e
7. True
8. True <-- this one
9. True
10. False
11. True
12. False
13. True
14. True <-- this one
15. True
16. False
17. True
18. False
19. True
20. True <-- this one
21. True
22. False
23. True
24. False
25. True
26. True <-- this one
27. True
28. False
29. True
30. False
31. True
32. True <-- this one
33. True
Any idea how I can solve this?
Thanks!…
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d on the 3rd...the 10th on the 10th, the 9th on the 11th...the 1st on the 20th the 2nd on the 21st and so on, periodically.
like this
{0;0}
{1;1}
...
{9;9}
{10;8}
...
{18;0}
{19;1}
...
{29;9}
Any help please?…
How are you defining lowest X/Y and highest X/Y? For example, if I have three 2D Points:
{-5, 10}
{-3, 0}
{4, -10}
Which of them qualifies for the highest and which the lowest?
Added by David Stasiuk at 11:36am on February 13, 2016
uld be much better than Rhino at huge mesh collections. I'd personally try free Autodesk Meshmixer and ZBrush first but most designers are more familiar with rendering programs like Maya or 3DS Max. I'm not familiar enough with architecture to suggest a list as only Revit and Sketchup come to mind.
Looking more closely, CAD Exporter is only for 2D curves and points, how silly, and it requires baked geometry in a Rhino layer:
I could write a Python script to export an STL but that would be a large ascii format file instead of binary. Better to use OBJ to retain quad faces, too.
Ah, well, OBJ files are also ascii format when exported from Rhino, so it would be quite easy to make a script to export those directly to disk from Grasshopper. Here is one box, 10X10X20 in size, with quad faces:
# Rhino
o object_1v 10 10 20v 10 10 0v 10 0 20v 10 0 0v 0 10 20v 0 10 0v 0 0 20v 0 0 0f 5 7 3 1f 5 6 8 7f 3 7 8 4f 2 4 8 6f 5 1 2 6f 3 4 2 1
If I have time I'll make a little script to write such OBJ files unless you can find a native Grasshopper plugin for direct OBJ export in full 3D for meshes.…
0},{19;1}...{19;122}.
To do this, I used path mapper using theses masks:
source: {a;b}
target{a;b-1}
Obviously, the "b-1" is the root of the problem, but I'm wondering if there is an operation in path mapper that would allow me to wrap the numbers so that when it goes past zero, it would flip around. Any ideas?
Thanks…
Added by Dennis Goff at 1:24pm on November 20, 2015