mal mapping.
Most of the vertices in the original mesh are surrounded by 6 triangles, but there are a few special vertices that are surrounded by 5 or 7. These special points strongly affect the behaviour of the mesh, and when one of the constrained points is moved out of plane they cause it to buckle in a particular way (because clearly 5 equilateral triangles will not fit around a point when in the plane - 60*5 < 360).
The amount by which the sum of the angles around a vertex differs from 2*PI (360°) is a discrete version of Gaussian curvature.
If the equilateralization were the only force acting, then all the discrete curvature of the mesh would be concentrated at the special points, but a Laplacian smoothing force spreads the discrete curvature out from these special nodes.
The relative strengths of these forces are adjustable, and you can see when smoothing is low and equilateralization is high, the triangles become closer and closer to identical and equilateral, but they have to crumple to enable this, whereas when smoothing is high and equilateralization is low, the mesh becomes very smooth, but the triangles differ more in size and angle.…
Two things:
90 X 5 is wrong. There are 360 degrees in a circle so just use a constant (360), or 90 X 4.
Don't flatten the output of 'Flip' before 'IntCrv'.
might only need one (like simulate for solar panel), the results then became quite redundant.
But I think I should try 360 degrees instead of 180, that should work.
-Q…
seems to be the options I can see.
with hoopsnake, I would like to set each sub axis to rotate 360 degrees while the axis directly one level up in the hierarchy will move 1 degree. repeat this step all the way down to the axis on the base will give me some idea of the physical space that is the robots workspace. but maybe the term workspace more specifically refers to the point the end of the tool can reach so I hope what I have written is not g!misleading.
the galapagos definition you sent me inspired me to look further into this topic. The primary goal is to model the workspace and singularity as if they were an object. I found a PhD work on workspace and singularity here. http://www.europeana.eu/portal/record/2020801/9BB75131B39EE8536A258D9BC9864E89486B0CB0.html?start=6
http://www.europeana.eu/portal/record/2020801/FDB9E3EBEA6DF5ADB318DCB5803FACF760427237.html?start=5
anyways its saturday so maybe monday i will have somethin! thx again.…