dy stuck.
The basic concept is to create a 3D boundary(a box),
by generating random differnt values(length) and vectors(xyz),
such as (0,0,2), (-3,0,0), (0,1,0), then connect these points in order,
so there will be a snake(polyline) running in the boundary and
keeps growing longer through looping.
However, I can't quite understand how to use hoopsnake to achieve such action.I tried many times but all of them doesn't work.
About the 2 gh files below,
Gourmet Snake 3D.gh is before I use Hoopsnake,I tried to run it without boundary.
Test snake.gh is that I tried to generate a random number for every loop, then save them all and sum them up every loop, so I can check if the result is out of boundary,
if true, then I can mutiply -1 to let it decrease till it's in the boundary.But I can't achieve it through Hoopsnake.
Sorry for the poor english expression,if you understand my problem,any suggestion will be appreciated.
Tien
Gourmet_Snake_3D.gh
test_snake.gh…
ng and algorithmic design for furniture production. Ideally I would like to be able to import a network of curves into this definition to automate the node creation process. Unfortunately as it stand it will only work for one of them.
My question is, how can I present a list of the connection points & vectors from a network of curves for this to work?
Below you can find the definition along with a few pictures of the concept and development. The white parts were modeled in Solidworks and printed on my Ultimaker 2.
If you're interested in following this project I'll be posting regular updates on my twitter: @pencil_stroke
Thanks in advance,
Charles
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Added by Charles Fried at 12:32pm on February 5, 2015
ning the simulation looks great(see figure 1). However, I find some question(see figure 2), the red wire frame on the right should be symmetry like the physical lamp, but it has a extend distance now.
I should like to keep the wire frame structure with same length after simulation.
maybe I miss some setting in Kangaroo, can any one fix it? thanks in advance.
I put this ghx file under the attach.
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n elements in grasshopper.
So, I found myself rather blocked, not being able to do certain operations which I need:
1. I can't close the tubes, leaving the center circle open, when I try to input the cap holes, it takes all the tree and it closes, and I am still confused about how to edit trees and items. It would be rectangular shaped holes, rather small (it is intended for bicycle wheels, thus rather thin and long). I wish to be able to change the amount of these holes, since I am not certain yet.
2.In the same time, I have no idea how I would create a slope joining the 2 vertical boards ( floors).
Here is a small drawing explaining what I am looking to draw
In the same time, is there a way to create a slope, joining the same floors, but build on a different principle.
A slope revolving around the long vertical tubes ( trees). As in the image below
Thank you beforehand for your help, if halfway, you see the there is a faster way, or that would be more of a grasshopper way, of creating or changing an object, please do tell me, it would help me understand GH better.
I wouldn't have asked, if I wasn't this tight in terms of time, and if I had the slighest idea on how to do it. So pls help, and thank you.
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Added by Archiheart at 1:51pm on November 13, 2015
pavilion) and from that i want to fabricate it using some paper or card bored .
for modeling the pavilion i used a simple kangaroo based algorithm to generate the desired form using mesh 3d plane faces . there was no problem with this part and i was able to get the mesh from geometry out put . then i wanted to use that output mesh to panelize it and then adding tabs and the nesting and cutting to get the parts. but the problem was every tutorial i looked up were using surfaces to panelize and nest so this was the first problem to convert the mesh into a surface and then panelazing and nesting . i tried using the mesh2nurbs but it didn't work out for me . (because i needed a single surface not some poly surfaces) . (attachment | input mesh )
so i started from the beginning and tried using a surface as an input for kangaroo and thus getting a surface as an output so i did that and tried to create a surface by the Surface from points component . and the result was not good the surface was kinda messed up and the the reason was the points were not ordered well i guess . so this was another problem for me . (attachment | input surface)(picture below)
so basically i have a few main questions :
1. is there a tutorial or any topic or book or somthing that explains from 0 to 100 from design to fabrication (as an example a pavilion) ?
2. can i use the mesh to panelize and nest and then fabricate ? and are there any tips or tricks to it ?
3. is the starting from surface for me a good idea or not ?
i am extremely sorry for talking this much and i'm grateful for the time you spent on reading this .
best wishes ; Babak.
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tects to overcome the imposition of prefixed architectural forms in order to enhance performance-driven design and responsive kinetic solutions that interact with humans and environment. Lectures on parametric design simulation, generative and form finding as well as environmental optimization, analyzing and digital fabrication prototyping, are integrated together in 2 main modules. Students from the beginning of the school will be divided into groups to compete on a case project increasing their ability to define project parameters, design factors, solving problems, understanding factors relationships, involving environmental and human sensors, and optimizing their projects solutions in smart and inelegance way. In the beginning of the school, parametric modelling will be introduced (Rhino3d and Grasshopper) to build the necessary skills of parametric generative form methods to students. In this module will be dedicated to digital design methods and physical model making by various fabrication techniques, including laser cutting and 3D printing. Students will focus on the idea of creating algorithmic architectural form inspired by nature and their research will be supported by a series of lectures. Also they will be split into groups in order to develop projects assigned by the professors. This Module also adds Form Finding techniques to the parametric design strategies. Students will learn how material system behaviors, physical forces and responsive structure system can be digitally simulated into parametric models in order to explore complex forms that optimized and adapted to its natural behaviors, initial forces, material, particles, and structure systems. Series of lectures on form finding, natural structural algorithms, material behaviors, and physical forces will lead student to optimize their project forms. It is experimental laboratory in which kinetic interactive Architectural models are tested and designed. Students will develop novel solutions, building upon learning responsive kinetic systems. They will design Architectural responsive robotic systems inspired by nature. Projects will transform by adapting to environmental conditions and human behaviors happening at real and virtual levels.
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cremental release is available for download. It fixes several bugs reported in the 0.9.0005 & 0.9.0006 versions. To wit:
Computer mice with smooth scrolling would not zoom well, this is fixed.
Previewable parameters with a lot of consecutive null items would crash, this is fixed.
Identical GHA files would collide during the loading process, this is handled.
GHA files with identical names would collide during the loading process, this is handled.
Solver Undo setting was not persistent, this is fixed.
Widget ZUI Zoom setting was not persistent, this is fixed.
Markov Widget Corner setting was not persistent, this is fixed.
Markov Widget Suggestion Count setting was not persistent, this is fixed.
Drag and Drop on Document and Template preview materials wasn't recorded, this is fixed.
AssignDataToParameter() COM-Access method was broken, this is fixed.
Geometry and Generic parameters with persistent data would not deserialize correctly, this is fixed.
Operator shortcuts via the Canvas popup instantiation menu no longer assigned data to the second parameter, this is fixed.
Cull Duplicates component did not always show the correct label upon deserialization, this is fixed.
Legacy VB/C# components would not correctly deserialize List access on input parameters, this is fixed.
Cloud Display component would still display old sprites on disconnect, this is fixed.
Minor changes to a document would trigger lengthy preview cache updates, slowing Grasshopper down. This is fixed.
Sphere 4Pt did not work correctly, this it fixed.
Failed data conversions in parameters would result in missing entries, this is fixed.
Text Tag components (2D & 3D) would not bake via the component menu, this is fixed.
There are also some new features:
Added Jump object for quickly navigating across a Canvas (Params.Util dropdown).
Added Relative Differences component which is basically the inverse of Mass Addition (Math.Operators dropdown).
Added tooltip wiggle controls to the Preferences window, Interface section.
'Draw Full Names' now also attempts to change the display of existing components, but only in the active document.
Drag+Dropping GHA, GHPY and GHUSER files onto the canvas now puts the original file into the bin.
Replaced Set Union component with a new one that has variable input parameters.
Replaced Set Intersection component with a new one that has variable input parameters.
Replaced And and Ternary And components with a single new one that has variable input parameters.
Replaced Or and Ternary Or components with a single new one that has variable input parameters.
Replaced Concatenate component with a new one that has variable input parameters.
Concatenate component now has a segment join option available via the component menu.
Added Digit options to the Transform Matrix Display object.
Integer parameters which represent options now have more informative context menus.
--
David Rutten
david@mcneel.com
Poprad, Slovakia
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Added by David Rutten at 11:06am on September 14, 2012
it seems that was this. Now all is working fine !
Glad that it worked! But I am still a bit worried. Gismo components only modify the gdal-data/osmconf.ini file and no other MapWinGIS file. So your MapWinGIS installation files should not be compromised. The fact that you did not get the "COM CLSID" error message when running the "Gismo Gismo" component suggests that MapWinGIS has been properly installed. So I wonder if the cause for the permanent "invalid shapes" warning has again something with the fact that your system is again not allowing the MapWinGIS to properly edit the osmconf.ini. Maybe this problem will appear again, and again, and reinstallation of MapWinGIS every time can be somewhat bothersome.
- About the terrain generation, is it possible to have the texture from google or other provider mapped onto the terrain surface from gismo component ? (Same as using the ladybug terrain generator in fact). I try to used the image extracted by ladybug component and then applied it to the gismo terrain but the texture is rotated by 90°.
The issue with the rotation can be solved by swapping/reversing the U,V directions of the terrain surface. A slightly more important issue is that terrain surface generated with Gismo "Terrain Generator" component might have a bit smaller radius than what the radius_ input required. This stems from the fact that the terrain data first needs to be downloaded in geographic coordinate system, and then projected. Some projecting issues may occur at the very edges of the projected terrain, so I had to slightly cut out the very edges of the terrain which results in the actual terrain diameters being slightly shorted in both directions. This means that if you apply the same satellite image from Ladybug "Terrain Generator" component to Gismo "Terrain Generator" component the results may not be the same.I attached below a python component which tries to solve this issue by extending the edges of Gismo "Terrain Generator" terrain, and then cutting them with the cuboid of the exact dimensions as the radius_ input. Have in mind that this extension of the original terrain at its edges is not a correct representation of the actual terrain in that location. But rather just an extension of the isoparameteric curve of the terrain surface. So basically: some 0 to 10% (0 to 10 percent of the width and length) of the terrain around all four edges is not the actual terrain for that location, but rather just its extension.The python component is located at the very right of the definition attached below.
Also, if you would like to use the satellite images from Ladybug "Terrain Generator" component along with "OSM shapes", sometimes you may find slight differences in position of the shapes. This is due to openstreetmap data not being based on Google Maps (that's what Ladybug "Terrain Generator" component is using), but rather on Bing, MapQuest and a few others.
- About the requiredKeys_ input of OSM shapes, I understand what you mean and your advice, but in most cases I use it, the component was working fine even without input. I think it's better to extract all tags, values and keys of the selected area, instead of searching for specific ones as I try to find all data related to what I want after, isn't it ? To check what keys are present on the area also.
Ineed, you are correct.I though you were trying to only create a terrain, 3d buildings and maybe find some school or similar 3d building, for these two locations. The recommendation I mentioned previously is due to shapefiles having a limit (2044) to how many keys it can contain. This requires further testing of some big cities locations with maybe larger radii, which I haven't performed due to my poor PC configuration. But in theory, I imagine that it may happen that a downloaded .osm file may have more than 2044 keys. In that case shapefile will only record 2044 of them, and disregard the others. That was my point.But again 2044 is a lot of keys, and I haven't been checking much this in practice. For example, when I set the radius_ to 1000 meters, and use your "3 Rue de Bretonvilliers Paris" location I get around 350 something keys, which is way below the 2044.Another reason why one should use the requiredKeys_ input is to make the Gismo OSM components run quicker: for example, the upper mentioned 350 something keys will result in 350 values for each branch of the "OSM shapes" component's "values" output.Which means if you have 10 000 shapes, the "OSM shapes" component will have 10 000 branches with 350 items on each branch (values). This can make all Gismo OSM components very heavy, and significantly elongate the calculation process.With requiredKeys_ input you may end up with only a couple of tens of items per each branch.Sorry for the long reply.…
Added by djordje to Gismo at 8:57am on June 11, 2017
(registrants will be able to re-watch it anytime) GOAL: understanding and managing surface continuity SOFTWARE: Rhinoceros, Grasshopper, Kangaroo 2 PREREQUISITES: basic experience of 3D modeling in Rhino LANGUAGE: English LENGTH: 160 minutes approximately TUTOR: Arturo Tedeschi
REGISTER HERE
One of the characteristics of contemporary design is a clear reduction of all visible connections, pursuing the idea of a seamless flow of curves and surfaces. From product design to automotive, from naval design to architecture’s envelope, understanding and managing surface continuity is an essential skill. The online webinar “Zebra” will introduce attendees to the notion of surface continuity in Rhino-Grasshopper. The lesson will cover mathematical aspect of curvature continuity, modeling strategies and practical examples. Contents are intended for users with basic knowledge of 3D modeling in Rhino. The webinar will be a fully interactive event hosted “live” but also available as a recorded video. Registrants will be able to re-watch it anytime. Zebra is part of our Parametric Vibrations webinar series. Tutor: Arturo Tedeschi. Language: English.
Main Topics:
NURBS representation
Notion of curvature for curves and surfaces
Curvature continuity for curves and surfaces: G0 – G3
Surface continuity in Rhino. Analysis tools: curvature analysis, Zebra, environmental map
Surface continuity in Rhino: tools, modeling strategies and tips for surface continuity.
Examples
Overview of continuity tools in Grasshopper
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