ntire body, if you chose.2 Save the obj3 Import 2 into Rhino4 Use GH to create the voronoi skin from 3
5 Now you can end up with a voronoi carpal tunnel hand cast as pictured above.…
points 0, X-1, (2*x)-1, (3*X)-1, (4*X)-1, (5*X)-1 and then
1, X, (2*x), (3*X), (4*X), (5*X)
2, X+1, (2*x)+1, (3*X)+1, (4*X)+1, (5*X)+1
and so on till
5, X+4, (2*x)+4, (3*X)+4, (4*X)+4, (5*X)+4
How can I do this best?
Thanks,
Niels…
(0) --> {0}(0) overwrite etc
---
{2;2}(1) --> {2}(1)
{2;3}(0) --> {2}(0)
{2;3}(1) --> {2}(1)
Correct use of index in this case {A;B}(i) --> {A}
but because you don't need to use the index on the right hand side, don't specify it on the left, as it takes the [Path Mapper] longer to process when the index is used.…
Added by Danny Boyes at 2:00pm on September 25, 2011
o three parts:
branch 1:
{0;0} N = 3
{0;1} N = 3
branch 2:
{1;0} N = 5
{1;1} N = 5
branch 3:
{2;0} N = 30
{2;1} N = 30
parthmapper won't change the length of branch, explode tree won't give me two branches in one output
…
it,
[3] the upper limit, [4] the slider position.
What do you think?
Matt
Radlab, Incorporated
25 Drydock Ave, Floor 6
Boston, MA 02210
W| radlabinc dot com
E| matt@radlabinc
P| 617.440.3588…
Added by Matt Trimble at 7:54pm on November 17, 2009
dont get you, i am saying sleect numbers in range 1 to 10, starting from 1 with a step of 2.
1 to 10 by 3 = 1 4 7 10
1 to 10 by 5 = 1 6
1 to 10 by 1 = 1 to 10 = 1 2 3 4 5 6 7 8 9 10
Added by Steve Lewis at 3:15pm on November 11, 2013