rk perfectly. line always connect branch wgich is shifted by 6 ( 0 to 6, 1 to 7) but second loft connecting wrong ( 0 to 3 and then 1 to 30)
Please advise what I am doing wrong?
David…
dont get you, i am saying sleect numbers in range 1 to 10, starting from 1 with a step of 2.
1 to 10 by 3 = 1 4 7 10
1 to 10 by 5 = 1 6
1 to 10 by 1 = 1 to 10 = 1 2 3 4 5 6 7 8 9 10
Added by Steve Lewis at 3:15pm on November 11, 2013
ents will do or which components will be available.
My problem arises because I want to obtain a list such as the following:
{{6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6}, {5, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5}, {4, 5, 6, 5, 4, 3, 2, 1, 2, 3, 4}, {3, 4, 5, 6, 5, 4, 3, 2, 1, 2, 3}, {2, 3, 4, 5, 6, 5, 4, 3, 2, 1, 2}, {1, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1}}
Which displayed as a matrix is:
If it were possible to combine GH operations (series, shift list, replace string...) with matrices I think it would be quite powerful. A matrix to list component like those available on scientific calculators, would then translate the matrix to list.
For me, matrices come in handy when dealing with surface patterns.
…
Added by Jesus Galvez at 6:46am on November 26, 2012
it,
[3] the upper limit, [4] the slider position.
What do you think?
Matt
Radlab, Incorporated
25 Drydock Ave, Floor 6
Boston, MA 02210
W| radlabinc dot com
E| matt@radlabinc
P| 617.440.3588…
Added by Matt Trimble at 7:54pm on November 17, 2009
onsecutive points at the same height then your 'Break at discontinuities' component eliminates the middle point completely and then the 'Interpolate Curve' component gives a much bigger bump in the wrong direction. This was enough to get curves to meet from opposite sides.
I fixed this by changing the heights to 1.1 or 2.9, rather than 1.0 and 3.0, but it took a little while to work it out! Sigh.
I attach a new version. But I actually preferred it as it was before. See what you think!
Bob
p.s. in the first list, elements 11, 12, 23 and 24 go from 1 to 3; elements 17 and 18 go from 3 to 1. In the second list, elements 6, 17, 18 and 29 go from 1 to 3; elements 12 and 23 go from 3 to 1. Given the above fix, these can be easily seen.…
Added by Bob Mackay at 10:40pm on November 24, 2015
ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009