I am starting on a project where I want to create a scale texture on a 3 dimensional surface. Any ideas on how to get started ?
Each scale has to be a 3d object.
the scripts for awhile but they need to be updated and streamlined. in one case i am thinking to "translate" an existing GH script into a conventional rhino/python script (with perhaps a UI with dialog boxes) if possible.
i also have other contract work that runs the spectrum anywhere from reverse engineering to modeling for CNC to helping us overcome some nagging modeling issues via skype.
the preferred skill set is below.
goodwill,
jonathan
web: http://www.universaljoint.nu
blog: http://www.formpig.com
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1. rhino and/or python scripting 2. GH scripting 3. 3D modeling 4. ACAD 5. large architecture office experience and/or architectural education 6. construction experience 7. mathematical background 8. fabrication and/or rapid prototyping background 9. attention to detail 10. low maintenance with experience collaborating over the internet …