e possible to change the component definition making possible to customize the number of outputs.Now Dispatch moves "true" values to A and "False" values to B
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8
D (Dispatch Pattern) -> True, False
OUTPUT:
A (List) -> 1, 3, 5, 7
B (List) -> 2, 4, 6, 8
Could it be possible/useful to modify it so it could dispatch items to several outputs, like:
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
D (Dispatch Pattern) -> A, B, C
OUTPUT:
A (List) -> 1, 4, 7, 0
B (List) -> 2, 5, 8
C (List) -> 3, 6, 9
maybe I'm missing something and there's already a component with this function... I have been searching on the forum for half afternoon, but can't find anything about it!
Thank you!…
rated by "<" symbols. Examples: "2<10", "2<4<10", "Pow(2, 1)<5*Sin(3)<10".
The entered text contains 2 or 3 segments separated by two or more consecutive dots. Examples "2..10", "2..4..10", "Pow(2, 1)....5*Sin(3)..10".
If only two segments are provided, then the initial value will be the same as the minimum value. If a bounds number or a default value is written as a simple number, then the number of decimal places will be harvested. I.e. "2..4..10" is not the same as "2..4..10.00" as the former will result in an integer slider and the latter in a slider with two decimal places.
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 10:08am on February 15, 2013
ctivity of vertices ordered sequentially, the order defining the direction of the normal, using 0 1 3 2 Causes an error this way. If it a quad face it seems odd to me that you would label the vertices in such an order, as an engineer, i have never seen it done as 0 1 3 2, it could be 3 2 1 0, 2 1 0 3 etc but going 0 1 3 2 is not acceptable, i will do a bit more reading on this.…
Added by Steve Lewis at 5:18pm on December 24, 2013
ems in the same way. Lofting was particularly difficult, you had to have a separate loft component for every lofted surface that you wanted to generate because the component would/could only see one large list of inputs. Then came along the data structures in GH v0.6 which allowed for the segregation of multiple input sets.
If you go to Section 8: The Garden of Forking Paths of the Grasshopper Primer 2nd Edition you will find the image above describing the storing of data.
Here you will notice a similarity between the path {0;0;0;0}(N=6) and the pathmapper Mask {A;B;C;D}(i). A is a placeholder for all of the first Branch structures (in this case just 0). B is a place holder for all the second branch structures possibly either 0, 1 or 2 in this case. And so forth.
(i) is a place holder for the index of N. If you think of it like a for loop the i plays the same role. For the example {A;B;C;D}(i) --> {i\3}
{0;0;0;0}(0) --> {0\3} = {0}
{0;0;0;0}(1) --> {1\3} = {0}
{0;0;0;0}(2) --> {2\3} = {0}
{0;0;0;0}(3) --> {3\3} = {1}
{0;0;0;0}(4) --> {4\3} = {1}
{0;0;0;0}(5) --> {5\3} = {1}
{0;0;0;1}(0) --> {0\3} = {0}
{0;0;0;1}(1) --> {1\3} = {0}
{0;0;0;1}(2) --> {2\3} = {0}
{0;0;0;1}(3) --> {3\3} = {1}
{0;0;0;1}(4) --> {4\3} = {1}
{0;0;0;1}(5) --> {5\3} = {1}
{0;0;0;1}(6) --> {6\3} = {2}
{0;0;0;1}(7) --> {7\3} = {2}
{0;0;0;1}(8) --> {8\3} = {2}
...
{0;2;1;1}(8) --> {8\3} = {2}
I'm not entirely sure why you want to do this particular exercise but it goes some way towards describing the process.
The reason for the tidy up: every time the data stream passes through a component that influences the path structure it adds a branch. This can get very unwieldy if you let it go to far. some times I've ended up with structures like {0;0;1;0;0;0;3;0;0;0;14}(N=1) and by remapping the structure to {A;B;C} you get {0;0;1}(N=15) and is much neater to deal with.
If you ever need to see what the structure is there is a component called Param Viewer on the first Tab Param>Special Icon is a tree. It has two modes text and visual double click to switch between the two.
Have a look at this example of three scenarios in three situations to see how the data structure changes depending on what components are doing.
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