r-workshop programme will focus on the design and 1:1 fabrication of an interactive pavilion for the 2012 International Festival of Electronic Language (FILE). Located on Avenida Paulista, the pavilion will react to light sensors and human activity, so as to transform and create a range of different lighting and spatial effects, triggering further movement and producing an interactive feedback loop of behaviour and response. To accommodate this responsiveness, the design should be developed using recursive scripting, associative modelling and digital fabrication.
Each workshop will focus on a different phase of the pavilion’s design and construction. Instruction will be led by Rob Stuart-Smith of Kokuggia and Tristan Simmonds of Simmonds Studio, with Lawrence Friesen of Generative Geometry, Anne Save de Beaurecueil and Franklin Lee of SUBdV, together withand other AA tutors, as well as local structural engineers and set-designers. Each workshop will offer introductory instruction in computational design - Grasshopper, (GECO, Firefly) and Arduino, and digital fabrication, while advanced instruction will be offered to participants undertaking multiple workshops.
Workshop 1 will develop design variations in small models, as well as material and structural scale modeling, testing and initial 1:1 prototyping, following computational and digital fabrication instruction. Workshop 2 will produce 1:1 prototyping. Following computational and digital fabrication instruction, it will explore the mechanics and electronics of the light-sensors and motors that generate the transformations of the pavilion. Workshop 3 will fabricate the final elements, working directly with manufacturers, testing partial assemblies. Advanced development of all circuits and Arduino scripts will take place following computational and digital fabrication instruction. Workshop 4 will focus on the final assemblage of the pavilion on site.
www.aaschool.ac.uk/saopaulo.
OTHER WORKSHOPS
Workshop 2: 4–13 January 2012
Workshop 3: 3–12 April 2012
Workshop 4: 3–12 July 2012
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art of the London, the workshop will create a vibrant atmosphere not only through its rigorous studio work, but also by its public lecture programme that will share the diverse expertise of professionals from London’s leading offices in the areas of digital design and fabrication techniques.
Experimentation with digital tools and physical assembly techniques will be demonstrated through projects that explore a workflow between computational software, engineering-related analysis and digital assembly procedures leading to physical fabrication.
Participants will have full access to the AA Digital Prototyping Lab for the fabrication of prototypes and models in various mediums and materials, such as 2D milling (laser cutting), 3D milling (CNC), 3D printing and other forms of physical production.
The deadline for applications is 27 June. A late deadline of 11 July is also in effect, but this will incur a £50 surcharge. Application forms and additional information are available online at:
http://www.aaschool.ac.uk/STUDY/VISITING/d_lab.php and http://dlab.aaschool.ac.uk/ .
Applications can be submitted to: visitingschool@aaschool.ac.uk…
birth-place of Samba. This will allow us to negotiate with real-estate pressures to relocate Carnaval float fabrication away from its current port location near the Sambodromo. The design workshop will take place at the Pimpolhos Carnaval School port warehouse, collaborating with local float designers and fabricators to invent a new type of interactive Carnaval float that would redefine the relationship between fabrication, performance and spectacle. Knowledge and expertise from local artisans will be combined with computational design and digital fabrication techniques such as Grasshopper associative design, processing, and Arduino, as well as CNC and laser cutting technologies as a means to conceive new float designs for the people of the Carnaval culture.
EVENTS LEADING UP TO WORKSHOP
SEPTEMBER 22ND, 2011 : SYMPOSIUM – CIDADE DO SAMBA, RIO DE JANEIRO 14: 00 – 17:00 – LECTURES AND ROUND TABLE:…
manually and try to unroll later. The idea is to develop "several different type of components" (I've uploaded the pics with filename:11) and connect them together to create bigger system. Other focus is also to observe the behavior of the component as single entity and also observe the behavior of the system when it's connected together. So starting with one seed component, the system can "grow" from the center, using algorithm which is similar to Diffusion Limited Aggregation and establish a whole system which have new and more complex behavior. So basically the idea is, if we know how to make a perfect component, we wont have to worry about unrolling it later, because we can just connect them together.
Hi Cemal, I also uploaded part of the explanation in my blog: subsetsystem.blogspot.com, I haven't finished writing about it completely, but I surely am going to finish it later.
Hi Matthew,
We didn't use only grasshopper and kangaroo, instead there are alot of other software involved, like processing and rhino membrane, but if you'd like I'll upload the definition and the processing sketch in my blog later.…
-and-new-features-in-grasshopper-0-9-0050http://www.grasshopper3d.com/forum/topics/only-get-plugin-working-if-i-make-dll-reference-as-local-copyhttp://www.grasshopper3d.com/forum/topics/add-a-new-menuitem-in-grasshopper-help-menuhttp://www.grasshopper3d.com/forum/topics/add-activation-to-ghahttp://www.grasshopper3d.com/forum/topics/best-practices-with-external-dlls-and-custom-components
but then sat with my dear friend (a visiting 11 yr old Greyhound) and was watching two StarTrek movies in a row. Really nice to see your reply just before calling it a day:) Again, I really appreciate you taking the time to explain.
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pe( x ))arr=[]arr.append( x )arr.append( y )#print(arr)rs.BooleanUnion( arr )a=arr
error
Runtime error (ValueErrorException): unable to convert <Rhino.Geometry.PlaneSurface object at 0x000000000000003A [Rhino.Geometry.PlaneSurface]> into Brep geometryTraceback: line 524, in coercebrep, "C:\Users\sora\AppData\Roaming\McNeel\Rhinoceros\5.0\Plug-ins\IronPython (814d908a-e25c-493d-97e9-ee3861957f49)\settings\lib\rhinoscript\utility.py" line 563, in BooleanUnion, "C:\Users\sora\AppData\Roaming\McNeel\Rhinoceros\5.0\Plug-ins\IronPython (814d908a-e25c-493d-97e9-ee3861957f49)\settings\lib\rhinoscript\surface.py" line 11, in script
maybe i have to use type of GUID inputParameter of 'booleanUnion'.How can i get GUID from type of PlaneSurface?
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the total will be 44). when I looked into the order of splitting fragments it showed strange results, instead of having the splitting fragments ordered from 0,1,2,3,4,5...etc it starts with 0,10,1,2,3,.... and for the second group of fragments also a different order 10,1,2,3,4....
I don't know what causes such result because the
what can i do to rearrange it into the correct order 0,1,2,3,4,5,6,7,8,9,10..and make the new index starts from the edge of the original surface?
Question4.gh
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materials..(but a customized window material worked fine..). Does anyone have experience run into this error before? Please let me know!
"10. Runtime error (KeyNotFoundException): KeyError
11. Traceback: line 2145, in main, "<string>" line 2367, in script line 1097, in EPMaterialStr, "<string>" "
I'm also attaching my Rhino and GH file. Any help would be much appreciated.
Thanks!
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