will cover one of the latest and greatest topics from recent development. Although the webinars will be happening each Thursday around 12:30 Eastern Standard Time, registration will give you indefinite access to recordings of the webinars so that you can reference them when the time comes to apply them on your work!
The grand list of workshops is as follows:
1 - High-Quality Graphics, Visualizations and Animations with LadybugMarch 9th, 12:30 PM EST
2 - Brute Force Parametric Energy Modeling and Sensitivity Analyses in Early DesignMarch 23rd, 12:30 PM EST
3 - Wintertime Indoor Thermal Comfort Visualization - Eliminating Perimeter Heat with High-Performing FacadesMarch 30th, 12:30 PM EST
4 - Summertime Indoor Thermal Comfort Visualization - Setpoints and Blinds Up with Right Shade + ControlsApril 6th, 12:30 PM EST
5 - Condensation Modeling with HoneybeeApril 20th, 12:30 PM EST
6 - Urban Heat Island Modeling with DragonflyApril 27th, 12:30 PM EST
7 - Expanding Your Climate Data Sources with DragonflyMay 4th, 12:30 PM EST
8 - CFD Simulation with OpenFOAM, Rhino/Grasshopper and Butterfly (Advanced)May 11th, 12:30 PM EST
This series will have a similar arc as the one in the Fall, starting with basic topics and moving to advanced ones as we progress down the list. The first one will be accessible to all users regardless of prior experience and all of the workshops listed here will cover topics for which there is currently no tutorial video content. Hope that you can attend!…
dina, Alexander Sapuntsov, Yulia Zarechkina and with a help of our friends: Roman Korseev, Sergey Zhigalev, Nikita Istratov.
Our pavilion presents itself as a kind of beach screen for Volga riverbank. An aesthetic of the object, which consist of yellow “stars”, is simultaneously due to the features of the tensegrity construction and to the representation of Samara as a city of space industry.
The pavilion is formed by 128 crosses made of 9 mm plywood. Each cross has its individual form. They are connected only by stretched vertical steel cables. We wanted to make manually assembled object, which was elaborated using parametric design techniques. All plywood elements were prefabricated with CNC machine, including a mounting frame for cables assembling. This allowed us to assemble a compound parametric tensegrity construction with high accuracy and just as it was designed.…
n get the correct results with cooling loads:
3. After I update LB+HB, a warning is given for the set EP construction component:
4. so I replaced it with the latest one (Feb 05, 2017):
5. Now the cooling loads is missing from the result for reason unknown ...
May I ask if the missing cooling loads is related to the latest update of LB+HB? What component update is causing this problem?
BTW, I'm using Singapore's epw file, and for a tropical city, there should be no heating energy at all. So, sth clearly is wrong over here ...
Thanks.
…
5 Marzo 2017.
Plug it², primo step del percorso formativo in tre fasi “AAD Workshop Series“, è il corso più seguito in Italia sulla modellazione parametrica, giunto al sesto anno consecutivo di attivazione. Plug it² fornirà ai partecipanti un’effettiva padronanza delle più avanzate tecniche di modellazione digitale, approfondendo le metodologie della modellazione algoritmica e parametrica nel campo dell’architettura e del design del prodotto. Il corso è rivolto a studenti e professionisti dei settori della progettazione architettonica, design, moda e gioielleria, con esperienza minima nel disegno CAD bidimensionale (acquisita su qualsiasi piattaforma software) e si articolerà in lezioni teoriche frontali ed esercitazioni guidate.
INFO ED ISCRIZIONI
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ecember 2017 from 18:30 until 20:30. We will have presentations from Heatherwick Studio and AKT II.
Please visit the following page for more details and registration: http://simplyrhino.co.uk/events/upcoming-events/grasshopper-uk-ugm-2017
Heatherwick studio will present two projects covering the topic of designing, making and collaborating through computational tools. Heatherwick’s Geometry and Computational Design team will go through the computational processes behind design and making in the studio concentrating on two projects, Vessel in New York with a focus on driving the geometry and Al Fayah Park in Abu Dhabi with a focus on Form Finding and working with collaborative tools.
AKT II's presentation will explore a series of examples where this new approach was experimented, tested and improved, the Al Fayah Park in collaboration with Heatherwick studio and the 2016 Serpentine Pavilion with BIG, and more.
We're looking forward to seeing you all again!
Many thanks,
Paul and Arthur
…
propose new models of infrastructural self-organisation, urban automation and mobility systems.
Adaptive networks based on multi-agent principles and crowd simulation are used to solve complex architectural and programmatic conditions in a three-dimensional urban environment. We will explore towards an intelligent architecture, defined by flows of information and its materialization in speculative infrastructure and architectural scenarios. A responsive infrastructure that is deployable in multiple regions.
Our design process will be driven by a direct feedback loop of different simulation software, each informing another as input for emerging connectivity networks and interrelated urban systems, driven by site specific urban and topographical parameters.
The workshop aims to develop ideas of adaptive and evolutionary space-making beyond deterministic and finite solutions. In a series of algorithmic design exercises, different network principles and speeds, users behavior and needs are tested and evaluated, both by observation and parameter based criteria.
Students will propose an architectural intervention in dense urban scenarios, that is both tested for optimised efficiency and stimulating in its embodiment.
METHODOLOGY
Students will be introduced to expertise in generative, algorithmic and parametric design approaches. Tutors and students will engage experimentally with computational simulation, analysis, design and production to query the design repercussions of these information-based technological methods for urbanism. During the workshop, students will develop design proposals responding to studio briefs using Processing with Rhino and Grasshopper. The final results of the workshop will be visualized using V-Ray for Rhino and the Adobe Suite.
Basic knowledge of Rhino and Adobe Suite is required. Advanced knowledge of Grasshopper and Processing is not mandatory.
…
思った感じになりません。
balls の代わりにplanarカーブを直接入れてみましたがエラーが出ます。
ファンクションにしてみたところ、forループので作った数値が反映されていません。
ファンクションのインスタンス?を出力していないと思い上記のようにしましたがエラーが出てしまいます。
以上の事から自分の認識が正しいのかよくわからなくなりました・・・
python自体の深いところをわかっているわけではないので余計こんがらがりました。
そこで、for b in ballsはどのような条件または使い方であれば使えるのでしょうか?
そして、上記のように別のオブジェクトに対しての使い方はどのようにすればできるのでしょうか?
2:同じファンクション内のdist = rs.Distance(self.pos,b.pos)についてですが
この文章も for b in balls によってbはBallのインスタンスであると定義?されたためb.posがbの位置であると分かるのでしょうか?
pythonは定義しなくても動いてしまうのでどのような時に使えるのか文章見ただけではよくわかりません・・・
大変細かいことかもしれませんが、よりpythonをしっかりと理解するためにも、どなたかわかる方ご教授いただけると幸いです。…
work. As payload it uses protocol buffers which is optimised for transport and storage, and is Google's lingua franca for data. It would be great to use it for extensibility in grasshopper.
As gRPC supports both C# and Python I didn't think it would take many lines of code, but I have so far failed to put it together. Could anyone please describe to me best practice is in such case, and/or want to collaborate on the project? I can picture an open repo on gitHub or similar.
My main qustions are:
Should I use C# or Python?
Can I use Visual Studio 2017? All the VS 2015 installers have failed on my computer.
Do I have to use Visual Studio, or can I get away with the built-in editor? What are the main limitations using one over the other?
Can I build Rhino5 GH components in VS2017? I have built a Rhino 6 GH component from the McNeel template, but it did not work when opened in Rhino 5 GH (currently only R6 templates are available for VS2017).
Can Rhino 5's old ironPython deal with the newer gRPC package?
What's the best way to do rapid iterations and version controll building GH comps?
TL;DR: I want to build a very simple gRPC.io client GH component, and appreciate all help I can get.
Many thanks, Martin…