ctivity of vertices ordered sequentially, the order defining the direction of the normal, using 0 1 3 2 Causes an error this way. If it a quad face it seems odd to me that you would label the vertices in such an order, as an engineer, i have never seen it done as 0 1 3 2, it could be 3 2 1 0, 2 1 0 3 etc but going 0 1 3 2 is not acceptable, i will do a bit more reading on this.…
Added by Steve Lewis at 5:18pm on December 24, 2013
ft , 4:3 (to use GH); it could be nice dock icon bars to the left or right working with laptop screen and put it on top working in GH with the 4:3 one.
This feature is cool, but not really usefull.
Best Regards.…
That is the [List Item] component. In the latest GH versions you can zoom in on the component and add additional outputs for +1, +2, +3 etc. and -1, -2, -3 etc.
e possible to change the component definition making possible to customize the number of outputs.Now Dispatch moves "true" values to A and "False" values to B
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8
D (Dispatch Pattern) -> True, False
OUTPUT:
A (List) -> 1, 3, 5, 7
B (List) -> 2, 4, 6, 8
Could it be possible/useful to modify it so it could dispatch items to several outputs, like:
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
D (Dispatch Pattern) -> A, B, C
OUTPUT:
A (List) -> 1, 4, 7, 0
B (List) -> 2, 5, 8
C (List) -> 3, 6, 9
maybe I'm missing something and there's already a component with this function... I have been searching on the forum for half afternoon, but can't find anything about it!
Thank you!…
So u seem to have the same issue as me then? I have to explicitly change it to 0 1 2 3, the default is not this it is 0 1 3 2. Converse for a tru face it is as expected, default is 0 1 2.
Added by Steve Lewis at 7:00pm on December 24, 2013