nteraction in the design of an enclosed volume.
Revolutions have occurred through architectural history and vary widely in terms of design methods and fabrication techniques. Focusing on inspiring natural form‐finding techniques, AA Athens VS works towards producing a large‐scale interactive prototype that alters in real‐time the perception of interior space.
Technology and architecture are coupled for the third year in Athens with a novel agenda of transforming an enclosed area and creating internal contrasting city‐life characteristics that transcend the local conditions. In collaboration with the National Technical University of Athens, Cipher City: Revolutions explores participatory design and active engagement modeling and continues building novel prototypes upon horizontal planes.
The toolset includes mainly ‐among others‐ Rhino Grasshopper, Processing and Arduino platforms. With the completion of the Programme participants receive the AA Visiting School Certificate. In 2013, the design agenda of AA Athens will connect with the agenda of AA Greece VS in the city of Patras. Participation in both Programmes will allow for a more extensive learning experience through additional tools like Autodesk Maya, Autodesk 3D Studio Max and more.
Discounts
The AA offers several discount options for participants wishing to apply as a group or participants wishing to apply for both AA Athens and AA Greece Visiting Schools:
1. Standard application
The AA Visiting School requires a fee of £600 per participant, which includes a £60 Visiting Membership. If you are already a member, the total fee will be reduced automatically by £60 by the online payment system. Fees are non-refundable.
2. Group registration
For group applications, there will be a range of discounts depending on the number of people in the group. The discounted fee will be applied to each individual in the group.
1. 3-6 people group: £60 (AA Membership fee) + 540*0.75 = £465 (25 %)
2. 6-15 people group: £60 + 540*0.70 = £438 (30%)
3. more than 15 people group: £60 + 540*0.65 = £411 (35%)
3. Participants attending AA Greece VS and AA Athens VS | 40% discount
For people wishing to attend both AA Greece VS and AA Athens VS, a discount of 40% will be made for each participant. (The participant will pay the £60 membership fee only once.)
£60 (AA Membership fee) + (540*0.60)*2 = £708
Eligibility The workshop is open to architecture and design students and professionals worldwide.
Applications
The deadline for applications is 24 March 2014. A portfolio or CV is not required, only the online application form and payment. The online application can be reached from:
http://www.aaschool.ac.uk/STUDY/VISITING/athens
Contact:
Alexandros.Kallegias@aaschool.ac.uk…
ocessed once Grasshopper is done with whatever it's doing now.
3) Grasshopper tells the Slider object that the mouse moved and the slider works out the new value as implied by the new cursor position.
4) The slider then expires itself and its dependencies ([VB Step 1] in this case, but there can be any number of dependent objects).
5) When [VB Step 1] is expired by the slider, it will in turn expire its dependencies (VB Step 2), and so on, recursively until all indirect dependencies of the slider have been expired.
6) When the expiration shockwave has subsided, runtime control is returned to the slider object, which tells the parent document that stuff has changed and that a new solution is much sought after.
7) The Document class then iterates over all its objects (they are stored in View order, not from left to right), solving each one in turn. (Assuming the object needs solving, but since in your example ALL objects will be expired by a slider change, I shall assume that here).
8) It's hard to tell which object will get triggered first. You'd have to superimpose them in order to see which one is visually the bottom-most object, but let's assume for purposes of completeness that it's the [VB Step 1] object which is solved first.
9) [VB Step 1] is triggered by the document, which causes it to collect all the input data.
10) The input parameter [x] is asked to collect all its data, which in turn will trigger the Slider to solve itself (it got expired in step 4 remember?). This is not a tricky operation, it merely copies the slider value into the slider data structure and shouts "DONE!".
11) [x] then collects the number, stores it into its own data structure and returns priority to the [VB Step 1] object.
12) [VB Step 1] now has sufficient data to get started, so it will trigger the script inside of it. When the script completes, the component is all ready and it will tell the parent document it can move on to the next object (the iteration loop from step 7).
13) Let us assume that the slider object is next on the list, but since it has already been solved (it was solved because [VB Step 1] needed the value) it can be skipped right away, which leaves us with the last object in the document which is still unsolved.
14) [VB Step 2] will be triggered by the document in very much the same way as [VB Step 1] was triggered in step 9. It will also start by collecting all input data.
15) Since all the input data for [VB Step 2] is either defined locally or provided by an object which has already been solved, this process is now swift and simple.
16) Upon collecting all data and running the user script, the component will surrender priority and the document becomes active again.
17) The document triggers a redraw of the Grasshopper Canvas and the Rhino viewports and then surrenders priority again and so on and so forth all the way up the hierarchy until Grasshopper becomes idle again.
[end boring]
Pretty involved for a small 3-component setup, but there you have it.
To answer somewhat more directly your questions:
- The order in which objects are solved is the same as the order in which they are drawn. This is only the case at present, this behaviour may change in the future.
- Adding a delay will not solve anything, since the execution of all components is serial, not parallel. Adding a delay simply means putting everything on hold for N milliseconds.
- [VB Step 1] MUST be solved prior to [VB Step 2] because otherwise there'd be no data to travel from [GO] to [Activate]. The only tricky part here is that sometimes [VB Step 1] will be solved as part of the process of [VB Step 2], while at other times it may be solved purely on its own merits. This should not make a difference to you as it does not affect the order in which your scripts are called.
--
The Man from Scene 24…
Added by David Rutten at 4:43pm on December 10, 2009
presentar Digital Process: Generative Design Technologies Workshop; Taller especializado que se llevara a cabo en 4 de las ciudades mas importantes de la republica mexicana [Puebla] [Mexico DF] [Guadalajara] [Leon] en Enero y Febrero de 2012.http://gendesigntech.wordpress.com/
Enfocado principalmente a arquitectos, diseñadores industriales, diseñadores de interiores, Urbanistas, Artistas digitales, estudiantes y profesionistas afines al diseño; este Workshop tiene como objetivo proporcionar a los participantes los conocimientos y recursos tecnológicos que les permitan desarrollar los elementos de un proyecto desde la concepción hasta su aplicación de manera completa.Apoyándose en un conjunto potente y flexible de plataformas, los participantes aprenderán a generar, analizar y racionalizar morfologías complejas, formas orgánicas libres y algoritmos computacionales avanzados así como a producir visualizaciones fotorealístas aplicables en diversos proyectos de Diseño.A lo largo de 5 dias de intenso trabajo, exploración y retroalimentación los participantes seran guiados en el desarrollo de un flujo de trabajo mas dinamico, que les permitira explotar al maximo el potencial de las herramientas y potencializar sus habilidades, aptitudes y capacidades.Instructores:Leonardo Nuevo Arenas [Complex Geometry]José Eduardo Sánchez [DesignNest]Daniel Camiro/Luis de la Parra [Chido Studio]http://issuu.com/chidostudiodiseno/docs/digproworkConoce el programa aquí.http://gendesigntech.wordpress.com/program/Para registrarte por favor visita.http://gendesigntech.wordpress.com/registro…
tar Digital Process: Generative Design Technologies Workshop; Taller especializado que se llevara a cabo en 4 de las ciudades mas importantes de la republica mexicana [Puebla] [Mexico DF] [Guadalajara] [Leon] en Enero y Febrero de 2012.http://gendesigntech.wordpress.com/
Enfocado principalmente a arquitectos, diseñadores industriales, diseñadores de interiores, Urbanistas, Artistas digitales, estudiantes y profesionistas afines al diseño; este Workshop tiene como objetivo proporcionar a los participantes los conocimientos y recursos tecnológicos que les permitan desarrollar los elementos de un proyecto desde la concepción hasta su aplicación de manera completa.Apoyándose en un conjunto potente y flexible de plataformas, los participantes aprenderán a generar, analizar y racionalizar morfologías complejas, formas orgánicas libres y algoritmos computacionales avanzados así como a producir visualizaciones fotorealístas aplicables en diversos proyectos de Diseño.A lo largo de 5 dias de intenso trabajo, exploración y retroalimentación los participantes seran guiados en el desarrollo de un flujo de trabajo mas dinamico, que les permitira explotar al maximo el potencial de las herramientas y potencializar sus habilidades, aptitudes y capacidades.Instructores:Leonardo Nuevo Arenas [Complex Geometry]José Eduardo Sánchez [DesignNest]Daniel Camiro/Luis de la Parra [Chido Studio]http://issuu.com/chidostudiodiseno/docs/digproworkConoce el programa aquí.http://gendesigntech.wordpress.com/program/Para registrarte por favor visita.http://gendesigntech.wordpress.com/registro…
l operations. Aside from its geopolitical position and commercial significance, Thessaloniki has been for many centuries the military and administrative hub of the region, and beyond this the transportation link between Europe and the Levant. A series of design studies will be put forward to rethink the way by which city environment in Thessaloniki have been affecting its’ population according to changing needs and to visualize such urban shifts on a more hyper specific contextualized construction model. Throughout the investigations on the research agenda, current trends on the habits of architectural practice will be re-visited.
Innovative urban interventions informed by bottom-up rules extracted from existing city conditions will formulate the major focus of design proposals. Design teams will be working with simulation tools and digital fabrication methods throughout the design research phase. The design brief will be initially explored through the combinatorial use of different computational design tools. Methods of connecting form‐finding methods with form‐making techniques will be investigated. Various manufacturing techniques enabling a hands‐on experience on the diverse range of digital fabrication systems will formulate the starting point for the physical tests. Finally, the design and fabrication of a one-to-one scale pavilion will unify the goals of the programme.
Prominent features of the programme / skills developed:
- Participants will be part of an active learning environment where the large tutor to student ratio (5:1) allows for personalized tutorials and debates.
- The toolset of AA Thessaloniki includes Autodesk Maya, Rhinoceros, Grasshopper and Arduino.
- Participants will have access to digital fabrication tools such as 3-axis CNC router, laser-cutter, and 3d-printer.
- Design seminars and lecture series will support the key objectives of the programme, disseminating knowledge on new design anatomies including machinic control, computational space, and complexity in systems, and innovative urban design approaches.
Eligibility: The workshop is open to architecture and design students and professionals worldwide.
Accreditation: Participants receive the AA Visiting School Certificate with the completion of the Programme.
Fees: The AA Visiting School requires a fee of £600 per participant, which includes a £60 Visiting membership fee. The deadline for applications is 15 October 2015. No portfolio or CV is required.
Discount options are available. Please contact the AA Visiting School Coordinator for more details.
Online application link:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=316
Programme Director:
Alexandros Kallegias (AA Greece VS Director): alexandros.Kallegias@aaschool.ac.uk…
es at the beginning. But as I make changes to the input (or just hit the recompute button) the time it takes to execute increases. This has happened to me with other scripts I've written with the python component. Why does this happen? And how do I fix it? Does python hold onto data from one execution to the next? The only solution I have found is to relaunch Rhino. Even if I copy the component into a fresh grasshopper canvas, the computation time does not return to original.
The images below illustrate the time increase. I simply hit the recompute button between each pass. All inputs remain the same the whole time. There are 6400 curves being projected. I will say that with fewer curves, the increase in time is nonexistent or perceivable. (I have 24 GB RAM and it is did not even reach 50% of usage during the tests)
My python code:
import ghpythonlib.components as ghcompimport ghpythonlib.parallel
def project (tempc): tempresult=ghcomp.Project(tempc,B,D) return tempresult
a=ghpythonlib.parallel.run(project,C,True)
I have attached the GH file with the inputs internalized if anyone wants to try for themselves.
Pass 1= 444ms
Pass 5= 610ms
Pass 10= 908ms
Pass 15= 1.2s
Pass 20= 1.4s
…
Added by Lawrence Yun at 3:19pm on December 10, 2014
del diseño, el curso cubrirá los conceptos básicos para abordar proyectos de diseño a través del desarrollo de herramientas algorítmicas mediante un proceso de programación visual , utilizaremos el software Rhino 3d y el plugin Grasshopper como nuestras herramientas de trabajo.
Detalles:
Instructores: Rodrigo Medina | Daniel Camiro
Lugar: Plataforma de Arquitectura http://plataforma.com.mx/
Senda del Amanecer No. 151 Milenio III, Querétaro, Qro. México
Fechas: 29,30,31 de julio
Cupo: Limitado a 15 plazas
Costos:
Estudiantes:$2,800
Profesionales:$3,400
Fecha límite de pago: miércoles 27 de julio 2011
Importante:
Todos los niveles de experiencia son bienvenidos el único requisito es tener un entendimiento básico de los programas CAD y una actitud positiva hacia el aprendizaje de dichas herramientas.
*Los participantes deberán traer su propia laptop con todo el software y actualizaciones (originales o versiones de demostración oficiales)previamente instaladas.(se fijara una fecha unos días antes para revisar que todos los equipos estén en orden y listos para trabajar).Si planeas venir de fuera de la ciudad avisanos y te pondremos en contacto con otras personas que también vayan a hacerlo para en caso de desearlo puedan compartir su lugar de estancia.
Contacto
info@chidostudio.com
jesus mendez 4421869813
camiro 4422472424…
ll learn the essential skills of manipulating geometry using various computational methods. The workshop will specifically demonstrate how to control the performance related data flow from Autodesk Ecotect, Vasari and Maya into the parametric modeling environment of Grassshopper; how to generate complex 2D/3D patterns based on the abstract relationship among points, lines and surfaces; how to integrate Rhino’s surface modeling with Maya’s mesh modeling; how to use performance data baked from other program as the driver to manipulate adaptive geometries across the building skin.
Lecture Topics
Parametric design concepts
Computation for Performance Driven Design
Morphing geometry and biomimicry
Surfaces and meshes
Demonstrations
Image based tessellation
Pattern making
Paneling with adaptive objects
Box morphing and variations
Vertex color based object morphing, integrating Maya with Grasshopper
Geometry manipulation based on the solar data from Ecotect and Vasari
Dates - July 10, 2012 : Workshop Announced + Registration Opens. - August 15, 2012 : Registration Closes. - August 18 &19, 2012: Workshop.
Check more detail online
…
-23, 2012, as part of the US Pavilion exhibit Spontaneous Interventions : Design Actions for the Common Good.
The workshop agenda will be to re-engage the historic interdependence between the city of Venice and the greater Venetian lagoon, through proposing a programmed, ecological re-development of the many dozens of abandoned islands that litter the lagoon’s outer horizon; Such work may be essential to Venice’s future, even as it mirror’s the city, and the lagoon’s historic interdependence.
Up to 20 participants will join Nicholas de Monchaux, a featured exhibitor in Spontaneous Interventions, workshop co-director Sandro Bisa, and a range of local architects, landscape ecologists, and urbanists for three days together in the lagoon. As well as background information on the lagoon, its changing ecology, and landscape of abandoned territory, the workshop will involve an introduction to the parametric urban design software —Local Code and the Finches plug-in — developed by de Monchaux and his collaborators at UC Berkeley. Participants will have the opportunity to have design work leading from the workshop exhibited at the pavilion, (as part of a rotating display) from October 25 until November 25.
A part of the Bienalle’s scheduled activities, the workshop is free of charge to participants, including boat transport around the lagoon, and one night of lodging in the lagoon islands (subject to confirmation). Participants are responsible for their own transportation to Venice, as well as local lodging outside of the field visit. The primary language of the workshop will be English.
Applications are open to any interested partipant, and will be considered on a rolling basis until September 15, 2012, or until all slots are filled. for application details, visit http://venice.localco.de…