hole new realm?
This Parametric Design Workshop will provide you with the necessary knowledge and ability to use Grasshopper, a free visual programming plugin in Rhinoceros. The workshop will also include a hands on parametric project.
If you already know Grasshopper and would like to uplift your parametric knowledge, then you can choose option 2.
Option 1: General Workshop for Beginners - 16 hours: Start 07.03.2020
Option 2: Intensive Workshop for Intermediates - 8 hours: Start 14.03.2020
Kindly reserve your Tickets here:
https://billetto.eu/e/parametric-design-workshop-rhino-grasshopper-lava-berlin-Tickets-409585
…
s with geco stuff but boxCorners is some common starting point)
so
| BoxCorners(*args, **kwargs) | | Extract all 8 corners of a box. | Input: | box [Box] - Base box | Returns: | corner a [Point] - Corner at {x=min, y=min, z=min} | corner b [Point] - Corner at {x=max, y=min, z=min} | corner c [Point] - Corner at {x=max, y=max, z=min} | corner d [Point] - Corner at {x=min, y=max, z=min} | corner e [Point] - Corner at {x=min, y=min, z=max} | corner f [Point] - Corner at {x=max, y=min, z=max} | corner g [Point] - Corner at {x=max, y=max, z=max} | corner h [Point] - Corner at {x=min, y=min, z=max}
import ghpythonlib.components as ghcomp
import ghpythonlib.parallel
a = ghcomp.BoxCorners(x).cornera
#a = ghcomp.BoxCorners(x).corner a
#a = ghcomp.BoxCorners(x).corner_a
None of the above works. Thanks!…
is created for each point (25 paths, N=1 for each) which is feed into [Pull Point] for the pull geometry [G].
Correspondingly for the 4 source points a branch is created for each point and duplicated 25 times (4 paths, N=25 for each). This tree then needs to be inverted with [Path Mapper] so the structure will correspond to the format of the pull geometry. The mapping {A;B;C}(i) > {i}(B) produces (25 paths, N=4 for each) the structure to feed into the search point [P].
The [Pull Point] boolean toggle [C] needs to get set to False to obtain all the distances between all search and pull points (4 x 25 = 100 values).
Simultaneously there is also an index being created to correspond to the list of the 4 source points. This index is the integers 0 to 3 which are branched and inverted similar to the source points (25 paths, N=4 for each).
The distance output [D] from [Pull Point] is then sorted synchronously with the source point index for each branch. From the following screengrab branch {0;0} corresponds to a point in the 5 x 5 grid and the shortest distance between that point and a referenced source point index is 5.261. The index of the referenced source point is 3.
For each following sorted branch the first sorted index value will correspond to the closest source point (first [List Item] shown). This index value is then used to select from the original list of duplicated and inverted points and this is done for each of the 25 branches (second List Item shown).
Draw a line or whatever an away we go!…
ather than on the tree structure.
Two ways to solve this, either shift down the higher structure and partition afterwards (which does not really work in your case) or duplicate the points to the tree structure of the indices. {a}-->{a;b}.
This can be done with some effort or my all-time-favourite-VB-tree-mod:
Private Sub RunScript(ByVal d As DataTree(Of System.Object), ByVal m As DataTree(Of System.Object), ByRef mD As Object) Dim dt As New datatree(Of Object) For j As Integer = 0 To m.BranchCount - 1 For i As Integer = 0 To d.BranchCount - 1 If m.Path(j).IsAncestor(d.Path(i), 0) Then dt.addrange(d.Branch(i).ToArray, m.Path(j)) Exit For End If Next Next mD = dt End Sub
Best, p
also see here:
http://www.grasshopper3d.com/forum/topics/data-tree-matching
…
- C
{2;0} (N=61) - D
{2;1} (N=60) - E
{2;2} (N=61) - F
group 2:
{0;0} (N=10) - U
{0;1} (N=10) - V
{0;2} (N=10) - W
{0;3} (N=10) - X
{0;4} (N=10) - Y
{0;5} (N=10) - Z
the idea case is I can merge those date sets in a pattern of A-U-B-V-C-W-D-X-E-Y-F-Z...so on
therefore I am thinking how could I modify the path on group 2 and make them becomes things like:
{0;0} (N=10) - U
{0;1} (N=10) - V
{0;2} (N=10) - W
{1;0} (N=10) - X
{1;1} (N=10) - Y
{1;2} (N=10) - Z
but I have no idea how could I modify the path in that way....
can anyone show me how to?…
Added by Preston Chan at 8:34pm on October 26, 2010
e Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts, a four day Workshop 14-17 July, and a public conference beginning with Talkshop 18 July, followed by a Symposium 19 July. The event follows the format of the highly successful preceding events sg2010 Barcelona, sg2011 Copenhagen, sg2012 Troy, and sg2013 London.
sg2014: Hong Kong
Image: Cities without Ground - Adam Frampton, Jonathan D Solomon and Clara Wong
URBAN COMPACTION
Large cities thrive on density and diversity. But beyond the energy and pollution advantages of the elevator over the automobile, complex issues are at play in concentrating population and built infrastructure in contemporary high-rise cities. How do you meet the challenges of system design for high quality compact urban environments?
Designing for high and increasing density in cities is a complex and wicked problem that calls for innovative approaches to modelling in diverse areas of the city’s dynamics.
sg2014 Challenge: Urban Compaction
WORKSHOP
The SG Workshop is a unique creative cauldron attracting attendees from across the world of academia, professional practice as well as many of the brightest students. The Workshop is open to 100 applicants who come together for four intensive days of design and collaboration.
The annual Workshop is organised around Clusters. Clusters are hubs of expertise comprising of people, knowledge, tools, materials and machines. The Clusters provide a focus for Workshop participants working together, within a common framework.
We now have an open call to submit proposals for Workshop Clusters
call for clusters
CONFERENCE
Talkshop Conference Day One
After four intense days of innovative work, the first day of the conference, the Talkshop, offers an opportunity for critical reflection on what has been accomplished in the Workshop. Talkshop will be an opportunity to open debates, pose questions, challenge orthodoxies, and propose new ideas.
Talkshop will feature informal and open discussions between Cluster participants, leading practitioners and emerging talents in digital design, offering inside perspectives on how the landscape of computational design is reshaping built form.
Symposium Conference Day Two
The second day of the conference, the Symposium, will feature invited keynote speakers showcasing major projects and research from around the globe that mark out the territory of the year's Challenge. The Symposium is a unique opportunity to hear insights into the challenges ahead for the discipline.
Interwoven throughout the day will be reports and highlights from each Workshop Cluster, giving an opportunity to view work created during the previous four days of intensive collaboration, design and development.
More information about the conference, including speakers, to be posted soon.
www.Smartgeometry.org…
Added by Shane Burger at 10:51am on February 3, 2014
odo, que fue aceptado por las directivas de Rigoletti y que fue publicado y de pronto, nos lo quitaron de las manos de una forma no muy profesional que digamos, deja mucho que desear. Todas las personas de McNeel están sorprendidas. Es una pena y lastima que esto sucediera y sobre todo, en un gremio tan unido como es el de McNeel. Pero como tu bien lo dices, las cosas can por su peso y yo espero de todo corazón, poder trabajar con tigo en otros proyectos que no tengan que ver con RhinoMexico y con Rigoletti en el futuro. Como puedes tu ver aquí en este link: http://www2.mcneel.com/teacherworkshop/viewworkshops.asp Desde el principio de McNeel, nosotros directamente tenemos cursos y ofrecemos especiales a los estudiantes y profesores en estos talleres. Así fue en caso en Chile, donde mas de una docena de personas compraron a Rene Medel un Rhino Original a un muy buen precio y McNeel le dono los Rhinos a los profesores. Y eso no es todo, todos los profesores están en estos momentos tramitando su ART. Lastima que esto tampoco se pueda dar en tu curso.
Andres Gonzales
www.rhino3d.com
www.rhino3d.tv…
types. Equations currently working:
Constant f(x) = c
Linear f(x) = ax+b
Parabola f(x) = a(x-h)² + k
Polynomial f(x) = a + bx² + cx³ + ...
Hyperbola f(x) = (ax + b) + (d/(x - c))
Reciprocal f(x) = 1/((x - b)^p) + c
Logarithm f(x) = log[base](x-b) + c
Cosine f(x) = a*cos(f(x-b)) + c
Sinc f(x) = a(sin(f(x-b))/x) + c
Gaussian
Block Wave
Sawtooth Wave
TriangleWave
Perlin Noise up to 8 octaves
Interpolation of N points using various interpolation schemes: {Nearest neighbour, Linear, Cubic, Akima, Bulirsch-Stoer, Equidistant polynomial, Floater-Hormann, Neville polynomial}
Rhino Curve (not quite sure yet how to expose control-points on this one)
Grasshopper Expression
Bezier spans, i.e. N sequential points and tangents (still working on this one actually).
I could add more types such as tan, arctan, hyperbolic trig functions, square-roots, etc. etc. but I've got enough for testing purposes now.…
at STL files of "thickened" wireframes.
The problem underneath, is that we are not dealing with 2d or 2.5d meshes, but a bunch of lines, intersecting in 3d vertex, wich globally are not topologically related, but its ideally a 3d spatial structure.
As fas as we know:
option1: mesh/solid boolean
>between tubes, for the edges, and spheres at each vertex.
>it happens to get many errors in Magics & crashes quickly with big structures and many meshes.
option 2: isosurface
>either isosurf , or realflow works fine for high blending needs, and small pieces
>looks always good but does not seem to fit slender tubular structures fabrication purposes
option 3: 3-matic software
>used by prototyping industry, seems to repair everything
>expensive, unaffordable, exceptionally
option4: topological extrude
>topologically solve the extrusion of a vertex with many edges, generating non overlapped geometry. For 2d and 2,5 D, it works, but our attempts in maya fail everytime we try with 3D vertices.
> we believe there has to be a geometrical mesh trick
(we imagine Giulio Piacentino's Weaver Bird could have this useful feature)
We'll be waiting for suggestions and solutions (or cases)
Thanks
Enrique & Pep…
always working this way when a
2d-matrix tree structure is needed. I supposed many of us are using this logic
a lot.
It'd always be better if it's in 3 or 4 etc. dimensions.
best regards…