com/Master-2020/
05 October 2021 - 04 October 2022 at Faculty of Engineering - Sapienza University of Rome Registration deadline is 26th of May 2020
Number of students: 20 – 30 students Official language: English Credit hours: 60 CR. Duration: One year of 1180 total hours; 600 for courses and laboratories + 480 for internship + 100 for Final project Place: 9 months in Sapienza University of Rome - Faculty of Engineering and 3 months Internship outside the university
…
ipe Pecegueiro Type of participants Students, graduate students, researchers, professionals Duration 2 days, Sat – Sun Prerequisites 1 / participants skills Experience in Rhino and Grasshopper; programming experience with Processing or Arduino IDE is recommended but not necessary Prerequisites 2 / hardware Participants should bring their own computer with Windows XP or 7 64 bit OS Prerequisites 3 / software Rhinoceros Version 4 sr9, Grasshopper 0.8.0050, Arduino IDE, Processing, Google Earth* *Software versions should be the most updated versions at the time of the workshop. Rhino 5 is also acceptable. Description An associative model is only as relevant as the information it seeks to manage. This workshop will engage the associative model by feeding it with real time and real world data captured through prefabricated sensor nodes known as the Ambient Sensor Kit (ASKit). The ASKit is an Open Hardware platform for personal data collection and sharing. The ASKit project is based on the premise that a personal understanding of the information around us is key to a sustainable and informed habitation of our environment. http://uask.it. Workshop participants will be working with Grasshopper, a generative,logic based design environment where participants will be able associate real world data to their models. Several other tools will be employed including Processing, Pachube, Google Earth, and gHowl (a set of custom components which extend the functionality of Grasshopper). This two day workshop will focus on a specific area in Berlin to understand, through data, the differences between the physical barriers and invisible forces which define certain urban functions. The participants will engage in: - environmental data collection - site surveying with open hardware/DIY electronics - data visualization and analysis - associative modeling with collected data Day 1: Demonstration of ASKit hardware platform for data collection and associative modeling. Data capture session in specific zones in Berlin. Data visualization and associative modeling in Grasshopper. Day 2: Focused Data Capture Session Directed projects applying associative modeling with collected data.…
Added by Luis Fraguada at 11:34am on August 23, 2011
r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
…
plicado íntegramente a joyería. Aprenderás las herramientas más avanzadas para innovar en tus diseños y ser más productivo. Con la experiencia y fiabilidad de SEEDstudio y contando con el desarrollador de Peacock (plugin de joyería generativa para Grasshopper) como uno de los tutores del curso. Todo esto complementado con formación en renderizado e impresión 3d!
http://www.studioseed.net/education/courses/generative-design/joyeria-generativa/
Puedes consultar más información o contactar desde:
http://www.studioseed.net/education/informacion/
Visita también:
http://www.studioseed.net/blog/software-blog/parametric-generative-design-blog/grasshopper/12-razones-por-las-que-un-disenador-de-joyas-deberia-usar-algoritmos/…
Density of what? What does "density" mean in this context? Do the circles get closer together?
I want to use boxes, which define the circles centre.
Or is it the other way around? From the remainder of your description, it sounds more like the circles define the centers for the boxes? Or maybe not...
In the first box, the circle just makes around 5%, in the last box, the circles diameter is as big as the box.
This makes it clear to me that the diameter of the circles increase to fill the boxes?
ranging from my maximum box to my minimum box?
Oops, this sounds like the boxes change size?
but this just keeps the box the same and changes the size of the circle, I want to do the oposite.
And this seems to confirm that you want the circles all the same size while the boxes get smaller?
So the boxes start ~20 times larger than the circle (area or diameter?) and shrink as they approach the end of the line?
And I suppose you want the boxes (how many?) to start and end exactly at the beginning and end of the line? Nothing beyond either end and neither end of the line "exposed"?
Well, that's about all the time I have - hope this helps, good luck.…
Added by Joseph Oster at 1:28pm on December 21, 2015
rogettisti, artisti di vari media, paesaggisti, studenti.
Orario_ 9.00-18.00 ( 1 ora pausa pranzo). 16 ore_2 giorni da 8 ore.
Descrizione_Il livello base di Grasshopper serve come introduzione al plugin parametrico Grasshopper per Rhino 3d. I partecipanti saranno esposti a flussi di lavoro di livello principiante /intermedio ed a strategie di progettazione per la MODELLAZIONE PARAMETRICA. L'accento sarà posto sulle tecniche di flusso di dati, la visualizzazione e l'analisi in grado di fornire una solida base per la futura ricerca e sviluppo.
Le lezioni saranno composte da una parte teorica ed una pratica in cui si svilupperanno esercizi basati su elementi di Design ed Architetture contemporanee.
Iscrizioni_ generativef@gmail.com
+info_Grasshopper Workshop_Livello base
Organizza_generativeflow.com
Chi_ I docenti saranno Marco Bonucci & Fernando Rial
___________________________________________
When?_ 27/28 October 2012 (Saturday and Sunday)
Where?_ AD Comunicazione. Via di Sant'Anna, 3, Roma. (Centro Storico)
Schedule_ 9:00 to 18:00 (1 hour lunch break). Ore_2 days_16 hours_8 h/day
Who is the target Audience?_Architects, Engineers, Industrial Designers, Interior Designers, Product Designers, Artists of various media, Landscapers.
Abstract_ The basic level of Grasshopper serves as an introduction to Grasshopper, the parametric plugin for Rhino 3d. Participants will be exposed to beginner / intermediate workflows and design strategies for PARAMETRIC MODELING. The focus will be on techniques of data flow, visualization and analysis that will provide a solid basis for future research and development.
Registration_ generativef@gmail.com
+ info_Grasshopper Workshop_Basic Level
Organizes_generativeflow.com
Who_ I docenti saranno Marco Bonucci & Fernando Rial
…
Added by Fernando Rial at 10:48am on October 18, 2012
tal fabrication tools. DLAB will investigate natural growth processes in relation to innovative concepts of architectural tectonics and fabrication. We will carefully interweave these concepts with interaction and participatory design to create full-scale working prototypes. The programme will be formulated as a two-phase process. During the initial phase participants will benefit from the unique atmosphere and facilities of AA’s London home. The second phase will shift to AA Hooke Park campus and revolve around the fabrication and assembly of a full-scale architectural intervention.
Some of the most prominent features which the participants will be exposed to during DLAB include:
Teaching team: Participants engage in an active learning environment where the large tutor to student ratio (5:1) allows for personalized tutorials and debates.
Facilities: The Digital Prototyping Lab (DPL) in AA London houses cutting-edge facilities for the fabrication of physical outputs through digital fabrication techniques. The facilities at AA Hooke Park allow for the fabrication of one-to-one scale prototypes with a 3-axis CNC router.
Computational skills: The toolset of DLAB includes but is not limited to Rhinoceros, Processing, Arduino, and Grasshopper.
Theoretical understanding: The dissemination of fundamental design techniques and relevant critical thinking methodologies to the participants through theoretical sessions and seminars forms one of the major goals of DLAB.
Professional awareness: Participants ranging from 2nd year students to PhD candidates and full-time professionals experience a highly-focused collaborative educational model which promotes research-based design and making.
Fabrication: According to the specific agenda of each year, a one-to-one scale prototype is fabricated and assembled by design teams.
Lecture series: Taking advantage of its unique location, London, DLAB creates a vibrant atmosphere with its intense lecture programme conveying the diverse expertise of professionals in the areas of digital design and fabrication techniques.
Applications
The deadline for applications is 8 July 2013.
An application can be made by completing the online application form or completing the PDF application form and emailing it to visitingschool@aaschool.ac.uk.
Fees
The AA Visiting School requires a total fee of £1,660 per participant, which includes a £700 deposit and a £60 Visiting Membership.
Fees are non-refundable. Fees do not include flights. Train tickets between London-Hooke Park, accommodation, food in Hooke Park, and materials are included in the fees.
Students need to bring their own laptops, digital equipment and model making tools.…
Tetrahedron: 24 Symmetries
Pyramid: 8 Symmetries
Design space = 24 X 8 = 192 permutations
So I decided to write a simple orientation script to iterate over all permutations. And this is the result. Below are some technical notes.
I used the vertices of the shapes for creating a 3 point plane, and used it for orientation.
I used compound transform to combine multiple steps of transformation.
The cross reference component is very handy, generating all the possible combinations without worrying too much about data tree.
The spatial relationship and the basic grammar A -> A + B and B -> A + B
The basic grammar and possible marker positions.
All results in 6 iteration steps
All results in 6 iteration steps (Top View)…
this was about some boring building I wouldn't respond ... but here we are talking sardines.
Here's my take on that matter:
1. The 4 C# first create/use a nurbs, then define some random planes (and transformations) and then (a) either they place some humble stripes or ... er ... (b) sardines as instance definitions (NOTE: Load Rhino file first).
2. All important decisions are the ones in yellow groups.
3. You control what you get via this (priority on stripes or sardines? that's the 1M Q):
4. If you decide for sardines (the right thing to do) then you must ENABLE the Sardiniser(C)(tm)(US patent pending) as follows:
5. The vodkaFactor on that Sardiniser C# adds some spice in the sardine placement (it does that by altering the priority on the "composite" transformation in use: first randomly rotate then planeToPlane .... or the other thing?).
6. Only the finest Da Morgada sardines are used in this definition:
7. Spot the WARNING in the filter related with what sardine to choose > do it wrong and no hard disk on your workstation > no risk no fun > sorry Amigos, he he.
8. 1M question for you all: why placing sardines (it's real-time you know) is WAY faster than creating these humble stripes?
9. Although the sardines are placed in real time as regards your CPU ... the critical factor is your GPU (display mode: rendered).
10.Still WIP (dancing sardines in the next update).
have some sardine fun, best, Lord of SardineLand…