ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009
the one-but-last list [4]. After running out of the n- items avalaible it should continue with the second item of list 0 and so on for all items on all the lists.
Intput, six lists of 30 items each
[0] (n=30)
[1] (n=30)
[2] (n=30)
[3] (n=30)
[4] (n=30)
[5] (n=30)
Output, 18 lists of 10 items each
[0],i=0;[5],i=4; [4],i=7;...
[0],i=1;[5],i=5; [4],i=8;...
...
[5],i=1;[4],i=5; [3],i=0;...
I thought perhaps the weave component or the relative tree item component but didn't manage to figure out how to compose the mask. I couldn't find much on how to use these. I guess it should wrap the lists, but not the items.
Any help would be greatly appreciated.…
Added by Thorsten Lang at 2:27am on January 24, 2011