ves not fat beams.
(3) Extract the triangular "unit cell" from one of the faces.
(4) Simply move/scale them into place onto each 3D mesh face using box morph or equivalent transformation.
(5) Flesh out the truss lines with various plug-ins, especially Cocoon marching cubes.
Now looking at Intralattice, I see nearly the exact same workflow!:
"1. We first begin with a cell component, which will generate a unit cell. This unit cell is the basis for the lattice topology.
2. The next stage involves a frame component, which will populate a design space with the unit cell, based on various parameters.
3. The final stage involves a mesh component, which will convert the lattice wireframe (a list of curves) to a solid mesh, which can be 3D printed."
Distinction: my definition is for thick surfaces that enclose empty space. Intralattice is more fully filling 3D based on a 3D unit cell. Mine is for what may be called a 2 1/2D or 2.5D cell since its completely reliant on the pseudo 2D form of a mesh surface despite it's 3d curvature.…