g:levels" v="3"/>". Seems ELK can only input the "k" and "v" value by myself. However, it will be great if I can just extract the "building level" information and assign it to corresponding buildings. Is there any way I can do it?
Thanks
Heath…
Added by Hao QIN to Elk at 12:28am on June 9, 2014
ad over and would appreciate any thoughts.
I have a set of tessellated panels and edges with unique references. In general, panels share edges with other panels such that an edge borders two panels. In terms of a sample data structure to illustrate the point, it might look like this.
{0}
A
B
C
{1}
C
D
E
{2}
E
F
G
{3}
G
H
I
{4}
I
J
K
{5}
K
L
A
Where path represents a panel reference, and item a member reference: (e.g. {0;A} is panel 0, member A. Note the above is basically a 6 triangle umbrella arrangement (hexagon split into 6 triangles by center):
I'm looking to return a tree with:
-all unique list references in the set above,
-containing sub-set references to paths from whence they came.
In my example, this would be:
{A}
0
5
{B}
0
{C}
0
1
{D}
1
{E}
1
2
{F}
2
{G}
2
3
{H}
3
{I}
3
4
{J}
4
{K}
4
5
{L}
5
Member%20Panel%20References.gh
…
quence of meshes for a given K simulation). I've also removed a rather complex K slider "state" management capability ("inquire" a slider via his nickname > get the value > store it in a Tree > create "slider value(s) scenarios" > blah blah).
2. Removed the Tree capability: works with only one meshList (from the Sequence K component).
3. NEVER have the K simulation mini dialog open and toggle Sequence ON:
4. Control the baking using ONLY this toggle in the yellow group:
5. Rhino is not Modo ... but I would strongly suggest to render the layer content(s) [the "states" of the simulation, so to speak] inside Rhino: after all it's just a very simple object in question without volumetric/occlusion/... rendering and numerous other WOW Nexus [Modo rendering engine] features/capabilities.
6. Replace Ice Berg with Bob The Sponge.
may The Force (the dark option) be with you.…