mental studies and make it possible to run the analyses faster and more accurately.
Thanks to RADIANCE’s gendaymtx (and the awesomeness of Greg Ward, Ian Ashdown, and the help of Rob Guglielmetti) Ladybug is now using a brand new sky model which makes hourly and real time radiation analysis possible (Watch this video). SunPath is now improved and there are quite a few new components that work with SunPath including shadow mask, ray-tracing (short video), and view from sun (short video).
There are two new components for shading design and shadow studies that are not fully functional but are good enough to be released as a test version (This video shows the shadow study component).
I’m the most excited to introduce and welcome Chris Mackey as the new co-developer of the ‘bug who has developed the Humidity Ratio calculator for Ladybug which you can find under weather data analysis tab. People working with HVAC system design and thermal comfort may find it particularly useful and you can consider this component an initial step towards a Psychrometric chart for Ladybug.
There have also been a few enhancements to the analysis components. The parallel input is working properly now and the analyses are run much faster (here is the proof!). The orientation study is also modified so the legends are normalized and will stay at the same size and in the same location. And there’s much more to be explored when you install the components!
So far I couldn’t find a fast and accurate way to calculate the Vertical Sky Factor but both the viewRose (short video) and the shadow mask components calculate the values of VSF in 2d and 3d which can be used for your studies. I believe there should be a faster way to calculate the VSF based on view analysis.
You can download the new version from the same link and give it a try. I also updated the source code on GitHub and prepared some new examples to get you started. Don’t forget to update your GHPython to the latest release (Thanks Giulio) before updating the Ladybug.
Thanks again for all the support, great suggestions and the kind comments. Please keep the suggestions coming and stay critical to the ‘bug and the results of your studies.
Best,
Mostapha…
It was originally developed at NBBJ by the Design Computation Leadership Team over the course of about 10 months in 2015-2016.
Primary development by:
Andrew Heumann / andheum / @andrewheumann
Lead Developer
Marc Syp / marcsyp / @mpsyp
Product Manager
Nate Holland / nateholland / @_NateHolland
Contributing Developer
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Gone are the days of faking a user interface by laying out sliders and text panels and hiding wires on the Grasshopper canvas. Human UI interfaces are entirely separate from the Grasshopper canvas and leverage the power of Windows Presentation Foundation (WPF), a graphical subsystem for rendering user interfaces in the Windows environment.
OLD NEW
In other words: Human UI makes your GH definition feel like a Windows app. Create tabbed views, dynamic sliders, pulldown menus, checkboxes, and even 3D viewports and web browsers that look great and make sense to anyone--including designers and clients with no understanding of Grasshopper.
Download the plugin + sample files:
Food4Rhino
View the project on Bitbucket:
Bitbucket
We look forward to seeing where this project takes you, please share your projects made with Human UI!…
edit 29/04/14 - Here is a new collection of more than 80 example files, organized by category:
KangarooExamples.zip
This zip is the most up to date collection of examples at the moment, and collects t
o está dirigido a estudiantes de arquitectura y diseño de interiores, recién titulados y profesionales interesados en el software o que necesiten conocer las herramientas básicas de las que dispone el programa en los diferentes ámbitos y cómo enfocarlas a arquitectura.
Descripción:El contenido del curso enseñará a utilizar el programa de diseño Rhinoceros 3D aplicando su metodología de trabajo en el campo de la arquitectura, básandose además de la creación de pequeños elementos paramétricos para controlar el diseño y acabar renderizando las geometrías 3d con V-Ray para Rhino.
El curso consta de 3 módulos de 12h de duración cada uno (que pueden realizarse juntos o por separado) en los cuales se profundizará en herramientas de Rhino, Grasshopper y V-Ray a medida que se realizan casos prácticos sobre proyectos arquitectónicos.Se pretende establecer un sistema de trabajo eficiente desde el inicio del modelado hasta la posterior creación de imágenes para documentación del proyecto.
Módulo Rhinoceros Arquitectura:• Conceptos básicos e interfaz de usuario Rhino• Introducción al sistema cartesiano en Rhino• Clases de complejidad de geometría• Importación/exportación de archivos compatibles• Topología NURBS• Trabajo con Sólidos• Estrategias básicas de Superficies• Introducción a Superficies Avanzadas
Módulo Grasshopper:• Conceptos básicos e interfaz de usuario Grasshopper• Introducción a parámetros base y componentes• Matemáticas y trigonometría como herramientas de diseño• Matemáticas aplicadas a creación de Geometría• Introducción a listas simples• Análisis de Superficies y Curvas• Dominios de Superficies y Curvas• Panelado de superficies• Manejo de listas y componentes relacionados• Modificación de panelados en función de atractores• Exportación/Importación de información a Grasshopper
Módulo V-Ray para Rhinoceros:• Conceptos básicos e interfaz de usuario V-Ray• Vistas guardadas• Materiales V-Ray• Materiales, creación y edición• Iluminación (Global Illumination, Sunlight, Lights)• Cámara Física vs Cámara default• Canales de Render• Postprocesado básico de canales
Detalles:Instructores: Alba Armengol Gasull y Oriol Carrasco (SMD Arquitectes)Idioma: CastellanoHorario: 22 JULIO al 26 JULIO 2013 // 10.00 – 14.00 / 16.00 – 20.00Organizadores: SMDLugar: SMD lab, c/Lepant 242 Local 11, 08013 Barcelona (map)
Software:Rhinoceros 5Grasshopper 0.9.00.56V-Ray 1.5 for RhinoAdobe Photoshop CS5Links de versiones de evaluación de los Softwares serán facilitadas a todos los asistentes. Se usará unica y exclusivamente la versión de Rhino para PC. Se ruega a los participantes traer su propio ordenador portátil.
Registro:Modalidad de precio reducido por tres módulos 275€Posibilidad de realizar módulos por separado 99€…
chandelier where the process of design is perceived within the wide network of new digital technologies.
How:
Two phases will guide the exploration of the small object starting from an empirical moment of design to a more pragmatic construction phase
.A Design The first phase of the workshop is focused on parametric detailing and designing. The aim of the workshop is on generating volumetric non-standard lightweight structures within the constrains of available CNC machinery and material. Automatic unrolling, smart labelling and nesting are some of the things the participant will learn in the context of mass-customization. Rhino in combination with the Grasshopper will be used as a basic platform to develop the designs and prepare the documents for CNC-manufacturing. The design chosen for production and 1:1 assembly will be developed by the participants of the workshop.
.B Construction The second phase will be characterized by the realization of the best design previously selected. A consolidated expertise of Italian manufacture will sustain the building loop of the chandelier, from the production of the final components till the assembly of them. A milling machine is supported not only by a wide variety of different bits but mostly by a strong team of Italian craftsmen.
When:
. From Saturday the 7th of July 2012 till Friday the 13th of July 2012
Where:
. Iablu, via Enrico Mattei 40, 41043 Casinalbo Modena, Italy
Who:
The teaching method will be given by young experts in digital design and further implemented by professional Italian artisans, basic knowledge in the use of Rhinoceros 3D and physical modeling is required:
.A http://www.makeahybrid.org/ Matthijs la Roi .B http://www.iablu.it/ Carlo Maria Morsiani
Why:
The workshop is about the process of design, fabrication, construction, fun and friendship.
$:
The price relating the two periods will be 250 euros per person including :
.16 hours of design method .40 hours of fabrication method .material supply .milling machine time usage .insurance cover
It is important to know that in the expenses are not included the following services :
.night accommodation .food supply .transport .travel .extras
We are contacting all the members in play for the above mentioned list and we can estimate a minimum amount of 300 euros circa per person for European participants, prices for non-European participants are higher. These extra costs are an estimation but we will guarantee full assistance in all the organization parts.
!
Registration must be completed by Friday the 8th of June 2012, followed by a mail of confirmation including the payment procedure and insurance cover, any participant, furthermore must join the workshop with his own computer and software installed. Availability of max 10 participants
If interested write us to : candelabrum2.0@gmail.com Or visit us on : http://candelabrum2.tumblr.com
http://www.facebook.com/Candelabrum2.0…
could represent at least three immaterial substances: his subconscious, the negative mass surrounding the sculpture and a parallel world where material is forbidden.
Has Architects' engagement with virtual space meant a vanishing sensitivity towards material and other immaterial realms?
The AA Rome Visiting School 10 day workshop encourages the observation of material elements and their use in the design of architecture featuring subconscious experiences, spatial voids and virtual communities. Students will investigate modern materials and their digital fabrication by direct experience. They will work with algorithms and sensors able to recognise and respond to human feelings and attitudes. Students will feed novel expressions of void spaces into the Roman tradition featuring examples like the ancient catacombs and the Nolli map. Through augmented reality design the projects will open a window into an digital virtual world.
By the end of the workshop students will unveil their interpretation of the material/immaterial form hidden in the real matter.
Applications
1) You can make an application by completing the online application found under ‘Links and Downloads’ on the AA Visiting School page. If you are not able to make an online application, email visitingschool@aaschool.ac.uk for instructions to pay by bank transfer.
2) Once you complete the online application and make a full payment, you are registered to the programme. A CV or a portfolio is not required.
All participants travelling from abroad are responsible for securing any visa required, and are advised to contact their home embassy early. After payment of fees, the AA School can provide a letter confirming participation in the workshop.
Fees
The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting membership fee.
Fees do not include flights or accommodation, but accommodation options can be advised. Students need to bring their own laptops, digital equipment and model making tools. Please ensure this equipment is covered by your own insurance as the AA takes no responsibility for items lost or stolen at the workshop.
Eligibility
The workshop is open to current architecture and design students, phd candidates and young professionals. Software Requirements: basic knowledge of Rhinoceros or other 3D modeling software.
Venue of workshop: Galleria “Come Se”, via dei Bruzi 4, 00185 Roma, Italy
…
del Sacco in Italy. Discover how to extract data from the different level of environmental conditions, than visualize those informations in order to generate an open and resourceful database of the territory.
PROGRAM
NOUMENA & FLONE, in collaboration with FABLAB FROSINONE and FAB LAB BARCELONA presentDATA MATTER | environmental aerial robotics workshop. The course is inspired by the investigation developed along the Sacco river by Carlo Ruggiero, pubblished on"Cattive acque" and the experimental research ran by Michela Ruggiero, co-founder of Fab Lab Frosinone. The course will take place in Frosinone, Italy and will be related to the fields of aerial robotics and data visualization. It will propose a theoretical and experimental framework to develop a database on the area around Valle del Sacco, translating data into visual outputs from the different levels of environmental conditions. During the workshop, participants will have a first hand experience with aerial robotics, mapping and data visualization. The course will focus in several different stages, generating a dynamic and innovative workflow. Main tool of the course will be Flone, a popular open-source drone developed in Spain and already presented in several international events and exhibitions such as Fab10 and MakerFaire. Flone is a co-operative project which explore and envision several applications that translate a basic drone into a multidisciplinary and professional tool. Flone have been already engaged to the field of art and technology, investigating social and professional practices , focusing on topography, energy performance certificates for buildings, environmental strategies of forestation, human rights and aerial photography. During the workshop participants will develop skills of digital fabrication, electronics, programming and data management. Starting from scratch, students will learn all the assembly process of the drone, from laser cutting frame structure to the installations of motors and drivers, followed by coding the electronic boards and fly experience. You will be able to fly and controll the drone by your android smartphone with an application developed by Flone. On site, along the Sacco river, students will use the drone and learn strategies of data recollection, terrain mapping via smart-phones, infrared camera and other environmental sensors installed on the drone. In the final stage of the course, participants will adopt computational techniques ,learning how to organize and visualize data, generate a 3d environment, elaborate informative maps as a resourceful environmental information documents for the recovery of the Sacco river and it’s natural and social context. The fee for the workshop include the ownership of the drone built during the event once the course will be over.
for more info:
http://www.noumenaarch.com/htmle/DRONE/datamatter.html…
Added by Aldo Sollazzo at 3:00am on October 15, 2014
+Grasshopper3D]
www.materialdriven.com/parametricmodulations-ratlab-london
www.rat-lab.org/gvslondon2020
// Level
Basic & Intermediate (Previous parametric design knowledge not obligatory).
// Agenda
The workshop aims to provide a detailed insight to ‘parametric design’ and embedded logics behind it through a series of design explorations using Rhinoceros & Grasshopper platforms, along with understanding of data-driven design strategies. An insight to Computational Design and its subsets of Parametric Design, Algorithmic Design, Generative Design and Evolutionary Design will be provided through presentations, technical sessions & studio work. Studio work will be focusing on modulation of geometry and iterative form using Parametric Design methods that will lead to explorations of spatial geometries that can be articulated as architectural constructs or abstract artistic interventions.
// Methodology
Workshop has been structured to teach participants the use of Grasshopper® (Generative modelling plug-in for Rhinoceros 3D) as a generative tool, and ways to integrate it with architectural design process. There will be a focus on parametric modulation of geometry that can lead to a design process that utilizes data to inform geometry and space through use of Grasshopper3D and its associated plug-ins that would be introduced during the 3-day programme.
// Cities & Dates
London, UK: 15th, 16th, 17th January 2020 (Wednesday to Friday)
Anglo Educational Services
(The Montague Room)45 Russell Square, Holborn,
London WC1B 4JP,
United KingdomGoogle Maps: https://goo.gl/maps/YBeBqv7HCZPqSre46
…
mbre de 9:00 am a 8:00 pm Este taller está dirigido principalmente a arquitectos y diseñadores interesados en el aprendizaje del diseño paramétrico y generativo aplicados a la generación y racionalización de geometrías complejas para su implementación en diferentes procesos de diseño. En el curso se abordarán los conceptos básicos y metodología para hacer frente a diversas problemáticas del diseño mediante el desarrollo de herramientas algorítmicas a través de un lenguaje de programación visual y el desarrollo de esquemas de fabricación digital. No se requieren conocimientos previos de Rhinoceros 3D ni de programación, conocimientos previos de CAD deseables. Estudiantes: 2,500 MXN Profesionales: 3,000 MXN
CONCURSO DE RENDERS - BECA DEL 100% - Parametric & Generative Architecture & Design Grasshopper Workshop.
- Publica tu render en www.facebook.com/3dmetrica - El render con más likes será el ganador. - Fecha límite de votaciones 15 de septiembre del 2012.
Informes e Inscripciones: workshop@3dmetrica.com 04455 28790084 www.3dmetrica.com www.facebook.com/3dmetrica
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