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algorithmic modeling for Rhino

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Search Results - 浙江福利彩票3d走势-『2TBH·COM』大乐透预测开奖号--2023年3月19日6时37分59秒.H5c2a3.s82ogwowm

3dObjex3dObjex
zeeplex[3d modelling services]zeeplex[3d modelling services]
Video: ARM | Additive Robotic Materialization
ts phase changing properties, as a spatial material without a traditional framework or support material creates the ability to navigate and fabricate directly on and around existing objects. Use of 3D vector-based tool paths and a robotic arm forced the students to rethink their design strategy through the exploration of the relationship between material and tooling. Custom tools and techniques were developed through the workshop in order to work with this novel material. The following work produced during this 10-day workshop from students of Tamkang University, ChiaoTung University, Feng Chia University examine this approach.... Tutors Ursula Frick University Innsbruck | [uto] | Austria Thomas Grabner University Innsbruck | [uto] | Austria Shih-Yuan Wang Swiss Federal Institute of Technology (EPFL) Tsung-Hsien Wang Sheffield University | United Kingdom Additive Robotic Materialization is an experimental research project in cooperation with Cheng Yang Product Design Co. Ltd (澄洋產品設計 佘昱錫) sponsored by Tamkang University Department of Architecture Prof. Chen-Cheng Chen (淡江大學建築系 陳珍誠教授) and ABB Taiwan. special thanks to HAL - Thibault Schwartz for the educational license for this 10days workshop. Music: 'Emergence' by Trifonic.…
Added by to] at 2:34am on November 20, 2013
Comment on: Topic 'Rib array on a dome-like surface'
requirements for making a valid 3D printable part. The basics are these: 1. Construct the curve forming the shape of the part (I use 6 points and an interpolated curve.) 2. Use this curve to make a Sweep1 surface 3. Extrude a small square along this same curve to make a make a square-shaped ridge and cap it. (I've tried triangles too.)  4. Make a circular Curve Array of 3 specifying the number of ribs you want. Be sure to use a rail curve that matches the sweep curve in 1. 5. Twist these ribs a specified # degrees, and then twist them the same number of degrees in the opposite direction. 6. Join 1 & 5 and you're done - almost.  As I said, the top of the part will be flat, so I add a small circular cone to make it come to a nice point. For 3D printing I had to give the basic surface thickness so I could control the amount of light transmitted through it, and also to eliminate naked edges, so Step 2 is actually more complicated than I indicated above. …
Added by Birk Binnard at 12:11pm on January 27, 2017
Comment on: Photo 'voronoi facade'
already test this... works but only with 300, but i need to work with more points, the 3d voronoi let me use more than 3 thousands points
Added by octavio obaid at 8:28am on July 6, 2009
Comment on: Topic 'Unable to randomize'
Oh sorry, I missed that you were creating 3D points. You'll need to generate 3*N numbers in that case, or use Populate3D.
Added by David Rutten at 8:10am on December 28, 2016
Comment on: Topic 'group points by proximity - VB'
Hi Heiko, the component of you desire is named Proximity2D or Proximity 3D. Response involvement interval is diminishing from 5 to 3 years. :) CHeers !
Added by Pawelois at 11:50am on May 19, 2018
Photo: froZEN
froZEN random points curves woolstress 3d metaball mesh from points rendered with Artlantis Studio 3
Added by Csiby Zsolt at 3:15am on October 22, 2011
Photo: Hexagon Porn 3
Hexagon Porn 3 3D Print directly from GH definition
Added by Luis Fraguada at 7:39pm on May 15, 2009
Comment on: Video 'swarm behavior'
Great Alik! You made it work in 3D. I was attempting to do so too, bút my definition was way to slow to run it in 3 dimensions!
Added by Benjamin Felbrich at 8:26am on July 3, 2014
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  • Image-to-3d Workflow using OpenAI Shap-E and Rhino

    Image-to-3d Workflow using OpenAI Shap-E and Rhino

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  • Random Vector Lines

    Random Vector Lines

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  • Text-to-3d-to-AR Workflow using OpenAI Shap-E and Rhino AR

    Text-to-3d-to-AR Workflow using OpenAI Shap-E and Rhino AR

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    Pufferfish Net On Surface

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