esentar Digital Process: Generative Design Technologies Workshop; Taller especializado que se llevara a cabo en 4 de las ciudades mas importantes de la republica mexicana [Puebla] [Mexico DF] [Guadalajara] [Leon] en Enero y Febrero de 2012. http://gendesigntech.wordpress.com/
Enfocado principalmente a arquitectos, diseñadores industriales, diseñadores de interiores, Urbanistas, Artistas digitales, estudiantes y profesionistas afines al diseño; este Workshop tiene como objetivo proporcionar a los participantes los conocimientos y recursos tecnológicos que les permitan desarrollar los elementos de un proyecto desde la concepción hasta su aplicación de manera completa. Apoyándose en un conjunto potente y flexible de plataformas, los participantes aprenderán a generar, analizar y racionalizar morfologías complejas, formas orgánicas libres y algoritmos computacionales avanzados así como a producir visualizaciones fotorealístas aplicables en diversos proyectos de Diseño. A lo largo de 5 dias de intenso trabajo, exploración y retroalimentación los participantes seran guiados en el desarrollo de un flujo de trabajo mas dinamico, que les permitira explotar al maximo el potencial de las herramientas y potencializar sus habilidades, aptitudes y capacidades. Instructores: Leonardo Nuevo Arenas [Complex Geometry] José Eduardo Sánchez [DesignNest] Daniel Camiro/Luis de la Parra [Chido Studio] http://issuu.com/chidostudiodiseno/docs/digprowork Conoce el programa aquí. http://gendesigntech.wordpress.com/program/ Para registrarte por favor visita. http://gendesigntech.wordpress.com/registro
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tal fabrication tools. DLAB will investigate natural growth processes in relation to innovative concepts of architectural tectonics and fabrication. We will carefully interweave these concepts with interaction and participatory design to create full-scale working prototypes. The programme will be formulated as a two-phase process. During the initial phase participants will benefit from the unique atmosphere and facilities of AA’s London home. The second phase will shift to AA Hooke Park campus and revolve around the fabrication and assembly of a full-scale architectural intervention.
Some of the most prominent features which the participants will be exposed to during DLAB include:
Teaching team: Participants engage in an active learning environment where the large tutor to student ratio (5:1) allows for personalized tutorials and debates.
Facilities: The Digital Prototyping Lab (DPL) in AA London houses cutting-edge facilities for the fabrication of physical outputs through digital fabrication techniques. The facilities at AA Hooke Park allow for the fabrication of one-to-one scale prototypes with a 3-axis CNC router.
Computational skills: The toolset of DLAB includes but is not limited to Rhinoceros, Processing, Arduino, and Grasshopper.
Theoretical understanding: The dissemination of fundamental design techniques and relevant critical thinking methodologies to the participants through theoretical sessions and seminars forms one of the major goals of DLAB.
Professional awareness: Participants ranging from 2nd year students to PhD candidates and full-time professionals experience a highly-focused collaborative educational model which promotes research-based design and making.
Fabrication: According to the specific agenda of each year, a one-to-one scale prototype is fabricated and assembled by design teams.
Lecture series: Taking advantage of its unique location, London, DLAB creates a vibrant atmosphere with its intense lecture programme conveying the diverse expertise of professionals in the areas of digital design and fabrication techniques.
Applications
The deadline for applications is 8 July 2013.
An application can be made by completing the online application form or completing the PDF application form and emailing it to visitingschool@aaschool.ac.uk.
Fees
The AA Visiting School requires a total fee of £1,660 per participant, which includes a £700 deposit and a £60 Visiting Membership.
Fees are non-refundable. Fees do not include flights. Train tickets between London-Hooke Park, accommodation, food in Hooke Park, and materials are included in the fees.
Students need to bring their own laptops, digital equipment and model making tools.…
RESENTERS PETER ARBOUR seele KEITH BOSWELL Skidmore Owings & Merrill MARK E. DANNETTEL Thornton Thomasetti LISA IWAMOTO IwamotoScott JASON KELLY JOHNSONFuture Cities Lab/California College of the Arts HAO KO Gensler BILL KREYSLER Kreysler & Associates ANDREW KUDLESS Matsys/California College of the Arts CHRIS LASCH Aranda\Lasch ARNOLD LEE HOK MIC PATTERSON Enclos, Corp. M. MIN RA Front GEOFF ROSSI Element DENNIS SHELDEN Gehry Technologies ANN SMITH Cambridge Architectural MARCELLO SPINAP-A-T-T-E-R-N-S SANJEEV TANKHA Buro Happold BEN TRANEL Gensler PHIL WILLIAMS Webcor Builders & Consulting Group
DIGITAL FABRICATION WORKSHOPS
8 LU/HSW or 8 LU credits (depending upon workshop choice)
Friday, July 27th 2012 9:00 AM – 6:00 PMCalifornia College of the Arts San Francisco, California
PARAMETRIC ENVELOPES WITH GRASSHOPPERANDREW KUDLESS Matsys Design/California College of the Arts
COMPOSITE FACADES IN ARCHITECTUREBILL KREYSLER & JOSHUA ZABEL Kreysler & Associates
RESPONSIVE BUILDING FACADESJASON KELLY JOHNSON Future Cities Lab/California College of the Arts
SCRIPTED FACADESCHRIS LASCH Aranda/Lasch
PARAMETRIC FACADE TECTONICSKEVIN MCCLELLAN & ANDREW VRANA Digital Fabrication Alliance
BIM MODELING WITH REVIT/INTRO TO VASARIGERMAN APARICIO California College of the Arts & Autodesk Fellow
Facade technologies are developing at a more dynamic rate than almost any other issue related to construction today with an impact on performance, sustainability, materials, fabrication, design, delivery and much more. What was once thought impossible is now an everyday reality, and the future promises accelerating change.
Presented by Enclos and The Architect’s Newspaper, COLLABORATION will bring together in a two-day event, the industry, the profession, and the academy to explore the evolution and the issues surrounding today’s high tech building envelope through case studies and lectures presented by foremost
practitioners, as well as panel discussions, and workshops conducted by leaders in the AEC profession.
Aimed at architects, building owners and developers, general contractors, engineers, fabricators, material suppliers, educators, and students, the event’s panels and sessions address the transformative opportunities created by new technologies and resources. From using BIM for communicating effectively with fabricators, to energy modeling, to retrofitting practices and the latest design tools, the COLLABORATION conference offers an unprecedented opportunity to survey the possibilities of designing in the digital age.
Who Should Attend
Architects, designers, engineers, building owners, developers, and facade consultants interested in gaining increased understanding of cutting-edge building envelope technologies.…
ity...? How to define this parameters and simulate them? How to simulate and evaluate form? How to work with Evolutionary Solver inside Grasshopper3d? How to evaluate end data and choose the fittest geometry? How to optimize geometry to increase overall energy efficiency of project!?
»»» Rhinoceros 5 + Grasshopper 3D & Sub-Plugins *required grasshopper plugins: Elk, LadyBug + Honeybee, Mesh edit (uto tools), Mesh+, Weaverbird, Human, TT Toolbox, Lunchbox, Horster tools, Exoskeleton & Cytoskeleton
>>>Please download and install Rhino + GH3D & Sub-Plugins before workshop start!<<<
with Igor Mitrić
DIGITAL FABRICATION BASICS - 3D SCANNING AND 3D PRINTING
Workshop would provide overview of current state of technologies for 3D scanning and 3D printing with those affordable and practical devices for research and development new design projects. Attendees would use 3D scanner to generate 3D model in virtual computer space, remodel, and prepare for 3D printer.
with Roberto Vdović
OPTIONAL FIELD TRIP - ON SITE ENERGY MEASUREMENTS (19.6.2015)
with Benedikt Borišič and Veronika Madritsch
Participants will receive CERTIFICATES of knowledge acquired at the workshop for each section. Participation is FREE! The number of places is LIMITED!
MORE INFORMATION AND APPLICATION WWW.LIVECONST.EU
WORKING SCRITPS
Day 1 City.gh
Day 2 Lady Bug.gh
Day 3 Galapagos
Record Galapagos.gh
Day 3_First Half.gh
Day 3 Second Half.gh
Tower from any Curve.gh
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connected hyperspace where architecture can be fluid, flexible and vivid, yet the aspect of materiality requires more attention.
Action-designed structures begin to move beyond the utopian proposals of the 20th century’s manifestos and hold a place in the world of realized designs. The AA Athens Visiting School aims to bring users closer to the built environment while revisiting habits of designing, building and experiencing space through materiality. Understanding materiality and form as a ‘unified whole’, the programme integrates manufacturing techniques through the experimentation fabrication of prototypes at a 1:1 scale.
Prominent Features of the workshop/ skills developed
Participants become part of an active learning environment where the large tutor to student ratio allows for personalized tutorials and debates.
The toolset of the Athens VS includes but is not limited to Processing and Grasshopper for Rhinoceros, as well as design analysis software.
Participants gain hands-on experience on digital fabrication.
Design seminars and a series of lectures support the key objectives of the programme, disseminating fundamental computational techniques, relevant critical thinking, theoretical understanding and professional awareness.
Applications
1) You can make an application by completing the online application found under ‘Links and Downloads’ on the AA Visiting School page. If you are not able to make an online application, email visitingschool@aaschool.ac.uk for instructions to pay by bank transfer. 2) Once you complete the online application and make a full payment, you are registered to the programme. A CV or a portfolio is NOT required.
The deadline for applications is 28 June.
Location AKTO College – Athens Campus 11Α Evelpidon Street (Pedion Areos) Athens, 113 62, Greece
Fees
The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting membership fee. Fees do not include flights or accommodation, but accommodation options can be advised.
Eligibility The workshop is open to current Undergrad and Graduate architecture and design students, PhD candidates and young professionals. Software Requirements: Adobe Creative Suite, Rhino 5.
For more information, please visit:
http://www.aaschool.ac.uk/STUDY/VISITING/athens
http://ai.aaschool.ac.uk/athens/
For inquiries, please contact:
alexandros.kallegias@aaschool.ac.uk…
giornata inaugurale sarà dedicata alla free-lecture introduttiva finalizzata alla realizzazione di un modello d'architettura complesso attraverso l'utilizzo di comandi e tecniche avanzate di rappresentazione con Grasshopper (plug-in parametrica di Rhinoceros) e 3dsMax. Sarà illustrato inoltre il potenziale di V-ray per 3dsMax realizzando un rendering concettuale. Durante il mini-corso dell' openDAY verranno mostrate le caratteristiche e le potenzialità degli strumenti per far luce sui nuovi valori assunti dalla modellazione 3D. La modellazione 3D sta interessando un pubblico sempre più vasto inserendosi in una nuova fase di ampia disponibilità per conoscenze, software, hardware di prototipazione e modelli. Pur mantenendo tutti i suoi valori già noti la questione si è talmente ampliata fino ad interessare norme giuridiche (diritti sui modelli ,concorrenza con offerte di servizi apparentemente simili, informazioni deformate e onfusione nei media) Makers University[http://www.makersuniversity.com], in collaborazione con parametricart, vi propone un punto di vista ampio e sintetico su queste tematiche.
Al termine della free-lecture, sarà illustrata l'offerta formativa [CLICCA QUI] di parametricart riferita ai corsi che si terranno nei mesi di Gennaio e Febbraio 2013 inseriti all'interno della più ampia programmazione della Makers University. SONO PREVISTE TARIFFE PROMOZIONALI PER COLORO CHE SI ISCRIVERANNO AI CORSI durante l'OpenDAY.
La lezione e la presentazione si terranno nel nuovo spazio co-working il PEDONE.
PROGRAMMAZIONE
- I temi della Makers University [Leo Sorge];
- Modellazione della parametricTower (concept di architettura complessa) utilizzando Grasshopper, applicativo per la modellazione parametrica [VIDEO] [Michele Calvano];
- Modellazione di una copertura reticolare 3D a completamento della parametricTower con 3dsMax utilizzando tecniche di modellazione mesh complesse [Wissam Wahbeh];
- Rendering con V-ray per 3dsMax illustrando la nuova interfaccia nodale [Wissam Wahbeh].
- Question Time per chiarimenti sugli argomenti illustrati.
COME
L'openDAY sarà aperto a tutti gli interessati,completamente gratuito e sarà replicato in tre sessioni di uguali contenuti organizzate nei seguenti orari:
Sessione [1] 11,30 - 13,30
Sessione [2] 15,30 - 17,30
Sessione [3] 17,30 - 19,30
Per necessità di organizzazione è importante la prenotazione all'evento utilizzando il form in fondo alla pagina specificando nella stringa apposita, il nome dell'evento e la sessione (es. open day sessione 1) oltre agli altri dati richiesti.…
occur more than once in the same list, and different elements with identical values can occur more than once. Also, a list may contain lack of elements, referred to as "nulls".
Sets. Strictly speaking a Set is a mathematical construct which adheres to a strict collection of rules and limitations. Basically, a Set is the same as a List, with the exception that it cannot contain the same element more than once, or indeed two or more different elements with the same values. You see, in mathematics there is no difference between a value and an instance of that value, they are the same thing. In programming however it is possible to store the number 7 in more than one spot in the RAM. Grasshopper does not enforce this rule very strongly though, you can use a lot of Set components on lists that have multiple occurrences of the same value. The big difference between Lists and Sets in Grasshopper is that Sets are only defined for simple data types that have trivial equality comparisons. Basically: booleans, integers, numbers, complex numbers, strings, points, vectors, colours and intervals. Lists can contain all kinds of data.
Strings. Strings are text. There's nothing more to it. I don't know why early programmers chose to call them strings, but I suppose it's a better description of the memory representation of them. Strings are essentially sequences of individual characters.
Trees. Trees are the way all data is stored in Grasshopper. Even when you only have a single item, it will still be stored in a tree. A tree is a sorted collection of lists, where each list is identified by a path. A specific path can only occur once in a tree, when you merge two trees together, lists with identical paths are appended to each other. Trees are an attempt to losslessly represent not just the data itself, but also the history of that data. Imagine you have 4 curves {A,B,C,D} and you divide each into 3 points {X,Y,Z}. Then, for each of those points you create a new line segment {X',Y',Z'} and then divide each of those line segments again into 5 points each {K,L,M,N,O}. The way data is stored in trees, it should be possible to figure out whether a point M belongs to X' or to Z', and whether that X' or Z' came from A, B, C or D. This is why paths are often quite long after a while, because they encode a lot of history.
Paths. A Path is nothing more than a list of integers. It's denoted using curly brackets and semi-colons: {A;B;...;Z}. A Path should never be empty {} or have negative integers {0;-1}, but it is certainly possible to create a path like this and it probably won't even crash Grasshopper. Paths are 'grown' by components that (potentially) create more than one output value for a single input value. For example Divide Curve. It creates N points for every single input curve. In cases like this a new integer is appended to the end of the path.
In the next release the Path logic in Grasshopper is somewhat different. I fixed a number of obscure bugs (hopefully without introducing new fresh bugs) and special cased certain operations to somewhat reduce the speed at which paths grow. This may well break files that rely on a specific tree layout, but I hope the temporary sacrifice will be worth the long-term benefits.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
si à faire le tri avec Grasshopper et l'outil Points in Brep, comme je pensais. Je suis passé d'environ 400 000 points à uniquement 20 000 points autour de mes 3 rails. C'est très efficace (mais un peu dangereux avec tous ces points).
J'ai interdit au composant CircleFit de faire un cercle, s'il n'y a pas au moins 5 points présents sur la section. Car lorsqu'il y a seulement 3 ou 4 points, il suffit qu'il y en ait un pour que le cercle soit faux, alors qu'au delà, le cercle a plus de chance d'être "bon".
J'ai également créé des "Pipe" (créés à partir de portions de l'axe) au lieu des "Box » de sélection des points pour éviter de sélection trop de points que ne serait pas des points du rail.
J'ai ensuite créé des « panel » pour la moyenne des distances en X et en Y et la moyenne des distances centre à centre.
Tout cela fonctionne bien avec un axe et un tuyau. Mais maintenant j'essaie d'appliquer ça à plusieurs rails en même temps. Je crois avoir compris qu'il faut créer des « path » dans l'imput manager, et faire correspondre le « path » de l'axe et celui du Tuyau.
Dans mon exemple j’ai mis 3 courbes et 21 sections. Au moment où j'utilise les boîtes pour créer les portions des axes, il crée 63 « sous-path » de 1 courbe alors qu'il faudrait qu'il crée 3 "paths" de 21 courbes, enfin si j'ai bien compris.
Car une fois qu’il a créé les points à l’intérieur des « Pipe », il doit les projeter sur les plans correspondant. Et c’est là que le problème se voit. Il ne fait pas correspondre les points à projeter et les plans.
Je vous envoie la version à une courbe et un tuyau (c’est la v5 avec un fichier rhino ou la courbe d'axe est "bakée" pour pouvoir faire un zoom sur la zone plus rapidement) et je vous envoie également, celle avec 3 courbes et 3 tuyaux. Sachant qu’il faudra également attribuer un rayon pour un des tuyaux et un autre rayon pour les deux autres.
Tout ça est bien compliqué, j’espère que je ne vous embête pas trop.
Merci d’avance.…
I wanted to use it for a client, really I can't since they will freak out about a weird version of Rhino being needed.
http://discourse.mcneel.com/t/scripting-blendsrf/24635
http://mcneel.myjetbrains.com/youtrack/issue/RH-29978
What you call trivial is the core of your business, the core of your product, meaning Grasshopper user ability to access serious commands or not. This is, after all, one of the most important commands in the entire Rhino universe. Without it, I have to just completely abandon NURBS and edit meshes since I can't join surfaces smoothly so I have to stop using fragments at all and only meshes afford local detail well compared to single NURBS surfaces. Only polysurfaces can mix in little high UV count blends to deal with tight local detail.
I guess I'll switch to the WIP now. Test that, and just tell clients, hey, that's life. It's not exactly easy to find the WIP download, being a hidden "Serengeti" topic on the main Rhino forum, but I can offer the membership link.
http://discourse.mcneel.com/t/how-do-i-actually-download-serengeti/23846
http://www.rhino3d.com/download/rhino/wip
I had to manually install IronPython 2.7.5 too, to fix a broken Python system:
http://ironpython.codeplex.com/releases/view/169382
Now, where on Earth do I find the Rhinocommon manual for Rhino 6 WIP?
I guess it's within the main Rhino EditPythonScript editor, though that can't be searched like a normal manual:
CreateBlendSurface(face0: BrepFace, edge0: BrepEdge, domain0: Interval, rev0: bool, continuity0: BlendContinuity, face1: BrepFace, edge1: BrepEdge, domain1: Interval, rev1: bool, continuity1: BlendContinuity) -> Array[Brep]
Makes a surface blend between two surface edges.
face0: First face to blend from. edge0: First edge to blend from. domain0: The domain of edge0 to use. rev0: If false, edge0 will be used in its natural direction. If true, edge0 will be used in the reversed direction.
continuity0: Continuity for the blend at the start. face1: Second face to blend from. edge1: Second edge to blend from. domain1: The domain of edge1 to use. rev1: If false, edge1 will be used in its natural direction. If true, edge1 will be used in the reversed direction.
continuity1: Continuity for the blend at the start. Returns: Array of Breps if successful.
Now I have normal, productive homework, of figuring out how to specify edges from a Python script.
I'll just sell this extra special capability of Rhino 5 WIP from Grasshopper as a cutting edge advanced new feature other lowly consultants can't match, assuming I can get it to work first.
The initial strategy is to Grasshopper create discrete surfaces, blow holes in a parent surface, scale down and move the little surfaces away, and just blend everything together into a polysurface. Then a client won't freak out so badly when I show them how to use meshes instead, since at least there's an alternative straight from NURBS, that maybe isn't as creatively open ended, but will get them out of a bind if their own client freaks out about meshes converted to NURBS via ZBrush ZRemesher run through T-Splines to get a smooth NURBS polysurface surface that looks like odd patchwork.
Alas, the above Rhinocommon blurb is incomplete, lacking info about what values for continuity are defined as, such as position, tangency, or curvature. I guess I'll just use try numbers.
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