hei amir,
check the file. a plane is defined by 3 points, therefore a quad does not have to be planar - Srf4Pt creates planar surfaces (100%) only for three points or 4 coplanar points.
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Added by Mary Fugier at 1:04pm on February 24, 2011
square units. Then you have an integral number of fragments on each side. This means that if all fragments need to have the same surface area, you can only have the following possibilities for side A:
1 fragment = 100 square units
2 fragments = 50 square units each
3 fragments = 33⅓ square units each
4 fragments = 25 square units each
5 fragments = 20 " "
6 fragments = 16⅔ " "
etc.
For side B, the numbers are mostly different
1 fragment = 300 unit²
2 fragments = 150 unit²
3 fragments = 100 unit²
4 fragments = 75 unit²
For side C they are different still. Unless you join fragments across on both sides of the edges of the box, I very much doubt you'll be able to pull this off.
The solution I attached will create fragments as identical as possible, but it's a very boring outcome...
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
e image searches on the forum are useful as well:
site:grasshopper3d.com +Boolean +union +fails
https://www.google.com/search?q=site+grasshopper3d+com+Boolean+unio...
…
Added by Nik Willmore at 12:13am on February 27, 2016
arameterized" to work with t=0..1):
You could divide the curve (the more divisions, the more accurate), get the radius at each point, and then scale the section down if the radius is less than "N". Might take a little experimentation with parameters to get the right domain, but based on what I see looking at the radius output, I would start with something like:
radius > ~20 - scale=100%
radius < 20 - scale = radius/20 * 100%
The scaled sections have to be oriented properly at each division point, of course.
P.S. The problem will be the whacky effect of torsion as you orient the sections...…
Added by Joseph Oster at 10:25am on August 15, 2015