h, and using the BScale and BDistance are creating havoc somehow too. I've simplified first, and used the Kangaroo Frames component along with setting internal iterations, to make MeshMachine act like a normal component, along with releasing the FixC and FixV. The FixV didn't make any sense anyway. I've also set Pull to 0 to speed it up during testing, since much less calculation is involved to just let the meshes collapse, prevented from disappearing altogether by using a mere 15 iterations.
Also, your breps are open so that allows much more chaos and then collapse, though they did manage to close themselves too at times. Here is closed breps with a full 45 iterations:
So now that it's working, lets re-Fix the curves, and the problem arises that there is an extra seam line that is getting fixed too, running along the cylinder, stopping the mesh from pulling tight under tension wherever a vertex happens to be near that line:
So lets grab only the naked edge curves instead:
And what happens if we lose the end caps, now that we don't have an extra line skewing the result?:
There is no real curvature differences since it's not a curvy brep so the Adapt at full 1 setting has little to do. Now what does the BScale and BDist do? Nothing! Why? Your scale is out of whack, 99 mm high cylinders but only a falloff maximum of about 5, so let's make the falloff be 25 instead, but I must restore the end caps or the meshes collapse away for some reason and freezes Rhino for a minute or so the first time I try it:
It's a start.
If I intersect the cylinders, nothing changes, since they are being treated as separate runs. MeshMachine outputs a sequence of two outputs though, due to Frames being set to a bare minimum of 2 needed to get it to work, so I filter out the original run, which is just the unmodified initial mesh it creates.
The lesson so far is that closed meshes are much less prone to collapse and glitches leading to screw ups.
A Boolean union of the cylinders is when it gets funner, here show with and without the fixed curves that seem to define boundaries too where really there are just polysurface edges:
…
But not just any gum tree. The angophora, no less:
Why? Because I like nature, that's why. Every time I see new designs –especially architectural designs– it worries me that the natural environment is being taken over. Not just that, but even the new materials used in all product designs has to come from nature as well [read: mines].
So. People are forgetting that we still need trees and I believe that if someone sees a beautiful [read: established] tree in their architectural plans, they are going to be much more likely to build around it and not cut it down. That alone would no doubt increase the value of the house.
My thinking is that current tree models suck. They look unnatural and I think I know why. They're not random or organic enough. They're not detailed enough. That's basically my 'rationale' for this project. Just look at how different all of these tree trunks are!
So I am not being paid for this project. It's a personal project of mine. I'm just worried about the trunk shape for now — I'll worry about all the leaves... when I get to that.
I am a grasshopper beginner. Please keep that in mind. I am also fairly hopeless at traditional programming, but I find the visual approach of grasshopper much easier to grasp. So unfortunately I have gotten stuck and need some help, even just a clue, as to how to proceed.
That said, here is my current progress:
About a year ago, I started modelling with straight trunks using pipe sections, to see if I could get a very basic "tree" shape. And to see if I could join the segments together. Yes it works but it looks hopeless as you can imagine. Then I stopped for a long while. Now I'm back at it, hoping to improve a lot more.
I have already made one basic vertical nurbs curve with tangents at either end as the main "trunk".
I tried creating two ellipses at each end of the main trunk/curve and lofting between them but it omitted the main curve/rail. So it ended up being an elliptical trunk with straight sides which of course still didn't look right.
Then I divided the first main curve up into a number of segments. I think that is a better approach.
I have taken the parameters of the curve at each segment (probably the tangent, but I am unsure what the exact parameter is) and used that to form a basic angled plane at each segment/division.
I have been able to draw ellipses at each segment and rotate them onto the plane.
I was going to loft it together later on. A Curved loft with elliptical cross-sections looks much better than straight a pipe does, but still looks too unnatural.
I quickly realised that tree trunks are not elliptical, but rather, shaped more like 'kidneys'.
The next step was to create >3 points on each of those planes (spaced fairly evenly around the ellipse so as not to create a really funky/unwanted shape).
Maybe it would be better to model with a triangle or other polygon instead of an ellipse. I haven't got that far yet... because here is where I am getting stuck.
I managed to find a way of getting three roughly 'triangular' points along each that ellipse.
I also managed to create three nurbs cuves in the Z direction which intersected those three points, a bit like three seams down the side of the tree trunk, but couldn't figure out how to loft it all together.
I think it was the wrong approach anyway... I'd rather try to create a bunch of nurbs curves at each of the XY planes so as to get more control of the shape.
What I am trying to do now is create three roughly triangular-spaced points on a basic ellipse through which I can then draw a simple nurbs curve (think like a cross section of the trunk).
I would then like to add some XY-only randomness to the positions of those points. Not Z randomness, otherwise the trunk is going to get messed/kinked up. That's probably very important.
Then I would like to loft those nurbs curvs at each XY plane together forming the basic tree trunk, which also tapers based on some other variable (a non-linear factor, not simply distance from ground plane, perhaps something else?).
I have attached the GH file.
I am also open to suggestions if you have a better way of solving a problem. I would like to retain control over a lot of factor such as number of branches, spacing, average branch length, etc. My main contrsaints are that the entire thing has to be somewhat random and non-linear.
…
o my python component returning null despite running fine in the standalone python editor (i.e.: not through grasshopper).The original python script is as follows:
import randomimport rhinoscriptsyntax as rsrs.EnableRedraw(False)
def placeBuildings(curve, distance): pts=rs.DivideCurveLength(curve,5) counter=0 for myPoint in pts: counter=counter+1 #get the parmeter f current positision param=rs.CurveClosestPoint(curve,myPoint) #get teh tangent of this parameter tangent=rs.CurveTangent(curve,param) #calculate the angle of the tangent angle=rs.Angle((0,0,0),tangent) randomNumber=random.uniform(1,5) heightOfBuilding=random.uniform(4,40) rect=rs.AddRectangle(rs.WorldXYPlane(),randomNumber,2) rs.MoveObject(rect,(0,randomNumber,0)) hull=rs.ExtrudeCurveStraight(rect,(0,0,0),(0,0,heightOfBuilding)) rs.RotateObject(hull,(0,0,0),angle[0]) rs.MoveObject(hull,myPoint) #if counter%4: #rs.AddCircle(myPoint,3) #selection of curve#curveParameter=rs.GetCurveObject("sel curve")#curve=curveParameter[0]
curves=rs.GetCurveObject("select streets",4)distance=rs.GetInteger("distance?",4)for curve in curves: placeBuildings(curve,distance) rs.ReverseCurve(curve) placeBuildings(curve,distance)
When placed in grasshopper it is the following:
import randomimport rhinoscriptsyntax as rs
#randomNumber=random.uniform(1,5)#rs.AddCircle((0,randomNumber,0), 2)
def placeBuildings(curve, distance): pts=rs.DivideCurveLength(curve, 5) counter=0 for myPoint in pts: counter=counter+1 #get the parmeter f current positision param=rs.CurveClosestPoint(curve,myPoint) #get teh tangent of this parameter tangent=rs.CurveTangent(curve,param) #calculate the angle of the tangent angle=rs.Angle((0,0,0),tangent) randomNumber=random.uniform(1,5) heightOfBuilding=random.uniform(4,40) rect=rs.AddRectangle(rs.WorldXYPlane(),randomNumber,2) rs.MoveObject(rect,(0,randomNumber,0)) hull=rs.ExtrudeCurveStraight(rect,(0,0,0),(0,0,heightOfBuilding)) rs.RotateObject(hull,(0,0,0),angle[0]) rs.MoveObject(hull,myPoint)
#selection of curve#curveParameter=rs.GetCurveObject("sel curve")#curve=curveParameter[0]
curves=xdistance=y
for curve in curves: placeBuildings(curve,distance) rs.ReverseCurve(curve) placeBuildings(curve,distance)
I am unsure why there is no error being returned yet I cannot achieve any result other than null. Maybe someone could look at the script and tell me what is going wrong? I'm hoping to solve this before next Thursday so I might be asking for too much.
Much Appreciated.-A…
Added by Adem O'Byrne at 11:45am on October 9, 2014
lly it should not make much of a difference - random number generation is not affected, mutation also is not. crossover is a bit more tricky, I use Simulated Binary Crossover (SBX-20) which was introduced already in 1194:
Deb K., Agrawal R. B.: Simulated Binary Crossover for Continuous Search Space, inIITK/ME/SMD-94027, Convenor, Technical Reports, Indian Institue of Technology, Kanpur, India,November 1994
Abst ract. The success of binary-coded gene t ic algorithms (GA s) inproblems having discrete sear ch sp ace largely depends on the codingused to represent the prob lem variables and on the crossover ope ratorthat propagates buildin g blocks from pare nt strings to childrenst rings . In solving optimization problems having continuous searchspace, binary-co ded GAs discr et ize the search space by using a codingof the problem var iables in binary st rings. However , t he coding of realvaluedvari ables in finit e-length st rings causes a number of difficulties:inability to achieve arbit rary pr ecision in the obtained solution , fixedmapping of problem var iab les, inh eren t Hamming cliff problem associatedwit h binary coding, and processing of Holland 's schemata incont inuous search space. Although a number of real-coded GAs aredevelop ed to solve optimization problems having a cont inuous searchspace, the search powers of these crossover operators are not adequate .In t his paper , t he search power of a crossover operator is defined int erms of the probability of creating an arbitrary child solut ion froma given pair of parent solutions . Motivated by t he success of binarycodedGAs in discret e search space problems , we develop a real-codedcrossover (which we call the simulated binar y crossover , or SBX) operatorwhose search power is similar to that of the single-point crossoverused in binary-coded GAs . Simulation results on a number of realvaluedt est problems of varying difficulty and dimensionality suggestt hat the real-cod ed GAs with t he SBX operator ar e ab le to perform asgood or bet t er than binary-cod ed GAs wit h t he single-po int crossover.SBX is found to be particularly useful in problems having mult ip le optimalsolutions with a narrow global basin an d in prob lems where thelower and upper bo unds of the global optimum are not known a priori.Further , a simulation on a two-var iable blocked function showsthat the real-coded GA with SBX work s as suggested by Goldberg
and in most cases t he performance of real-coded GA with SBX is similarto that of binary GAs with a single-point crossover. Based onth ese encouraging results, this paper suggests a number of extensionsto the present study.
7. ConclusionsIn this paper, a real-coded crossover operator has been develop ed bas ed ont he search characte rist ics of a single-point crossover used in binary -codedGAs. In ord er to define the search power of a crossover operator, a spreadfactor has been introduced as the ratio of the absolute differences of thechildren points to that of the parent points. Thereaft er , the probabilityof creat ing a child point for two given parent points has been derived forthe single-point crossover. Motivat ed by the success of binary-coded GAsin problems wit h discrete sear ch space, a simul ated bin ary crossover (SBX)operator has been develop ed to solve problems having cont inuous searchspace. The SBX operator has search power similar to that of the single-po intcrossover.On a number of t est fun ctions, including De Jong's five te st fun ct ions, ithas been found that real-coded GAs with the SBX operator can overcome anumb er of difficult ies inherent with binary-coded GAs in solving cont inuoussearch space problems-Hamming cliff problem, arbitrary pr ecision problem,and fixed mapped coding problem. In the comparison of real-coded GAs wit ha SBX operator and binary-coded GAs with a single-point crossover ope rat or ,it has been observed that the performance of the former is better than thelatt er on continuous functions and the performance of the former is similarto the lat ter in solving discret e and difficult functions. In comparison withanother real-coded crossover operator (i.e. , BLX-0 .5) suggested elsewhere ,SBX performs better in difficult test functions. It has also been observedthat SBX is particularly useful in problems where the bounds of the optimum
point is not known a priori and wher e there are multi ple optima, of whichone is global.Real-coded GAs wit h t he SBX op erator have also been tried in solvinga two-variab le blocked function (the concept of blocked fun ctions was introducedin [10]). Blocked fun ct ions are difficult for real-coded GAs , becauselocal optimal points block t he progress of search to continue towards t heglobal optimal point . The simulat ion results on t he two-var iable blockedfunction have shown that in most occasions , the sea rch proceeds the way aspr edicted in [10]. Most importantly, it has been observed that the real-codedGAs wit h SBX work similar to that of t he binary-coded GAs wit h single-pointcrossover in overcoming t he barrier of the local peaks and converging to t heglobal bas in. However , it is premature to conclude whether real-coded GAswit h SBX op erator can overcome t he local barriers in higher-dimensionalblocked fun ct ions.These results are encour aging and suggest avenues for further research.Because the SBX ope rat or uses a probability distribut ion for choosing a childpo int , the real-coded GAs wit h SBX are one st ep ahead of the binary-codedGAs in te rms of ach ieving a convergence proof for GAs. With a direct probabilist ic relationship between children and parent points used in t his paper,cues from t he clas sical stochast ic optimization methods can be borrowed toachieve a convergence proof of GAs , or a much closer tie between the classicaloptimization methods and GAs is on t he horizon.
In short, according to the authors my SBX operator using real gene values is as good as older ones specially designed for discrete searches, and better in continuous searches. SBX as far as i know meanwhile is a standard general crossover operator.
But:
- there might be better ones out there i just havent seen yet. please tell me.
- besides tournament selection and mutation, crossover is just one part of the breeding pipeline. also there is the elite management for MOEA which is AT LEAST as important as the breeding itself.
- depending on the problem, there are almost always better specific ways of how to code the mutation and the crossover operators. but octopus is meant to keep it general for the moment - maybe there's a way for an interface to code those things yourself..!?
2) elite size = SPEA-2 archive size, yes. the rate depends on your convergence behaviour i would say. i usually start off with at least half the size of the population, but mostly the same size (as it is hard-coded in the new version, i just realize) is big enough.
4) the non-dominated front is always put into the archive first. if the archive size is exceeded, the least important individual (the significant strategy in SPEA-2) are truncated one by one until the size is reached. if it is smaller, the fittest dominated individuals are put into the elite. the latter happens in the beginning of the run, when the front wasn't discovered well yet.
3) yes it is. this is a custom implementation i figured out myself. however i'm close to have the HypE algorithm working in the new version, which natively has got the possibility to articulate perference relations on sets of solutions.
…
ou will see a list of potential matches, sorted from most relevant to least relevant:
Some components and objects support initialisation codes, which means you can assign certain values directly from the popup box. You can do this by adding an equals symbol after the name and then the value you wish to assign. For example, the [Curve Offset] component allows you to specify the offset distance via the popup box by typing =5 after the offset command:
However the popup box also supports a set of special formats that allow you to create specific objects without even typing their names. As of 0.9.0077 (which hasn't been released yet at the time of writing) you can use the following shortcuts to create special objects. In the notation below optional parts of a format will be surrounded by square brackets and hashes (#) will be used to indicate numeric values. So #,#[,#] means;
at least two numeric values separated by a comma, with an optional second comma and third number.
A complete list of special formats (not all of these are supported yet in 0.9.0076):
"∙∙∙ If the format starts with a double quote, then the entire contents (minus any other double quotes) will be placed into a Text Panel.
//∙∙∙ If the format starts with two forward slashes, then the entire contents will be placed in a Text Panel.
~∙∙∙ If the format starts with a tilde, then the entire contents will be placed in a Scribble object.
#,#[,#] If the format contains two or three numerics separated by commas, a Point parameter will be created with the specified coordinates.
+[#] If the format starts with a plus symbol followed by a numeric, then an Addition component will be created.
-[#] If the format starts with a minus symbol followed by a numeric, then a Subtraction component will be created.
*[#] If the format starts with an asterisk symbol followed by a numeric, then a Multiplication component will be created.
/[#] If the format starts with a forward slash symbol followed by a numeric, then a Division component will be created.
\[#] If the format starts with a backward slash symbol followed by a numeric, then an Integer Division component will be created.
%[#] If the format starts with a percent symbol followed by a numeric, then a Modulus component will be created.
&[∙∙∙] If the format starts with an ampersand symbol, then a Concatenation component will be created.
=[∙∙∙] If the format starts with an equals symbol, then an Equality component will be created.
<[*] If the format starts with a smaller than symbol, then a Smaller Than component will be created.
>[*] If the format starts with a larger than symbol, then a Larger Than component will be created.
[# *] Pi If the format contains the text "Pi" with an optional multiplication factor, then a Pi component will be created.
# If the format can be evaluated as a single numeric value, then a Slider will be created with the specified initial value and sensible™ lower and upper limits.
#<# If the format contains two numerics separated by a smaller than symbol, a Slider with the specified limits will be created. The initial slider value will be equal to the lower limit.
#<#<# If the format contains three numerics separated by a smaller than symbol, a Slider with the specified limits will be created. The initial slider value will be the value in the middle.
#..# If the format contains two numerics separated by two or more consecutive dots, a Slider with the specified limits will be created. The initial slider value will be equal to the lower limit.
#..#..# If the format contains three numerics separated by two or more consecutive dots, a Slider with the specified limits will be created. The initial slider value will be the value in the middle.
#/#/[#] If the format contains two or three numerics separated by forward slashes, a Calendar object will be created. The order of value is day/month/year. If year is omitted then the current year is used. Note that a second slash is required because #/# is interpreted as a number and thus results in a Slider.
#:#[:#] [am/pm] If the format contains at least two numerics separated by a colon, a Clock object is created. Seconds are optional, as are am/pm suffixes.
f([...[,...[,...]]]) [= *]If the format starts with a lower case f followed by an opening bracket, an Expression component is created. A list of comma separated arguments can be provided as inputs, and anything after the optional equals symbol becomes the expression string.
Note that decimal places will be harvested from formats that indicate sliders. I.e. the format 0..2..10 is not the same as 0..2..10.00, as the former will create an integer slider from zero to ten whereas the latter will create a floating point slider with two decimal places from zero to ten.…
Added by David Rutten at 3:24pm on February 18, 2013
.
Things have been working swimmingly in many areas of the plugin, but one particular problem has been tough to solve. I have two components that are trying to read/write to the same memory at the same time, causing Rhino exceptions and crashes.
The conflicts appear to be happening between two components -- one is a "Layer Events Listener" that reports essentially what type of layer event just happened. The other is a "Set Layer Visibility" component that toggles the visibility of a list of layers.
The code:
public class LayerTools_LayerEventsListener : GH_Component { /// <summary> /// Initializes a new instance of the LayerTools_LayerListener class. /// </summary> public LayerTools_LayerEventsListener() : base("Layer Events Listener", "Layer Listener", "Get granular information about the layer events happening in the Rhino document.", "Squirrel", "Layer Tools") { }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddBooleanParameter("Active", "A", "Set to true to listen to layer events in the Rhino document.", GH_ParamAccess.item, false); pManager.AddTextParameter("Exclusions", "E", "Provide a list of exclusions to stop reading specific events (Added, Deleted, Moved, Renamed, Locked, Visibility, Color, Active).", GH_ParamAccess.list); pManager[1].Optional = true; }
/// <summary> /// Registers all the output parameters for this component. /// </summary> protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) { pManager.AddBooleanParameter("Initialized", "I", "Whether the listener changed from passive to active.", GH_ParamAccess.item); pManager.AddTextParameter("Document Name", "doc", "Name of the Rhino document that is changing.", GH_ParamAccess.item); pManager.AddTextParameter("Layer Path", "path", "Path of the modifed layer.", GH_ParamAccess.item); pManager.AddIntegerParameter("Layer Index", "ID", "Index of the modified layer.", GH_ParamAccess.item); pManager.AddIntegerParameter("Sort Index", "SID", "Sort index of the modified layer.", GH_ParamAccess.item); pManager.AddTextParameter("Event Type", "T", "Type of the modification.", GH_ParamAccess.item); pManager.AddBooleanParameter("Added", "A", "If the layer has been added.", GH_ParamAccess.item); pManager.AddBooleanParameter("Deleted", "D", "If the layer has been deleted.", GH_ParamAccess.item); pManager.AddBooleanParameter("Moved", "M", "If the layer has been moved.", GH_ParamAccess.item); pManager.AddBooleanParameter("Renamed", "R", "If the layer has been renamed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Locked", "L", "If the layer locked setting has changed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Visibility", "V", "If the layer's visibility has changed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Color", "C", "If the layer's color has changed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Active", "Act", "If the active layer has changed.", GH_ParamAccess.item); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { bool active = false; List<string> exclusions = new List<string>();
DA.GetData(0, ref active); DA.GetDataList(1, exclusions);
RhinoDoc thisDoc = null;
bool initialize = false;
string dName = null; string activePath = null; int layerIndex = -1; int sortIndex = -1; string eventType = null; bool added = false; bool deleted = false; bool moved = false; bool renamed = false; bool locked = false; bool visibility = false; bool color = false; bool current = false;
if (active) { thisDoc = RhinoDoc.ActiveDoc;
initialize = (!previouslyActive) ? true : false;
RhinoDoc.LayerTableEvent -= RhinoDoc_LayerTableEvent; RhinoDoc.LayerTableEvent += RhinoDoc_LayerTableEvent; previouslyActive = true;
} else {
RhinoDoc.LayerTableEvent -= RhinoDoc_LayerTableEvent; previouslyActive = false; }
if (ev != null) { dName = ev.Document.Name; layerIndex = ev.LayerIndex; eventType = ev.EventType.ToString();
if (!exclusions.Contains("Active")) { if (ev.EventType.ToString() == "Current") { // active layer has just been changed current = true; }
}
if (!exclusions.Contains("Moved")) { if (ev.EventType.ToString() == "Sorted") { // active layer has just been changed moved = true; }
}
if (!exclusions.Contains("Added")) { if (ev.EventType.ToString() == "Added") { // layer has just been added activePath = ev.NewState.FullPath; added = true; }
}
if (!exclusions.Contains("Active")) { if (ev.EventType.ToString() == "Deleted") { // layer has just been added
deleted = true; } }
if (ev.EventType.ToString() == "Modified") { // layer has been modified activePath = ev.NewState.FullPath;
//skip sortindex eventType = ev.EventType.ToString();
if (ev.OldState != null && ev.NewState != null) { if (!exclusions.Contains("Locked")) { if (ev.OldState.IsLocked != ev.NewState.IsLocked) locked = true;
} if (!exclusions.Contains("Visibility")) { if (ev.OldState.IsVisible != ev.NewState.IsVisible) visibility = true; }
if (!exclusions.Contains("Moved")) { if (ev.OldState.ParentLayerId != ev.NewState.ParentLayerId) moved = true; }
//if (ev.OldState.SortIndex != ev.NewState.SortIndex) moved = true; if (!exclusions.Contains("Renamed")) { if (ev.OldState.Name != ev.NewState.Name) renamed = true; }
if (!exclusions.Contains("Color")) { if (ev.OldState.Color != ev.NewState.Color) color = true; } }
} }
DA.SetData(0, initialize); DA.SetData(1, dName); DA.SetData(2, activePath); DA.SetData(3, layerIndex); DA.SetData(4, sortIndex); DA.SetData(5, eventType); DA.SetData(6, added); DA.SetData(7, deleted); DA.SetData(8, moved); DA.SetData(9, renamed); DA.SetData(10, locked); DA.SetData(11, visibility); DA.SetData(12, color); DA.SetData(13, current);
}
static bool previouslyActive = false; Rhino.DocObjects.Tables.LayerTableEventArgs ev = null;
void RhinoDoc_LayerTableEvent(object sender, Rhino.DocObjects.Tables.LayerTableEventArgs e) { ev = e;this.ExpireSolution(true); }
And for the layer visibility component:
public LayerTools_SetActiveLayer() : base("Set Active Layer", "SetActiveLayer", "Set the active layer in the Rhino document.", "Squirrel", "Layer Tools") { }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddBooleanParameter("Active", "A", "Set to true to change the active layer in Rhino.", GH_ParamAccess.item, false); pManager.AddTextParameter("Path", "P", "Full path of the layer to be activated.", GH_ParamAccess.item); }
/// <summary> /// Registers all the output parameters for this component. /// </summary> protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) { pManager.AddIntegerParameter("Layer ID", "ID", "Index of layer that has been activated.", GH_ParamAccess.item); pManager.AddBooleanParameter("Status", "St", "True when the layer has been activated.", GH_ParamAccess.item); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { bool active = false; string path = "";
if (!DA.GetData(0, ref active)) return; if (!DA.GetData(1, ref path)) return;
int layer_index = -1; bool status = false;
if (path != null) {
Rhino.RhinoDoc doc = Rhino.RhinoDoc.ActiveDoc; Rhino.DocObjects.Tables.LayerTable layertable = doc.Layers;
layer_index = layertable.FindByFullPath(path, true);
if (layer_index > 0) { // if exists RhinoDoc.ActiveDoc.Layers.SetCurrentLayerIndex(layer_index, true); status = true; } }
DA.SetData(0, layer_index); DA.SetData(1, status); }
Now originally I was getting exceptions when changing multiple layers' visibility properties, which would cause the Event Listener to fire and try to read the Visibility property before the memory has been released by the Set Layer Visibility component. That led me to add an "Exceptions" input, that would allow me to disable the reading of Visibility events at the source in the Layer Events listener. That helped me manage about 95% of the crashes I was getting, but I still get strange crashes in other event properties, even when that property shouldn't be affected. For instance, I am getting a crash here on the Name property in the event from the delegate function, even though I am only changing Visibility at any one time:
I have a few ideas but they all seem pretty hacky. One is to try to set a flag that is readable by any component in the plugin -- so that the event listener can see if a "set" component is currently running and abort before causing an exception. The other is creating a delay in the event listener, somthing like 200ms, to allow any set components to finish what they are doing before reading the event. Neither seems super ideal.
Any ideas?
Thanks,
Marc
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r." I'm sorry to hear that, I take the interface and ease-of-use rather seriously so this sounds like a fundamental failure on my part. On the other hand, Grasshopper isn't supposed to be on a par with most other 3D programs. It is emphatically not meant for manual/direct modelling. If you would normally tackle a problem by drawing geometry by hand, Grasshopper is not (and should never be advertised as) a good alternative."What in other programs is a dialog box, is 8 or 10 components strung together in grasshopper. The wisdom for this I often hear among the grasshopper community is that this allows for parametric design."Grasshopper ships with about 1000 components (rounded to the nearest power of ten). I'm adding more all the time, either because new functionality has been exposed in the Rhino SDK or because a certain component makes a lot of sense to a lot of people. Adding pre-canned components that do the same as '8 or 10 components strung together' for the heck of it will balloon the total number of components everyone has to deal with. If you find yourself using the same 8 to 10 components together all the time, then please mention it on this forum. A lot of the currently existing components have been added because someone asked for it."[...] has a far cleaner and more intuitive interface. So does SolidWorks, Inventor, CATIA, NX, and a bunch of others."Again, GH was not designed to be an alternative to these sort of modellers. I don't like referring to GH as 'parameteric' as that term has been co-opted by relational modellers. I prefer to use 'algorithmic' instead. The idea behind parameteric seems to be that one models by hand, but every click exists within a context, and when the context changes the software figures out where to move the click to. The idea behind algorithmic is that you don't model by hand.This is not to say there is no value in the parametric approach. Obviously it is a winning strategy and many people love to use it. We have considered adding some features to GH that would make manual modelling less of a chore and we would still very much like to do so. However this is such a large chunk of work that we have to be very careful about investing the time. Before I start down this road I want to make sure that the choice I'm making is not 'lame-ass algorithmic modeller with some lame-ass parametrics tacked on' vs. 'kick-ass algorithmic modeller with no parametrics tacked on'.
Visual Programming.I'm not exactly sure I understand your grievance here, but I suspect I agree. The visual part is front and centre at the moment and it should remain there. However we need to improve upon it and at the same time give programmers more tools to achieve what they want.
Context sensitivity."There is no reason a program in 2014 should allow me to make decisions that will not work. For example, if a component input is in all cases incompatible with another component's output, I shouldn't be able to connect them."Unfortunately it's not as simple as that. Whether or not a conversion between two data types makes sense is often dependent on the actual values. If you plug a list of curves into a Line component, none of them may be convertible. Should I therefore not allow this connection to be made? What if there is a single curve that could be converted to a line? What if you want to make the connection now, but only later plan to add some convertible curves to the data? What you made the connection back when it was valid, but now it's no longer valid, wouldn't it be weird if there was a connection you couldn't make again?I've started work on GH2 and one of the first things I'm writing now is the new data-conversion logic. The goal this time around is to not just try and convert type A into type B, but include information about what sort of conversion was needed (straightforward, exotic, far-fetched. etc.) and information regarding why that type was assigned.You are right that under some conditions, we can be sure that a conversion will always fail. For example connecting a Boolean output with a Curve input. But even there my preferred solution is to tell people why that doesn't make sense rather than not allowing it in the first place.
Sliders."I think they should be optional."They are optional."The “N” should turn into the number if set."What if you assign more than one integer? I think I'd rather see a component with inputs 'N', 'P' and 'X' rather than '5', '8' and '35.7', but I concede that is a personal preference."But if I plug it into something that'll only accept a 1, a 2, or a 3, that slider should self set accordingly."Agreed.
Components."Give components a little “+” or a drawer on the bottom or something that by clicking, opens the component into something akin to a dialog box. This should give access to all of the variables in the component. I shouldn't have to r-click on each thing on a component to do all of the settings."I was thinking of just zooming in on a component would eventually provide easier ways to access settings and data."Could some of these items disappear if they are contextually inappropriate or gray out if they're unlikely?"It's almost impossible for me to know whether these things are 'unlikely' in any given situation. There are probably some cases where a suggestion along the lines of "Hey, this component is about to run 40,524 times. It seems like it would make sense to Graft the 'P' input." would be useful.
Integration."Why isn't it just live geometry?"This is an unfortunate side-effect of the way the Rhino SDK was designed. Pumping all my geometry through the Rhino document would severely impact performance and memory usage. It also complicates the matter to an almost impossible degree as any command and plugin running in Rhino now has access to 'my' geometry."Maybe add more Rhino functionality to GH. GH has no 3D offset."That's the plan moving forward. A lot of algorithms in Rhino (Make2D, FilletEdge, Shelling, BlendSrf, the list goes on) are not available as part of the public SDK. The Rhino development team is going to try and rectify this for Rhino6 and beyond. As soon as these functions become available I'll start adding them to GH (provided they make sense of course).On the whole I agree that integration needs a lot of work, and it's work that has to happen on both sides of the isle.
Documentation.Absolutely. Development for GH1 has slowed because I'm now working on GH2. We decided that GH1 is 'feature complete', basically to avoid feature creep. GH2 is a ground-up rewrite so it will take a long time until something is ready for testing. During this time, minor additions and of course bug fixes will be available for GH1, but on a much lower frequency.Documentation is woefully inadequate at present. The primer is being updated (and the new version looks great), but for GH2 we're planning a completely new help system. People have been hired to provide the content. With a bit of luck and a lot of work this will be one of the main selling points of GH2.
2D-ness."I know you'll disagree completely, but I'm sticking to this. How else could an omission like offsetsurf happen?"I don't fully disagree. A lot of geometry is either flat or happens inside surfaces. The reason there's no shelling (I'm assuming that's what you meant, there are two Offset Surface components in GH) is because (a) it's a very new feature in Rhino and doesn't work too well yet and (b) as a result of that isn't available to plugins.
Organisation.Agreed. We need to come up with better ways to organise, document, version, share and simplify GH files. GH1 UI is ok for small projects (<100 components) but can't handle more complexity.
Don't get me wrong, I appreciate the feedback, I really do, but I want to be honest and open about my own plans and where they might conflict with your wishes. Grasshopper is being used far beyond the boundaries of what we expected and it's clear that there are major shortcomings that must be addressed before too long. We didn't get it right with the first version, I don't expect we'll get it completely right with the second version but if we can improve upon the -say- five biggest drawbacks (performance, documentation, organisation, plugin management and no mac version) I'll be a happy puppy.
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David Rutten
david@mcneel.com…
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Feel free to ignore them, or to remove this thread.
They are just a couple of thoughts:
1st idea: It would be great to right click on a slider and reset it to a "original" value (maybe just a click on a little icon next to the name, so it is even faster).This can be handy when using Galapagos, as all the sliders gets changed...and the fastest way I found so far to reset them is to close and open the GH file.But I bet as Galapagos is so new... well... maybe this is something you already thought about!
2nd idea: Having parametric sliders (with inputs).Imagine you want a slider to vary from x to y... now you have to type in the values. It would be good to set set x and y with inputs.
This is actually very useful using Galapagos, but quite useless in all the other cases...
Probably than the best way to do this is to add a feature in Galapagos to use domains as inputs... but I read somewhere that you are working on this already!
3rd idea: Change the value (or range) of multiple sliders.Imagine you want all the sliders you have to be =2... and imagine to have 20 sliders... if you select them and right click on one, it will only change that one. (not the selection). Would be good to edit a selection. (or maybe there is a way and I don't know it?)
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Well, don't know if that will help somehow, but they are just thoughts! ;)
Thanks if you will consider them!!!
Compliments again for the incredible hard work on GH!
Cheers,Fil…
Analysis Tools (LAT). Our plugin has come a long way in the last 4 years and, while the legacy version will still include some small updates and contributions, we are confident in saying that the changes will be far fewer and the plugin more stable in the following months as we switch gears into the LAT effort. I can say personally that (save for a couple of small capabilities) I have made it through my list of critical features and I will hereafter be working on making these features cross-platform, cleanly-implemented, and well-documented in the new Ladybug Analysis Tools software package. As always, you can download the new release from Food4Rhino. Make sure to remove the older version of Ladybug and Honeybee and update your scripts.
The majority of changes with this release represent “icing on the cake” after a long, multi-year effort to connect to the major open source engines and datasets. So, without further adieu, here is the list of the new capabilities added with this release:
LADYBUG
Stereographic Sky Projections - Thanks to several code contributions from Byron Mardas, all Ladybug sky visualizations now support stereographic projections! Such projections are useful for understanding the hemispherical visualizations in a 2D format and they also make it easier to overlay different sky datasets on top of one another. Check here for an example file showing the sun path overlaid with helpful/harmful parts of the sky and see here for an example file using shading masks representing strategies (like an overhang) on top of the helpful / harmful portions of the sun path.
Wind Rose Upgrades - Devang Chauhan has added several new features to the Ladybug wind rose including both visual and numerical outputs of average wind velocity and frequency for each petal of the rose. Not only does this enhance the usefulness of the rose but it also paves the way for the use of the wind rose to set up CFD simulations once Butterfly is released in the near future. The new features of the wind rose can be seen in this hydra example file.
Complete Set of Local Thermal Discomfort Models - After the last release included components to evaluate radiant asymmetry discomfort (which can be modeled using these example files: 1, 2), today’s release completes Ladybug’s suite of local discomfort models from ASHRAE and the ISO by adding components to account for discomfort from cold draft. Specifically, two draft models have been added for different types of situations. The first is an older model published by P.O. Fanger, which was developed through experiments where subjects had cold air blown on the back of their neck (the most sensitive part of the body to draft). While this is useful for understanding a worst-case scenario, it can greatly overestimate the discomfort for cases of draft at ankle level - a more common occurrence that typically results from the tendency of cold air to sink. For this situation, a second draft discomfort model has been included, which is specifically meant to forecast ankle draft discomfort. The model is currently undergoing review for integration into ASHRAE-55 and a publication outlining the derivation of this model can be found here:
Liu, S., Schiavon, S., Kabanshi, A. and Nazaroff, W. (2016), Predicted Percentage Dissatisfied with Ankle Draft. Indoor Air. Accepted Author Manuscript. doi:10.1111/ina.12364 (http://escholarship.org/uc/item/9076254n).
Special thanks is due to Shichao Liu, Toby Cheung and Stefano Schiavon for sharing the model and the results of their study with the development team. The integration of draft models completes the full integration of ASHRAE-55 and EN-15251 with Ladybug. Now, you can rest assured that, if there is a certain thermal comfort standard that you need to fulfill for a given project, you can model it with the ‘bug!
Window-Based Draft Model - With the integration of draft models, the first question that one might ask is “how should these models be applied to typical design cases?” While the (soon-to-be-released) Butterfly plugin for OpenFOAM should open up a Pandora’s box of possible situations, this release of Ladybug includes a simplified downdraft model from cold vertical surfaces, which helps model several typical cases of draft discomfort. The model has been validated across several papers:
Heiselberg, P. (1994). Draught Risk From Cold Vertical Surfaces. Building and Environment, Vol 29, No. 3, 297-301
Manz, H. and Frank, T. (2003). Analysis of Thermal Comfort near Cold Vertical Surfaces by Means of Computational Fluid Dynamics. Indoor Built Environment. 13: 233-242
It has been built into the “Ladybug_Downdraft Velocity” component and has been included in an example file illustrating discomfort from cold windows in winter. The example is intended to show when glazing ratio and window U-Values are small enough to eliminate perimeter heating - a practice that is aesthetically unpleasing, costly to maintain and wasteful in its energy use.
Operative Temperature on the Psychrometric Chart - This is a feature that should have been added a long time ago but we are finally happy to say that the Ladybug_Psychrometric Chart can draw a comfort polygon assuming that the air temperature and radiant temperature are the same value (aka. an operative temperature psychrometric chart). This operative temperature chart is the format that is needed to use the ASHRAE-55 graphical method and is generally a better representation of the range of comfort in cases where one does not intend to hold the radiant temperature constant. This operative temperature capability is now set as the default on the component but you can, of course, still bring back the older comfort polygon by simply plugging in a value for meanRadiantTemperature_.
Contour Map Visualizations - Using the same inputs as the Ladybug_Recolor Mesh component, the new Ladybug_Contour Mesh component allows you to generate contoured color graphics from the results of any analysis. Now, you to maximize the use of your high-resolution studies with contours that highlight thresholds and gradients!
Image Texture Mapping for Colored Meshes - Antonello DiNunzio has added the very useful Ladybug_Texture Maker component, which allows you to bake Ladybug colored meshes with image texture maps (as opposed to the classic method that used colored vertices). This enables the creation of transparent Ladybug meshes, making it even easier to overlay Ladybug graphics with one another and with Rhino geometry:
This component also adds the ability to render Ladybug + Honeybee meshes with other rendering programs like V-Ray and 3ds Max. So you can produce Ladybug graphics like this!
Finally, image-mapped textures are also the format required for gaming and Virtual Reality software like Unity and Augmented Reality programs like Augment. So now you can export your Ladybug meshes all of the way to the virtual world!
Rhino Sun Component - If you have ever had to set up the sun for a rendering plugin and wished that you could just take your Ladybug sun and use that, then you are in luck! Byron Mardas has contributed a component that lets you set the Rhino sun based on your EPW location data, your north direction (if different from the Y-Axis) and any time of day that you want. Not only does this make it easier to coordinate the Rhino sun with your Ladybug visualizations, but you can also use it for real time shadow previews by setting your Rhino view to “Rendered” and scrolling through a slider.
Rendered Ladybug Animations - With both the image texture mapping and the Rhino sun components released, your first thought might be “it would be great if I could use this all in a rendered animation!” Thankfully, Ladybug has added a new component to help you here. The Ladybug_Render View component works in essentially the same way as the Capture View component, allowing you to make a series of images as you animate through a slider. The major benefit here is that it works with both Rhino Render and V-Ray so that animations like this can be produced effortlessly:
Cone of Vision Added - Antonello Di Nunzio has added a component that allows you to visualize various cones of vision in order to help inform your view studies. You can fine tune parameters to include just text-readable or full peripheral vision and use the resulting view cone to constrict the results of your “Ladybug_View Analysis” studies.
Terrain WIP Components Released as the Gismo Plugin - Our friend Djordje has released a new plugin Gismo - a plugin for GIS environmental analysis. As a result the following 5 terrain components: Horizon Angles, Flow Paths, Terrain Shading Mask, Terrain Generator 2, Terrain Analysis, have been removed from Ladybug+Honeybee's WIP section and are added to Gismo.
HONEYBEE
Search, Select, and Import the Hundreds Outputs from EnergyPlus/OpenStudio - Many of the power users in our community know that EnergyPlus is capable of writing several hundred different outputs from the simulation (well beyond what the basic Honeybee result readers can import). While Honeybee has always allowed one to request these outputs by adding them to the simulationOutputs_ of the component, there has not been an official workflow for searching through all of the possible outputs or importing their specific results… until now! We have added the "Honeybee_Read Result Dictionary" component, which allows you to parse the Result Data Dictionary (or .rrd file) that EnergyPlus outputs during every run of a given model. This allows you to see all of the outputs that are available for the model and you can even search through this list to find a particular output that you are interested in. Once you find what you are looking for, simply copy the text output from the component into a panel and and plug this into simulationOutputs_. Then you can use the "Honeybee_Read EP Custom Result" component to bring your custom results into GH after rerunning the simulation. The example file of an evaporative cooling tower shows how to use the workflow to request and import in the energy removed by the tower.
OpenStudio HVAC System Sizing Results - After the full integration of HVAC in the last release, we realized that a number of people wanted to run EnergyPlus models simply to evaluate the size of the Heating/Cooling system in the model (obtained from the EnergyPlus autosize calculation that is run at the start of every simulation). Such a sizing calculation can be a great way to quantify the anticipated savings from a given strategy (like shading) on the size/cost of the building’s HVAC system. To get the results of the sizing calculation, all that one needs to do is connect the output eioFile from the OpenStudio component to the Honeybee_Read HVAC Sizing component. The outputs will indicate the peak heating/cooling loads of each zone (in Watts) as well as the size of each piece of HVAC equipment in the model. The next time that you are on a project that is about to value-engineer out an exterior shading system, use the workflow in the following example file to show that the client will probably end up paying for it with a more expensive HVAC system: Quantifying HVAC Sizing Impact of Shade.
Improved Memory Usage When Building Large Energy Models - As we take the capabilities of Honeybee to larger and larger models, many of us have begun to run up against a particular limitation of our machines: memory. After upgrading our machines to have 32 GBs of RAM, there was only one way left to alleviate the problem: restructure some of the code. Honeybee now uses an enhanced approach that ensures all the previous iterations of Honeybee objects will be removed from the memory once there is a change. In any case, the considerations of memory are definitely something that we intend to improve with the future Honeybee[+] plugin.
Workflow to Import gbXML Files - While GrizzlyBear has been around for several years, enabling us to export Honeybee zones to gbXML, we have gone for quite some time without a workflow to import gbXML files to Honeybee. The new Honeybee_gbXML to Honeybee component addresses this and establishes an easier path to import models from Revit into honeybee. You can read more about the component in this post.
Window Frame Capabilities Added to OpenStudio - After the implementation of LBNL THERM / WINDOW capabilities in the last two releases, there was one final bridge to build in the Honeybee workflow - fully connecting LBNL WINDOW to Honeybee’s OpenStudio workflow. This release of Honeybee will now write all FrameAndDivider objects exported from LBNL WINDOW glazing systems into the energy simulation, enabling you to account for the frame’s thermal bridging effects. As long as the construction is brought in with the Honeybee_Import WINDOW IDF Report component, the frames associated with the construction will be assigned to all windows that have the construction. Finally, it is worth noting that the current Honeybee will also write all glass spectral data as well as gas (or gas mixture) materials into the simulation. This means that essentially all properties of any IDF export that one makes from LBNL WINDOW can be factored into the OpenStudio energy simulation (with the only exception being BSDF materials).
OpenStudio Daylight Sensors Added - In our previous releases of Honeybee, the only means of correctly account for daylight sensors in an energy simulation was to run an annual daylight simulation and use the resulting schedules for the lighting in the energy simulation. However, this can take a lot of time and work to set up and run, particularly if the daylight control (at the end of the day) will be driven by just one sensor per room. Now, we have added another option, which uses OpenStudio/EnergyPlus’s built-in daylight controls. You can assign just a point and an illuminance target on the “Set Zone Thresholds” component and the lighting will be automatically adjusted in the course of the simulation. It should also be noted that the addition of daylight sensors has also coincided with the addition of blind/shade control based on glare. The same sensor point for daylight can be used to drive dynamic shades in the energy simulation based on glare experienced at this point. This example file shows how to set up daylight controls on the EnergyPlus model and check the lighting power results to see the effect.
Better Defaults for Natural Ventilation - After many good people wrote to me informing me that Honeybee overestimates natural ventilation airflow and I wrote back showing the way that I intended natural ventilation to be set up with the component, it dawned on me that I had selected some poor component defaults. Accordingly, this release includes a window-based natural ventilation option on the Set EP Airflow component that corrects for some of the common issues that I have seen. Insect screens are included by default and the component runs a general check to see if wind-driven cross ventilation is possible before auto-assigning it. The component will air on the side of more-conservative, lower airflow rates unless the user overrides the defaults. Finally, it’s worth noting that all of these changes have not affected the freedom of the Custom WindAndStack option on the component. The new defaults can be viewed in this example file.
CFD Results Can be Plugged into Microclimate Maps - In preparation for the (very soon) release of the Butterfly that connects to the OpenFOAM CFD platform, we just wanted to note that all of the microclimate map recipes can now take an input of a csv file with a matrix of CFD results for wind speed. For the time being, we have used these to produce very high-accuracy, high resolution maps of outdoor comfort. There will be more to follow soon!
We should also note that, in the last release I mentioned that we would be phasing out the EnergyPlus component so that all efforts are focused on the OpenStudio component. While I reiterate that all of the features of the EnergyPlus component are available in the OpenStudio component and I encourage everyone to use the OpenStudio component in order to take advantage of its HVAC capabilities, I have come to realize that many prefer to use the EnergyPlus component out of habit and have not yet gotten the time to understand why the OpenStudio component is an improvement over the EnergyPlus component. As a result, we have decided to leave the EnergyPlus component in place for the time being so that everyone has more time to understand this. The future Ladybug Analysis Tools platform will only interact with EnergyPlus through OpenStudio and so it is recommended that everyone use these two components in the Honeybee plugin will serve as an educational resource to understand our current path moving forward with OpenStudio.
Lastly, it is with great pleasure that we welcome Devang Chauhan and Byron Mardas to the developer team! As mentioned previously Devang has contributed several updates to the Ladybug Wind Rose in addition to finding and solving a multitude of bugs in other components. Byron has contributed code that has enabled the previously-mentioned stereographic sky projections along with a better method for running the Ladybug Sky Mask. Finally, Byron has contributed the Rhino Sun component, which allows you to coordinate your Rhino renders with your Ladybug data. Welcome to the Ladybug team, gentlemen!
As always let us know your comments and suggestions. Cheers!
Ladybug Analysis Tools Development Team…