a nodi, permette di sfruttara le potenza della programmazione, senza necessariamente avere competenze avanzate.
Con Grasshopper potrete avere accesso ai segreti della modellazione generativa, un nuovo linguaggio progettuale che sta cambiando il mondo del design, a partire dalla gioielleria, fino ad arrivare all'architettura.
Durante il corso sarà possibile comprendere le caratteristiche di funzionamento del programma e applicarlo alla creazione di oggetti complessi che potranno essere stampati in 3D, oppure renderizzati. La durata è di 30 ore e alla fine del percorso verrà rilasciato il certificato McNeel.
Il Programma
Il corso spiega i concetti base di modellazione parametrica e generativa. Nello specifico:
Interfaccia e comandi
Parametri e componenti
Interopazione con Rhinoceros
Strumenti di parametrizzazione
Combinazione dati
Data tree
Creazioni di superfici attraverso algoritmi di paneling
Teoria degli attrattori
Gestione strumenti mesh
Creazione di Cluster
Durante il corso saranno proposte esercitazioni pratiche sul campo di utilizzo preferito dallo studente
Il docente
Antonino Marsala, è un formatore certificato McNeel con alle spalle oltre 11 anni di esperienza nel settore della modellazione 3D. Oltre ad occuparsi di formazione, collabora con aziende orafe e di architettura per la messa in pratica dei principi di modellazione generativa, applicandoli a casi reali.
FAQ
Quanto costa il corso?
Il prezzo del corso è di 500,00 € + IVA che potranno essere saldati in una soluzione unica. Nel caso di iscrizione di gruppo, potrà essere applicato uno sconto.
Cosa posso portare e cosa non devo portare all'evento?
Gli organizzatori forniranno computer con il software già installato. Nel caso vogliate portare il vostro computer, vi forniremo una versione trial da 90giorni di Rihnoceros e Grasshopper
Dove posso contattare l'organizzatore per qualsiasi domanda?
antonio@mandarinoblu.com
334 24 20 203
La mia registrazione o il mio biglietto è trasferibile?
Si, purchè venga comunicato il cambiamento entro 48 ore dalla partena del corso
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a modélisation paramétrique avec Grasshopper pour Rhinoceros3D ainsi que démontrer plusieurs façons de l’appliquer à votre travail architectural.
Cette formation est conçue comme une expérience augmentée autour de l’architecture paramétrique et elle comprend aussi :
+ Une introduction au design paramétrique par Francesco Cingolani+ Une étude de cas d’un projet de l’agence de l’agence HDA Hugh Dutton Associés+ Acces gratuit 3 journées à l’espace de coworking SUPERBELLEVILLE
INSTRUCTEURS
FRANCESCO CINGOLANI . designer, enseignant en architecture paramétrique, co-fondateur deSUPERBELLEVILLE coworking, collaborateur de l’agence Hugh Dutton Associés. – voir le profil Linked-in
ŞULE ERTÜRK . Architecte diplômée de l’Université Yildiz Teknik à Istanbul, Master en architecture paramétrique, travaille actuellement aux Ateliers Jean Nouvel dans le département 3D. - voir le profil Linked-in
QUENTIN GAUCHER . Architecte DE-HMONP, diplômé de l’ENSA Paris La Villette, intervenant en architecture paramétrique sur divers projets - voir le profil Linked-in
DATES 25 mars 2013 . Annonce de la formation / Début des inscriptions5 avril 2013 . Fin des inscriptions13 – 14 avril 2013 . Formation
HORAIRES Samedi et Dimanche 13 et 14 avril . 10:00 > 13:00 – 14:00 > 19:00Total : 16 heures
TARIF700 € professionnels400 € étudiants
RÈGLEMENT50% est à régler lors de l’inscription (au plus tard le 5 avril)50% au début de la formation.Les règlements s’effectuent par carte bancaire via Paypal ou par virement bancaire.
NOMBRE DE PARTICIPANTSMinimum pour l’activation de la formation : 5Maximum : 7
CONTACTInscriptions et réglements : fr.cingolani@gmail.com . SUPERBELLEVILLE coworkingInformations : quentin.gaucher@gmail.comimmaginoteca.com/grasshopper
EN BONUSLe café italien et les plats faits maison de Claudia offerts aux participants :)…
ve Intermediate Insight of Computational Design Strategies While Exploring Rangoli Art form in 2 Dimension and 3Dimesion in which Participants will not only be trained to Digitally Design using Parametric software's but they will also be trained to Fabricate them in reality.
This Course will be explored in manner where Participants will understand inter-dependency of Rhinoceros3D & Grasshoper3D through a unique Hybrid Teaching Method While Exploring Rangoli Geometry .
The course will also take participants through Topics such as - Computational Thinking, - Computational / Parametric Design, - Computational Rangoli Exploration, - Digital Fabrication, - 3D Visualization ( Rhino3D 6), - Making Info-graphics & Design Diagrams ( Rhino3d 6 ).
Participants will also be doing a Project at the last Leg of Workshop in which they will implement the skill they gained in first Few Weeks.
{ Tutor } Nitant Pixelkar (Computational Artist / Designer, Mumbai)
Nitant Hirlekar A.k.a. Pixelkar, is a Computational Artist. He graduated from Rachana Sansad school of Interior Design 2011, Mumbai. In Academics He Bagged Two Gold and One Silver Medal on National Level.
In his post academic days, he came across the Emerging Computational Techniques in Design industry in which Algorithm serves as a main Functional part. He uses Algorithms to Deconstruct the Captured images in Pixelated form using the Grid of the Desired Indian Art Forms.
He Heads Collective Group Named "Mutation Lab” which is a multidisciplinary Design & Art Cell. Where they Explore Computational Approach while Designing Various Scales Spatial Installation, Digital Fabrication, Interactive Installations and Computational Consultancy for Various Architects.
He has exhibited his first artwork in Kalaghoda Arts Festival for in 2014 And further in 2016 and 2017.In 2015 he exhibited in Dharavi Biennale” organized by Wellcome Trust,London & Sneha Organisation, Mumbai Which was internationally acclaimed. In 2016 he got Featured on a TV show - The Creative Indian's as an Absolut Creative Indian of the Week.
Academically he is been involved in Many Computational Design Workshops / Elective Studios for School of Interior Design (Rachna Sansad), LS Raheja College of Architecture & Rat-Lab (Delhi).
{ Participants } The Course is aimed at Architecture, Interior Design, Product Design,Furniture Design & Fashion Design Students and Professionals. However we would be thrilled to have any Interdisciplinary Artist / Creator/ Maker to join the Course as well.
{ Level }
Intermediate
{ Timing } Monday To Friday - 6:00 PM to 9:00 PM (15 Hours/ Week = 5 Week X 15 Hours = 75 Hours )
{ Dates } Registration Ends - 24th April 2020 **Subejct to Availablity
{ Workshop Dates } 4th May 2020 To 5th June 2020
{ Venue } Lower Parel,Mumbai ( Details To Be Announced )
{ Schedule }
{Registration Form}…
rquitectura y el diseño, tanto como plataforma de comprobación de ideas como de producción directa de objetos finales. Los participantes serán introducidos en el uso de softwares de modelado 2d y 3d para la generación de geometrías que serán posteriormente mecanizadas in situ en una máquina de control numérico CNC de 3 ejes.
Para este workshop, proponemos un ejercicio de eficiencia en el diseño y optimización de la producción. Apoyándonos en las nuevas herramientas digitales, los participantes crearán una estructura que sea capaz de soportar su propio peso (como por ejemplo una silla, un banco, etc…). Se pretende fabricar una estructura ligera compuesta por un único material y montada sin el uso de herrajes o componentes externos.
Más informaciones aquí: http://www.mediodesign.com/?p=2141
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it within the same smart umbrella? Or put it differently: is it worthy to exploit/consider/evaluate GH methods and development orientations that could "approximate" Utopia?
Let's split the case into segments:
The parametric part thing (although critical) is complex and rather beyond the scope of GH. Affects Rhino far more than GH. That said Microstation has 3 levels for doing this (but forget Microstation and/or Gen Comp).
So for a start we can focus in GH acting as a "composer" in 3D place of all the required (hopefully real) parts for the job. Parts must be nested AND readable as such by an external AEC app.
I'll post here (soon I do hope) all the parts that are required for assembling this. I mean individual static "blocks" that we assume (wrongly) that remain static: I mean we presuppose that the whole GH geometry is fixed (thus this is really a smart sketch of some sort) and no further changes are on schedule (that MAY affect parts).
That said I prefer an incomplete Utopia (one thing that "does" it all, or it thinks that does it) than a myriad of individual apps that take input one from the other and promise the Holly Grail (and/or delivering it). The core reason that I use Microstation as my basic platform is exactly that (obviously with a certain price to pay: bugs, shortcomings, wrong concepts in places etc etc etc).
Best, Peter
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b, then tried again, but I still have no luck. So what I did is I modeled the building again in Rhino and reduced the curves then I imported the geometry into GH and used the HoneyBee zone by surfaces component , but I noticed that after I grabbed the new components I get a "NULL" if I plug a panel to the final zone. Finally I decided to model a very simple box and grab all its surfaces to create a zone , and to my surprise I still get "NULL" Am I doing something wrong ? here are what I did to create this one zone box
1- modeled a 3d box in Rhino
2- Exploded it
3- In grasshopper I created HB-surfaces ( Floor, Ceiling, 4 individual walls and added I glazing by ratio to one of the walls)
Here is an image, also I attached the file, the box components are grouped with an orange background. Now I'm convinced that I have a bug or something because it can't get easier than creating a zone from a simple box and yet I get a "NULL" message.
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iew mode:
instead of the fabrication mode (individual Breps ready for 3d printing - minus "some" little details with regard their effortless connection > this is what V3 does):
2. GH does not (AFAIK) include the mesh.Offset capability (used a little C# for that).
3. I promise to translate the test C# used into native components ... if the result is what you are after (you never know, he he).
4. Rounding (fillet) the thickened panel lips (around the hole and with regard perimeter panels) is doable but only via code: AFAIK GH does not include the Surface.CreateRollingBallFillet method (something that does fillets, that is - forget it for the moment). In fact ... there's a complex way to do it without that method ... but is not for the moment (next week you'll be 100% more experienced, he he).…
that greatly facilitates "impossible" tasks of the past).
Anyway..
1. Graft means get a List and make a Tree thus the sweep has profiles (as items in tree branches, i.e. Lists) VS rails as ... er ... we need to match apples to apples here: for each branch that has profiles get a branch with a single item (the rail).
2. In general without fully understanding the way that GH manages "nested" collections (DataTrees) is utterly frustrating to attempt anything. Spend some time on that matter. Some fellas would advise you to learn "on the way". I would strongly advise the opposite: first understand what a piston is and then design a machine.
3. Rules et all ... well you can do some stuff via components but the things that I have in mind require code not because is far more "efficient" in complex data structures (a matter of personal preference that one) but mostly for controlling items in collections on a per item basis (don't ask what this means, he he) tracking history, using hierarchies of instance definitions (blocks), controlling sliders, controlling events ... and many other ultra freaky things.
4. Coding is the next step towards the Holly Grail. Requires serious commitment, time and guarantees frustration, agony, and pain until ... you arrive into a point where all things appear "easy" (kinda like attempting a double forward in windsurfing: easy provided that there's "some" scars around). …
on 2: I think the reason to draw a fitness landscape is to highlight graphically the presence of local minima, even in a simple optimisation problem. In architectural terms, this means getting an idea of how many sub-optimal solutions there are in a problem, which helps while exploring conceptual design proposals.
Have a look at this very basic example (which I published with two colleagues on "Shell Structures for Architecture", chapter 18): a shell footbridge (24m x 4m footprint), which is generated by two parabolic section curves (the two apex heights are the two design variables). The maximum displacement of the structure under gravity load and self-weight is the objective function. Simple example, but several local minima and interesting shell forms (image below).
@AB,
The expression used by David in the Number of Samples Input is a simple “x+1”. By grafting the Divide Curve Output, he got 81*81 lenghts (6,561 values). You have to make sure that number is divisible by the no. of samples. The second expression used for the Length output is only a scaling factor (my guess), to control the height of the fitness landscape drawing.
Cheers…