r this or that etc etc).
3. I would strongly advise to use some decent feature/dimension driven CAD app in order to create families of concrete deck/beam(s) profiles "manually" (the good old way PLUS recording history and using parameters for the steps taken). Find a friend who knows, say, AECOSim and ask for a small demo on that matter (specifically ask what DDD is [Dimension Driven Design]). Then you can have these in Rhino/GH, define some topology, do the "solid" and if 1M of decks/beams are required rather use instance definitions and plane to plane transformations (that's what the Orient component does) instead of creating 1M clone objects.…
discussions during this period.
The major topics discussed for GH2 during this period will be:
Documentation/Help
GHA/Cluster/VB/C# App-Store
Localization (i.e. languages other than English)
Constraint Engine implementation
Improved VB/C#/Python development tools
Multi-threading the solver
Building a Mac version
If you feel something important was left out, please let us know here. Note that incremental improvements and bug-fixes are not worth discussion as we'll try and get around to them no matter what. Topics on this list have to fit the "Are we going to try and do X?" format.
--
David Rutten
david@mcneel.com
Tirol, Austria…
Added by David Rutten at 4:07am on October 11, 2013
n splitting curves and then join them to create the region; but I'am looking for a more straightforward solutions. 3- I know some plugins like clipper could do this, but I'm looking for more flexible solutions.
4- I tried Brep[] CreatePlanarBreps(IEnumerable<Curve>) in ghpython, but it doesn't work.
…
exploran los principios básicos de Grasshopper en Rhino 5 para desarrollar algoritmos de superficies responsivas a datos generados por dispositivos y aplicaciones como: iPhone/iPad/iPod, Android, GPS, Kinect, etc.
Es necesario traer tu Laptop con Rhino y Grasshopper instalados.
Rhino: http://download.rhino3d.com/rhino/4.0/ev aluation/download/
Grasshopper: http://download.rhino3d.com/Grasshopper/ 1.0/wip/download/
Cupo Limitado
info@dimensiontallerdigital.com
$4,000.00…
You can create Design Options using the Iris Layer component!
For each set of geometries that you create, you can assign a layer and define whether it will be visible or not in Virtual Reality on the
Added by IrisVR to IrisVR at 8:34am on January 23, 2017
the contours they show are all generated from 3 arc second SRTM files, even if in the United States where higher resolution data is available from 1 arc second. Also the contours are likely 2D in their map since. Granted, their contours may look nicer, but I think it's just because they're processing the HGT file with the GDAL Contour app to generate a Shapefile.
That being said, starting last year the USGS started releasing 1 arc second SRTM data for the rest of the world outside of the US. It's not the friendliest website, but I've been accessing it from here (be warned it will probably take a few minutes to load). You could download the appropriate tile and use the SRTM Topo component and get better looking resolution than you've seen with the 3 arc second data.
There's also the possibility you could do the same thing OSM is doing, but with the higher resolution data. Download the GDAL library and run the gdal_contour.exe file on the 1 arc second HGT file and you'll get a shapefile with all the contours. Elk doesn't directly work with shape files, but you could use Meerkat GIS to import the shapefile. I've only done a few quick tests, but I've had trouble with the scaling with this method, both using Meerkat and using Autodesk's Map3d to read the shapefile, so perhaps it's my inexperience with gdal_contour. It also looks like it's making the 1°x1° tile's square instead of scaling the X values as it goes farther from the equator. Nothing that's insurmountable, but still you should watch out for it.
Regards,
-Tim
…
mations we use a STANDARD thingy (Plane.WorldXY) VS any other plane (that's what the Orient does). This applies for blocks/cats/dogs/anything: meaning that if anyone in the present or the future uses such a "component" he knows the origin (especially if other CAD apps are used in parallel).
2. NEVER EVER make a thing (i.e. the profile) to be oriented "off center" (in the occasion domain start/end values for x/y). If you want to do that treat the destination plane accordingly. That way you build up a mentality were the "source" is standard - so to speak.
3. RHS (but HEB/HEA/IPN/IPE blah, blah) fillets are related with thickness (in real-life) ... therefore when you offset (always inwards: meaning neg values for counter clock wise closed curves) ... take into consideration that simple fact.
…
igned by this software may be terrible, this is how the future is being shaped, so an understanding of the technology is important.
http://bimandintegrateddesign.com/2014/10/24/googles-bim-busting-app-for-design-and-construction/
https://vimeo.com/107291814
-Projects are due May 8th at the WAAC Final Gallery (I think at 5:30 PM). You will have your board(s) pinned up and your physical model complete underneath. The location is still being worked out, so I will let you know when I know. After the physical submission, a digital submission is required as well. There should be at minimum -
A board with the discussed drawings and images below, named LastName_FirstName_FinalProject.pdf
A photo of your physical model (if not included on the board), named
LastName_FirstName_FinalModel.pdf.
These should be posted on the dropbox sometime before the last day of the semester. Your project will not be graded if you do not physically submit on May 8th and digitally submit sometime before the semester is over.
-Project brief is below
Project Brief: Up until now, you have been using grasshopper to develop, analyze, and fabricate architectural ideas in a very controlled format. The final project is a chance to combine this knowledge with your own design intent and aspirations. The project will use specific deliverables to spur growth, but also allow for you, the designer, to do what you please within the following boundaries.
Requirements:
# open project# must be a design project # story of what you are designing and why you are using grasshopper - specific design intent# must have physical scale model # must have 24” x 36” board - made in Adobe InDesign or Photoshop # grasshopper definition image # 1 artistic rendering - any format - with scale figures # 5 iterations of your project must be presented # 1 diagram to visually describe your project # text describing project # process drawings - photos/sketches/models/other iterations# this is the bare minimum - to have an excellent project, one must go above and beyond these requirements# talk to me if you have out of the box ideas of presenting/ teams / etc...
That is all, there are no assignments due this week, just keep working on those projects. I am available for help during the week, just email or post in the forum. USE THE GRASSHOPPER FORUM IF YOU ARE STUCK. There are many people on here that are way smarter than I that can help you.
See you all next week!…
It was originally developed at NBBJ by the Design Computation Leadership Team over the course of about 10 months in 2015-2016.
Primary development by:
Andrew Heumann / andheum / @andrewheumann
Lead Developer
Marc Syp / marcsyp / @mpsyp
Product Manager
Nate Holland / nateholland / @_NateHolland
Contributing Developer
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Gone are the days of faking a user interface by laying out sliders and text panels and hiding wires on the Grasshopper canvas. Human UI interfaces are entirely separate from the Grasshopper canvas and leverage the power of Windows Presentation Foundation (WPF), a graphical subsystem for rendering user interfaces in the Windows environment.
OLD NEW
In other words: Human UI makes your GH definition feel like a Windows app. Create tabbed views, dynamic sliders, pulldown menus, checkboxes, and even 3D viewports and web browsers that look great and make sense to anyone--including designers and clients with no understanding of Grasshopper.
Download the plugin + sample files:
Food4Rhino
View the project on Bitbucket:
Bitbucket
We look forward to seeing where this project takes you, please share your projects made with Human UI!…