option, after downloading check if .ghuser files are blocked (right click -> "Properties" and select "Unblock"). Then paste them in File->Special Folders->User Object Folder. You can download the example files from here. They act in similar way, Ladybug Photovoltaics components do: we pick a surface, and get an answer to a question: "How much thermal energy, for a certain number of persons can my roof, building facade... generate if I would populate them with Solar Water Heating collectors"? This information can then be used to cover domestic hot water, space heating or space cooling loads:
Components enable setting specific details of the system, or using simplified ones. They cover analysis of domestic hot water load, final performance of the SWH system, its embodied energy, energy value, consumption, emissions... And finding optimal system and storage size. By Dr. Chengchu Yan and Djordje Spasic, with invaluable support of Dr. Willian Beckman, Dr. Jason M. Keith, Jeff Maguire, Nicolas DiOrio, Niraj Palsule, Sargon George Ishaya and Craig Christensen. Hope you will enjoy using the components! References: 1) Calculation of delivered energy: Solar Engineering of Thermal Processes, John Wiley and Sons, J. Duffie, W. Beckman, 4th ed., 2013. Technical Manual for the SAM Solar Water Heating Model, NREL, N. DiOrio, C. Christensen, J. Burch, A. Dobos, 2014. A simplified method for optimal design of solar water heating systems based on life-cycle energy analysis, Renewable Energy journal, Yan, Wang, Ma, Shi, Vol 74, Feb 2015
2) Domestic hot water load: Modeling patterns of hot water use in households, Ernest Orlando Lawrence Berkeley National Laboratory; Lutz, Liu, McMahon, Dunham, Shown, McGrue; Nov 1996. ASHRAE 2003 Applications Handbook (SI), Chapter 49, Service water heating
3) Mains water temperature Residential alternative calculation method reference manual, California energy commission, June 2013. Development of an Energy Savings Benchmark for All Residential End-Uses, NREL, August 2004. Solar water heating project analysis chapter, Minister of Natural Resources Canada, 2004.
4) Pipe diameters and pump power: Planning & Installing Solar Thermal Systems, Earthscan, 2nd edition
5) Sun postion and POA irradiance, the same as for Ladybug Photovoltaics (Michalsky (1988), diffuse irradiance by Perez (1990), ground reflected irradiance by Liu, Jordan (1963))
6) Optimal system and storage tank size: A simplified method for optimal design of solar water heating systems based on life-cycle energy analysis, Renewable Energy journal, Yan, Wang, Ma, Shi, Vol 74, Feb 2015.…
and export the geometry out to VVVV to render it LIVE! RawRRRR. In this case, a digital audio workstation Ableton Live, a leading industrial standard in contemporary music production.
the good news is that VVVV and ableton live lite is both free.
https://www.ableton.com/en/products/live-lite/
i am not trying to use ipad as a controller for grasshoppper. I wanted to work with a timeline (similar to MAYA or Ableton or any other DAW(digital audio workstation)) inside grasshopper in an intuitive way. Currently there is no way of SEQUENCING your definition the way you want to see that i know of.
no more combersome export import workflows... i dont need hyperrealistic renderings most of the time. so much time invested in googling the right way to import, export ... mesh settings...this workflow works for some, for some not ...that workflow works if ... and still you cannot render it live nor change sequence of instruction WHILE THE VIDEO is played. and I think no one wants to present rhinoceros viewport. BUT vvvv veiwport is different. it is used for VJing and many custom audio visual installation for events, done professionally. you can see an example of how sound and visuals come together from this post, using only VVVV and ableton. http://vvvv.org/documentation/meso-amstel-pulse
I propose a NEW method. make a definition, wire it to ableton, draw in some midi notes, and see it thru VVVV LIVE while you sequence the animation the WAY YOU WANT TO BE SEEN DURING YOUR PRESENTATION FROM THE BEGINNING, make a whole set of sequences in ableton, go back change some notes in ableton and the whole sequence will change RIGHT INFRONT of you. yes, you can just add some sound anywhere in the process. or take the sound waves (sqaure, saw, whateve) or take the audio and influence geometric parameters using custom patches via vvvv. I cannot even begin to tell you how sophisticated digital audio sound design technology got last ten year.. this is just one example which isn't even that advanced in todays standard in sound design ( and the famous producers would say its not about the tools at all.) http://www.youtube.com/watch?v=Iwz32bEgV8o
I just want to point out that grasshopper shares the same interface with VVVV (1998) and maxforlive, a plug in inside ableton. audio mulch is yet another one that shares this interface of plugging components to each other and allows users to create their own sound instruments. vvvv is built based on vb, i believe.
so current wish list is ...
1) grasshopper recieves a sequence of commands from ableton DONE
thanks to sebastian's OSCglue vvvv patch and this one http://vvvv.org/contribution/vvvv-and-grasshopper-demo-with-ghowl-udp
after this is done, its a matter of trimming and splitting the incoming string.
2) translate numeric oscillation from ableton to change GH values
video below shows what the controll interface of both values (numbers) and the midi notes look like.
https://vimeo.com/19743303
3) midi note in = toggle GH component (this one could be tricky)
for this... i am thinking it would be great if ...it is possible to make "midi learn" function in grasshopper where one can DROP IN A COMPONENT LIKE GALAPAGOS OR TIMER and assign the component to a signal in, in this case a midi note. there are total 128 midi notes (http://www.midimountain.com/midi/midi_note_numbers.html) and this is only for one channel. there are infinite channels in ableton. I usually use 16.
I have already figured out a way to send string into grasshopper from ableton live. but problem is, how for grasshopper to listen, not just take it in, and interpret midi and cc value changes ( usually runs from 0 to 128) and perform certain actions.
Basically what I am trying to achieve is this : some time passes then a parameter is set to change from value 0 to 50, for example. then some time passes again, then another parameter becomes "previewed", then baked. I have seen some examples of hoopsnake but I couldn't tell that you can really control the values in a clear x and y graph where x is time and y is the value. but this woud be considered a basic feature of modulation and automation in music production. NVM, its been DONE by Mr Heumann. https://vimeo.com/39730831
4) send points, lines, surfaces and meshes back out to VVVV
5) render it using VVVV and play with enormous collection of components in VVVV..its been around since 1998 for the sake of awesomeness.
this kind of a digital operation-hardware connection is usually whats done in digital music production solutions. I did look into midi controller - grasshopper work, and I know its been done, but that has obvious limitations of not being precise. and it only takes 0 o 128. I am thinking that midi can be useful for this because then I can program very precise and complex sequence with ease from music production software like ableton live.
This is an ongoing design research for a performative exhibition due in Bochum, Germany, this January. I will post definition if I get somewhere. A good place to start for me is the nesting sliders by Monique . http://www.grasshopper3d.com/forum/topics/nesting-sliders
…
ing the maps to the broader community.
At the moment, there are just a few known issues left that I have to fix for complex geometric cases but they should run smoothly for most energy models that you generate with Honeybee. Within the next month, I will be clearing up these last issues and, by the end of the month, there will be an updated youtube tutorial playlist on the comfort tools and how to use them.
In the meantime, there's an updated example file (http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Indoor_Microclimate_Map) and I wanted to get you all excited with some images and animations coming out of the design part of my thesis. I also wanted to post some documentation of all of the previous research that has made these climate maps possible and give out some much deserved thanks. To begin, this image gives you a sense of how the thermal maps are made by integrating several streams of data for EnergyPlus:
(https://drive.google.com/file/d/0Bz2PwDvkjovJaTMtWDRHMExvLUk/view?usp=sharing)
To get you excited, this youtube playlist has a whole bunch of time-lapse thermal animations that a lot of you should enjoy:
https://www.youtube.com/playlist?list=PLruLh1AdY-Sj3ehUTSfKa1IHPSiuJU52A
To give a brief summary of what you are looking at in the playlist, there are two proposed designs for completely passive co-habitation spaces in New York and Los Angeles.
These diagrams explain the Los Angeles design:
(https://drive.google.com/file/d/0Bz2PwDvkjovJM0JkM0tLZ1kxUmc/view?usp=sharing)
And this video gives you and idea of how it thermally performs:
These diagrams explain the New York design:
(https://drive.google.com/file/d/0Bz2PwDvkjovJS1BZVVZiTWF4MXM/view?usp=sharing)
And this video shows you the thermal performance:
Now to credit all of the awesome people that have made the creation of these thermal maps possible:
1) As any HB user knows, the open source engines and libraries under the hood of HB are EnergyPlus and OpenStudio and the incredible thermal richness of these maps would not have been possible without these DoE teams creating such a robust modeler so a big credit is definitely due to them.
2) Many of the initial ideas for these thermal maps come from an MIT Masters thesis that was completed a few years ago by Amanda Webb called "cMap". Even though these cMaps were only taking into account surface temperature from E+, it was the viewing of her radiant temperature maps that initially touched-off the series of events that led to my thesis so a great credit is due to her. You can find her thesis here (http://dspace.mit.edu/handle/1721.1/72870).
3) Since the thesis of A. Webb, there were two key developments that made the high resolution of the current maps believable as a good approximation of the actual thermal environment of a building. The first is a PhD thesis by Alejandra Menchaca (also conducted here at MIT) that developed a computationally fast way of estimating sub-zone air temperature stratification. The method, which works simply by weighing the heat gain in a room against the incoming airflow was validated by many CFD simulations over the course of Alejandra's thesis. You can find here final thesis document here (http://dspace.mit.edu/handle/1721.1/74907).
4) The other main development since the A. Webb thesis that made the radiant map much more accurate is a fast means of estimating the radiant temperature increase felt by an occupant sitting in the sun. This method was developed by some awesome scientists at the UC Berkeley Center for the Built Environment (CBE) Including Tyler Hoyt, who has been particularly helpful to me by supporting the CBE's Github page. The original paper on this fast means of estimating the solar temperature delta can be found here (http://escholarship.org/uc/item/89m1h2dg) although they should have an official publication in a journal soon.
5) The ASHRAE comfort models under the hood of LB+HB all are derived from the javascript of the CBE comfort tool (http://smap.cbe.berkeley.edu/comforttool). A huge chunk of credit definitely goes to this group and I encourage any other researchers who are getting deep into comfort to check the code resources on their github page (https://github.com/CenterForTheBuiltEnvironment/comfort_tool).
6) And, last but not least, a huge share of credit is due to Mostapha and all members of the LB+HB community. It is because of resources and help that Mostapha initially gave me that I learned how to code in the first place and the knowledge of a community that would use the things that I developed was, by fa,r the biggest motivation throughout this thesis and all of my LB efforts.
Thank you all and stay awesome,
-Chris…
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Thanx……
oftware connections built from the initial seed of the project. As always you can download the new release from Food4Rhino. Make sure to remove the older version of Ladybug and Honeybee and update your scripts.
This release is also special since today it is just about 3 years (3 years and 2 weeks) from the first release of Ladybug. As with any release, there have been a number of bug fixes and improvements but we also have some major news this time. In no specific order and to ensure that the biggest developments do not get lost in the extensive list of updates, here are the major ones:
Mostapha is re-writing Ladybug!
Ladybug for DynamoBIM is finally available.
Chris made bakeIt really useful by incorporating an export pathway to PDFs and vector-based programs.
Honeybee is now connected to THERM and the LBNL suite thanks to Chris Mackey.
Sarith has addressed a much-desired wish for Honeybee (Hi Theodore!) by adding components to model electric lighting with Radiance.
Djordje is on his way to making renewable energy deeply integrated with Ladybug by releasing components for modeling solar hot water.
There is new bug. Check the bottom of the post for Dragonfly!
Last but definitely not least (in case you’re not still convinced that this release is a major one) Miguel has started a new project that brings some of Ladybug’s features directly to Rhino. We mean Rhino Rhino - A Rhino plugin! Say hi to Icarus! #surprise
Before we forget! Ladybug and Honeybee now have official stickers. Yes! We know about T-Shirts and mugs and they will be next. For now, you can deck-out your laptops and powerhouse simulation machines with the symbology of our collaborative software ecosystem.
Now go grab a cup of tea/coffee and read the details below:
Rewriting Ladybug!
Perhaps the most far-reaching development of the last 4 months is an effort on the part of Mostapha to initiate a well structured, well documented, flexible, and extendable version of the Ladybug libraries. While such code is something that few community members will interact with directly, a well-documented library is critical for maintaining the project, adding new features, and for porting Ladybug to other software platforms.
The new Ladybug libraries are still under development across a number of new repositories and they separate a ladybug-core, which includes epw parsing and all non-geometric functions, from interface-specific geometry libraries. This allows us to easily extend Ladybug to other platforms with a different geometry library for each platform (ie. ladybug-grasshopper, ladybug-dynamo, ladybug-web, etc) all of which are developed on top of the ladybug-core.
Without getting too technical, here is an example of a useful outcome of this development. If you want to know the number of hours that relative humidity is more than 90% for a given epw, all that you have to code (in any python interface) is the following:
import ladybug as lb
_epwFile = r"C:\EnergyPlusV7-2-0\WeatherData\USA_CO_Golden-NREL.724666_TMY3.epw"
epwfile = lb.epw.EPW(_epwFile)
filteredData = epwfile.relativeHumidity.filterByConditionalStatement('x>90')
print "Number of hours with Humidity more than 90 is %d "%len(filteredData.timeStamps)
Compare that to the 500 + lines that you would have had to write previously for this operation, which were usually tied to a single interface! Now let’s see what will happen if you want to use the geometry-specific libraries. Let’s draw a sunpath in Grasshopper:
import ladybuggrasshopper.epw as epw
import ladybuggrasshopper.sunpath as sunpath
# get location data form epw file
location = epw.EPW(_epwFile).location
# initiate sunpath based on location
sp = sunpath.Sunpath.fromLocation(location, northAngle = 0, daylightSavingPeriod = None, basePoint =cenPt, scale = scale, sunScale = sunScale)
# draw sunpath geometry
sp.drawAnnualSunpath()
# assign geometries to outputs
...
Finally we ask, how would this code will look if we wanted to make a sunpath for dynamo? Well, it will be exactly the same! Just change ladybuggrasshopper in the second line to ladybugdynamo! Here is the code which is creating the sunpath below.
With this ease of scripting, we hope to involve more of our community members in our development and make it easy for others to use ladybug in their various preferred applications. By the next release, we will produce an API documentation (documentation of all the ladybug classes, methods and properties that you can script with) and begin making tutorials for those interested in getting deeper into Ladybug development.
LADYBUG
1 - Initial Release of Ladybug for Dynamo:
As is evident from the post above, we are happy to announce the first release of Ladybug for Dynamo! You can download the ladybug package from Dynamo package manager. Make sure to download version 0.0.6 which is actually 0.0.1! It took a number of trial and errors to get it up there. Once you have the file downloaded you can watch these videos to get started:
The source code can be find under ladybug-dynamo repository and (as you can already guess) it is using the new code base. It includes a very small toolkit of essential Ladybug components/nodes but it has enough to get you started. You can import weather files, draw sunpaths and run sunlighthours or radiation analyses.
There are two known issues in this release but neither of them is critical. You need to have Dynamo 0.9.1 or higher installed which you can download from here (http://dynamobuilds.com/). It is recommended that you run the scripts with ‘Manual’ run (as opposed to ‘Automatic’) since the more intense calculations can make Dynamo crash in automatic mode.
To put things in perspective, here is how we would map Ladybug for Dynamo vs Ladybug and Honeybee for Grasshopper on the classic ‘Hype graph’. The good news is that what we learned a lot from the last three years, making development of the Dynamo version easier and getting us to the plateau of productivity faster.
We should also note that the current development of the Dynamo interface is behind that of the Ladybug-Core, which means there are a number of features that are developed in the code but haven’t made their way to the nodes yet. They will be added gradually over the next month or two.
If you’re interested to get involved in the development process or have ideas for the development, follow ladybug on Facebook, Twitter and Github. We will only post major release news here. Facebook, github and twitter will be the main channels for posting the development process. There will also be a release of a new ladybug for Grasshopper soon that will use the came Ladybug-Core libraries as the Dynamo interface [Trying hard not to name it as Ladybug 2].
2 - New Project “Icarus” Provides Ladybug Capabilities Directly in Rhino
Speaking of expanded cross-platform capabilities, the talented Miguel Rus has produced a standalone Rhino Plugin off of the original Ladybug code that has been included in this release. After writing his own core C# libraries, Miguel’s plugin enables users to produce sunpath and run sunlight hours analyses in the Rhino scene without need of opening Grasshopper or engaging the (sometimes daunting) act of visual scripting.
This release includes his initial RHP plugin file. It is hoped that Miguel’s efforts will extend some of the capabilities of environmental design to individuals who are unfamiliar with visual scripting, casting the network of our community into new territory. We need your help spreading the word about Icarus since the people who will benefit the most from it have probably not read this far into the release notes. Also, as the project is in the early stages, your feedback can make a great difference. You can download the current release from this link.
Once you download the zip file. Right click and unblock it. Then extract the files under C:\Program Files\Rhinoceros 5 (64-bit)\Plug-ins\ folder. Drag and drop the RHP file into Rhino and you should be ready to go. You can either type Icarus in the command line or open it via the panels. Here is a short video that shows how to run a sunlighhours analysis study in Rhino.
3 - BakeIt Input Now Supports a Pathway to PDF +Vector Programs
As promised in the previous release, the BakeIt_ option available on Ladybug’s visual components has been enhanced to provide a full pathway to vector-based programs (like Illustrator and Inkscape) and eases the export to vector formats like PDFs.
This means that the BakeIt_ operation now places all text in the Rhino scene as actual editable text (not meshes) and any colored meshes are output as groups of colored hatches (so that they appear as color-filled polygons in vector-based programs). There is still an option to bake the colored geometries as light meshes (which requires smaller amounts of memory and computation time) but the new hatched capability should make it easier to incorporate Ladybug graphics in architectural drawings and documents like this vector psychrometric chart.
4 - Physiological Equivalent Temperature (PET) Now Available
Thanks to the efforts of Djordje Spasic, it is now possible to compute the common outdoor comfort metric ‘Physiological Equivalent Temperature’ (PET) with Ladybug. The capability has been included with this release of “Thermal Comfort Indices” component and is supported by a “Body Characteristics” component in the Extra tab. PET is particularly helpful for evaluating outdoor comfort at a high spatial resolution and so the next Honeybee release will include an option for PET with the microclimate map workflow.
5 - Solar Hot Water Components Available in WIP
Chengchu Yan and Djordje Spasic have built a set of components that perform detailed estimates of solar hot water. The components are currently undergoing final stages of testing and are available in the WIP tab of this release. You can read the full release notes for the components here.
6 - New Ladybug Graphic Standards
With the parallel efforts or so many developers, we have made an effort in this release to standardize the means by which you interact with the components. This includes warnings for missing inputs and the ability to make either icons or text appear on the components as you wish (Hi Andres!). A full list of all graphic standards can be found here. If you have any thoughts or comments on the new standards, feel free to voice them here.
7 - Wet Bulb Temperature Now Available
Thanks to Antonello Di Nunzio - the newest member of the Ladybug development team, it is now possible to calculate wet bulb temperature with Ladybug. Antonello’s component can be found under the WIP tab and takes inputs of dry bulb temperature, relative humidity, and barometric pressure.
8 - New View Analysis Types
The view analysis component now allows for several different view studies in addition to the previous ‘view to test points.’ These include, skyview (which is helpful for studies of outdoor micro-climate), as well as spherical view and ‘cone of vision’ view, which are helpful for indoor studies evaluating the overall visual connection to the outdoors.
HONEYBEE
1 - Connection to THERM and LBNL Programs
With this release, many of you will notice that a new tab has been added to Honeybee. The tab “11 | THERM” includes 7 new components that enable you to export ready-to-simulate Lawrence Berkeley National Lab (LBNL) THERM files from Rhino/Grasshopper. THERM is a 2D finite element heat flow engine that is used to evaluate the performance of wall/window construction details by simulating thermal bridging behavior. The new Honeybee tab represents the first ever CAD plugin interface for THERM, which has been in demand since the first release of LBNL THERM several years ago. The export workflow involves the drawing of window/wall construction details in Rhino and the assigning of materials and boundary conditions in Grasshopper to produce ready-to-simulate THERM files that allow you to bypass the limited drawing interface of THERM completely. Additional components in the “11 | THERM” tab allow you to import the results of THERM simulations back into Grasshopper and assist with incorporating THERM results into Honeybee EnergyPlus simulations. Finally, two components assist with a connection to LBNL WINDOW for advanced modeling of Glazing constructions. Example files illustrating many of the capabilities of the new components can be found in there links.
THERM_Export_Workflow, THERM_Comparison_of_Stud_Wall_Constructions
Analyze_THERM_Results, Thermal_Bridging_with_THERM_and_EnergyPlus
Import_Glazing_System_from_LBNL_WINDOW, Import_LBNL_WINDOW_Glazing_Assembly_for_EnergyPlus
It is recommended that those who are using these THERM components for the first time begin by exploring this example file.
Tutorial videos on how to use the components will be posted soon. A great deal of thanks is due to the LBNL team that was responsive to questions at the start of the development and special thanks goes to Payette Architects, which allowed Chris Mackey (the author of the components) a significant amount of paid time to develop them.
2 - Electrical Lighting Components with Enhanced Capabilities for Importing and Manipulating IES Files
Thanks to the efforts of Sarith Subramaniam, it is now much easier and more flexible to include electric lighting in Honeybee Radiance simulations. A series of very exciting images and videos can be found in his release post.
You can find the components under WIP tab. Sarith is looking for feedback and wishes. Please give them a try and let him know your thoughts. Several example files showing how to use the components can be found here. 1, 2, 3.
3- Expanded Dynamic Shade Capabilities
After great demand, it is now possible to assign several different types of control strategies for interior blinds and shades for EnergyPlus simulations. Control thresholds range from zone temperature, to zone cooling load, to radiation on windows, to many combinations of these variables. The new component also features the ability to run EnergyPlus simulations with electrochromic glazing. An example file showing many of the new capabilities can be found here.
Dragonfly Beta
In order to link the capabilities of Ladybug + Honeybee to a wider range of climatic data sets and analytical tools, a new insect has been initiated under the name of Dragonfly. While the Dragonfly components are not included with the download of this release, the most recent version can be downloaded here. An example file showing how to use Dragonfly to warp EPW data to account for urban heat island effect can also be found here. By the next release, the capabilities of Dragonfly should be robust enough for it to fly on its own. Additional features that will be implemented in the next few months include importing thermal satellite image data to Rhino/GH as well as the ability to warp EPW files to account for climate change projections. Anyone interested in testing out the new insect should feel free to contact Chris Mackey.
And finally, it is with great pleasure that we welcome Sarith and Antonello to the team. As mentioned in the above release notes, Sarith has added a robust implementation for electric light modeling with Honeybee and Antonello has added a component to calculate wet bulb temperature while providing stellar support to a number of people here on the GH forum.
As always let us know your comments and suggestions.
Enjoy!
Ladybug+Honeybee development team
PS: Special thanks to Chris for writing most of the release notes!…
tal at food4Rhino:
http://www.food4rhino.com/project/ladybug-Honeybee?ufh
Before addressing the changes in the software itself, we would like to announce the start of two new resources that have been added to help everyone learn and share knowledge across our community.
NEW RESOURCES
GH Example File Sharing - After recognizing how important example files are for sharing knowledge and capabilities in our community, we have initiated a github-based platform for sharing Grasshopper definitions called Hydra:https://hydrashare.github.io/hydra/index.htmlWhile the database of files is a little over 50 files at the moment, it is hoped that this will become THE forum where much of collective knowledge is exchanged and shared into the future. As you can see by clicking on any of the examples, you now are able to get a high-res visual of both the Rhino scene and the GH canvas without having to download files to your machine. Furthermore the search functionality through the database enables you to quickly and easily see all that our community has contributed on certain subjects (just by searching “shade” or “wind” for example).In addition to other files that have been contributed, you can find all of the original Ladybug examples here:https://hydrashare.github.io/hydra/index.html?keywords=LBExampleFilesAnd all of the original Honeybee examples here:https://hydrashare.github.io/hydra/index.html?keywords=HBExampleFiles
LB+HB Documentation - While our historical practice of including all documentation within component descriptions may have sufficed up until this point, we have since recognized that an online database of all this documentation would be helpful. Now, you can search for key terms throughout the entire documentation of the project in our beautiful online documentation database created by Mostapha:https://www.gitbook.com/book/mostapharoudsari/ladybug-primer/detailshttps://www.gitbook.com/book/mostapharoudsari/honeybee-primer/details
And now, onto the major changes and enhancements in the software:
LADYBUG
Photovoltaics Components - Based on original code from NREL’s PVWatts (http://pvwatts.nrel.gov), Djordje Spasic and Jason Sensibaugh have built a set of 5 components that perform detailed estimate of the electricity generated by Rhino/Grasshopper surfaces when populated with Photovoltaics (PV) modules.Components allow definition of losses and shading, finding optimal tilt and orientation angles, analysing performance, energy value, consumption and emissions of the PV system.
Enhanced Solar Envelope - Boris Plotnikov has contributed a solar envelope component that is not only much faster and more stable than the previous component but also allows you to input the geometries of buildings for which you would like to ensure solar access. This enables customization of the solar envelope to specific urban contexts in a manner that the previous envelope did not. The component also features a “solar access” option that draws the envelope above which a given site receives sun from a set of sun vectors. An example file can be found here:http://hydrashare.github.io/hydra/viewer?owner=boris-p&fork=hydra&id=SolarEnvelope
Adaptive Comfort Chart - To assist with understanding the variations of the adaptive comfort model, an Adaptive Comfort Chart component has been added that functions in a similar manner to the psychrometric chart for the PMV model. In addition to granting a visualization of the adaptive standard itself, the chart is also particularly helpful for displaying the results of energy simulations in relation to the comfort polygon. The chart is based off of the UC Berkeley Center for the Built Environment’s Comfort Tool (http://comfort.cbe.berkeley.edu/) (https://github.com/CenterForTheBuiltEnvironment/comfort_tool). An example file can be found here:http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Adaptive_Comfort_Chart
Full Support for US + European Thermal Comfort Standards - Ladybug now supports the ability to model any of the variations of the Adaptive/PMV models for both the US (ASHRAE) and European (ISO) standards. This includes varying thresholds of percentage of people dissatisfied (PPD), varying thresholds for humidity ratios, the ability to use either a monthly average or daily running mean temperatures in the adaptive model, and even some functions that are not yet a part of these standards but are referenced widely in thermal comfort research. Such widely referenced functions include the ability to apply the adaptive model’s method to conditioned or mixed-mode buildings as well as the application of the adaptive model to times of the year when it is considered too cold by ASHRAE and the ISO for an adaptive standard. All of these variations on the standards can be accessed through the new “PMV Comfort Parameters” and “Adaptive Comfort Parameters” components. As a final nod to dual support for US/European standards, it is now possible to view the psychrometric chart as a Molier i,x diagram.
EPWMap - After years of struggling with the text-based indexing of the DOE’s epw file database, it is now possible to search for weather files using a map interface and search bar thanks to Mostapha’s recent web interface built with D3 and GoogleMaps (http://mostapharoudsari.github.io/epwmap/). From here on out, the Ladybug “Download EPW” component will direct you to this interface.
“RunItAll” Released as “Fly” - In preparation for future features that will assist with exploring of large multidimensional design spaces, this release of Ladybug includes a component by the name of “Fly” that is meant to run through all of the combinations of a given set of sliders. Those who follow this forum closely might recognize it as a reincarnated version of a component called “RunItAll” that appeared in some older example files. You can find an example file here: http://hydrashare.github.io/hydra/viewer?owner=mostaphaRoudsari&fork=hydra_1&id=Parametric_Daylight_Analysis
Shade Benefit Evaluator Validated + Published - After a long process of testing, the key functions within the comfort and energy shade benefit evaluator components have been validated against several similar software and energy modeling tools. A paper published to the SimAUD conference regarding this validation can be found here: https://www.dropbox.com/s/tvdj6d2giswurew/SIMAUD_Paper12.pdf?dl=0. Special recognition goes to Panagiotis Samaras, who ran many of these intensive tests for his thesis. Along with this validation, there are a few more variables that have been exposed to allow more freedom of running the shade benefit functions including the use of higher sky resolutions and multiple shade benefit test regions for a given shade.
Color Gradient Library - After realizing that several of us wanted quick access to common color gradients that we frequently plug into the Legend Parameters component, we have now added a component called “Color Gradient Library” to do just this. An image displaying all of these gradients can be found here:https://github.com/mostaphaRoudsari/ladybug/blob/master/resources/gradients.jpgAnd an example file showing how to use the library can be found here:http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Color_LibraryIf you feel that there is a common gradient that is currently missing, feel free to start a discussion on our GH group about it and we should include it soon.
Solar Time Available - The Ladybug Sunpath now includes an option to display solar time, which many have found to be more intuitive and easy to work with when designing with solar geometry. Solar time is also useful for minimizing an east vs west bias that can develop in sunlight hour studies without having to generate sun vectors at very small timesteps.
Monthly/Daily Totals for Hourly Data - The Ladybug “Average Data” component now includes the ability to total the values for months and days (as opposed to timply averaging them). This is useful particularly when you want to get monthly or daily values of total energy or visualize these totals on the monthly bar chart.
Increased IP Functionality - This release of Ladybug includes several more features that assist with converting data for an IP audience including the ability to view an IP Psychrometric or Adaptive Chart by plugging in temperature values in Farenheit as well as a number of and new converter components for the following: Wh to BTU, R-Value SI to R-Value IP, m/s to mph, Liters to Gallons. Note that Honeybee is still largely SI (requiring your Rhino model to be in meters to run energy simulations).
Mesh-to-Hatch and Future BakeIt Plans - Given that the current BakeIt_ option has only been implemented on a few components with relatively minimal use, it has been decided that future implementations of BakeIt_ will provide not just a means of recording parametric results in the Rhino scene but will also support a full pathway to vector-based programs (like Illustrator and Inkscape). As such, BakeIt_ will place text in the Rhino scene as actual editable text (not meshes) and colored meshes will be output as groups of colored hatches (so that they appear as color-filled polygons in vector-based programs). In order to give those interested in this future capability a chance to experiment at the present, a “Mesh-To-Hatch” component has been added to the Extra tab.
HONEYBEE
Fully Functional Microclimate Maps - Finally, after a long and arduous thesis followed by a couple of months of bug-fixing, Chris Mackey is pleased to announce that the ability to produce high resolution temperature maps from EnergyPlus results is complete. Together, these maps account for four key variables that produce microclimatic diversity in and around buildings - MRT variation from different surface temperatures, solar radiation shining directly on occupants, average air temperature diversity, and air temperature stratification. In addition to using these 4 variables to produce high-resolution visuals of temperature, it is also possible to produce maps of thermal comfort by using any of the three primary thermal comfort models in Ladybug (PMV, Adaptive, and Outdoor (UTCI)). Support currently exists to produce maps for both indoor and outdoor conditions and, while the temperature values and indoor comfort values currently produced are highly accurate, the outdoor wind speeds are calculated using the simplified assumptions of EnergyPlus and will be revised to enable more accurate accounting for the effects of wind on outdoor comfort in the next stable release. The whole workflow is broken down into eight components that can all be found under the 9 | Energy Energy tab. For some videos showing some time-lapse thermal renderings made from these tools see this video playlist:https://www.youtube.com/playlist?list=PLruLh1AdY-Sj3ehUTSfKa1IHPSiuJU52AFor the full 150-page documentation of the tools produced for Chris’s thesis, see this link:https://www.dropbox.com/s/k4r4rd279y4td9n/Mackey_Thesis.pdf?dl=0Finally, if you want to dive in and produce some comfort maps for yourself, you can find an example file here for indoor maps:http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Indoor_Microclimate_MapAnd an example file here for outdoor maps:http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Outdoor_Microclimate_Map
Thermal Autonomy / Thermal Comfort Percent - In addition to the new thermal mapping capabilities, this release includes the ability to use these maps to calculate a series of spatial thermal comfort metrics that are meant to mirror the metrics currently used to evaluate daylight (daylight autonomy, UDI, etc.). Specifically, these metrics are the following:Thermal Comfort Percent - The percentage of occupied time that a given point in space is thermally comfortable.Thermal Autonomy - The percentage of occupied time that a given point in space is thermally comfortable without the addition of any heating or cooling energy.Overheated Hours - The percentage of occupied time when a given point is space is too hot to be thermally comfortable.Underheated Hours - The percentage of occupied time when a given point is space is too cold to be thermally comfortable.All of these metrics can be accessed through the “Thermal Autonomy Analysis” component and you can find an example file here:http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Comfort_Autonomy
Energy Balance Visualizations - In order to help understand the flow of energy through Honeybee energy models, it is now possible to completely reconstruct the energy balance calculation of EnergyPlus from the energy simulation results. This is facilitated by the new EnergyPlus “Construct Energy Balance” component and some new features added to the monthly bar chart. See here for an example:http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Energy_Balance
More Geometry Control for Glazing - In order to make it faster to assign several different types of glazing geometries to your energy models, the “AddHBGlz” can now be used to add glazing surfaces to HBzones (not just HBsurfaces). Furthermore, the “Glazing Based on Ratio” component now contains several more inputs that enable you to customize window geometry on orthogonal surfaces, including the ability to set the horizontal distance between windows and the ability to split windows vertically into a lower view window and higher daylight window.
Earth Tube Capability - Thanks to the efforts of Anton Szilasi, it is now possible to assign earth tubes to your energy models in order to test the potential of this powerful passive strategy. See here for an example file:http://hydrashare.github.io/hydra/viewer?owner=antonszilasi&fork=hydra&id=HB_EarthTube
North Input For Annual Daylight - After the toil of having to rotate your model any time you wanted to run an annual daylight analysis, we are happy to announce that the annual daylight recipe now contains a working “North” input.
Honeybee Object Transforms - After realizing that many of us wanted to construct energy models of multi-story buildings by duplicating and moving zones, this capability is now easily facilitated with a set of three components to duplicate and transform your HBObjects. Specifically, this includes a component to move (translate) your HBObject, mirror (reflect) your HBObject, and rotate your HBObject. Using these components ensures that any properties that you have assigned to your original HBObject will be present in the transformed HBOjbect, allowing you to build large energy models very quickly. The three components can currently be found under the WIP tab.
And finally, it is with great pleasure that we welcome Boris Plotnikov to the team. As mentioned in the above release notes, Boris has added a highly advanced solar envelope component to the project.
As always let us know your comments and suggestions.
Enjoy!
Ladybug+Honeybee development team
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lly it should not make much of a difference - random number generation is not affected, mutation also is not. crossover is a bit more tricky, I use Simulated Binary Crossover (SBX-20) which was introduced already in 1194:
Deb K., Agrawal R. B.: Simulated Binary Crossover for Continuous Search Space, inIITK/ME/SMD-94027, Convenor, Technical Reports, Indian Institue of Technology, Kanpur, India,November 1994
Abst ract. The success of binary-coded gene t ic algorithms (GA s) inproblems having discrete sear ch sp ace largely depends on the codingused to represent the prob lem variables and on the crossover ope ratorthat propagates buildin g blocks from pare nt strings to childrenst rings . In solving optimization problems having continuous searchspace, binary-co ded GAs discr et ize the search space by using a codingof the problem var iables in binary st rings. However , t he coding of realvaluedvari ables in finit e-length st rings causes a number of difficulties:inability to achieve arbit rary pr ecision in the obtained solution , fixedmapping of problem var iab les, inh eren t Hamming cliff problem associatedwit h binary coding, and processing of Holland 's schemata incont inuous search space. Although a number of real-coded GAs aredevelop ed to solve optimization problems having a cont inuous searchspace, the search powers of these crossover operators are not adequate .In t his paper , t he search power of a crossover operator is defined int erms of the probability of creating an arbitrary child solut ion froma given pair of parent solutions . Motivated by t he success of binarycodedGAs in discret e search space problems , we develop a real-codedcrossover (which we call the simulated binar y crossover , or SBX) operatorwhose search power is similar to that of the single-point crossoverused in binary-coded GAs . Simulation results on a number of realvaluedt est problems of varying difficulty and dimensionality suggestt hat the real-cod ed GAs with t he SBX operator ar e ab le to perform asgood or bet t er than binary-cod ed GAs wit h t he single-po int crossover.SBX is found to be particularly useful in problems having mult ip le optimalsolutions with a narrow global basin an d in prob lems where thelower and upper bo unds of the global optimum are not known a priori.Further , a simulation on a two-var iable blocked function showsthat the real-coded GA with SBX work s as suggested by Goldberg
and in most cases t he performance of real-coded GA with SBX is similarto that of binary GAs with a single-point crossover. Based onth ese encouraging results, this paper suggests a number of extensionsto the present study.
7. ConclusionsIn this paper, a real-coded crossover operator has been develop ed bas ed ont he search characte rist ics of a single-point crossover used in binary -codedGAs. In ord er to define the search power of a crossover operator, a spreadfactor has been introduced as the ratio of the absolute differences of thechildren points to that of the parent points. Thereaft er , the probabilityof creat ing a child point for two given parent points has been derived forthe single-point crossover. Motivat ed by the success of binary-coded GAsin problems wit h discrete sear ch space, a simul ated bin ary crossover (SBX)operator has been develop ed to solve problems having cont inuous searchspace. The SBX operator has search power similar to that of the single-po intcrossover.On a number of t est fun ctions, including De Jong's five te st fun ct ions, ithas been found that real-coded GAs with the SBX operator can overcome anumb er of difficult ies inherent with binary-coded GAs in solving cont inuoussearch space problems-Hamming cliff problem, arbitrary pr ecision problem,and fixed mapped coding problem. In the comparison of real-coded GAs wit ha SBX operator and binary-coded GAs with a single-point crossover ope rat or ,it has been observed that the performance of the former is better than thelatt er on continuous functions and the performance of the former is similarto the lat ter in solving discret e and difficult functions. In comparison withanother real-coded crossover operator (i.e. , BLX-0 .5) suggested elsewhere ,SBX performs better in difficult test functions. It has also been observedthat SBX is particularly useful in problems where the bounds of the optimum
point is not known a priori and wher e there are multi ple optima, of whichone is global.Real-coded GAs wit h t he SBX op erator have also been tried in solvinga two-variab le blocked function (the concept of blocked fun ctions was introducedin [10]). Blocked fun ct ions are difficult for real-coded GAs , becauselocal optimal points block t he progress of search to continue towards t heglobal optimal point . The simulat ion results on t he two-var iable blockedfunction have shown that in most occasions , the sea rch proceeds the way aspr edicted in [10]. Most importantly, it has been observed that the real-codedGAs wit h SBX work similar to that of t he binary-coded GAs wit h single-pointcrossover in overcoming t he barrier of the local peaks and converging to t heglobal bas in. However , it is premature to conclude whether real-coded GAswit h SBX op erator can overcome t he local barriers in higher-dimensionalblocked fun ct ions.These results are encour aging and suggest avenues for further research.Because the SBX ope rat or uses a probability distribut ion for choosing a childpo int , the real-coded GAs wit h SBX are one st ep ahead of the binary-codedGAs in te rms of ach ieving a convergence proof for GAs. With a direct probabilist ic relationship between children and parent points used in t his paper,cues from t he clas sical stochast ic optimization methods can be borrowed toachieve a convergence proof of GAs , or a much closer tie between the classicaloptimization methods and GAs is on t he horizon.
In short, according to the authors my SBX operator using real gene values is as good as older ones specially designed for discrete searches, and better in continuous searches. SBX as far as i know meanwhile is a standard general crossover operator.
But:
- there might be better ones out there i just havent seen yet. please tell me.
- besides tournament selection and mutation, crossover is just one part of the breeding pipeline. also there is the elite management for MOEA which is AT LEAST as important as the breeding itself.
- depending on the problem, there are almost always better specific ways of how to code the mutation and the crossover operators. but octopus is meant to keep it general for the moment - maybe there's a way for an interface to code those things yourself..!?
2) elite size = SPEA-2 archive size, yes. the rate depends on your convergence behaviour i would say. i usually start off with at least half the size of the population, but mostly the same size (as it is hard-coded in the new version, i just realize) is big enough.
4) the non-dominated front is always put into the archive first. if the archive size is exceeded, the least important individual (the significant strategy in SPEA-2) are truncated one by one until the size is reached. if it is smaller, the fittest dominated individuals are put into the elite. the latter happens in the beginning of the run, when the front wasn't discovered well yet.
3) yes it is. this is a custom implementation i figured out myself. however i'm close to have the HypE algorithm working in the new version, which natively has got the possibility to articulate perference relations on sets of solutions.
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e a fundamental failure on my part. On the other hand, Grasshopper isn't supposed to be on a par with most other 3D programs. It is emphatically not meant for manual/direct modelling. If you would normally tackle a problem by drawing geometry by hand, Grasshopper is not (and should never be advertised as) a good alternative.
I get that. That’s why that 3D shape I’m trying to apply the voronoi to was done in NX. I do wonder where the GUI metaphor GH uses comes from. It reminds me of LabVIEW.
"What in other programs is a dialog box, is 8 or 10 components strung together in grasshopper. The wisdom for this I often hear among the grasshopper community is that this allows for parametric design."
Grasshopper ships with about 1000 components (rounded to the nearest power of ten). I'm adding more all the time, either because new functionality has been exposed in the Rhino SDK or because a certain component makes a lot of sense to a lot of people. Adding pre-canned components that do the same as '8 or 10 components strung together' for the heck of it will balloon the total number of components everyone has to deal with. If you find yourself using the same 8 to 10 components together all the time, then please mention it on this forum. A lot of the currently existing components have been added because someone asked for it.
It’s not the primary components that catalyzed this thought but rather the secondary components. I was toying with a component today (twist from jackalope) that made use of three toggle components. The things they controlled are checkboxes in other apps.
Take a look at this jpg. Ignore differences; I did 'em quickly. GH required 19 components to do what SW did with 4 commands. Note the difference in screen real estate.
As an aside, I really hate SolidWorks (SW). But going forward, I’ll use it as an example because it’s what most people are familiar with.
"[...] has a far cleaner and more intuitive interface. So does SolidWorks, Inventor, CATIA, NX, and a bunch of others."
Again, GH was not designed to be an alternative to these sort of modellers. I don't like referring to GH as 'parameteric' as that term has been co-opted by relational modellers. I prefer to use 'algorithmic' instead. The idea behind parameteric seems to be that one models by hand, but every click exists within a context, and when the context changes the software figures out where to move the click to. The idea behind algorithmic is that you don't model by hand.
I agree, and disagree. I believe parametric applies equally to GH AND SW, NX, and so forth, while algorithmic is unique to GH (and GC and Dynamo I think). Thus I understand why you prefer the term. I too tend to not like referring to GH as a parametric modeler for the same reason.
But I think it oversimplifies it to say parametric modelers move the clicks. SW tracks clicks the same way GH does; GH holds that information in geometry components while SW holds it in a feature in the feature tree. In both GH and SW edits to the base geometry will drive a recalculation, but more commonly, it’s an edit to input data, beit equations or just plain numbers, that drive a recalculation.
I understand the difference in these programs. What brought me to GH is that it can create a visual dialog that standard modelers can’t. But as I've grown more comfortable with it I’ve come to realize that the GUI of GH and the GUI of other parametric modelers, while looking completely different, are surprisingly interchangeable. Do not misconstrue that I’m suggesting that GH should replace it’s GUI with SW’s. I’m not. I refrain from suggesting anything specific. I only suggest that you allow yourself to think radically.
This is not to say there is no value in the parametric approach. Obviously it is a winning strategy and many people love to use it. We have considered adding some features to GH that would make manual modelling less of a chore and we would still very much like to do so. However this is such a large chunk of work that we have to be very careful about investing the time. Before I start down this road I want to make sure that the choice I'm making is not 'lame-ass algorithmic modeller with some lame-ass parametrics tacked on' vs. 'kick-ass algorithmic modeller with no parametrics tacked on'.
Given a choice, I'd pick kick-ass algorithmic modeller with no parametrics tacked on.
2. Visual Programming.
I'm not exactly sure I understand your grievance here, but I suspect I agree. The visual part is front and centre at the moment and it should remain there. However we need to improve upon it and at the same time give programmers more tools to achieve what they want.
I'll admit, this is a bit tough to explain. As I've re-read my own comment, I think it was partly a precursor to the context sensitivity point and touched upon other stated points.
This now touches upon my own ignorance about GH’s target market. Are you moving toward a highly specialized tool for programmers and/or mathematicians, or is the intent to create a tool that most designers can master? If it’s the former, rock on. You’re doing great. If it’s the latter, I’m one of the more technically sophisticated designers I know and I’m lost most of the time when using GH.
GH allows the same freedom as a command line editor. You can do whatever you like, and it’ll work or not. And you won’t know why it works or doesn't until you start becoming a bit of an expert and can actually decipher the gibberish in a panel component. I often feel GH has the ease of use of DOS with a badass video card in front.
Please indulge my bit of storytelling. Early 3D modelers, CATIA, Unigraphics, and Pro-Engineer, were unbelievably difficult to use. Yet no one ever complained. The pain of entry was immense. But once you made it past the pain threshold, the salary you could command was very well worth it. And the fewer the people who knew how to use it, the more money you could demand. So in a sense, their lack of usability was a desirable feature among those who’d figured it out.
Then SolidWorks came along. It could only do a fraction of what the others did, but it was a fraction of the cost, it did most of what you needed, and anyone could figure it out. There was even a manual on how to use it. (Craziness!) Within a few short years, the big three all had to change their names (V5, NX, and Wildfire (now Creo)) and change the way they do things. All are now significantly easier to use.
I can tell that the amount of development time that’s gone into GH is immense and I believe the functionality is genius. I also believe it’s ease of use could be greatly improved.
Having re-read my original comments, I think it sounded a bit snotty. For that I apologize.
3. Context sensitivity.
"There is no reason a program in 2014 should allow me to make decisions that will not work. For example, if a component input is in all cases incompatible with another component's output, I shouldn't be able to connect them."
Unfortunately it's not as simple as that. Whether or not a conversion between two data types makes sense is often dependent on the actual values. If you plug a list of curves into a Line component, none of them may be convertible. Should I therefore not allow this connection to be made? What if there is a single curve that could be converted to a line? What if you want to make the connection now, but only later plan to add some convertible curves to the data? What you made the connection back when it was valid, but now it's no longer valid, wouldn't it be weird if there was a connection you couldn't make again?
I've started work on GH2 and one of the first things I'm writing now is the new data-conversion logic. The goal [...] is to not just try and convert type A into type B, but include information about what sort of conversion was needed (straightforward, exotic, far-fetched. etc.) and information regarding why that type was assigned.
You are right that under some conditions, we can be sure that a conversion will always fail. For example connecting a Boolean output with a Curve input. But even there my preferred solution is to tell people why that doesn't make sense rather than not allowing it in the first place.
You bring up both interesting points and limits to my understanding of coding. I’ve reached the point in my learning of GH where I’m just getting into figuring out the sets tab (and so far I’m not doing too well). I often find myself wondering “Is all of this manual conditioning of the data really necessary? Doesn’t most software perform this kind of stuff invisibly?” I’d love to be right and see it go away, but I could easily be wrong. I’ve been wrong before.
5. Components.
"Give components a little “+” or a drawer on the bottom or something that by clicking, opens the component into something akin to a dialog box. This should give access to all of the variables in the component. I shouldn't have to r-click on each thing on a component to do all of the settings."
I was thinking of just zooming in on a component would eventually provide easier ways to access settings and data.
I kinda like this. It’s a continuation of what you’re currently doing with things like the panel component.
"Could some of these items disappear if they are contextually inappropriate or gray out if they're unlikely?"
It's almost impossible for me to know whether these things are 'unlikely' in any given situation. There are probably some cases where a suggestion along the lines of "Hey, this component is about to run 40,524 times. It seems like it would make sense to Graft the 'P' input." would be useful.
6. Integration.
"Why isn't it just live geometry?"
This is an unfortunate side-effect of the way the Rhino SDK was designed. Pumping all my geometry through the Rhino document would severely impact performance and memory usage. It also complicates the matter to an almost impossible degree as any command and plugin running in Rhino now has access to 'my' geometry.
"Maybe add more Rhino functionality to GH. GH has no 3D offset."
That's the plan moving forward. A lot of algorithms in Rhino (Make2D, FilletEdge, Shelling, BlendSrf, the list goes on) are not available as part of the public SDK. The Rhino development team is going to try and rectify this for Rhino6 and beyond. As soon as these functions become available I'll start adding them to GH (provided they make sense of course).
On the whole I agree that integration needs a lot of work, and it's work that has to happen on both sides of the isle.
You work for McNeel yet you seem to speak of them as a separate entity. Is this to say that there are technical reasons GH can only access things through the Rhino SDK? I’d think you would have complete access to all Rhino API’s. I hope it’s not a fiefdom issue, but it happens.
7. Documentation.
Absolutely. Development for GH1 has slowed because I'm now working on GH2. We decided that GH1 is 'feature complete', basically to avoid feature creep. GH2 is a ground-up rewrite so it will take a long time until something is ready for testing. During this time, minor additions and of course bug fixes will be available for GH1, but on a much lower frequency.
Documentation is woefully inadequate at present. The primer is being updated (and the new version looks great), but for GH2 we're planning a completely new help system. People have been hired to provide the content. With a bit of luck and a lot of work this will be one of the main selling points of GH2.
It begs the question that I have to ask. When is GH1.0 scheduled to launch? And if you need another person to proofread the current draft of new primer.
patrick@girgen.com
I can’t believe wikipedia has an entry for feature creep. And I can’t believe you included it. It made me giggle. Thanks.
8. 2D-ness.
"I know you'll disagree completely, but I'm sticking to this. How else could an omission like offsetsurf happen?"
I don't fully disagree. A lot of geometry is either flat or happens inside surfaces. The reason there's no shelling (I'm assuming that's what you meant, there are two Offset Surface components in GH) is because (a) it's a very new feature in Rhino and doesn't work too well yet and (b) as a result of that isn't available to plugins.
I believe it’s been helpful for me to have figured this out. I recently completed a GH course at a local Community College and have done a bunch of online tutorials. The first real project I decided to tackle has turned out to be one of the more difficult things to try. It’s the source of the questions I posted. (Thanks for pointing out that they were posted in the wrong spot. I re-posted to the discussions board.)
I just can't seem to figure out how to turn the voronoi into legitimate geometry. I've seen this exact question posted a few times, but it’s never been successfully answered. What I'm showing here is far more angular than I’m hoping for. The mesh is too fine for weaverbird to have much of an effect. And I haven't cracked re-meshing. Btw, in product design, meshes are to be avoided like the plague. Embracing them remains difficult.
As for offsetsurf, in Rhino, if you do an offsetsurf to a solid body, it executes it on all sides creating another neatly trimmed body thats either larger or smaller than the original. This is how every other app I know of works. GH’s offsetsurf creates a bunch of unjoined faces spaced away from the original brep. A common technique for 3D voronois (Yes, I hit the voronoi overuse easter egg) is to find the center of each cell and scale them by this center. If you think about it, this creates a different distance from the face of the scaled cell to the face of the original cell for every face. As I've mentioned, this project is giving me serious headaches.
Don't get me wrong, I appreciate the feedback, I really do, but I want to be honest and open about my own plans and where they might conflict with your wishes. Grasshopper is being used far beyond the boundaries of what we expected and it's clear that there are major shortcomings that must be addressed before too long. We didn't get it right with the first version, I don't expect we'll get it completely right with the second version but if we can improve upon the -say- five biggest drawbacks (performance, documentation, organisation, plugin management and no mac version) I'll be a happy puppy.
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David Rutten
Thank you for taking the time to reply David. Often we feel that posting such things is send it into the empty ether. I’m very glad that this was not the case.
And thank you for all of the work you've put into GH. If you found any of my input overly harsh or ill-mannered, I apologise. It was not my intent. I'm generally not the ranting sort. If I hadn't intended to provide possibly useful input, I wouldn't have written.
Cheers
Patrick Girgen
Ps. Any pointers on how to get a bit further on the above project would be greatly appreciated.
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