have 2 different lengths.Ex: 0, 2, 4 and 6 gets one length, while section 1, 3, 5 and 7 gets anotherAnyone here that has a good solution for this?
Sincerely,
Brage…
en 3 of them, and one poolyline between two of them.
It would also be very nice if i could control it so that only the successive ones can be connected
so if {0:0:0} has 8 points and {0:0:1} has 8, as do {0:0:5} and {0:0:6} i would like to have this as two polylines, not one continoous that would in this case jump three branches (or curves that are shorter).
Does this make any sense?…
Added by Dusan Bosnjak at 2:08pm on September 28, 2009
Int32 = 0 To y.count - 1
Dim c As Char = Convert.ToChar(y(i).substring(7, 1))
Dim d As Char = Convert.ToChar(y(i).substring(8, 1))
Dim p As Integer
If c = ";" Then
p = convert.ToInt32(y(i).substring(6, 1))
Else If d = ";" Then
p = convert.ToInt32(y(i).substring(6, 2))
Else
p = convert.ToInt32(y(i).substring(6, 3))
End If
Dim path As New EH_Path(p)
For j As int32 = sum To sum + z(i) - 1
tree.Add(x(j), path)
Next
sum = sum + z(i)
Next
A = tree…
ggle A
7. Toggle A
8. Toggle 2
9. Toggle 3
10. Toggle A
11. Toggle A
12. Toggle 3
I was thinking to use somehow slider and animate option....but without luck
Any idea would be appreciated…
l at each point intersection, less 14. align holes to common angle between each 2 points of intersection (so ovals align with curve)5. copy 4. 360/60 about center circle (creates 6 curves rotated thru 360)6. it appears there a 3 more sets of curves that need to be taken care in the same way as 1 thru 4 (see colander pic)6. project the oval patterns onto, 1/2 a sphere somewhat larger that the surface circle, to avoid extreme oval distortion.7. needs some Boolean subtraction of holes from sphere surface
Does this simple road map have some merit?
…