circles that can be populated (for each radius size) is set as an integer (or slider)
(ie. radius 1.5 = 10 , radius 3= 6, radius 6 = 6, radius 9=4)
Conditions are:
1) Each of the circle has a radius of influence,
Radius of influence = double the radius of the circle)
(3, 6, 12, 18)
2) Any overlapping circles in either: Radius of influence or the Circles are removed so that
No circles overlap.
3) There must also be 4 circles set at the corner points of the grid - These must be circles with a radius of 3 or 6
If you can do that I will be amazed as i've been trying for weeks! :(
Ive attached a sketch of what im looking for…
The problem has been solved. The version 2.2 of KarambaIDEA for Rhino 6 does not work with the newest version 21 of IDEA Statica but only with the version 20.1.
another example could be:
index 3 value 6
index 4 value 6
index 5 value 6
flipped and branched:
branch 6 index 0 value 3
branch 6 index 1 value 4
branch 6 index 2 value 5
Added by Ante Ljubas at 12:50pm on October 22, 2010
1:
{0} N=5
{1} N=6
and a tree 2:
{0;0} N=1
{0;1} N=1
...
{0;18} N=1
{1;0} N=1
{1;1} N=1
...
{1;19} N=1
I want to basically modify Tree 1 in order to get
{0;0} N=5
{0;1} N=5
...
{0;18} N=5
{1;0} N=6
{1;1} N=6
...
{1;19} N=6
which is the Tree 1 with the structure of Tree 2 and the items of Tree 1 {0} branch populated at each {0;*} branch of Tree 2 and the items of Tree 1 {1} branch populated at each {1;*} branch of Tree 2.
…
of radius of 3, 6, 12 and 18 to randomly populate the grid.
Where each circle has a proximity distance of its own and if any circles overlap / pass in that distance they are Culled (removed).
The Proximity distances of the circles are:
3 = 6
6 = 12
12 = 18
18 = 36
I want to Randomly populate the grid with the circles so that the rules are kept.
I really cant think how to go about this further from what I have done so far.
Any help is appreciated and if you need more info please ask.
NOTE
[This relates to my university project where the distances are Meters on a grid, and the circles are the columns radius. I've added a quick sketch to try and explain the principle of what I am trying to do]…