dello spazio. In dipendenza dal proprio modo di interazione ambientale, gli edifici possono essere distrubuiti e/o aggregati in modalità appropriate in modo da accumulare o disperdere gli effetti della loro interazione e il proprio impatto sull'evoluzione delle relazioni future. A livelli più bassi si può, ad esempio, considerare la distribuzione di componenti o caratteristiche lungo un involucro.
Approcci basati su unità funzionali operano una proliferazione basata sulla ripetizione indifferenziata e insensibile all'ambiente, risultando in una discretizzazione di matrice convenzionale e nella separazione tra edifici, edifici e contesto o spazi interni ed esterni; un diverso tipo di approccio, basato sulla condizione (termine usato nella sua doppia accezione di indicatore dinamico della tendenza di sviluppo dell'ecosistema e in quella causale – if a then b), introduce una forma di proliferazione che sfida e scioglie la dicotomia artificiale: molte piante crescono ovunque le condizioni portino ad esse beneficio, senza riguardo per limiti codificati nello spazio in cui si sviluppano. Le implicazioni sulla negoziazione dello spazio e sulla definizione di soglia sono notevoli; il sistema produce un campo armonicamente articolato e differenziato di fenotipi a partire dal genotipo attraverso un processo di "estetica delle forze" guidata attraverso lo strumento digitale.
A livello urbano questo può tradursi nella proliferazione di infrastrutture o di spazi che mettono in discussione la concezione statica di "confine" e "unità" in favore di modelli in grado di generare una gamma più estesa di inflessioni tra livelli di complessità e indirizzarli per abilitare e rendere accessibili potenzialità d'uso a loro volta articolate e complesse.
Il tema sarà dipanato attraverso le giornate del workshop sviluppando aspetti teorici e tecnici dell'approccio parametrico generativo, con particolare attenzione a strategie di design urbano basate su caratteristiche endogene (vincoli interni del sistema) ed esogene (fattori ambientali) allo scopo di stimolare l'esplorazione di soluzioni sistemiche innovative.
Il numero dei partecipanti è stabilito tra le 15 e le 20 persone per offrire un tutoraggio proficuo ed una effettiva esperienza di learning ad ogni iscritto.
[.] Temi
. teoria
. condizione, genotipo/fenotipi, transizione, mappatura, eleganza, sensibilità, spazio
. tecnica
. dati:gestione, manipolazione, visualizzazione
. generazione di geometria da dati
. logiche parametriche applicate al design
. genotipo/fenotipi
. attrattori, mappers, drivers e tecniche di modulazione
[.] Dettagli
Istruttori: Alessio Erioli + Andrea Graziano + Davide Del Giudice – Co-de-iT (GH & design tutors).
Si richiede esperienza di base nella modellazione in Rhino (equivalente a Rhino training Level 1, il Level 2 è gradito – la documentazione per il training è disponibile gratuitamente all'indirizzo: http://download.rhino3d.com/download.asp?id=Rhino4Training&language=it).
Luogo :
presso NETFORM – via Alessandro Cialdi 7, Roma
Orario :
9.00-18.00.
info:
info@a-m-u-r-i.it
Phone:
+39 338 4201162
iscrizioni:
http://www.cesarch.it/…
rring to the above image)
Area
effective
effective
Second
Elastic
Elastic
Plastic
Radius
Second
Elastic
Plastic
Radius
of
Vy shear
Vz shear
Moment
Modulus
Modulus
Modulus
of
Moment
Modulus
Modulus
of
Section
Area
Area
of Area
upper
lower
Gyration
of Area
Gyration
(strong axis)
(strong axis)
(strong axis)
(strong axis)
(strong axis)
(weak axis)
(weak axis)
(weak axis)
(weak axis)
A
Ay
Az
Iy
Wy
Wy
Wply
i_y
Iz
Wz
Wplz
i_z
cm2
cm2
cm2
cm4
cm3
cm3
cm3
cm
cm4
cm3
cm3
cm
I have a very similar table which I could import to the Karamba table. But I have i_v or i_u values as well as radius of inertia for instance.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
dimensjon
Masse
Areal
akse
Ix
Wpx
ix
akse
Iy
Wpy
iy
akse
Iv
Wpv
iv
Width
Thickness
Radius R
[kg/m]
[mm2]
[mm4]
[mm3]
[mm]
[mm4]
[mm3]
[mm]
[mm4]
[mm3]
[mm]
[mm]
[mm]
[mm]
L 20x3
0.89
113
x-x
4,000
290
5.9
y-y
4,000
290
5.9
v-v
1,700
200
3.9
20
3
4
L 20x4
1.15
146
x-x
5,000
360
5.8
y-y
5,000
360
5.8
v-v
2,200
240
3.8
20
4
4
L 25x3
1.12
143
x-x
8,200
460
7.6
y-y
8,200
460
7.6
v-v
3,400
330
4.9
25
3
4
L 25x4
1.46
186
x-x
10,300
590
7.4
y-y
10,300
590
7.4
v-v
4,300
400
4.8
25
4
4
L 30x3
1.37
175
x-x
14,600
680
9.1
y-y
14,600
680
9.1
v-v
6,100
510
5.9
30
3
5
L 30x4
1.79
228
x-x
18,400
870
9.0
y-y
18,400
870
9.0
v-v
7,700
620
5.8
30
4
5
L 36x3
1.66
211
x-x
25,800
990
11.1
y-y
25,800
990
11.1
v-v
10,700
760
7.1
36
3
5
L 36x4
2.16
276
x-x
32,900
1,280
10.9
y-y
32,900
1,280
10.9
v-v
13,700
930
7.0
36
4
5
L 36x5
2.65
338
x-x
39,500
1,560
10.8
y-y
39,500
1,560
10.8
v-v
16,500
1,090
7.0
36
5
5
I have diagonals (bracings) which can buckle in these "non-regular" directions too, and they do. If I could add those values then in the Karamba model I could assign specific buckling scenarios..... I can see another challenge which will be at the ModifyElement component, I will not be able to choose these buckling lengths, in these directions.
Do you think this functionality can be added within short, or should I try to find another way to model these members?
Br, Balazs
…
azione parametrica e generativa attraverso Grasshopper, plug-in di programmazione visuale per Rhinoceros 3D (uno dei più diffusi modellatori NURBS per l‘architettura e il design). Il workshop mira a gestire e sviluppare il rapporto tra informazione e geometria lavorando sui sistemi ad involucro in condizioni specifiche.La discretizzazione di superfici (pannellizazione Nurbs o Mesh), la modellazione delle geometrie attraverso informazioni (siano esse provenienti da analisi ambientali, mappe o database) e l’estrazione e la gestione di queste informazioni, richiede la comprensione di strutture di dati al fine di gestire completamente processo che va dalla progettazione alla costruzione.I partecipanti impareranno come costruire e sviluppare strutture di dati parametrici per informare geometrie ‘data-driven’ e come estrarre le informazioni rilevanti da tali modelli per il processo di costruzione.
Modulo 2 – Il workshop, volto a promuovere le nuove tecnologie digitali di supporto alla progettazione e alla fabbricazione, esplorerà l’integrazione tra design e prototipazione tramite processi di stampa 3d di materiale ceramico al fine di comprenderne allo stesso tempo sia il comportamento del materiale che i vincoli e le opportunità offerte dall’utilizzo di tali tecnologie.Infatti utilizzando grasshopper ed una macchina a controllo numerico i partecipanti apprenderanno le modalità per la generazione parametrica dei modelli e la creazione del codice per la loro prototipazione (Gcode creato direttamente in Grasshopper). Il workshop darà quindi ai partecipanti la possibilità di testare direttamente i loro elaborati digitali stampandoli in modo da comprendere come le informazioni articolate tramite tali strumenti di design producano specifici effetti sia morfologici che estetici.…
ld work.
For example there's a grid shell and I've got a number of control points (for example 3) that can move up and down.
Depending on the control points I get forms that are structurally good and some that are bad.
In my office we've got a GH-Component, which leads the geometry in structural members and solves the structural forces and so on through an external Software called Sofistik and afterwards gives back to GH some Values, for example maximum bending moments. (Like Karamba)
Now I want to create this optimization component or something like that to minimize e.g. the bending moments in the given geometry.
Let's start with the work of the component.
So when I've three control points that can only move in z-direction.
P1(0,0,Z1), P2(10,0,Z2), P3(5,5,Z3)
They only depend on Z, so everything depends on Z1 to Z3 which have a range between 0 and 10 f.e.
First I want to get some (between 9 and 15) random Particles, one particle consists of this 3 different Z's.
So for example the first particle Part1 is [Z1=10, Z2=5, Z3=7]
and the second particle Part2 is [Z1=7, Z2=1, Z3=9]
and so on.
I created these Start Particles in a Cluster. See attached file.
I also tried this in C#, but thought it is easier in GH.
After I've got the Start Particles I want to give out the first particle and evaluate with its including Z's the target value in GH. Therefore I had to take the first branch and graft this branch (Discussion before)
Afterwards I want to save this Target Value that depends on the first starting Particle. Then I want to give out the second starting Particle to evaluate its target Value and store it. And so on till the last target Value of the last Starting Particle got assigned.
Then I want to assign the particles with its target values. E.g. part1: t=0.9, part2: t=1.8...
Then I want to define neighborhoods or the count of the expected local minima.
These neighborhoods can look like: Each neighborhood has to include not less than 3 particles. And the particles have to be next to each other.
E.g. if there are 12 particles and I want to have a look for 3 local minima, I need 3 or 4 neighborhoods. Then I would take 3 neighborhoods, because the more particles in one neighborhood, the better.
So the Count of the neighborhoods would be N=min{(Count of Part/3)& N_min}
How to define these neighborhoods I don't know at the moment. I think it has to be searched for the distance between the particles. E.g. part1 with (9,9,9) and part2 with (9,9,8) are next to each other but part 3 with(1,1,2) is far away.
Then each StartParticle is set to Partx_localbest.
And in each Neighbourhood the best of these localbeststs is Part_NyBest. (The best ist the one with the smallest target Value)
Loop:
Now I want to create new Particles. These Particles don't change their Z-values randomly. They change their Z-Values depending on Part_NxBest and Part_localBest. Therefore it has to be evaluated a new velocityfactor with v_Partx_new=0,792*v_PartxOld+1,5*random(0,1)*(partx_localbest-partx)+1,5*random(0,1)*(part_NyBest-partx)
The new particles will then be partx_new=partx+v_Partx_new.
The new Particle partx_new will be set to partx and then set in the output.
then there has to be caught the targetValue of part1 afterwards part2 can be put out and its target value caught and so on.
Then it has to be looked for the Partx_localbest through comparing the partx_localbest and its target value with the new part_x and its target value. If the target value of the new partx is smaller than partx_localbest,
then partx_localbest is the new partx.
This has to be done for each partx. Afterwards the same for neighborhoods best (best of all partx_localbest in one neighborhood)
Endloop if velocity gets small.
Output all part_NxBest
Output all targetvalues of the part_NxBests.
So in the Input there have to be:
StartParticles if they are given through the cluster attached.
Device on the target Value like in the attached gh.file from David Rutten I found in the discussions
Count of neighborhoods
And in the output
Output particle for evaluation
Output all part_NxBest
Output all targetvalues of the part_NxBests
Hope didn’t forget anything. And hope it isn’t crushed to badly. Sorry for my bad English by the way ;-)
For more explanation, how the PSO works in other programs. There’s attached a workflow script (is it called like that?) I think for GH it should be a little bit changed like I tried in my explanations.
So if you can help me a in some parts or you have any advices would be great, otherwise thank you nevertheless!!!!
Thankfully there’s no limit for the words in the discussions :-D
Best, Heiko
…
is also takes place in own system. However, this action can be also carried out successfully by a foreign reference, if this considers the focused system as own. Hence, these two criteria are considered in my reflexions, to make your criticism handier for me.
First the question must be put up, how is it in your case? Of friendly manner you answer this question perpetually with the statement that you are not a partial of the system of the architecture.
Furthermore the question would be appropriate, whether an external reference (eg CAD) determined architecture. This can be answered with no, because determining and influencing are different things.
Because you stress now your criticism as a foreign criticism, within the architecture the assuption must be put up, that this criticism is not unusual new on the one hand (because this condition were also in other times like that, and presumably also always so remain) and further more a lack of goodwill in your criticism comes to light, which perhaps distinguishes an external reference.
Based on your critique, it would be also desirable in the system of the architecture if the academic rules become satisfyingly followed, even if this is no guarantor for good academic works. Nevertheless, there is an aspect which at least tolerates the evident lack in the Interdiziplinarität of the architecture. This is the classical and still valid determination of the architecture, presumably regulates not only the actions of the architects, but also those who want to become it.
Many who stand in your criticism (the students, as well as the teachers, ... ), live in the awareness that architecture is a profession that combines as many areas around the topic of Building, and the architect is even only one dilettante among the external specialists. In this determination dilettantism is revalued rather positively, because this state the architects enables to assess the facets of a complicated building project better and to form thereby the whole result positively. To be a good architect, you should have circumspect specialists around yourself. And exactly this knows the system of the architecture, because "THE ARCHITECT" helps himself with the logic of other systems (to repair on the one hand his own deficits), and to create an artificial complexity, which ultimately aims to be the complexity of human beeing.
Here "THE ARCHITECTS" becomes a quality-spoken, which currently seems the external reference (CAD, BIM) would like to take claim for themselves.
........
If would not thought about it, this might be helpful:http://www.amazon.com/The-Alphabet-Algorithm-Writing-Architecture/dp/0262515806/ref=sr_1_1?ie=UTF8&qid=1376920450&sr=8-1&keywords=mario+carpo"Finally, I’d like to restate my criticisms in general terms. If we are serious about moving architecture and urbanism away from purely artistic considerations and into a more rational arena, there has never been a better time than now. All of us have access to immense computational power which can be applied to problems that have been —until quite recently— intractable. But of course the garbage-in-garbage-out adage holds true; computation can be used to generate large amounts of complexity, but complexity does not equal worth. The only time when it makes sense to invoke computation in the design process is when there is some relevant data that needs to be computed" (David Rutton)I want to make it short, and just ask a few questions, and hope that the following questions are relevant also for you, and not be considered outside your system. i think that the weighting to such questions seem to be more valuable, not for the architects.1. What is wrong from a pure artistic intention?2. What is any sense in purely architectural discourse?3. strictly looked, can be determined sense generally in a purely architectural discourse?4. What is purely architectural discourse?5. What is Funktionalismus or Rationalismus without philosophical support? 6. Would not be the pure functional fulfilment empty ? 7. Would be not a critical position on the promise of purely rational algorithms applied?…
been covered since 0051 (correct me if I'm wrong):
1) Shoot for the moon first -- "Control Panel Mode" which allows for advanced interface design. See Max/MSP for example of modal function. I spent a lot of time laying out control panels so they are nice for clients and team members to look at. I spend a lot of time disabling wire display and dragging sliders and panels and graphs around into nice little clusters. Could be something as simple as a mode that disables the view of all component handles, cleans up graph objects, sliders, etc. I know the Remote Control Panel has been requested over and over again since it disappeared, but honestly it wouldn't be much use to me unless it was a full blown customizable interface. In the meantime I'll stick to my own "Canvas Control Panel" methods. (See below...)
2) More control over graph objects. Right now the bar graph for instance automatically sets the lowest and highest value displayed. Would be nice to be able to set extents manually so that you can compare apples to apples on two different lists that have different extents. Also would love to force the bar graph to show all values along x axis, not just first and last. Same goes for showing the numbers of instances for each value. Now it only shows instance numbers in oddball cases. Would like to force them to show for statistical purposes. Love percentages, but usually I also want accurate tallies. I tend to use a member index sets to generate my own lists.
3) Color input for Vectors -- there are fakey fake workarounds but none that are as versatile as simply having a color input.
4) COLOR INPUT FOR TEXT TAGS -- sorry to yell... this one really frustrates me. I often build interactive feedback systems that involve a lot of different types of data, and it is difficult to convey that input when all text is red (or green when selected).
5) Ability to justify text tags using paragraph controls -- currently default is left-justified. Would like to be able to center text horizontally and vertically, among other things.
6) Ability for text tags to handle multi-line text. Not sure the best way to implement this, but often I find myself wanting to attach 3 items of information to a particular object, and I have to string it all together in one line. Would be great if I could insert a "^M" character that stands for carriage return and have that display as multiline text (used in conjunction with above justification controls).
7) More control over Text panels. Thank you for including justification options... but sadly now it begs the question for margin and header control. Text slammed up against the left edge is pretty unsightly. Moreover, if you have labeled a text box, the drop shadow from the title bar tends to overshadow the first line of text if you have Path display turned off. Would like to add some header space to fix the problem and create a cleaner look.
8) Easier access to text font size. Buried in a Special Font... menu. I want to be able to up up down down (left right left right select start) if you know what I mean.
I guess that's it for now... just the things on the top of my head in this category. Looking forward to installing the new release, have to wait until this major project is over though.
Cheers,
Marc
…
he first tree to the branch 1 ofthe second, then the branch 2 of the first tree to the branch 2 ofthe second,and so on ...
good if someone thinks something I appreciate in advance ...Thanks for your interest
hola a todos
tengo una pregunta, he estado tratando de hacer un weave con las ramas de dos arboles, es decir, los dos arboles tienen 7 ramas y los quiero convertir en un solo arbol de 14 ramas, pero intercalando la rama 1 del primer arbol con la rama 1 del segundo, luego la rama 2 del primer arbol con la rama 2 del segundo, y asi sucesivamente...bueno si a alguien se le ocurre algo se lo agradezco de antemano...gracias por su interes
…
n complex architectural design and fabrication processes, relying heavily on materiality and performance. The programme brings together a range of experts – tutors and lecturers – from internationally acclaimed academic institutions and practices, Architectural Association, Zaha Hadid Architects, among others.
Taking place at the unique atmosphere of AA’s London home, the three-week long programme is formulated as a two-stage process. During the initial stage, participants are introduced to core concepts related to material processes, computational methods, and various digital fabrication techniques. During the second stage, the fabrication and assembly of a full-scale architectural intervention with the use of robotic fabrication techniques unifies the design goals of the programme.
Prominent Features of the programme:
• Teaching team: Participants engage in an active learning environment where the large tutor to student ratio (5:1) allows for personalized tutorials and debates.
• Facilities: AA Digital Prototyping Lab (DPL) offers laser cutting, CNC milling, 3d printing facilities, and 2 KUKA robotic arms.
• Computational skills: The toolset of Summer DLAB includes but is not limited to Rhinoceros, Processing, Grasshopper, and various analysis tools.
• Theoretical understanding: The dissemination of fundamental design techniques and relevant critical thinking methodologies through theoretical sessions and seminars forms one of the major goals of Summer DLAB.
• Professional awareness: Participants ranging from 2nd year students to PhD candidates and full-time professionals experience a highly-focused collaborative educational model which promotes research-based design and making.
• Robotic Fabrication: According to the specific agenda of each year, scaled working models are produced via advanced digital machining tools, followed by the fabrication of one-to-one scale prototypes with the use of KUKA KR60 and KR30 robots.
• Lecture series: Taking advantage of its unique location, London, Summer DLAB creates a vibrant atmosphere with its intense lecture programme.
Eligibility: The workshop is open to architecture and design students and professionals worldwide.
Accreditation: Participants gain 1 Year AA Visiting Membership and are awarded AA Certificate of Attendance at the successful completion of AA Summer DLAB.
Applications: The AA Visiting School requires a fee of £1900 per participant, which includes a £60 Visiting Membership fee. Discount options for groups are available. Please contact the AA Visiting School Coordinator for more details.
The deadline for applications is 17 July 2017. No portfolio or CV, only requirement is the online application form and fees. The online application can be reached from:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=460
For inquiries, please contact:
elif.erdine@aaschool.ac.uk (Programme Head)
alexandros.kallegias@aaschool.ac.uk (Programme Head)…
lysis, and large-scale prototyping techniques. The research generated at Summer DLAB has been published in international media and peer-reviewed conference papers.
AA Summer DLAB investigates on the correlations between form, material, and structure through the rigorous implementation of computational methods for design, analysis, and fabrication, coupled with analog modes of physical experimentation. Each cycle of the programme devises custom-made architectural processes through the creation of novel associations between conventional and contemporary design and fabrication techniques. The research culminates in the design and fabrication of a one-to-one scale prototype realized by robotic fabrication techniques.
Prominent Features of the programme:
Teaching team: Summer DLAB tutors are selected from recent graduates / current tutors at the AA and the small student ratio (5:1) allows for personalized tutorials and debates.
Facilities: AA Digital Prototyping Lab (DPL) offers laser cutting, CNC milling, and 3d printing facilities, and 2 KUKA robotic arms.
Computational skills: The toolset of Summer DLAB includes but is not limited to Rhinoceros, Grasshopper and various computational analysis tools.
Theoretical understanding: The dissemination of fundamental design techniques and relevant critical thinking methodologies through theoretical sessions and seminars forms one of the major goals of Summer DLAB.
Professional awareness: Participants ranging from 2nd year students to PhD candidates and full-time professionals experience a highly-focused collaborative educational model which promotes research-based design and making.
Robotic Fabrication: Scaled working models are produced via advanced digital machining tools each year, followed by the fabrication of 1:1 scale prototypes with the use of KUKA KR60 and KR30 robots.
Lecture series: Taking advantage of its unique location, London, Summer DLAB creates a vibrant atmosphere with its intense lecture programme.
Eligibility: The workshop is open to architecture and design students and professionals worldwide.
Accreditation: Participants gain 1 Year AA Visiting Membership and are awarded AA Certificate of Attendance at the successful completion of AA Summer DLAB.
Applications: The AA Visiting School requires a fee of £1950 per participant, which includes a £60 Visiting Membership fee. Discount options for groups are available. Please contact the AA Visiting School Coordinator for more details.
The deadline for applications is 16 July 2018. No portfolio or CV, only requirement is the online application form and fees. The online application can be reached from:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=537
For inquiries, please contact:
elif.erdine@aaschool.ac.uk (Programme Head)…
lysis, and large-scale prototyping techniques. The research generated at Summer DLAB has been published in international media and peer-reviewed conference papers.
AA Summer DLAB investigates on the correlations between form, material, and structure through the rigorous implementation of computational methods for design, analysis, and fabrication, coupled with analog modes of physical experimentation. Each cycle of the programme devises custom-made architectural processes through the creation of novel associations between conventional and contemporary design and fabrication techniques. The research culminates in the design and fabrication of a one-to-one scale prototype realized by robotic fabrication techniques.
Prominent Features of the programme:
Teaching team: Summer DLAB tutors are selected from recent graduates / current tutors at the AA and the small student ratio (5:1) allows for personalized tutorials and debates.
Facilities: AA Digital Prototyping Lab (DPL) offers laser cutting, CNC milling, and 3d printing facilities, and 2 KUKA robotic arms.
Computational skills: The toolset of Summer DLAB includes but is not limited to Rhinoceros, Grasshopper and various computational analysis tools.
Theoretical understanding: The dissemination of fundamental design techniques and relevant critical thinking methodologies through theoretical sessions and seminars forms one of the major goals of Summer DLAB.
Professional awareness: Participants ranging from 2nd year students to PhD candidates and full-time professionals experience a highly-focused collaborative educational model which promotes research-based design and making.
Robotic Fabrication: Scaled working models are produced via advanced digital machining tools each year, followed by the fabrication of 1:1 scale prototypes with the use of KUKA KR60 and KR30 robots.
Lecture series: Taking advantage of its unique location, London, Summer DLAB creates a vibrant atmosphere with its intense lecture programme.
Eligibility: The workshop is open to architecture and design students and professionals worldwide.
Accreditation: Participants gain 1 Year AA Visiting Membership and are awarded AA Certificate of Attendance at the successful completion of AA Summer DLAB.
Applications: The AA Visiting School requires a fee of £1950 per participant, which includes a £60 Visiting Membership fee. Discount options for groups are available. Please contact the AA Visiting School Coordinator for more details.
The deadline for applications is 08 July 2019. No portfolio or CV, only requirement is the online application form and fees. The online application can be reached from:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=603
For inquiries, please contact:
elif.erdine@aaschool.ac.uk (Programme Head)
…
Added by elif erdine at 10:16am on February 19, 2019