lly it should not make much of a difference - random number generation is not affected, mutation also is not. crossover is a bit more tricky, I use Simulated Binary Crossover (SBX-20) which was introduced already in 1194:
Deb K., Agrawal R. B.: Simulated Binary Crossover for Continuous Search Space, inIITK/ME/SMD-94027, Convenor, Technical Reports, Indian Institue of Technology, Kanpur, India,November 1994
Abst ract. The success of binary-coded gene t ic algorithms (GA s) inproblems having discrete sear ch sp ace largely depends on the codingused to represent the prob lem variables and on the crossover ope ratorthat propagates buildin g blocks from pare nt strings to childrenst rings . In solving optimization problems having continuous searchspace, binary-co ded GAs discr et ize the search space by using a codingof the problem var iables in binary st rings. However , t he coding of realvaluedvari ables in finit e-length st rings causes a number of difficulties:inability to achieve arbit rary pr ecision in the obtained solution , fixedmapping of problem var iab les, inh eren t Hamming cliff problem associatedwit h binary coding, and processing of Holland 's schemata incont inuous search space. Although a number of real-coded GAs aredevelop ed to solve optimization problems having a cont inuous searchspace, the search powers of these crossover operators are not adequate .In t his paper , t he search power of a crossover operator is defined int erms of the probability of creating an arbitrary child solut ion froma given pair of parent solutions . Motivated by t he success of binarycodedGAs in discret e search space problems , we develop a real-codedcrossover (which we call the simulated binar y crossover , or SBX) operatorwhose search power is similar to that of the single-point crossoverused in binary-coded GAs . Simulation results on a number of realvaluedt est problems of varying difficulty and dimensionality suggestt hat the real-cod ed GAs with t he SBX operator ar e ab le to perform asgood or bet t er than binary-cod ed GAs wit h t he single-po int crossover.SBX is found to be particularly useful in problems having mult ip le optimalsolutions with a narrow global basin an d in prob lems where thelower and upper bo unds of the global optimum are not known a priori.Further , a simulation on a two-var iable blocked function showsthat the real-coded GA with SBX work s as suggested by Goldberg
and in most cases t he performance of real-coded GA with SBX is similarto that of binary GAs with a single-point crossover. Based onth ese encouraging results, this paper suggests a number of extensionsto the present study.
7. ConclusionsIn this paper, a real-coded crossover operator has been develop ed bas ed ont he search characte rist ics of a single-point crossover used in binary -codedGAs. In ord er to define the search power of a crossover operator, a spreadfactor has been introduced as the ratio of the absolute differences of thechildren points to that of the parent points. Thereaft er , the probabilityof creat ing a child point for two given parent points has been derived forthe single-point crossover. Motivat ed by the success of binary-coded GAsin problems wit h discrete sear ch space, a simul ated bin ary crossover (SBX)operator has been develop ed to solve problems having cont inuous searchspace. The SBX operator has search power similar to that of the single-po intcrossover.On a number of t est fun ctions, including De Jong's five te st fun ct ions, ithas been found that real-coded GAs with the SBX operator can overcome anumb er of difficult ies inherent with binary-coded GAs in solving cont inuoussearch space problems-Hamming cliff problem, arbitrary pr ecision problem,and fixed mapped coding problem. In the comparison of real-coded GAs wit ha SBX operator and binary-coded GAs with a single-point crossover ope rat or ,it has been observed that the performance of the former is better than thelatt er on continuous functions and the performance of the former is similarto the lat ter in solving discret e and difficult functions. In comparison withanother real-coded crossover operator (i.e. , BLX-0 .5) suggested elsewhere ,SBX performs better in difficult test functions. It has also been observedthat SBX is particularly useful in problems where the bounds of the optimum
point is not known a priori and wher e there are multi ple optima, of whichone is global.Real-coded GAs wit h t he SBX op erator have also been tried in solvinga two-variab le blocked function (the concept of blocked fun ctions was introducedin [10]). Blocked fun ct ions are difficult for real-coded GAs , becauselocal optimal points block t he progress of search to continue towards t heglobal optimal point . The simulat ion results on t he two-var iable blockedfunction have shown that in most occasions , the sea rch proceeds the way aspr edicted in [10]. Most importantly, it has been observed that the real-codedGAs wit h SBX work similar to that of t he binary-coded GAs wit h single-pointcrossover in overcoming t he barrier of the local peaks and converging to t heglobal bas in. However , it is premature to conclude whether real-coded GAswit h SBX op erator can overcome t he local barriers in higher-dimensionalblocked fun ct ions.These results are encour aging and suggest avenues for further research.Because the SBX ope rat or uses a probability distribut ion for choosing a childpo int , the real-coded GAs wit h SBX are one st ep ahead of the binary-codedGAs in te rms of ach ieving a convergence proof for GAs. With a direct probabilist ic relationship between children and parent points used in t his paper,cues from t he clas sical stochast ic optimization methods can be borrowed toachieve a convergence proof of GAs , or a much closer tie between the classicaloptimization methods and GAs is on t he horizon.
In short, according to the authors my SBX operator using real gene values is as good as older ones specially designed for discrete searches, and better in continuous searches. SBX as far as i know meanwhile is a standard general crossover operator.
But:
- there might be better ones out there i just havent seen yet. please tell me.
- besides tournament selection and mutation, crossover is just one part of the breeding pipeline. also there is the elite management for MOEA which is AT LEAST as important as the breeding itself.
- depending on the problem, there are almost always better specific ways of how to code the mutation and the crossover operators. but octopus is meant to keep it general for the moment - maybe there's a way for an interface to code those things yourself..!?
2) elite size = SPEA-2 archive size, yes. the rate depends on your convergence behaviour i would say. i usually start off with at least half the size of the population, but mostly the same size (as it is hard-coded in the new version, i just realize) is big enough.
4) the non-dominated front is always put into the archive first. if the archive size is exceeded, the least important individual (the significant strategy in SPEA-2) are truncated one by one until the size is reached. if it is smaller, the fittest dominated individuals are put into the elite. the latter happens in the beginning of the run, when the front wasn't discovered well yet.
3) yes it is. this is a custom implementation i figured out myself. however i'm close to have the HypE algorithm working in the new version, which natively has got the possibility to articulate perference relations on sets of solutions.
…
giornata inaugurale sarà dedicata alla free-lecture introduttiva finalizzata alla realizzazione di un modello d'architettura complesso attraverso l'utilizzo di comandi e tecniche avanzate di rappresentazione con Grasshopper (plug-in parametrica di Rhinoceros) e 3dsMax. Sarà illustrato inoltre il potenziale di V-ray per 3dsMax realizzando un rendering concettuale. Durante il mini-corso dell' openDAY verranno mostrate le caratteristiche e le potenzialità degli strumenti per far luce sui nuovi valori assunti dalla modellazione 3D. La modellazione 3D sta interessando un pubblico sempre più vasto inserendosi in una nuova fase di ampia disponibilità per conoscenze, software, hardware di prototipazione e modelli. Pur mantenendo tutti i suoi valori già noti la questione si è talmente ampliata fino ad interessare norme giuridiche (diritti sui modelli ,concorrenza con offerte di servizi apparentemente simili, informazioni deformate e onfusione nei media) Makers University[http://www.makersuniversity.com], in collaborazione con parametricart, vi propone un punto di vista ampio e sintetico su queste tematiche.
Al termine della free-lecture, sarà illustrata l'offerta formativa [CLICCA QUI] di parametricart riferita ai corsi che si terranno nei mesi di Gennaio e Febbraio 2013 inseriti all'interno della più ampia programmazione della Makers University. SONO PREVISTE TARIFFE PROMOZIONALI PER COLORO CHE SI ISCRIVERANNO AI CORSI durante l'OpenDAY.
La lezione e la presentazione si terranno nel nuovo spazio co-working il PEDONE.
PROGRAMMAZIONE
- I temi della Makers University [Leo Sorge];
- Modellazione della parametricTower (concept di architettura complessa) utilizzando Grasshopper, applicativo per la modellazione parametrica [VIDEO] [Michele Calvano];
- Modellazione di una copertura reticolare 3D a completamento della parametricTower con 3dsMax utilizzando tecniche di modellazione mesh complesse [Wissam Wahbeh];
- Rendering con V-ray per 3dsMax illustrando la nuova interfaccia nodale [Wissam Wahbeh].
- Question Time per chiarimenti sugli argomenti illustrati.
COME
L'openDAY sarà aperto a tutti gli interessati,completamente gratuito e sarà replicato in tre sessioni di uguali contenuti organizzate nei seguenti orari:
Sessione [1] 11,30 - 13,30
Sessione [2] 15,30 - 17,30
Sessione [3] 17,30 - 19,30
Per necessità di organizzazione è importante la prenotazione all'evento utilizzando il form in fondo alla pagina specificando nella stringa apposita, il nome dell'evento e la sessione (es. open day sessione 1) oltre agli altri dati richiesti.…
Introduction to Grasshopper Videos by David Rutten.
Wondering how to get started with Grasshopper? Look no further. Spend an some time with the creator of Grasshopper, David Rutten, to learn the
ion of both Ladybug and Honeybee. Notable among the new components are 51 new Honeybee components for setting up and running energy simulations and 15 new Ladybug components for running detailed comfort analyses. We are also happy to announce the start of comprehensive tutorial series on how to use the components and the first one on getting started with Ladybug can be found here:
https://www.youtube.com/playlist?list=PLruLh1AdY-Sj_XGz3kzHUoWmpWDXNep1O
A second one on how to use the new Ladybug comfort components can be found here:
https://www.youtube.com/playlist?list=PLruLh1AdY-Sho45_D4BV1HKcIz7oVmZ8v
Here is a short list highlighting some of the capabilities of this current Honeybee release:
1) Run EnergyPlus and OpenStudio Simulations - A couple of components to export your HBZones into IDF or OSM files and run energy simulations right from the grasshopper window! Also included are several components for adjusting the parameters of the simulations and requesting a wide range of possible outputs.
2) Assign EnergyPlus Constructions - A set of components that allow you to assign constructions from the OpenStudio library to your Honeybee objects. This also includes components for searching through the OpenStudio construction/material library and components to create your own constructions and materials.
3) Assign EnergyPlus Schedules and Loads - A set of components for assigning schedules and Loads from the Openstudio library to your Honeybee zones. This includes the ability to auto-assign these based on your program or to tweak individual values. You can even create your own schedules from a stream of 8760 values with the new “Create CSV Schedule” component. Lastly, there is a component for converting any E+ schedule to 8760 values, which you can then visualize with the standard Ladybug components
4) Assign HVAC Systems - A set of components for assigning some basic ASHRAE HVAC systems that can be run with the Export to OpenStudio component. You can even adjust the parameters of these systems right in Grasshopper.
Note: The ASHRAE systems are only available for OpenStudio and can’t be used with Honeybee’s EnergyPlus component. Also, only ideal air, VAV and PTHP systems are currently available but more will be on their way soon!
5) Import And Visualize EnergyPlus Results - A set of components to import numerical EnergyPlus simulation results back into grasshopper such that they can be visualized with any of the standard Ladybug components (ie. the 3D chart or Psychrometric chart). Importers are made for zone-level results as well as surface results and surfaces results can be easily separated based on surface type. This also means that E+ results can be analyzed with the new Ladybug comfort calculator components and used in shade or natural ventilation studies. Lastly, there are a set of components for coloring zone/surface geometry with EnergyPlus results and for coloring the shades around zones with shade desirability.
6) Increased Radiance and Daysim Capabilities - Several updates have also been made to the existing Radiance and Daysim components including parallel Radiance Image-based analysis.
7) Visualize HBObject Attributes - A few components have been added to assist with setting up honeybee objects and ensuing the the correct properties have been assigned. These include components to separate surfaces based on boundary condition and components to label surfaces and zones with virtually any of their EnergyPlus or Radiance attributes.
8) WIP Grizzly Bear gbxml Exporter - Lastly, the release includes an WIP version of the Grizzly Bear gbXML exporter, which will continue to be developed over the next few months.
And here’s a list of the new Ladybug capabilities:
1) Comfort Models - Three comfort models that have been translated to python for your use in GH: PMV, Adaptive, and Outdoor (UTCI). Each of these models has a “Comfort Calculator” component for which you can input parameters like temperature and wind speed to get out comfort metrics. These can be used in conjunction with EPW data or EnergyPlus results to calculate comfort for every hour of the year.
2) Ladybug Psychrometric Chart - A new interactive psychrometric chart that was made possible thanks to the releasing of the Berkely Center for the Built Environment Comfort Tool Code (https://github.com/CenterForTheBuiltEnvironment/comfort-tool). The new psychrometric chart allows you to move the comfort polygon around based on PMV comfort metrics, plot EPW or EnergyPlus results on the psych chart, and see how many hours are made comfortable in each case. The component also allows you to plot polygons representing passive building strategies (like internal heat gain or evaporative cooling), which will adjust dynamically with the comfort polygon and are based on the strategies included in Climate Consultant.
3) Solar Adjusted MRT and Outdoor Shade Evaluator - A component has been added to allow you to account for shortwave solar radiation in comfort studies by adjusting Mean Radiant Temperature. This adjusted MRT can then be factored into outdoor comfort studies and used with an new Ladybug Comfort Shade Benefit Evaluator to design outdoor shades and awnings.
4) Wind Speed - Two new components for visualizing wind profile curves and calculating wind speed at particular heights. These allow users to translate EPW wind speed from the meteorological station to the terrain type and height above ground for their site. They will also help inform the CFD simulations that will be coming in later releases.
5) Sky Color Visualizer - A component has been added that allows you to visualize a clear sky for any hour of the year in order to get a sense of the sky qualities and understand light conditions in periods before or after sunset.
Ready to Start?
Here is what you will need to do:
Download Honeybee and Ladybug from the same link here. Make sure that you remove any old version of Ladybug and Honeybee if you have one, as mentioned on the Ladybug group page.
You will also need to install RADIANCE, DAYSIM and ENERGYPLUS on your system. We already sent a video about how to get RADIANCE and Daysim installed (link). You can download EnergyPlus 8.1 for Windows from the DOE website (http://apps1.eere.energy.gov/buildings/energyplus/?utm_source=EnergyPlus&utm_medium=redirect&utm_campaign=EnergyPlus%2Bredirect%2B1).
“EnergyPlus is a whole building energy simulation program that engineers, architects, and researchers use to model energy and water use in buildings.”
“OpenStudio is a cross-platform (Windows, Mac, and Linux) collection of software tools to support whole building energy modeling using EnergyPlus and advanced daylight analysis using Radiance.”
Make sure that you install ENERGYPLUS in a folder with no spaces in the file path (e.g. “C:\Program Files” has a space between “Program” and “Files”). A good option for each is C:\EnergyPlusV8-1-0, which is usually the default locations when you run the downloaded installer.
New Example Files!
We have put together a large number of new updated example files and you should use these to get yourself started. You can download them from the link on the group page.
New Developers:
Since the last release, we have had several new members join the Ladybug + Honeybee developer team:
Chien Si Harriman - Chien Si has contributed a large amount of code and new components in the OpenStudio workflow including components to add ASHRAE HVAC systems into your energy models and adjust their parameters. He is also the author of the Grizzly Bear gbxml exporter and will be continuing work on this in the following months.
Trygve Wastvedt - Trygve has contributed a core set of functions that were used to make the new Ladybug Colored Sky Visualizer and have also helped sync the Ladybug Sunpath to give sun positions for the current year of 2014
Abraham Yezioro - Abraham has contributed an awesome new bioclimatic chart for comfort analyses, which, despite its presence in the WIP tab, is nearly complete!
Djordje Spasic - Djordje has contributed a number of core functions that were used to make the new Ladybug Wind Speed Calculator and Wind Profile Visualizer components and will be assisting with workflows to process CFD results in the future. He also has some more outdoor comfort metrics in the works.
Andrew Heumann - Andrew contributed an endlessly useful list item selector, which can adjust based on the input list, and has multiple applications throughout Ladybug and Honeybee. One of the best is for selecting zone-level programs after selecting an overall building program.
Alex Jacobson - Alex also assisted with the coding of the wind speed components.
And, as always, a special thanks goes to all of our awesome users who tested the new components through their several iterations. Special thanks goes to Daniel, Michal, Francisco, and Agus for their continuous support. Thanks again for all the support, great suggestions and comments. We really cannot thank you enough.
Enjoy!,
Ladybug + Honeybee Development Team
PS: If you want to be updated about the news about Ladybug and Honeybee like Ladybug’s Facebook page (https://www.facebook.com/LadyBugforGrasshopper) or follow ladybug’s twitter account (@ladybug_tool).
…
l coarse mesh
Subdividing this mesh into strips of thin quads
Relaxing/Planarizing this mesh
Splitting and Unrolling
In this post I deal with the first 2 of these stages.
You can download the example definition here:
developable_strips_tutorial.gh
Drawing the initial mesh
To begin with we need a simple quad mesh. This can be modelled manually in Rhino, and only needs to use enough quads to give the topology and very rough form. No need to worry too much about the exact geometry or dimensions at this point, as we will refine and alter it as we go.
One very important thing that we do need to bear in mind though is that all internal vertices must have even valence (I covered this a bit in the earlier post here).
So for example, this is bad:
(because the highlighted vertex is surrounded by 5 faces)
While this is good (and can still be relaxed to the same shape):
(the top and bottom vertices have valence 8, and the vertices between the arms have valence 4)
With a little practice it should be possible to convert any mesh into one that meets this condition.
The reasons why we need this condition should become more clear in the later steps.
First subdivision
This is where we choose how many strips we want our final model to have, by applying a few rounds of subdivision using the Refine component (you could also use Weaverbird here):
Sorting the face directions
While quad meshes do not carry the same information about u/v directions as a NURBS surface, the individual faces do have a sort of direction given by their vertex ordering. However, these face directions are usually not consistently arranged, especially after subdivision.
The Kangaroo MeshDirection component attempts* to orient all the faces in a mesh so that they match with their neighbours.
For example, before sorting, if we draw a line from the midpoint of the first edge of each face to the midpt of its opposite edge, we might get something like this:
Whereas after sorting, we should get something like this:
*note that I say it attempts to orient the faces consistently. In some cases no valid solution exists, for instance if 3 or 5 faces meet around a vertex, hence the requirement mentioned at the start for even valence vertices.
Directional Subdivision
Now that we have consistent face directions across the mesh, we can apply further subdivision, but this time in one direction only. So we go from roughly square quads to thin rectangles. The idea is that as we apply higher levels of this directional subdivision, the final relaxed result goes towards something semi-discrete. A NURBS surface is fully continuous, and a mesh is fully discrete (made up of separate facets), while this strip model will be smooth in one direction and faceted in the other.
Go to part 2 for the next step of the process
…
ooking for an efficient way to perform glazing of complex shapes.
I've only followed the Energy modelling workshops so far so i may have missed some essential components or workflows to achieve my needs. But i've made an attached definition with all my current attempts to get a proper HBzone with the numerous windows faces i will always have to deal with in this project.
I first thought that i was not using the HBObjWGZ correctly, then after some readings it was maybe an upgrading issue, then effectively i had my Therm 7.5 that needed to be reinstaled, but then ... I must be missing an essential HB tricks or workflow i guess ...
So I divided my attempt in two series :
- The Serie 1 : is a simplier version of the project step i'm working on but i'd be glad to achieve it first !
- The Serie 2 : is the real final direction of the project, which consist in sorting/dispatch faces to windowon one side and to an other material on the other, according to the winter sun and a pourcentage param.
Despite it is more complicated than the Serie one, it seems seems to create the same diversity of issues.
Until now, with the 5 different combinations of Serie 1, and the 3 of Serie 2, with and without using the different Glazing/window components, here are the logs i got from both HBZone component or OpenStudio component:
From OpenStudio - "1. The simulation has not run correctly because of this severe error: ** Severe ** BuildingSurface:Detailed="00073E23257843B6A948", invalid Construction Name="ETFE" - has Window materials.">> Has to deal with the way i'm trying to assign too early a customized EPConstruction material ? Done it wrong ? I tried to reload it in the library but doesn't change anything...
From OpenStudio - "1. The simulation has not run correctly because of this severe error: ** Severe ** BuildingSurface:Detailed="000579CD749E46DFA5EA", invalid Construction Name="EXTERIOR WINDOW" - has Window materials.">> Is it an issue in the way i define my surfs both as "WINDOW" (5) for srfType and Outdoors on the same component ?
From Create HBZone -"1. Solution exception:'EPZone' object has no attribute 'shdCntrlZoneInstructs'"
>> Happens when i try to introduce my ETFE EpMaterial after creating my first HBZone, with a Set EP Zone Construction, so this material seems to be not working either before and after trying to create an HB Zone
From Create HBZone- "1. Solution exception: 73df51a3b2144b1e858b has been moved, scaled or rotated."If you need to move or rotate a Honeybee object you should use Honeybee move, rotate or mirror components. You can find them under 12|WIP tab.
>> >> wich seems to exist in some on other thread Here and was a coding bug supposed to be fixed.
And last but not least ...
From OpenStudio - "1. The simulation has not run correctly because of this severe error: ** Severe ** checkSubSurfAzTiltNorm: Outward facing angle of subsurface differs more than 90.0 degrees from base surface.2. The simulation has failed because of this fatal error: ** Fatal ** GetSurfaceData: Errors discovered, program terminates" .
I'm attaching the file with each attempt in this post. The definitions are disabled and the log already copied separatly so there is no need to compute each of them to see what's wrong.
If someone from the beginner to one of the Kings of HoneyBee has any relevant answer/solution to this attempt with complex geometry Issue it will be really nice for me so i could to move forward !!
Thanks in advance guys and have a great day !
…
y from the Rhino model and having the absorption coefficients of the materials that are entered into Pachyderm, why is it not possible to generate a reverberation time diagram, without the need to start any analysis?
MAPPING METHOD: When for example the mapping of the Strenght Index (G) is generated through the "create map" option, succesively I can´t generate any other energy criterion map, but I have to redo the simulation.
Is it a limitation of the software or am I wrong something?
MAPPING METHOD: I kindly wanted to ask what is the difference between minimum and detailed convergence and why the number of reflections order it takes into account for the simulation is not specified. The mapping method take care only of the Raytracing Method or the Image Source too?
MAPPING METHOD: Why is the mapping value that can be exported to Rhino not generated for all the calculation raster points, but maximal only for 100 values?
MAPPING METHOD: This method hasn't been implemented in Grasshopper yet, has it?
RAYTRACING METHOD (Pach:RT): I did a raytracing through the components of GH, using only the Pach_RT, and I had these curious results in terms of time:
RaysCount: 15.000, IS_Order:1 = 5min
RaysCount: 15.000, IS_Order:2 = 12min
RaysCount: 15.000, IS_Order:3 = 3min
RaysCount: 15.000, IS_Order:4 = 8min
RaysCount: 15.000, IS_Order:5 = 3min
Why a raytracing with only 2 order, is more and more extensive than the 3/4 and 5 order?
ANALYSIS RESULT: Would there be a way to export all the results of a simulation, as is done via Odeon, to a .txt list?
I apologize in advance for asking so many questions, I hope you can find the time to answer,
Yours sincerely from Müller-BBM…
can work in any node of a given hierarchy tree (loaded in your work session) by making the node "active". "Nodes" can be other things as well (like workplane, clip definitions etc).
Why to do that weird thing? Well, think any design being "flat" > meaning that all objects are placed in a single file (and in a single layer). Not that good > although the items are present you barely can handle them (because power is nothing without control, he he).
Let's go one step further: we can start classifying objects in "groups" (like a directories/files organization in any O/S). This means, in MCAD speak, creating assemblies (a void thing kinda like a directory) that contain components/entities (kinda like files).
Several steps further we end up with severely nested "arrangements" of entities (an assembly could be parent of something and child of something else).
For instance, it could be rather obvious the logical classification of a "geodetic" (so to speak) structure like this : a 40000m2 "hangar" defining some thematic park.
I mean : a void master that owns 4 equal void segment sets that own 4 "legs" that own various geodesic structural members + cables + membranes + you name it etc etc.
Each "leg" owns the concrete base (Shared) and a rather complex set of objects.
Notice that some tensile membrane "fixture" combos (see above)...act as perimeter light fixtures as well...meaning that the membrane tension plate may could be a child of a void "light" parent...or may could be a "stand alone" assembly etc etc.
These arrangements can be internal (belonging in, say, a x node within the current active file) or external (belonging in a y node within another file). If they deal with the same (topologically speaking) object they define clusters of Shared entities (or variations)- where only the view transformation matrix changes (in the simple scenario, he he). For instance the disk shown above is a Shared Assembly that owns the bolts, the plates, the tension member etc etc. Selective Instancing allows modifying some attributes without affecting the topology (i.e. the geometry).
The whole (terrible) mess is controlled by some tree like "dialog" (in Catia is "transparent") that is called Structure Browser. By controlled I mean (1) display/display mode with regard any tree member combo/selection set (assembly and/or component) in any View (2) clip state control (3) active status (for modifications/variations) (4) workplane control (5) drag and drop ownership control (6) ....
Now...what if I would chan…
this occasion, but it could be converted for DT in no time). Requires some minutes more as regards ... some things, but the usual update is due to some days.
Bad news: it's C#
Good news: User's Manual :
1. That thing (the C#, not me) after sorting (in a "sequential way", so tho speak) the panels (their order was chaotic) allows you to start the massacre by locating a focus of interest (and the user controllable +/- Range derived from it).2. The Range is variable (obviously) and takes care not to exceed the indices of the panel list (OK, that's elementary).
3. If you click the right button (Sadistic Q: where is it? he he) things are deleted and a new constantly self-updating list is your new List. Thus the massacre of panels is totally controllable. An autoZoom thing is also included (free of charge, but it's a bit nerve braking). Zoom factor is variable as well.
4. Then you move over (via the index slider) and start the massacre again. Notice the change of Range.
5. If you turn begin to false (initialization) and then begin to true > start all over again.
6. The other C# thing allows you to increment the index slider in a rather more convenient way. It's a bit weird: it uses delegates (A delegate is an object that knows how to call a method) and events (An event is a construct that exposes just the subset of delegate features required for the broadcaster/subscriber model - but don't ask what this means, he he) in order to talk with your slider (with a defined NickName) and perform the required value control.
NOTE: without realizing it you've just (indirectly) asked one of the most important questions even exposed in this Noble Forum. I hear you : what question? Well ... wait some days for the mother of all threads: "Total control in collections on a per Item basis"
may the Force (the dark option) be with you (and me)
best, Peter…
Rubicon (ii.e. some programming language [I would strongly recommend C#] > the Dark Side > years of pain + tears > hell or heaven?).
Back to that pile or worms of yours (I hate "simple" cases, he he).
0. if you want rounded lips ... Styrofoam is the only solution (+ sanding [buy a mask and some decent cigars ... path is long and hilly]). if not > goto 5/6.
1. by what means you think that you can shape Styrofoam? Do you have access to some CNC foam cutter? Or the only tools that you have are ... 2 hands and a knife? (or a thermal cutter). Accuracy is a BIG issue here: chances are that panels won't "fit". Solution is available in the forthcoming V3.
2. male "protrusions" on Styrofoam is kinda 3rd marriage > AVOID at any cost > this would end up in tears.
3. female ones are safe ... thus we need a proper "insert stripe" that must be compatible with the Styrofoam adhesive and strong enough to hold the pieces until the glue cures (it takes time, there's no instant Styrofoam adhesives around). Maybe aluminum (hard to cut by hand) or balsa (very expensive) or plywood (best option).
4. Some CNC foam cutters they can't shape the female "crevices" > be prepared (a thermal tool may(?) cut the mustard).
Note: panels made with Styrofoam look miserable because reality and theory differ. They also look miserable as well (and kitsch and miserable).
5. making the panels with (marine) plywood ... well this yields far superior accuracy and therefor aesthetics but (a) yields max panel thickness constrains, (b) introduces max panel dimensions constrains (c) yields packing issues [waste material] and (d) requires a totally different "connection" approach: it doesn't make sense to do some female crevice ... unless the plywood is very thick (expensive + heavy).
Note: Designing (pro option) self supporting "rib" reinforced sandwich composite panels ... well this is a bit far and away from what you can handle at present time.
So ... I've suspended the male/female thingy until you decide the final policy: it's the material/detailing that should dictate the method(s) AND the whole design and not the other way.
This is what we call bottom-top design approach (dinosaur Architects follow the top-bottom: disastrous + naive + naive + naive + avoid).
6. Plan ZZTop: make a stand alone autonomous perimeter frame per panel (marine plywood: imagine "thickening" these abstract beams shown inwards per panel) then join these frames by means of bolts (easy) and fill the "gaps" with Styrofoam (hmm). Note: you can reinforce the frames by a variety of means (say: a secondary "beam" sub-structure) achieving a rather elegant all overall solution.
This is the best solution by roughly 666 miles.
…