ers and researchers, programmers and artists, professionals and academics who come together for 4 days of intense collaboration, development, and design.
The sg2012 Workshop will be organised around Clusters. Clusters are hubs of expertise. They comprise of people, knowledge, tools, materials and machines. The Clusters provide a focus for workshop participants working together within a common framework.
Clusters provide a forum for the exchange of ideas, processes and techniques and act as a catalyst for design resolution. The Workshop is made up of ten Clusters that respond in diverse ways to the sg2012 Challenge Material Intensities.
Applicants to the sg2012 Workshop will select their preferred cluster from the following:
Beyond Mechanics
Micro Synergetics
Composite Territories
Ceramics 2.0
Material Conflicts
Transgranular Perspiration
Reactive Acoustic Environments
Form Follows Flow
Bioresponsive Building Envelopes
Gridshell Digital Tectonics
More information about the Workshop and Clusters can be found here:
http://smartgeometry.org/index.php?option=com_content&view=article&id=116&Itemid=131
The application process will close on January 15th, 2012.
Full Fee $1500
Reduced Fee $750
Scholarship Fee $350
Fees include attendance to both the workshop and conference from March 19th-24th.
Reduced Fee and Scholarships are available only for Academics, Students and Young Practitioners, and are awarded during a competitive peer review process.
sg2012 takes place from 19-24 March 2012 at EMPAC (http://empac.rpi.edu/) and is hosted by Rensselaer Polytechnic Institute in Troy, upstate New York USA. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts: a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.
sg2012 Challenge Material Intensities
Simulation, Energy, Environment
Imagine the design space of architecture was no longer at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information. Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities. sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org
Follow us on Twitter at http://twitter.com/smartgeometry…
Added by Shane Burger at 12:29pm on December 13, 2011
low cost fabrication techniques developed by RC6, a research laboratory based at UCL / The Bartlett School of Architecture. A part of Bartlett's BPro programme, RC6 traditionally engages in the development of design methodologies positioned at the overlap of digital and analogue computation, primarily investigating concepts which merge traditional, low-tech manufacturing processes and advanced technological concepts.Topic of this workshop - Composite Bodies - represents RC6’s ongoing research into hybridised material systems consisting of soft membrane materials and light-weight infill aggregates. In this particular case, from a material point of view, we will be looking into custom designed lycra pieces, filled with styrofoam beads and spheres and constrained with series of performative stitches. The resulting parts will be coated with latex and used to create series of interlocking components and surfaces.The workshop itself will consist of 2 stages. The first two days will be dedicated to intensive software training sessions. Students will be introduced to multiple digital platforms focusing on scripting in Processing and 3D modelling/sculpting in Maya/ZBrush. Aim is to enable students to understand algorithmic design processes and procedural modelling techniques and to help them to learn how to customize pre-made scripts and how to embed them in their individual workflows.The remaining five days will be dedicated to the fabrication of a spatial installation. Students will learn how to translate digital models into prototypical components and work alongside tutors to aggregate those into one large-scale architectural object which will be exhibited as part of SBODIO32 Exhibition for Milan Design Week 2017.Dates: March - April 2017 RC6 Program Director:DANIEL WIDRIGwith IGOR PANTICSTEFAN BASSINGSOOMEEN HAHMWorkshop Tutor:IGOR PANTICLead Designer at Zaha Hadid ArchitectsVisiting Lecturer at UCL Bartlett School of ArchitectureTeaching Assistants:Thomas Bagnoli, Evgenia Makroglou, Kalliopi Mouzaki, Darshan Singhaniaucl bartlett rc6 graduate studentsSoftwares: Maya, Rhino, Grasshopper, Processing*Previous knowledge of the softwares is not compulsory. Fabrication Tools: Lycra, Styrofoam beads, Latex, Sewing machines…
Added by Amrvitaloni at 9:38am on February 25, 2017
for this purpose. So, without paying attention to the video, this time, this is the synthesis of the process:1. generate 3d network from points and applying tensegrity physics via kangaroo:
2. option 1: generate surfaces from network using network fillet/patch tools from GeometryGym:
3. option 2: same as option 1, but this time the network is affected by the wooly paths script in order to create the 'tensioned' curves via attraction and then creating the surfaces with GeometryGym:
4. close-up:
The goal is to achieve "option 2" without using wooly paths so that the minimal surfaces are generated as the curve network is affected by kangaroo-driven tensegrity. I want the model to be a more 'real-time' simulation instead of generating the tensioned network and doing the surfaces as a post-process. I hope that explains my intention a bit more!
the wooly paths script I'm using is the "woolier paths" one or #2, I believe.
Thanks again! I hope you can help me, and sorry for any confusions!…
n get the correct results with cooling loads:
3. After I update LB+HB, a warning is given for the set EP construction component:
4. so I replaced it with the latest one (Feb 05, 2017):
5. Now the cooling loads is missing from the result for reason unknown ...
May I ask if the missing cooling loads is related to the latest update of LB+HB? What component update is causing this problem?
BTW, I'm using Singapore's epw file, and for a tropical city, there should be no heating energy at all. So, sth clearly is wrong over here ...
Thanks.
…
archaic in it's whole structure. Good for some limited things but not too much fun in the long run in 2017.
Still I learned a lot here, some of it from you, and for that I'm very thankful! :-)Losing all that content is indeed bad.
But I personally can't see McNeel as "evil" while I have no problem seeing Autodesk as such. They killed XSI (my tool of choice for almost 10 years) and now plumb XSI ICE into Maya - no thanks.
I too can't see myself buying Rhino 6 ATM, since like you, I think it's a bit underwhelming in scope and the new licensing doesn't improve things.
At one point it's time to move on, even if it's hard and needs letting go of grudges - I can be just as emotional about software as you, but the energy spent on trying to make Rhino/Grasshopper into something it's not is simply wasted.
Thankfully I finally found a new home softwarewise, I went through many of the applications you mention but they all have their own flaws and limitations. SideFX at least have the right spirit, Houdini moves along joyfully, problems get fixed fast with daily builds, support is great, the software handles big assets easily and the combination of nodes and code (Python, VEX...) is a joy to use for my generative work. The community is amazingly helpful and communicates often on a very high level (for instance forums.Odforce.net). Works for me :-)
I wish you all the best in your journey and again, thank you for the insights I gained from your posts in the past.
Cheers,
Tom…
Added by Thomas Helzle at 10:37am on October 22, 2017
box) generating so many edges?
You can see that I want to check the volume of the "pipes" , but there are so many duplicates (or at least very close values) that it gives wrong results. How can I remove duplicates here? Vertices also have many duplicates, face might have too.
Second - how can I extrude the different panels (the ones in the end geometry, that are already rotated) such, so the extrusion happens perpendicular the each of them. I will cut them out of 3 mm Plexiglas, but I can cut it only in 90°.
Thanks to anyone that is willing to help, I already tried so many options and nothing worked...…
the post.
10 days ago was the 4th anniversary of the release of the first version of Ladybug and as the title says, I wanted to share with you what 2017 entails for Ladybug Analysis Tools (previously known as Ladybug + Honeybee).
In December 20016 at the AEC Tech Hackathon, I gave a presentation which pretty much covers all I need to write here. I’m copying the links to the videos so you can watch them and I will just highlight the most important topics. Here are the slides that I used for this presentation.
The first major release of 2017 is a new version of the original Ladybug + Honeybee plugins, which will hereafter be referred to as the legacy version of Ladybug Analysis Tools. Now that the plugins have been fully connected to the major open source engines and databases, the majority of changes represent “icing on the cake.” There are a number of new components related to maximizing the visual capabilities of Rhino, including contour map visualizations, components to make rendered animations, texture mapping components for transparent meshes (and connections to VR programs), and stereographic sky projections. Furthermore, the last of the thermal comfort models for local discomfort (drafts and radiant asymmetry) have been incorporated along with components that help calculate discomfort from given geometric and thermal criteria (a simplified downdraft model and a view factor component). There have been a few extensions of OpenStudio/E+ capabilities to get out HVAC system sizing results and to request/search through the hundreds of outputs that E+ offers. Finally, there are a few workflow improvements, including changes to use less memory when building large energy models and a workflow to import HBZones from gbXML. Chris has been leading the development for the legacy version during the last year or so and he deserves all the credits. There is no way to thank him enough for what he does on a daily basis. I can only say that we are all so lucky to have him around!
After the release of the legacy plugin, the next major release of 2017 will be the public release of Butterfly, which is already long overdue. If you are watching the project on GitHub, you should already know that we are very close and are trying to make the final improvements before the release. The release will have its own separate release notes. For now, I want to thank Theodore Galanos and everyone who helped us with their suggestions during the development process. There would be no Butterfly if it wasn’t for Theodore.
Butterfly’s release will be followed by the release of Honeybee[+]. The first release of Honeybee[+] supports most of the functionalities in the current version of Honeybee for daylight simulation plus it addresses many of the current limitations for annual daylight modeling by using Radiance 3-phase method. It should also support Grasshopper both on Windows and Mac as well as Dynamo. There is much more about Honeybee[+] which again will be included in a separate post. I want to thank Sarith Subramaniam and everyone who helped us with testing the code during the development. Honeybee[+] won’t have most of its features if it wasn’t for Sarith.
I also want to thank everyone on the forum who helps other users with questions and solutions. That’s how I and the rest of the developers get the time to focus on the new developments. Yet I didn’t get a chance to update the graph for this year but you know who you are. Thank you!
Finally, I am posting a modified draft from last year February. Chris and I drafted this post last year but never posted it as I was waiting for the “right time” to post it. The “right time” would be when we have free time to answer all the questions but that time seems not to come! We will do our best to reply to your comments as much as we can. Here is that post:
----
Even though we receive comments and ideas from many of you on a daily basis Tim's recent comment [it was recent at the time!] made me think that we should, once more, explicitly ask for your comments while developing the new version of Ladybug (and at some point Honeybee), and also collect the ongoing ones in a single place.
So post your comments, suggestions and wishes here and let us know what can we do to make Ladybug and Honeybee better. Any type of comments are welcome as far as you tell us why you think it is important. Here are a couple of questions to get you started:
- What is currently missing? Why do you think that missing feature is important?
- If you could only change one thing, what would it be and why?
- What do you like the most about Ladybug + Honeybee that you don't want to change in the new release?
- What kind of bottlenecks do you run into? - What have you done with Ladybug + Honeybee that you think it should/could have been done much simpler if we could have made a couple of changes?
- What do you think will be essential/missing from Ladybug for Dynamo?
- ...
Your turn! Let us know your thoughts!
…
nd linear/planar tectonics. Within this new field of investigation, the Stuttgart VS will be researching into novel techniques of material mixtures and grading, associative design and double curvature surface generation.
For the second cycle of this exploration we will be based at the Institute for Lightweight Structures and Conceptual Design (ILEK) at the University of Stuttgart. Drawing from the Institute’s long history of experimentation and research on tensile structures instigated by Frei Otto in the 1960s and conducted at present by Werner Sobek, this year we will be focusing on the design and fabrication of materially graded membranes, as well as the application of UHPC and FGC on fabric formworks. The workflow followed will be divided into two stages:
1. Computing Membranes: Computational form finding methods will be taught by professional engineers and architects from ILEK and str.ucture GmbH. The aim will be to utilise the latest software technologies to form find membranes for textile structures, or fabric formworks for complex concrete structures. The results will be evaluated against criteria such as internal air pressure, as well as asymmetric and wind loading. The outcome of this research will inform the material grading procedures (i.e. changing the stiffness, thickness or porosity of the membranes themselves, or the consistency of the concrete poured into the formworks) that will follow in stage two.
2. Fabricated Grading: The digitally computed membranes or formworks will eventually be fabricated physically, utilising the workshop and robotic fabrication facilities at ILEK. The objective will be to rethink conventional research on tensile and concrete structures as isotropic constructs, by customising attributes such as materiality, reinforcement, rigidity, translucency, patterning, and porosity among others. The final, graded prototypes will be made up of mixtures of materials, all accurately engineered to respond to variable environmental, structural and aesthetic criteria, in essence forming multi-material structures that have finally caught up with the latest material developments.
Prominent Features of the workshop/ skills developed:
Teaching team consisting of AA diploma tutors and ILEK and str.ucture GmbH engineers.
Access to the Institute of Lightweight Structures and Conceptual Design (ILEK), the Materials Testing Institute and Concrete Spraying Robotic facilities at the University of Stuttgart, as well as to the office of str.ucture GmbH Structural Design Engineering.
Computational skills tuition on Grasshopper, Rhino Membrane, and Karamba.
Lectures series by leading academics and practitioners in architecture and engineering.
Fabrication of functionally graded membrane and/or concrete structures.
Eligibility
The workshop is open to current architecture and design students, PhD candidates and young professionals. Software Requirements: Rhino (SR7 or later) and Grasshopper.
Fees
The AA Visiting School requires a student fee of £595 and a young professional fee of £895 per participant, which includes a £60 Visiting membership fee.
The deadline for applications is 10 July 2017.
For more information, please visit:
http://www.aaschool.ac.uk/STUDY/VISITING/stuttgart?name=stuttgart
For inquiries, please contact:
mixedmatters@aaschool.ac.uk…