ersect (2, 3, 4, 5, 6) with the line and the ones which do not intersect (0, 1, 7). Intersect is done! But how to get the non intersecting vectors (0, 1, 7)?
So I e. g. could deselect vectors 2, 3, 4, 5, 6 so I would display/use only vectors 0, 1, 7 and the bounced ones.
Appreciate your help!
Rudi…
ea being the further up the column, the more dramatic the effect. For example:at 1", the effect is at 1at 3", the effect is at 3at 7", the affect is at 7, ect.I figure it must be some form of formula, but I am uncertain how to call upon other number sliders, or how to set it up.Thanks!…
peed of RAM: 8.00 GB DDR3-1600 MHz
I ran this test a couple times in a row and also noticed that when CPU heavy Keyshot was open, the score was significantly lower, around 50 - 60...…
e
7. True
8. True <-- this one
9. True
10. False
11. True
12. False
13. True
14. True <-- this one
15. True
16. False
17. True
18. False
19. True
20. True <-- this one
21. True
22. False
23. True
24. False
25. True
26. True <-- this one
27. True
28. False
29. True
30. False
31. True
32. True <-- this one
33. True
Any idea how I can solve this?
Thanks!…
This must be a bug because its true for dividing by all odd numbers:
(i-1)/3
(i-2)/5
(i-3)/7
(i-4)/9
(i-5)/11
....
(i-n)/2n+1
And you can't make it work for even numbers
Added by Danny Boyes at 5:06pm on January 13, 2010