standard preview color for selection is green).
3. Right-click component which contains data you don't want to see and select "Preview" option.
4. Now you should see only transformed geometry.…
Hello,
I have a basic question about Grasshopper. How do you divide a list of data into different branches? I would like to divide the list of 7 items into groups of 2 items.
For example, prepare 2 points at first and draw a line from point_0 to point_1
then I want to get 0 and 1 number which compose line from "line" component but how ?!?!?!
Somebody plz help me!!!
Somehow I`ve made them fly and pull to surfaces. Each time I achieve different result. I have an idea to divide on two groups and than one group of points pull to one mesh, other group to another mesh. But I don`t have criterions to find what result is better. Can somebody explain what am I doing wrong?
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Added by Uliana to Kangaroo at 2:38am on November 13, 2015
intersection-elements (01/AA etc)
To get a result from RInt i do have to flatten the first set and do have to graft the second. Therefore i can only retrieve the parent-information from the second set.
I hope i could explain my problem and somebody has an easy solution on hand...
Best regards,
Heiko
PS. ObjAtts in the attached files is from human…
Added by Heiko Wöhrle at 10:11am on October 27, 2016
cy of design communication and the control of information-flow are as important as the creativity of ideas. In response to the concurrent digital evolution emerging in the architectural industry world-wide, the Faculty of Architecture at The University of Hong Kong will host a two week intensive summer program named Digital Practice.Led by professors from The University of Hong Kong, as well as invited practitioners with expertise in practice of cutting edge digital techniques, the program offers participants opportunities to experience applications of computational tools during different stages of an architectural project, i.e. concept design, form finding and optimization, delivery, management and communication of design information under the team-based working environment. By learning advanced computational techniques through case studies in the context of Hong Kong, participants are expected to go beyond the conventional perception of technology, considering users and tools as a feedback-based entity instead of a dichotomy. The program, which is taught in English, includes a series of evening lectures related delivered by teaching staff and invited local architects.對於高品質的建築專案,創意之外,專案過程中高效的設計資訊管理和交流成為項目設計深化和實施必不可少的環節。今天,數字化技術不但改變了建築師的繪圖工具,影響了設計的過程,而且提供了工程建造和管理實施的更有效、更高效的手段。針對建築的數位化演進,香港大學建築學院將於2011年暑假期間,在香港大學建築學院舉辦“數位化實踐”國際研習班。在香港大學建築學院教授及有著相關豐富經驗的外聘實踐建築師的指導下,學員將有機會體驗在專案的不同階段(如概念設計、設計形式的生成、優化,設計資訊的管理和交流),如何有效地應用各種運算智慧化技術(從設計的數位化生成和建築資訊類比到物理模型),提升設計實施的品質,增加設計團隊對於方案的控制。我們將挑戰對於“技術”的傳統認知,即相對於使用者它不僅是工具,更是與使用者互動的媒介,二者形成一個有機的合體。研習班期間會安排系列講座,展現數位化技術在實踐工程中的廣泛應用。…
how to solve the problem with these sticks moving around all three axes?
You can find my finished project: http://m4h.hyperbody.nl/index.php/Msc1G7:Expert1
In the end I faked it, after trying for a long time, never thought about asking here.
The first GH file is the most useable, the one I used in the end is more developed then this but it's really messy and hard to clean up (though I will do it if someone wants to help me)
The second is an early sketch, easier overview,
The third one is messy but also has some ideas in it, don't think its helpful but just for the sake of it attached.
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through the grid points. They are only in rows (Figure 01) and when I try to use the RANDOM function, it generates the error "impossible to convert number to points". (Figure 02)How can I fix this?Thank you for your help!Figure 1: The two objects in rows
Figure 2: the message
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yes, your explanation sounds a bit freaky.
I post a a sample of a wheel arch (in attachment).
Would be great to see an example of your methods on this surfaces.
A pattern like the BMW Vision would be fine, don't take it to litterally but something like in the image below:
I know that the Trezor's hexagons can be done easily on a single surface like in this tutorial.
But trust me, in the real world that front panel would be at least made from 2 slabs surfaces and one fillet surface.
This rear is probably a better example (is fully covered from hexagons too):
Maybe again the best solution is just to do it on a plane and then morph it on the Brep like this guy does:
https://www.youtube.com/watch?v=WjC6ZGP6OSM
Also for the BMW Vision it does not really look like made from one surface, the more so that there is a feature line passign through.
Would you suggest me any resource where to learn bits of the process that you explained in your previous post?
@Erick: Thanks, it was really interesting to go throught your GH definition, but I don't think it solves my issues. In your example if you had any definition inside your surfaces it would have been gone lost. And if you did not have any definition, I don't see any point in having a Brep representing that topology, a 1 surface would be fine so the problem would not exist.
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