and across it goes back down and then up again towards the referenced point(s)" or something.
PS. "Reset All" in Hoopsnake before doing anything.
Hope someone can help.
Thanks in advance,
Cesco…