iders that control the total amount ( U&V) and the branches are formed by picking i.e the U and the points will then be the number on the V slider...
I realize that this question may have been asked before, but I cannot solve it with the path mapper and it seems so easy
M…
in reality gives meshes out instead. There also seems to be an issue in the component, as in instead of giving the shadow region ( mesh) it is giving a mesh spanning the entire site. however if I just use 2 blocks out of the 28 blocks I am getting accurate result. please help.…
o retrieve the first one: (0;0), (0;1) ... (0;4), I put 0 in Path and the TreeBranch turns red. What am I doing wrong?
I would really appreciate some help!
Thankyou!…
Added by Tina Jerrera at 8:09am on November 25, 2016
vas
Closing and creating a new file (memory resets when this is done) @4:00, 5:57, 6:53
System slow down and crashes @ 8:16 (takes 5 minutes to end the process - perhaps not the most entertaining movie to watch until the end - a good point to turn the kettle on)…
eone would know how to group each data position from each branch ... meaning, for instance, that I have a list of data with 3 branches, each branch containing 28 data instances (see attached image). Now, how would I get the (0;0)+(1;0)+(2;0) to be grouped in a new branch, as well as (0;1)+(1;1)+(2;1) and so on?
Also, I need for the setup to able to take in variables, so that the 3 branches might change to 6, and the 28 data instances might to change to anything between 10 and 100.
Thanks in advance,
/Claus
…
es, and these sum up to ~7100. I shall see if I can post a screenshot of everything.
I have no idea how to script that, sorry. But maybe could be a more optimized workflow - just feed one object B at a time, maybe that makes the math behind it more relaxed.
I should emphasize that it is not about 'fault' in the operation, and rather a very slow calculation - the difference does eventually get calculated with no errors whatsoever, the only problem is the unbelievably inefficient, or unproductive time it takes to do so. I think the problem could be the proportion of the objects, one very large, and one very small (28 / 6 / .1cm vs. .05cm), maybe that does something funky to the bounding box calls, I have no idea. And one other thing I suspect is the number of faces in the object, as I progress to let's say 700 cuts, I have then created 700*4 new faces in the object. I don't know if this is indeed something of concern. …
Added by DumDaDaDum at 7:03am on September 29, 2011
another comma separated txt file. I know how to import points (function Import coordinates), but I dont know how to connect them by lines if the only information I have about lines is the list of point numbers which should be connected. The txt file with point coordinates looks like:
-18,-36,-1000-18,-34,-19.728-18,-32,-17.603-18,-30,-15.372-18,-28,-13.121
...
And the txt file with line connections looks like:
1,22,33,44,55,6
...
Which means that I want to connect point 1 with point 2, point 2 with point 3 etc...
Both txt files are attached, thank you for the answer...…