the scripts for awhile but they need to be updated and streamlined. in one case i am thinking to "translate" an existing GH script into a conventional rhino/python script (with perhaps a UI with dialog boxes) if possible.
i also have other contract work that runs the spectrum anywhere from reverse engineering to modeling for CNC to helping us overcome some nagging modeling issues via skype.
the preferred skill set is below.
goodwill,
jonathan
web: http://www.universaljoint.nu
blog: http://www.formpig.com
-
1. rhino and/or python scripting 2. GH scripting 3. 3D modeling 4. ACAD 5. large architecture office experience and/or architectural education 6. construction experience 7. mathematical background 8. fabrication and/or rapid prototyping background 9. attention to detail 10. low maintenance with experience collaborating over the internet …
ells and offset it and then split it.
1) extrude the origional surface
2)make a 3D voronoi around it
3) find the intersecting surfaces of the two geometries
4)hide the rest
5) offset the surfaces to give some thickness to the material
6)split the polysurface with the origional voronoi
Or
4) use weaverbird window (I think it's called, the green square with a hole in it)
5)split the polysurface with the origional voronoi…
Added by Jack Young at 1:00am on November 29, 2016
shift in U and V direction, setting the base and setting the size. It is kind of working. See the picture attached. The 3D object doesn't morph seamlessly yet. I think it has to do with the size of columns and rows of the grids.
I want to do this using grasshopper so I can set the parameters instead of hard numbers. I tried to use 3D morph in Grasshopper, however, I can only set the shifts in U and V directions, but I can not set the base or the size. I want my 3D object to span 2 units in U direction and 4 units in V direction, shift 2 units in U and 6 unit in V. The 3D object need to be able to tile seamlessly in 3D space.
Any information will be highly appreciated.
…
d the obvious, he he).
2. Either attempt to get planar modules (via Kangaroo1/2). For instance K2 can quite effectively achieve planarity on quads > then your modules are rather easy to "derive" on a per quad basis.
3. Or (more complex in manufacturing) compose your modules out of planar "trapezes" (8 per module = 16 per double combo). This gives you far more freedom at the cost of assembling them properly. If (theoretically) these are made via some "large" scale 3d printing that is not a big issue ... but you don't have this option anyway.
BTW: within a scale of 1 to 10 rate your experience with GH.…
le** - ply file with just x,y,z locations. I got it from a 3d scanner. Find the out.ply file attached.
**nisha.m234@gmail.com**.**Algorithm:**I am trying to find principal curvatures for extracting the ridges and valleys. (in the attached file see page 42. You can read from page 30. I am trying to achieve something like that.) …