ger work.
Be aware, this release breaks file-forwards compatibility. You will not be able to open gh and ghx files saved with 0.8.0050 on previous versions, though of course you should be able to open old files without problems. If this is not the case, please yell loudly.
If you're having trouble loading Grasshopper, note that you must have the latest Microsoft C++ Runtimes installed on your machine. They can be downloaded from the microsoft website.
The new release can be downloaded from the usual location.
Here's a list of changes, additions and fixes since 0.8.0013:
File format forwards compatibility has been broken. You will not be able to open files saved with 0.8.0050 on earlier versions.
This release contains many breaking changes and GHA libraries compiled for older version may not work anymore.
Grasshopper Binary files (*.gh) are now saved as compressed data.
Grasshopper Binary files (*.gh) are now the default format.
Support for ancient versions of the Text Panel (still called Post-It from back then) has been removed.
Support for ancient versions of the Path Mapper (still called Path Lexer from back then) has been removed.
Placeholders for ancient versions of the Graph Mapper have been removed.
Gradient input parameters now show state tag icons (Reversed, Flatten etc.).
Geometry Cache name changes are now updated on every key press.
Geometry Cache name changes can now be cancelled with Escape.
Geometry Cache name changes can now be undone.
Mesh|Mesh intersection component now uses a different algorithm. The old behaviour is still available from the component menu.
Warning and Error balloons are now drawn as part of a Canvas Widget and will no longer show up in the Hi-Res image export.
Galapagos now accepts multiple fitness values. The true fitness will be the average of the collection.
Galapagos wires are drawn much fainter when the Galapagos object is unselected.
Medium fast redraw mode in Galapagos now immediately redraws instead of at the end of each generation.
Redesigned all Grasshopper file format icons and added larger size icons for high-dpi explorer views.
Redesigned the Most Recently Used files menu, it should now display much quicker.
Compass widget has been rewritten in an attempt to increase display performance.
Added preferences section for Compass widget.
Added preferences section for Align widget.
Added preferences section for Default Preview colours.
Added preferences section for Document Preview colours.
Added preferences section for the Most Recently Used files menu.
The Area component now accepts Breps, Meshes and Planar Closed Curves.
The Area Centroid component now accepts Breps, Meshes and Planar Closed Curves.
The Volume component now accepts Breps and Meshes.
The Volume Centroid component now accepts Breps and Meshes.
Added Merge Faces component (Surface.Util panel).
Added a Mesh Smooth component (Mesh.Util panel).
Added a Curve Seam component (Curve.Util panel).
Added Interpolate Curve With Tangents component (Curve.Spline dropdown).
Added GrasshopperFolders command to open Settings, Components and UserObject folders without loading the core plugin.
The window that reports on certain Loading Errors now has a Copy button.
Added Simplify post-process filter to parameters (in addition to Reverse, Flatten and Graft).
Parameter post processes (Reverse, Flatten, Graft & Simplify) can now also be assigned to output parameters.
Version History window now has formatting (not happy with this, I'm working on something better).
The Process Info window is gone.
Main menu has been redesigned.
Canvas toolbar has been redesigned.
Canvas context menu has been replaced by a Radial Menu.
Canvas now has a radial menu which will pop up on Middle Mouse Button clicks.
It's possible to switch between Radial and Legacy menus in the Preferences (Interface.Canvas section).
'Save As Copy' feature has been replaced by 'Save Backup' which is a GUI-less save including date+time stamp.
Added a 'Show in Folder' item to the File menu.
AutoSave settings are no longer available from the File menu, you now need to use the Preferences.
Selection shifts now also modify the view so you can use Ctrl+Left and Ctrl+Right to navigate up and downstream.
Mesh Edge display can now be toggled with Ctrl+M.
Preview modes now have shortcuts (Ctrl+1 = no preview, Ctrl+2 = wireframe, Ctrl+3 = shaded).
Solution States now have a default name.
Data Viewer window now responds to all required events.
Data Viewer window can now handle input and output parameters as well.
Canvas Navigation pane can now be dragged using the icon in the upper left corner.
The Persistent Data Editor has been redesigned.
It's now possible to select multiple items in the Persistent Data Editor list and edit their properties.
It's now possible to drag multiple items at the same time in the Persistent Data Editor list.
Item addition to the Persistent Data Editor is much improved.
The Persistent Data Editor is now non-modal.
The Canvas would remain black upon maximizing the Rhino window, this is fixed.
Sliders would cause multiple updates under certain conditions, this is fixed.
Digit Scrollers would cause multiple updates under certain conditions, this is fixed.
Pipes were inside out. This is fixed.
The curve component would not adjust invalid nurbs degrees, this is fixed.
Curves referencing Brep edges failed to load, this is fixed.
Points referencing Brep edges failed to load, this is fixed.
Referenced dlls in the VB/C# components sometimes resulted in invalid imports statements, this is fixed.
Pasting geometry in Rhino would cause a recompute of the Grasshopper solution, this is fixed.
Importing a file into the Rhino document would cause a recompute of the Grasshopper solution, this is fixed.
Galapagos would trigger superfluous solutions, this is fixed.
Mesh Solid Difference had a wrong name and description, this is fixed.
Several menu items were not greyed out despite not being usable, this is fixed.
The position and size of the Grasshopper window failed to get stored on Rhino shutdown, this is fixed.
The Persistent Data Editor would crash on parameters that did not support data proxies, this is fixed.
I'll add some additional information regarding some of the new UI features in subsequent posts.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
lly it should not make much of a difference - random number generation is not affected, mutation also is not. crossover is a bit more tricky, I use Simulated Binary Crossover (SBX-20) which was introduced already in 1194:
Deb K., Agrawal R. B.: Simulated Binary Crossover for Continuous Search Space, inIITK/ME/SMD-94027, Convenor, Technical Reports, Indian Institue of Technology, Kanpur, India,November 1994
Abst ract. The success of binary-coded gene t ic algorithms (GA s) inproblems having discrete sear ch sp ace largely depends on the codingused to represent the prob lem variables and on the crossover ope ratorthat propagates buildin g blocks from pare nt strings to childrenst rings . In solving optimization problems having continuous searchspace, binary-co ded GAs discr et ize the search space by using a codingof the problem var iables in binary st rings. However , t he coding of realvaluedvari ables in finit e-length st rings causes a number of difficulties:inability to achieve arbit rary pr ecision in the obtained solution , fixedmapping of problem var iab les, inh eren t Hamming cliff problem associatedwit h binary coding, and processing of Holland 's schemata incont inuous search space. Although a number of real-coded GAs aredevelop ed to solve optimization problems having a cont inuous searchspace, the search powers of these crossover operators are not adequate .In t his paper , t he search power of a crossover operator is defined int erms of the probability of creating an arbitrary child solut ion froma given pair of parent solutions . Motivated by t he success of binarycodedGAs in discret e search space problems , we develop a real-codedcrossover (which we call the simulated binar y crossover , or SBX) operatorwhose search power is similar to that of the single-point crossoverused in binary-coded GAs . Simulation results on a number of realvaluedt est problems of varying difficulty and dimensionality suggestt hat the real-cod ed GAs with t he SBX operator ar e ab le to perform asgood or bet t er than binary-cod ed GAs wit h t he single-po int crossover.SBX is found to be particularly useful in problems having mult ip le optimalsolutions with a narrow global basin an d in prob lems where thelower and upper bo unds of the global optimum are not known a priori.Further , a simulation on a two-var iable blocked function showsthat the real-coded GA with SBX work s as suggested by Goldberg
and in most cases t he performance of real-coded GA with SBX is similarto that of binary GAs with a single-point crossover. Based onth ese encouraging results, this paper suggests a number of extensionsto the present study.
7. ConclusionsIn this paper, a real-coded crossover operator has been develop ed bas ed ont he search characte rist ics of a single-point crossover used in binary -codedGAs. In ord er to define the search power of a crossover operator, a spreadfactor has been introduced as the ratio of the absolute differences of thechildren points to that of the parent points. Thereaft er , the probabilityof creat ing a child point for two given parent points has been derived forthe single-point crossover. Motivat ed by the success of binary-coded GAsin problems wit h discrete sear ch space, a simul ated bin ary crossover (SBX)operator has been develop ed to solve problems having cont inuous searchspace. The SBX operator has search power similar to that of the single-po intcrossover.On a number of t est fun ctions, including De Jong's five te st fun ct ions, ithas been found that real-coded GAs with the SBX operator can overcome anumb er of difficult ies inherent with binary-coded GAs in solving cont inuoussearch space problems-Hamming cliff problem, arbitrary pr ecision problem,and fixed mapped coding problem. In the comparison of real-coded GAs wit ha SBX operator and binary-coded GAs with a single-point crossover ope rat or ,it has been observed that the performance of the former is better than thelatt er on continuous functions and the performance of the former is similarto the lat ter in solving discret e and difficult functions. In comparison withanother real-coded crossover operator (i.e. , BLX-0 .5) suggested elsewhere ,SBX performs better in difficult test functions. It has also been observedthat SBX is particularly useful in problems where the bounds of the optimum
point is not known a priori and wher e there are multi ple optima, of whichone is global.Real-coded GAs wit h t he SBX op erator have also been tried in solvinga two-variab le blocked function (the concept of blocked fun ctions was introducedin [10]). Blocked fun ct ions are difficult for real-coded GAs , becauselocal optimal points block t he progress of search to continue towards t heglobal optimal point . The simulat ion results on t he two-var iable blockedfunction have shown that in most occasions , the sea rch proceeds the way aspr edicted in [10]. Most importantly, it has been observed that the real-codedGAs wit h SBX work similar to that of t he binary-coded GAs wit h single-pointcrossover in overcoming t he barrier of the local peaks and converging to t heglobal bas in. However , it is premature to conclude whether real-coded GAswit h SBX op erator can overcome t he local barriers in higher-dimensionalblocked fun ct ions.These results are encour aging and suggest avenues for further research.Because the SBX ope rat or uses a probability distribut ion for choosing a childpo int , the real-coded GAs wit h SBX are one st ep ahead of the binary-codedGAs in te rms of ach ieving a convergence proof for GAs. With a direct probabilist ic relationship between children and parent points used in t his paper,cues from t he clas sical stochast ic optimization methods can be borrowed toachieve a convergence proof of GAs , or a much closer tie between the classicaloptimization methods and GAs is on t he horizon.
In short, according to the authors my SBX operator using real gene values is as good as older ones specially designed for discrete searches, and better in continuous searches. SBX as far as i know meanwhile is a standard general crossover operator.
But:
- there might be better ones out there i just havent seen yet. please tell me.
- besides tournament selection and mutation, crossover is just one part of the breeding pipeline. also there is the elite management for MOEA which is AT LEAST as important as the breeding itself.
- depending on the problem, there are almost always better specific ways of how to code the mutation and the crossover operators. but octopus is meant to keep it general for the moment - maybe there's a way for an interface to code those things yourself..!?
2) elite size = SPEA-2 archive size, yes. the rate depends on your convergence behaviour i would say. i usually start off with at least half the size of the population, but mostly the same size (as it is hard-coded in the new version, i just realize) is big enough.
4) the non-dominated front is always put into the archive first. if the archive size is exceeded, the least important individual (the significant strategy in SPEA-2) are truncated one by one until the size is reached. if it is smaller, the fittest dominated individuals are put into the elite. the latter happens in the beginning of the run, when the front wasn't discovered well yet.
3) yes it is. this is a custom implementation i figured out myself. however i'm close to have the HypE algorithm working in the new version, which natively has got the possibility to articulate perference relations on sets of solutions.
…
re are major changes and enhancements.
HONEYBEE
More Flexible Workflow - Many small modifications were made to support a more flexible workflow, such as the ability to separate a zone created with masses2Zones into editable HBSrfs that can be recombined. For the energy components, it is now possible to plug custom constructions directly into the components that set the zone constructions without writing them first into the library. For the daylighting components it is now possible to change all of the materials of specific surface types at once.
Support for Complex Geometry - Many small bugs for complex geometry have been fixed including the ability to import energy results correctly for curved NURBS surfaces as well as unconventional window configurations. Also, the intersectMasses component now almost always succeeds in splitting all of the surfaces of adjacent zones, no matter how complex the intersection is.
Automatic Download Issues Fixed - Many users who faced issues with not having “gendaymtx.exe” or who had trouble syncing with our github know that we faced an issue with automatic background downloads.
Air Walls - Honeybee EnergyPlus models now officially support air walls (or virtual partitions) in a basic implementation. Now, any time that you use the air wall construction or set a surface type to “air wall,” the air between adjacent zones will be automatically mixed. At present, this mixing is just a constant flow based on the surface area between zones connected by air walls multiplied by an adjustable “flow factor.” It is important to stress that this basic air mixing is not with the EnergyPlus Airflow Network, although the groundwork laid in this release will eventually allow for the implementation of the Airflow Network in future releases. As such, this present air mixing is only suitable for multi-zone conditions where there is not significant buoyancy-driven flow between zones.
Natural Ventilation - To go along with the new potential introduced by air walls, there has been a basic implementation of EnergyPlus’s natural ventilation objects in a new component called “Set EP Airflow”. The current setup allows for three possible types of natural ventilation: 1) natural ventilation through windows (with auto-calculated flow based on window area, outdoor wind speed/direction, and stack effects), 2) custom wind and stack objects that can be used to model things such as chimneys off of single zones, and 3) constant, fan-driven natural ventilation.
Additional Thermal Mass - The capability to add additional thermal mass to zones has been added. This is useful for factoring in the mass of indoor furniture or heavy interior objects such as chimneys.
New Utility Components - Abraham has added a couple of useful components to help calculate lighting loads based on bulb types and target lighting levels as well as a converter from ACH to the m3/s-m2 that the other HB components accept. Along this vein, there is also a component for adding in the resistance of Air Films to HB constructions.
Improved and Editable Ideal Air Loads System - The EnergyPlus Ideal Air System now goes through an automatic sizing period at the start of the simulation based on the extreme weeks of the weather file. Furthermore, the ability to adjust many of the parameters of the ideal air loads system have been added with a new “Set Ideal Air Loads Parameters” component. The component allows you to add in heat recovery, air side economizers and demand-controlled ventilation.
OpenStudio Export Update - The OpenStudio workflow is still largely under development but this release includes a version with a working VAV and PTHP system template for those curious with experimenting. Note that not all of the new features available for the basic “Run Energy Simulation” component are available for the OpenStudio component (such as air walls, natural ventilation, or additional thermal mass).
Microclimate/Indoor Comfort Maps - Blossoming from initial experiments with the radiant temperature map, a workflow for looking into sub-zone microclimate and indoor comfort has been initiated. All components for this are presently under the Honeybee WIP tab but, over the next month, they will be completing their development phase and moving into the rest of the tabs. If you are interested in testing when they are ready, please let Chris know. For a teaser video of the intended capabilities, see this video: (https://www.youtube.com/watch?v=fNylb42FPIc&list=UUc6HWbF4UtdKdjbZ2tvwiCQ)
LADYBUG
Monthly Bar Chart - After much demand from multiple parties, a new component to create monthly bar and line charts has been added. The component is particularly useful for plotting the outputs of the “Average Data” component like monthly EPW data or averaged monthly-per hour data. It also supports daily data and any type of Energy simulation results.
Wind Profile - To go along with the new capabilities of natural ventilation in Honeybee, Ladybug now has a fully fleshed-out Wind Profile component that allows you to visualize how wind speed changes with height in relation to your building geometry. The component is geared to understanding the conditions of prevailing wind and will be useful in the future for setting up CFD models. Credit goes to Djordje Spasic for adding in all of the new capabilities. In a similar vein, the appearance of the wind rose has also been improved thanks to suggestions from Alejandra Menchaca.
Faster Solar Adjusted Temperature - Thanks to the SolarCal method from the Center for the Built Environment at UC Berkeley (http://escholarship.org/uc/item/89m1h2dg), the solar adjusted temperature component now includes an option for a much faster calculation that produces results that are very close to those originally obtained with the genCumSky component. Instead of using the cumulative sky, the component can now accept the direct and diffuse radiation from the ImportEPW component. Over a whole year, this essentially takes a calculation that used to be a half-hour and shrinks it down to 10 seconds. Thanks again to those at UC Berkeley for keeping their work open source!
Instructions - Last but not the least, [It took me almost two years to understand this but finally] we have a text file that describes the installation step by step and is way easier to modify than a video. You can find it in the zip file. Credit goes to Chris!
We also want to welcome Anton, Patrick and Sandeep to the team. Anton has kicked off his development by working on a component to import and visualize epw ground temperature data and he will be continuing to develop components to bring in reliable precipitation data to Ladybug. With this basis, he will continue to implement Honeybee components for ground heat storage, earth tubes, rain collection and hot water systems. Patrick and Sandeep are working on integration of Honeybee to Energy Performance Calculator.
As always let us know your comments and suggestions.
Enjoy!…
the data structure of the input.
I'll create a component that aims to write all the GH_Paths inside the input data structure into separate output parameters. I'll add a menu item to the component that allows users to synch the number of outputs with the current data.
Note that there are some bugs I found related to Undo here, but I'll attempt to fix those asap. The mechanisms employed in this example are correct.
Let's start with the Component class definition and the constructor:
Public Class GH_ExampleComponent_VarOutput
Inherits GH_Component
Public Sub New()
MyBase.New("Extract Paths", "ExPath", "Extract all the paths from a tree", "Sets", "Tree")
End Sub
End Class
Now, the RegisterXXXXParams methods:
Protected Overrides Sub RegisterInputParams(ByVal pManager As GH_Component.GH_InputParamManager)
pManager.Register_GenericParam("Tree", "T", "Data tree to examine", GH_ParamAccess.tree)
End Sub
Protected Overrides Sub RegisterOutputParams(ByVal pManager As GH_Component.GH_OutputParamManager)
'We'll add one output parameter, just to not have a jagged output.
pManager.Register_PathParam("Path 1", "1", "1st path in tree")
End Sub
SolveInstance() is somewhat special, but not very complicated:
Protected Overrides Sub SolveInstance(ByVal DA As IGH_DataAccess)
'We have only one input parameter and it is set to Tree,
'so SolveInstance will only be called once for every solution.
'We don't actually need the data inside the input, we're only interested in the paths.
'So we don't actually need to call DA.GetDataTree, we can just go in and extract the
'paths directly:
Dim paths As IList(Of GH_Path) = Params.Input(0).VolatileData.Paths
'Abort if there is no tree.
If (paths.Count = 0) Then Return
'Post a warning if the number of output parameters does not
'equal the number of paths in the tree.
If (paths.Count < Params.Output.Count) Then
AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "There are more outputs than paths in the tree.")
ElseIf (paths.Count > Params.Output.Count) Then
AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "There are fewer outputs than paths in the tree.")
End If
'Iterate over all paths and assign to output parameters.
For i As Int32 = 0 To Math.Min(Params.Output.Count, paths.Count) - 1
DA.SetData(i, paths(i))
Next
End Sub
Adding a menu item to the component menu is relatively straightforward, however handling the menu command requires a fair bit of logic:
Protected Overrides Sub Menu_AppendCustomComponentItems(ByVal iMenu As System.Windows.Forms.ToolStripDropDown)
'Add a single item to the component menu.
Menu_AppendGenericMenuItem(iMenu, "Synch outputs", AddressOf Menu_SynchOutputClicked)
End Sub
Private Sub Menu_SynchOutputClicked(ByVal sender As Object, ByVal e As EventArgs)
'Here we have to synch the number of output parameters with the number
'of paths in the volatile data tree in the input parameter.
'This requires a few steps:
'1. Determine whether something needs to happen at all.
'2. Record an undo event.
'3. Remove excess outputs or add missing outputs.
Dim paths As IList(Of GH_Path) = Params.Input(0).VolatileData.Paths
If (paths.Count = Params.Output.Count) Then Return 'yay, nothing needs to be done.
'Something needs to be done, record an undo state.
RecordUndoEvent("Synch output")
'We either have too few or too many outputs, determine which is the case.
If (paths.Count > Params.Output.Count) Then
'Add the missing outputs
For i As Int32 = Params.Output.Count + 1 To paths.Count
Dim param As New Grasshopper.Kernel.Parameters.Param_GenericObject()
param.Name = "Path " & i.ToString()
param.NickName = i.ToString()
If (i.ToString.EndsWith("1")) Then
param.Description = i.ToString() & "st path in tree"
ElseIf (i.ToString.EndsWith("2")) Then
param.Description = i.ToString() & "nd path in tree"
ElseIf (i.ToString.EndsWith("3")) Then
param.Description = i.ToString() & "rd path in tree"
Else
param.Description = i.ToString() & "th path in tree"
End If
Params.RegisterOutputParam(param)
Next
Else
'Remove excessive outputs
Do
If (Params.Output.Count <= paths.Count) Then Exit Do
Dim param As IGH_Param = Params.Output(Params.Output.Count - 1)
Params.UnregisterOutputParameter(param)
Loop
End If
Params.OnParametersChanged()
ExpireSolution(True)
End Sub
Finally, we must make sure that the component properly (de)serializes. This means we have to override the Write and Read methods and add additional information to the GHX archive:
Public Overrides Function Write(ByVal writer As GH_IO.Serialization.GH_IWriter) As Boolean
'We must make sure that the number of output parameters is correctly stored.
'We'll use a special function on the GH_ComponentParamServer to accompish this
'without too much sweat.
Params.WriteParameterTypeData(writer)
Return MyBase.Write(writer)
End Function
Public Overrides Function Read(ByVal reader As GH_IO.Serialization.GH_IReader) As Boolean
'Very important, we must make sure all parameters exist before we
'start with the main deserialization.
Params.Clear()
Params.ReadParameterTypeData(reader)
Return MyBase.Read(reader)
End Function
I attached a VB file that contains the code outlined above.
--
David Rutten
david@mcneel.com
Seattle, WA…
Added by David Rutten at 11:43pm on October 27, 2010
me of course!So I'll try to be as clear as possible.I have two problems.The form we have is a shade. I would like to close the shape of the top so she cancling to a bulb socket. For this, I want to keep a planar surface (the same surface asthe top of the basic shape without distortion but reduced (scale)), then connect themodified form (with the attractors points) to this surface. However, it must be dividethis surface on triangle to succeed have flat surface (because the shade is made of paper and then cut out of planar sheets).I managed to do it but very complicated and non-automatic by taking each point oneby one through lists items.Do you know a way to do it automatically and it still works even if we increase the number of facets of the form?I also have a problem with attractors points to 2 different places, to distort the basic shape and create the holes.
I could wish to create as many attractors points what I want in my program but it is limited.Do you think it is possible to group all attractors points in only component (point) to make this automatic?In my program, I have managed to use several (3) points attractors to distort the basic shape using dispatch order if I want attractors for example 24 points, I wouldcreate 24 pieces of program which is quite disturb!For holes, the problem IS exactly the same.Do you have any ideas? (If you have time).
Thanks a lot.Ines
…
r." I'm sorry to hear that, I take the interface and ease-of-use rather seriously so this sounds like a fundamental failure on my part. On the other hand, Grasshopper isn't supposed to be on a par with most other 3D programs. It is emphatically not meant for manual/direct modelling. If you would normally tackle a problem by drawing geometry by hand, Grasshopper is not (and should never be advertised as) a good alternative."What in other programs is a dialog box, is 8 or 10 components strung together in grasshopper. The wisdom for this I often hear among the grasshopper community is that this allows for parametric design."Grasshopper ships with about 1000 components (rounded to the nearest power of ten). I'm adding more all the time, either because new functionality has been exposed in the Rhino SDK or because a certain component makes a lot of sense to a lot of people. Adding pre-canned components that do the same as '8 or 10 components strung together' for the heck of it will balloon the total number of components everyone has to deal with. If you find yourself using the same 8 to 10 components together all the time, then please mention it on this forum. A lot of the currently existing components have been added because someone asked for it."[...] has a far cleaner and more intuitive interface. So does SolidWorks, Inventor, CATIA, NX, and a bunch of others."Again, GH was not designed to be an alternative to these sort of modellers. I don't like referring to GH as 'parameteric' as that term has been co-opted by relational modellers. I prefer to use 'algorithmic' instead. The idea behind parameteric seems to be that one models by hand, but every click exists within a context, and when the context changes the software figures out where to move the click to. The idea behind algorithmic is that you don't model by hand.This is not to say there is no value in the parametric approach. Obviously it is a winning strategy and many people love to use it. We have considered adding some features to GH that would make manual modelling less of a chore and we would still very much like to do so. However this is such a large chunk of work that we have to be very careful about investing the time. Before I start down this road I want to make sure that the choice I'm making is not 'lame-ass algorithmic modeller with some lame-ass parametrics tacked on' vs. 'kick-ass algorithmic modeller with no parametrics tacked on'.
Visual Programming.I'm not exactly sure I understand your grievance here, but I suspect I agree. The visual part is front and centre at the moment and it should remain there. However we need to improve upon it and at the same time give programmers more tools to achieve what they want.
Context sensitivity."There is no reason a program in 2014 should allow me to make decisions that will not work. For example, if a component input is in all cases incompatible with another component's output, I shouldn't be able to connect them."Unfortunately it's not as simple as that. Whether or not a conversion between two data types makes sense is often dependent on the actual values. If you plug a list of curves into a Line component, none of them may be convertible. Should I therefore not allow this connection to be made? What if there is a single curve that could be converted to a line? What if you want to make the connection now, but only later plan to add some convertible curves to the data? What you made the connection back when it was valid, but now it's no longer valid, wouldn't it be weird if there was a connection you couldn't make again?I've started work on GH2 and one of the first things I'm writing now is the new data-conversion logic. The goal this time around is to not just try and convert type A into type B, but include information about what sort of conversion was needed (straightforward, exotic, far-fetched. etc.) and information regarding why that type was assigned.You are right that under some conditions, we can be sure that a conversion will always fail. For example connecting a Boolean output with a Curve input. But even there my preferred solution is to tell people why that doesn't make sense rather than not allowing it in the first place.
Sliders."I think they should be optional."They are optional."The “N” should turn into the number if set."What if you assign more than one integer? I think I'd rather see a component with inputs 'N', 'P' and 'X' rather than '5', '8' and '35.7', but I concede that is a personal preference."But if I plug it into something that'll only accept a 1, a 2, or a 3, that slider should self set accordingly."Agreed.
Components."Give components a little “+” or a drawer on the bottom or something that by clicking, opens the component into something akin to a dialog box. This should give access to all of the variables in the component. I shouldn't have to r-click on each thing on a component to do all of the settings."I was thinking of just zooming in on a component would eventually provide easier ways to access settings and data."Could some of these items disappear if they are contextually inappropriate or gray out if they're unlikely?"It's almost impossible for me to know whether these things are 'unlikely' in any given situation. There are probably some cases where a suggestion along the lines of "Hey, this component is about to run 40,524 times. It seems like it would make sense to Graft the 'P' input." would be useful.
Integration."Why isn't it just live geometry?"This is an unfortunate side-effect of the way the Rhino SDK was designed. Pumping all my geometry through the Rhino document would severely impact performance and memory usage. It also complicates the matter to an almost impossible degree as any command and plugin running in Rhino now has access to 'my' geometry."Maybe add more Rhino functionality to GH. GH has no 3D offset."That's the plan moving forward. A lot of algorithms in Rhino (Make2D, FilletEdge, Shelling, BlendSrf, the list goes on) are not available as part of the public SDK. The Rhino development team is going to try and rectify this for Rhino6 and beyond. As soon as these functions become available I'll start adding them to GH (provided they make sense of course).On the whole I agree that integration needs a lot of work, and it's work that has to happen on both sides of the isle.
Documentation.Absolutely. Development for GH1 has slowed because I'm now working on GH2. We decided that GH1 is 'feature complete', basically to avoid feature creep. GH2 is a ground-up rewrite so it will take a long time until something is ready for testing. During this time, minor additions and of course bug fixes will be available for GH1, but on a much lower frequency.Documentation is woefully inadequate at present. The primer is being updated (and the new version looks great), but for GH2 we're planning a completely new help system. People have been hired to provide the content. With a bit of luck and a lot of work this will be one of the main selling points of GH2.
2D-ness."I know you'll disagree completely, but I'm sticking to this. How else could an omission like offsetsurf happen?"I don't fully disagree. A lot of geometry is either flat or happens inside surfaces. The reason there's no shelling (I'm assuming that's what you meant, there are two Offset Surface components in GH) is because (a) it's a very new feature in Rhino and doesn't work too well yet and (b) as a result of that isn't available to plugins.
Organisation.Agreed. We need to come up with better ways to organise, document, version, share and simplify GH files. GH1 UI is ok for small projects (<100 components) but can't handle more complexity.
Don't get me wrong, I appreciate the feedback, I really do, but I want to be honest and open about my own plans and where they might conflict with your wishes. Grasshopper is being used far beyond the boundaries of what we expected and it's clear that there are major shortcomings that must be addressed before too long. We didn't get it right with the first version, I don't expect we'll get it completely right with the second version but if we can improve upon the -say- five biggest drawbacks (performance, documentation, organisation, plugin management and no mac version) I'll be a happy puppy.
--
David Rutten
david@mcneel.com…
e a fundamental failure on my part. On the other hand, Grasshopper isn't supposed to be on a par with most other 3D programs. It is emphatically not meant for manual/direct modelling. If you would normally tackle a problem by drawing geometry by hand, Grasshopper is not (and should never be advertised as) a good alternative.
I get that. That’s why that 3D shape I’m trying to apply the voronoi to was done in NX. I do wonder where the GUI metaphor GH uses comes from. It reminds me of LabVIEW.
"What in other programs is a dialog box, is 8 or 10 components strung together in grasshopper. The wisdom for this I often hear among the grasshopper community is that this allows for parametric design."
Grasshopper ships with about 1000 components (rounded to the nearest power of ten). I'm adding more all the time, either because new functionality has been exposed in the Rhino SDK or because a certain component makes a lot of sense to a lot of people. Adding pre-canned components that do the same as '8 or 10 components strung together' for the heck of it will balloon the total number of components everyone has to deal with. If you find yourself using the same 8 to 10 components together all the time, then please mention it on this forum. A lot of the currently existing components have been added because someone asked for it.
It’s not the primary components that catalyzed this thought but rather the secondary components. I was toying with a component today (twist from jackalope) that made use of three toggle components. The things they controlled are checkboxes in other apps.
Take a look at this jpg. Ignore differences; I did 'em quickly. GH required 19 components to do what SW did with 4 commands. Note the difference in screen real estate.
As an aside, I really hate SolidWorks (SW). But going forward, I’ll use it as an example because it’s what most people are familiar with.
"[...] has a far cleaner and more intuitive interface. So does SolidWorks, Inventor, CATIA, NX, and a bunch of others."
Again, GH was not designed to be an alternative to these sort of modellers. I don't like referring to GH as 'parameteric' as that term has been co-opted by relational modellers. I prefer to use 'algorithmic' instead. The idea behind parameteric seems to be that one models by hand, but every click exists within a context, and when the context changes the software figures out where to move the click to. The idea behind algorithmic is that you don't model by hand.
I agree, and disagree. I believe parametric applies equally to GH AND SW, NX, and so forth, while algorithmic is unique to GH (and GC and Dynamo I think). Thus I understand why you prefer the term. I too tend to not like referring to GH as a parametric modeler for the same reason.
But I think it oversimplifies it to say parametric modelers move the clicks. SW tracks clicks the same way GH does; GH holds that information in geometry components while SW holds it in a feature in the feature tree. In both GH and SW edits to the base geometry will drive a recalculation, but more commonly, it’s an edit to input data, beit equations or just plain numbers, that drive a recalculation.
I understand the difference in these programs. What brought me to GH is that it can create a visual dialog that standard modelers can’t. But as I've grown more comfortable with it I’ve come to realize that the GUI of GH and the GUI of other parametric modelers, while looking completely different, are surprisingly interchangeable. Do not misconstrue that I’m suggesting that GH should replace it’s GUI with SW’s. I’m not. I refrain from suggesting anything specific. I only suggest that you allow yourself to think radically.
This is not to say there is no value in the parametric approach. Obviously it is a winning strategy and many people love to use it. We have considered adding some features to GH that would make manual modelling less of a chore and we would still very much like to do so. However this is such a large chunk of work that we have to be very careful about investing the time. Before I start down this road I want to make sure that the choice I'm making is not 'lame-ass algorithmic modeller with some lame-ass parametrics tacked on' vs. 'kick-ass algorithmic modeller with no parametrics tacked on'.
Given a choice, I'd pick kick-ass algorithmic modeller with no parametrics tacked on.
2. Visual Programming.
I'm not exactly sure I understand your grievance here, but I suspect I agree. The visual part is front and centre at the moment and it should remain there. However we need to improve upon it and at the same time give programmers more tools to achieve what they want.
I'll admit, this is a bit tough to explain. As I've re-read my own comment, I think it was partly a precursor to the context sensitivity point and touched upon other stated points.
This now touches upon my own ignorance about GH’s target market. Are you moving toward a highly specialized tool for programmers and/or mathematicians, or is the intent to create a tool that most designers can master? If it’s the former, rock on. You’re doing great. If it’s the latter, I’m one of the more technically sophisticated designers I know and I’m lost most of the time when using GH.
GH allows the same freedom as a command line editor. You can do whatever you like, and it’ll work or not. And you won’t know why it works or doesn't until you start becoming a bit of an expert and can actually decipher the gibberish in a panel component. I often feel GH has the ease of use of DOS with a badass video card in front.
Please indulge my bit of storytelling. Early 3D modelers, CATIA, Unigraphics, and Pro-Engineer, were unbelievably difficult to use. Yet no one ever complained. The pain of entry was immense. But once you made it past the pain threshold, the salary you could command was very well worth it. And the fewer the people who knew how to use it, the more money you could demand. So in a sense, their lack of usability was a desirable feature among those who’d figured it out.
Then SolidWorks came along. It could only do a fraction of what the others did, but it was a fraction of the cost, it did most of what you needed, and anyone could figure it out. There was even a manual on how to use it. (Craziness!) Within a few short years, the big three all had to change their names (V5, NX, and Wildfire (now Creo)) and change the way they do things. All are now significantly easier to use.
I can tell that the amount of development time that’s gone into GH is immense and I believe the functionality is genius. I also believe it’s ease of use could be greatly improved.
Having re-read my original comments, I think it sounded a bit snotty. For that I apologize.
3. Context sensitivity.
"There is no reason a program in 2014 should allow me to make decisions that will not work. For example, if a component input is in all cases incompatible with another component's output, I shouldn't be able to connect them."
Unfortunately it's not as simple as that. Whether or not a conversion between two data types makes sense is often dependent on the actual values. If you plug a list of curves into a Line component, none of them may be convertible. Should I therefore not allow this connection to be made? What if there is a single curve that could be converted to a line? What if you want to make the connection now, but only later plan to add some convertible curves to the data? What you made the connection back when it was valid, but now it's no longer valid, wouldn't it be weird if there was a connection you couldn't make again?
I've started work on GH2 and one of the first things I'm writing now is the new data-conversion logic. The goal [...] is to not just try and convert type A into type B, but include information about what sort of conversion was needed (straightforward, exotic, far-fetched. etc.) and information regarding why that type was assigned.
You are right that under some conditions, we can be sure that a conversion will always fail. For example connecting a Boolean output with a Curve input. But even there my preferred solution is to tell people why that doesn't make sense rather than not allowing it in the first place.
You bring up both interesting points and limits to my understanding of coding. I’ve reached the point in my learning of GH where I’m just getting into figuring out the sets tab (and so far I’m not doing too well). I often find myself wondering “Is all of this manual conditioning of the data really necessary? Doesn’t most software perform this kind of stuff invisibly?” I’d love to be right and see it go away, but I could easily be wrong. I’ve been wrong before.
5. Components.
"Give components a little “+” or a drawer on the bottom or something that by clicking, opens the component into something akin to a dialog box. This should give access to all of the variables in the component. I shouldn't have to r-click on each thing on a component to do all of the settings."
I was thinking of just zooming in on a component would eventually provide easier ways to access settings and data.
I kinda like this. It’s a continuation of what you’re currently doing with things like the panel component.
"Could some of these items disappear if they are contextually inappropriate or gray out if they're unlikely?"
It's almost impossible for me to know whether these things are 'unlikely' in any given situation. There are probably some cases where a suggestion along the lines of "Hey, this component is about to run 40,524 times. It seems like it would make sense to Graft the 'P' input." would be useful.
6. Integration.
"Why isn't it just live geometry?"
This is an unfortunate side-effect of the way the Rhino SDK was designed. Pumping all my geometry through the Rhino document would severely impact performance and memory usage. It also complicates the matter to an almost impossible degree as any command and plugin running in Rhino now has access to 'my' geometry.
"Maybe add more Rhino functionality to GH. GH has no 3D offset."
That's the plan moving forward. A lot of algorithms in Rhino (Make2D, FilletEdge, Shelling, BlendSrf, the list goes on) are not available as part of the public SDK. The Rhino development team is going to try and rectify this for Rhino6 and beyond. As soon as these functions become available I'll start adding them to GH (provided they make sense of course).
On the whole I agree that integration needs a lot of work, and it's work that has to happen on both sides of the isle.
You work for McNeel yet you seem to speak of them as a separate entity. Is this to say that there are technical reasons GH can only access things through the Rhino SDK? I’d think you would have complete access to all Rhino API’s. I hope it’s not a fiefdom issue, but it happens.
7. Documentation.
Absolutely. Development for GH1 has slowed because I'm now working on GH2. We decided that GH1 is 'feature complete', basically to avoid feature creep. GH2 is a ground-up rewrite so it will take a long time until something is ready for testing. During this time, minor additions and of course bug fixes will be available for GH1, but on a much lower frequency.
Documentation is woefully inadequate at present. The primer is being updated (and the new version looks great), but for GH2 we're planning a completely new help system. People have been hired to provide the content. With a bit of luck and a lot of work this will be one of the main selling points of GH2.
It begs the question that I have to ask. When is GH1.0 scheduled to launch? And if you need another person to proofread the current draft of new primer.
patrick@girgen.com
I can’t believe wikipedia has an entry for feature creep. And I can’t believe you included it. It made me giggle. Thanks.
8. 2D-ness.
"I know you'll disagree completely, but I'm sticking to this. How else could an omission like offsetsurf happen?"
I don't fully disagree. A lot of geometry is either flat or happens inside surfaces. The reason there's no shelling (I'm assuming that's what you meant, there are two Offset Surface components in GH) is because (a) it's a very new feature in Rhino and doesn't work too well yet and (b) as a result of that isn't available to plugins.
I believe it’s been helpful for me to have figured this out. I recently completed a GH course at a local Community College and have done a bunch of online tutorials. The first real project I decided to tackle has turned out to be one of the more difficult things to try. It’s the source of the questions I posted. (Thanks for pointing out that they were posted in the wrong spot. I re-posted to the discussions board.)
I just can't seem to figure out how to turn the voronoi into legitimate geometry. I've seen this exact question posted a few times, but it’s never been successfully answered. What I'm showing here is far more angular than I’m hoping for. The mesh is too fine for weaverbird to have much of an effect. And I haven't cracked re-meshing. Btw, in product design, meshes are to be avoided like the plague. Embracing them remains difficult.
As for offsetsurf, in Rhino, if you do an offsetsurf to a solid body, it executes it on all sides creating another neatly trimmed body thats either larger or smaller than the original. This is how every other app I know of works. GH’s offsetsurf creates a bunch of unjoined faces spaced away from the original brep. A common technique for 3D voronois (Yes, I hit the voronoi overuse easter egg) is to find the center of each cell and scale them by this center. If you think about it, this creates a different distance from the face of the scaled cell to the face of the original cell for every face. As I've mentioned, this project is giving me serious headaches.
Don't get me wrong, I appreciate the feedback, I really do, but I want to be honest and open about my own plans and where they might conflict with your wishes. Grasshopper is being used far beyond the boundaries of what we expected and it's clear that there are major shortcomings that must be addressed before too long. We didn't get it right with the first version, I don't expect we'll get it completely right with the second version but if we can improve upon the -say- five biggest drawbacks (performance, documentation, organisation, plugin management and no mac version) I'll be a happy puppy.
--
David Rutten
Thank you for taking the time to reply David. Often we feel that posting such things is send it into the empty ether. I’m very glad that this was not the case.
And thank you for all of the work you've put into GH. If you found any of my input overly harsh or ill-mannered, I apologise. It was not my intent. I'm generally not the ranting sort. If I hadn't intended to provide possibly useful input, I wouldn't have written.
Cheers
Patrick Girgen
Ps. Any pointers on how to get a bit further on the above project would be greatly appreciated.
…
Analysis Tools (LAT). Our plugin has come a long way in the last 4 years and, while the legacy version will still include some small updates and contributions, we are confident in saying that the changes will be far fewer and the plugin more stable in the following months as we switch gears into the LAT effort. I can say personally that (save for a couple of small capabilities) I have made it through my list of critical features and I will hereafter be working on making these features cross-platform, cleanly-implemented, and well-documented in the new Ladybug Analysis Tools software package. As always, you can download the new release from Food4Rhino. Make sure to remove the older version of Ladybug and Honeybee and update your scripts.
The majority of changes with this release represent “icing on the cake” after a long, multi-year effort to connect to the major open source engines and datasets. So, without further adieu, here is the list of the new capabilities added with this release:
LADYBUG
Stereographic Sky Projections - Thanks to several code contributions from Byron Mardas, all Ladybug sky visualizations now support stereographic projections! Such projections are useful for understanding the hemispherical visualizations in a 2D format and they also make it easier to overlay different sky datasets on top of one another. Check here for an example file showing the sun path overlaid with helpful/harmful parts of the sky and see here for an example file using shading masks representing strategies (like an overhang) on top of the helpful / harmful portions of the sun path.
Wind Rose Upgrades - Devang Chauhan has added several new features to the Ladybug wind rose including both visual and numerical outputs of average wind velocity and frequency for each petal of the rose. Not only does this enhance the usefulness of the rose but it also paves the way for the use of the wind rose to set up CFD simulations once Butterfly is released in the near future. The new features of the wind rose can be seen in this hydra example file.
Complete Set of Local Thermal Discomfort Models - After the last release included components to evaluate radiant asymmetry discomfort (which can be modeled using these example files: 1, 2), today’s release completes Ladybug’s suite of local discomfort models from ASHRAE and the ISO by adding components to account for discomfort from cold draft. Specifically, two draft models have been added for different types of situations. The first is an older model published by P.O. Fanger, which was developed through experiments where subjects had cold air blown on the back of their neck (the most sensitive part of the body to draft). While this is useful for understanding a worst-case scenario, it can greatly overestimate the discomfort for cases of draft at ankle level - a more common occurrence that typically results from the tendency of cold air to sink. For this situation, a second draft discomfort model has been included, which is specifically meant to forecast ankle draft discomfort. The model is currently undergoing review for integration into ASHRAE-55 and a publication outlining the derivation of this model can be found here:
Liu, S., Schiavon, S., Kabanshi, A. and Nazaroff, W. (2016), Predicted Percentage Dissatisfied with Ankle Draft. Indoor Air. Accepted Author Manuscript. doi:10.1111/ina.12364 (http://escholarship.org/uc/item/9076254n).
Special thanks is due to Shichao Liu, Toby Cheung and Stefano Schiavon for sharing the model and the results of their study with the development team. The integration of draft models completes the full integration of ASHRAE-55 and EN-15251 with Ladybug. Now, you can rest assured that, if there is a certain thermal comfort standard that you need to fulfill for a given project, you can model it with the ‘bug!
Window-Based Draft Model - With the integration of draft models, the first question that one might ask is “how should these models be applied to typical design cases?” While the (soon-to-be-released) Butterfly plugin for OpenFOAM should open up a Pandora’s box of possible situations, this release of Ladybug includes a simplified downdraft model from cold vertical surfaces, which helps model several typical cases of draft discomfort. The model has been validated across several papers:
Heiselberg, P. (1994). Draught Risk From Cold Vertical Surfaces. Building and Environment, Vol 29, No. 3, 297-301
Manz, H. and Frank, T. (2003). Analysis of Thermal Comfort near Cold Vertical Surfaces by Means of Computational Fluid Dynamics. Indoor Built Environment. 13: 233-242
It has been built into the “Ladybug_Downdraft Velocity” component and has been included in an example file illustrating discomfort from cold windows in winter. The example is intended to show when glazing ratio and window U-Values are small enough to eliminate perimeter heating - a practice that is aesthetically unpleasing, costly to maintain and wasteful in its energy use.
Operative Temperature on the Psychrometric Chart - This is a feature that should have been added a long time ago but we are finally happy to say that the Ladybug_Psychrometric Chart can draw a comfort polygon assuming that the air temperature and radiant temperature are the same value (aka. an operative temperature psychrometric chart). This operative temperature chart is the format that is needed to use the ASHRAE-55 graphical method and is generally a better representation of the range of comfort in cases where one does not intend to hold the radiant temperature constant. This operative temperature capability is now set as the default on the component but you can, of course, still bring back the older comfort polygon by simply plugging in a value for meanRadiantTemperature_.
Contour Map Visualizations - Using the same inputs as the Ladybug_Recolor Mesh component, the new Ladybug_Contour Mesh component allows you to generate contoured color graphics from the results of any analysis. Now, you to maximize the use of your high-resolution studies with contours that highlight thresholds and gradients!
Image Texture Mapping for Colored Meshes - Antonello DiNunzio has added the very useful Ladybug_Texture Maker component, which allows you to bake Ladybug colored meshes with image texture maps (as opposed to the classic method that used colored vertices). This enables the creation of transparent Ladybug meshes, making it even easier to overlay Ladybug graphics with one another and with Rhino geometry:
This component also adds the ability to render Ladybug + Honeybee meshes with other rendering programs like V-Ray and 3ds Max. So you can produce Ladybug graphics like this!
Finally, image-mapped textures are also the format required for gaming and Virtual Reality software like Unity and Augmented Reality programs like Augment. So now you can export your Ladybug meshes all of the way to the virtual world!
Rhino Sun Component - If you have ever had to set up the sun for a rendering plugin and wished that you could just take your Ladybug sun and use that, then you are in luck! Byron Mardas has contributed a component that lets you set the Rhino sun based on your EPW location data, your north direction (if different from the Y-Axis) and any time of day that you want. Not only does this make it easier to coordinate the Rhino sun with your Ladybug visualizations, but you can also use it for real time shadow previews by setting your Rhino view to “Rendered” and scrolling through a slider.
Rendered Ladybug Animations - With both the image texture mapping and the Rhino sun components released, your first thought might be “it would be great if I could use this all in a rendered animation!” Thankfully, Ladybug has added a new component to help you here. The Ladybug_Render View component works in essentially the same way as the Capture View component, allowing you to make a series of images as you animate through a slider. The major benefit here is that it works with both Rhino Render and V-Ray so that animations like this can be produced effortlessly:
Cone of Vision Added - Antonello Di Nunzio has added a component that allows you to visualize various cones of vision in order to help inform your view studies. You can fine tune parameters to include just text-readable or full peripheral vision and use the resulting view cone to constrict the results of your “Ladybug_View Analysis” studies.
Terrain WIP Components Released as the Gismo Plugin - Our friend Djordje has released a new plugin Gismo - a plugin for GIS environmental analysis. As a result the following 5 terrain components: Horizon Angles, Flow Paths, Terrain Shading Mask, Terrain Generator 2, Terrain Analysis, have been removed from Ladybug+Honeybee's WIP section and are added to Gismo.
HONEYBEE
Search, Select, and Import the Hundreds Outputs from EnergyPlus/OpenStudio - Many of the power users in our community know that EnergyPlus is capable of writing several hundred different outputs from the simulation (well beyond what the basic Honeybee result readers can import). While Honeybee has always allowed one to request these outputs by adding them to the simulationOutputs_ of the component, there has not been an official workflow for searching through all of the possible outputs or importing their specific results… until now! We have added the "Honeybee_Read Result Dictionary" component, which allows you to parse the Result Data Dictionary (or .rrd file) that EnergyPlus outputs during every run of a given model. This allows you to see all of the outputs that are available for the model and you can even search through this list to find a particular output that you are interested in. Once you find what you are looking for, simply copy the text output from the component into a panel and and plug this into simulationOutputs_. Then you can use the "Honeybee_Read EP Custom Result" component to bring your custom results into GH after rerunning the simulation. The example file of an evaporative cooling tower shows how to use the workflow to request and import in the energy removed by the tower.
OpenStudio HVAC System Sizing Results - After the full integration of HVAC in the last release, we realized that a number of people wanted to run EnergyPlus models simply to evaluate the size of the Heating/Cooling system in the model (obtained from the EnergyPlus autosize calculation that is run at the start of every simulation). Such a sizing calculation can be a great way to quantify the anticipated savings from a given strategy (like shading) on the size/cost of the building’s HVAC system. To get the results of the sizing calculation, all that one needs to do is connect the output eioFile from the OpenStudio component to the Honeybee_Read HVAC Sizing component. The outputs will indicate the peak heating/cooling loads of each zone (in Watts) as well as the size of each piece of HVAC equipment in the model. The next time that you are on a project that is about to value-engineer out an exterior shading system, use the workflow in the following example file to show that the client will probably end up paying for it with a more expensive HVAC system: Quantifying HVAC Sizing Impact of Shade.
Improved Memory Usage When Building Large Energy Models - As we take the capabilities of Honeybee to larger and larger models, many of us have begun to run up against a particular limitation of our machines: memory. After upgrading our machines to have 32 GBs of RAM, there was only one way left to alleviate the problem: restructure some of the code. Honeybee now uses an enhanced approach that ensures all the previous iterations of Honeybee objects will be removed from the memory once there is a change. In any case, the considerations of memory are definitely something that we intend to improve with the future Honeybee[+] plugin.
Workflow to Import gbXML Files - While GrizzlyBear has been around for several years, enabling us to export Honeybee zones to gbXML, we have gone for quite some time without a workflow to import gbXML files to Honeybee. The new Honeybee_gbXML to Honeybee component addresses this and establishes an easier path to import models from Revit into honeybee. You can read more about the component in this post.
Window Frame Capabilities Added to OpenStudio - After the implementation of LBNL THERM / WINDOW capabilities in the last two releases, there was one final bridge to build in the Honeybee workflow - fully connecting LBNL WINDOW to Honeybee’s OpenStudio workflow. This release of Honeybee will now write all FrameAndDivider objects exported from LBNL WINDOW glazing systems into the energy simulation, enabling you to account for the frame’s thermal bridging effects. As long as the construction is brought in with the Honeybee_Import WINDOW IDF Report component, the frames associated with the construction will be assigned to all windows that have the construction. Finally, it is worth noting that the current Honeybee will also write all glass spectral data as well as gas (or gas mixture) materials into the simulation. This means that essentially all properties of any IDF export that one makes from LBNL WINDOW can be factored into the OpenStudio energy simulation (with the only exception being BSDF materials).
OpenStudio Daylight Sensors Added - In our previous releases of Honeybee, the only means of correctly account for daylight sensors in an energy simulation was to run an annual daylight simulation and use the resulting schedules for the lighting in the energy simulation. However, this can take a lot of time and work to set up and run, particularly if the daylight control (at the end of the day) will be driven by just one sensor per room. Now, we have added another option, which uses OpenStudio/EnergyPlus’s built-in daylight controls. You can assign just a point and an illuminance target on the “Set Zone Thresholds” component and the lighting will be automatically adjusted in the course of the simulation. It should also be noted that the addition of daylight sensors has also coincided with the addition of blind/shade control based on glare. The same sensor point for daylight can be used to drive dynamic shades in the energy simulation based on glare experienced at this point. This example file shows how to set up daylight controls on the EnergyPlus model and check the lighting power results to see the effect.
Better Defaults for Natural Ventilation - After many good people wrote to me informing me that Honeybee overestimates natural ventilation airflow and I wrote back showing the way that I intended natural ventilation to be set up with the component, it dawned on me that I had selected some poor component defaults. Accordingly, this release includes a window-based natural ventilation option on the Set EP Airflow component that corrects for some of the common issues that I have seen. Insect screens are included by default and the component runs a general check to see if wind-driven cross ventilation is possible before auto-assigning it. The component will air on the side of more-conservative, lower airflow rates unless the user overrides the defaults. Finally, it’s worth noting that all of these changes have not affected the freedom of the Custom WindAndStack option on the component. The new defaults can be viewed in this example file.
CFD Results Can be Plugged into Microclimate Maps - In preparation for the (very soon) release of the Butterfly that connects to the OpenFOAM CFD platform, we just wanted to note that all of the microclimate map recipes can now take an input of a csv file with a matrix of CFD results for wind speed. For the time being, we have used these to produce very high-accuracy, high resolution maps of outdoor comfort. There will be more to follow soon!
We should also note that, in the last release I mentioned that we would be phasing out the EnergyPlus component so that all efforts are focused on the OpenStudio component. While I reiterate that all of the features of the EnergyPlus component are available in the OpenStudio component and I encourage everyone to use the OpenStudio component in order to take advantage of its HVAC capabilities, I have come to realize that many prefer to use the EnergyPlus component out of habit and have not yet gotten the time to understand why the OpenStudio component is an improvement over the EnergyPlus component. As a result, we have decided to leave the EnergyPlus component in place for the time being so that everyone has more time to understand this. The future Ladybug Analysis Tools platform will only interact with EnergyPlus through OpenStudio and so it is recommended that everyone use these two components in the Honeybee plugin will serve as an educational resource to understand our current path moving forward with OpenStudio.
Lastly, it is with great pleasure that we welcome Devang Chauhan and Byron Mardas to the developer team! As mentioned previously Devang has contributed several updates to the Ladybug Wind Rose in addition to finding and solving a multitude of bugs in other components. Byron has contributed code that has enabled the previously-mentioned stereographic sky projections along with a better method for running the Ladybug Sky Mask. Finally, Byron has contributed the Rhino Sun component, which allows you to coordinate your Rhino renders with your Ladybug data. Welcome to the Ladybug team, gentlemen!
As always let us know your comments and suggestions. Cheers!
Ladybug Analysis Tools Development Team…
significant step towards Grasshopper 1.0
Since there is so much new stuff in 0.9 I feel I ought to caution you to not switch to the new version without carefully considering the pros and cons. There will most likely be serious bugs that our internal round of testing did not find, some of these bugs may prove so crippling to your work that you will not be able to use 0.9 until they are straightened out. You can of course always download the previous version, but you may not be able to open files made with 0.9 on earlier versions. So be careful to not overwrite old files unless you're certain that the new release is something you're happy with.
Grasshopper 0.9.0005 can be downloaded from the usual place. Note that you must have a recent version of the Microsoft C++ runtimes on your machine. See this FAQ post for more details.
Since 0.8 there have been three major changes, hopefully all for the better:
Clusters
AutoSave
DataMatching
Clusters have been rewritten. They are not done yet but done enough for initial testing. I wrote down some useful details about what's new, you can read them here.
AutoSave has been rewritten and works in a fundamentally different fashion. The goal was both to remove autosave files from visible locations and to provide a more robust recovery system in case things go awry. If you want to know more, some details are available here.
Data Matching has been tuned a bit. Some bugs have been solved and hopefully no new bugs have been introduced. Datatrees should now grow complex less rapidly in certain cases. Again, some nitty-gritty details can be found here. Due to the changes it is quite likely that a lot of old files that rely on a specific data-tree layout will no longer work. This is a necessary evil in my opinion, but be warned that this may cause significant delays while switching over to 0.9
Here follows a (not exhaustive) list of changes since 0.8.0066.
Important Changes:
Data Trees are now constructed differently in some cases, this may break files that depend on specific data tree layouts.
File format forwards compatibility has been broken. You may not be able to open files saved with 0.9.0005 on earlier versions.
Parts of the Grasshopper SDK have been broken. You may not be able to load GHA files compiled for earlier versions.
Component Data Matching menu items are no longer available, please use the dedicated matching components.
Components with one-shot option input parameters have almost all been replaced with components that have options in the menu.
AutoSaving behaviour has been redesigned to hopefully provide less fragile protection against data-loss.
We've had some serious crashes with the [Cloud Display] component. In some cases even Blue-screen crashes. Be sure all your work is saved (not just in Rhino) when you use [Cloud Display] component.
New features:
2600+ LolCats, but I stopped adding them as ICanHasCheezBurger is no longer fun.
Standard windows tooltips will be on screen for a longer period than the Windows default of five seconds.
Grasshopper will now load GHA files that are part of RHI installer packages.
Internal parameter data (aka 'persistent data') now supports data trees.
Set Multiple XXXX menu items that used a multi-line textbox now support data path lines.
Manage XXXX collection window now supports data path entries.
Moved a lot of components into the dropdown panels, reducing the default tab layout.
Ctrl+Alt and Shift+Ctrl+Alt Info modes now also highlight components on ribbon dropdowns.
It is now possible to create multiple new wires with a right-mouse-click during the new wire tool.
Added Preview Mesh quality settings to the Canvas Toolbar and Display menu.
Added AutoSave folder item to the File->Special Folders menu.
AutoSave settings now have buttons for deleting autosave files.
When a file is opened and a matching AutoSave file exists, options will be displayed.
Removed the Data Matching event checkbox from the AutoSave settings.
Added AutoSave folder options to the AutoSave settings.
Added Point Preview flavour menu item to the Display menu.
Shift+Click on a tab component icon now starts a component aggregate.
Clicking on the canvas instantiates the oldest component in an aggregate.
Shift+Clicking on the canvas instantiates all components in an aggregate.
Press Escape to destroy a component aggregate.
Alt+LeftClick on the canvas now starts the Split tool which pushes apart the objects on either side of the mouse.
MultiSave exit dialog now closes automatically when all documents have been saved.
Added Zooming widgets settings to the preferences Widget category for controlling ZUI display thresholds.
Added Context Menus settings to the preferences GUI category for enabled component cascading submenus.
Moved AutoSave and MRU preferences into a single category called Files.
Improved scrolling on the Preferences window.
Clusters can now be password protected.
Cluster data is now encrypted when a password has been set.
Clusters now have an option to include preview geometry of their content.
Clusters can now be edited properly.
Cluster hooks inherit data from the parent cluster during editing.
Copied clusters in the same file will update when one of them is changed (they are 'entangled').
Cluster tooltips now show information about entangled instances of a cluster in the document.
Cluster tooltips now show Author information.
Cluster tooltips now show whether a password has been set.
Cluster tooltips now have blurred content previews when a password has been set.
Clusters can now reference gh/ghx files.
Clusters can now reference ghcluster files.
Added *.ghcluster file type for cluster storage. *.ghcluster files retain author information and password protection.
Components with no runtime warnings or errors no longer have a "No message" entry in their menu.
Brep|Line intersection component no longer has a Limit First input param, this is now a component menu option.
Curve|Line intersection component no longer has a Limit First input param, this is now a component menu option.
Surface|Line intersection component no longer has a Limit First input param, this is now a component menu option.
Random component no longer has an Integers input param, this is now a component menu option.
Tree Branch component now has a 'Maintain Paths' component menu option.
BoundingBox component no longer has a Union input param, this is now a component menu option.
When connecting a Param Viewer to a new parameter, it will automatically resize if the size change isn't large.
Added Data Dam object to delay data across a network (Params.Special dropdown).
Added Interpolate Data component for sub-sampling collections of data (Math.Util dropdown).
Added Sift Pattern component for splitting data without messing with the item index (Sets.List panel).
Added Combine Data component for merging multiple streams with nulls (Sets.List panel).
Added Partition List component for breaking up lists into smaller lists (Sets.List dropdown).
Added Match String component for comparing strings against patterns (Sets.String dropdown).
Added String Distance component for computing Levenshtein distances between strings (Sets.Strings dropdown).
Added Format component for creating formatted strings (Sets.Strings dropdown).
Graft component has been replaced with a new one with additional component menu options (Sets.Tree panel).
Added To Polar component for transcribing XYZ points to plane Phi/Theta/R coordinates (Vector.Point dropdown).
Added Cloud Display component for displaying point data as fuzzy clouds (Vector.Point dropdown).
Added Sort Along Curve component for sorting points using curves as guides (Vector.Point dropdown).
Added Barycentric Point component for creating points using barycentric coordinates (Vector.Point dropdown).
Added Point Groups component for finding proximal clusters in point collections (Vector.Point dropdown).
Added Populate Geometry component for distributing points on different shapes (Vector.Grid dropdown).
All Population components now use a faster algorithm.
Added Project Point component (Vector.Point dropdown).
Added Blend Curve component for G0~G2 blends (Curve.Spline panel).
Added Connect Curves component for blending multiple curves into one (Curve.Spline dropdown).
Added Curve Length Domain component for measuring lengths of sub-domains (Curve.Analysis panel).
Added Curve Length Parameter component for measuring lengths to and from parameters (Curve.Analysis dropdown).
Added Segment Lengths component for finding shortest and longest segments in a curve (Curve.Analysis dropdown).
Added Containment Ex component for testing a point against multiple regions (Curve.Analysis dropdown).
Evaluate Curve component has been replaced with another one that outputs kink angles rather than lengths (Curve.Analysis panel).
Curve Derivatives component has been replaced with another one that has variable output parameters (Curve.Analysis dropdown).
Curve Derivatives component now displays the derivative vectors in the Rhino viewport.
Added Pull Curve component for pulling curves onto surfaces (Curve.Util dropdown).
Added Intersect Multiple Curves component (Intersect.Physical dropdown).
Added Matrix Data Type and Matrix Parameter (Params.Primitive dropdown).
Added Field Data Type and Field Parameter (Params.Geometry dropdown).
Replaced Boolean Toggle object with a new one (Params.Input panel).
Added a Button object for temporarily toggling a value (Params.Input dropdown).
Added Point Charge component (Vector.Field panel).
Added Line Charge component (Vector.Field panel).
Added Vector Force component (Vector.Field dropdown).
Added Spin Force component (Vector.Field dropdown).
Added Merge Fields component (Vector.Field panel).
Added Break Field component (Vector.Field panel).
Added Evaluate Field component (Vector.Field panel).
Added Field Line component (note: this one is unfinished) (Vector.Field panel).
Added Field Direction Display component (Vector.Field dropdown).
Added Field Perpendicular Display component (Vector.Field dropdown).
Added Field Scalar Display component (Vector.Field dropdown).
Added Field Tensor Display component (Vector.Field dropdown).
Added Adjust Plane component for modifying plane z-axes (Vector.Plane dropdown).
Added Cull Duplicate Points component (Vector.Point dropdown).
Added Evaluate component to replace all old expression components (Math.Script panel).
Added Expression component which evaluates an internal expression (Math.Script panel).
Added Short List component for equalizing list lengths (Sets.List panel).
Added Long List component for equalizing list lengths (Sets.List dropdown).
Added Cross Reference component for creating combinations of data (Sets.List panel).
Added Replace Nulls component for replacing null and invalid data (Sets.List dropdown).
Added Inside Multiple component for testing point inclusion with multiple breps (Surface.Analysis dropdown).
Added Collision component for testing one-to-many collisions (Intersect.Physical dropdown).
Added Collision component for testing many-to-many collisions (Intersect.Physical dropdown).
Added Mesh Inclusion component for testing point|mesh inclusion (Mesh.Analysis panel).
Added Mesh Closest Point component for finding the point on a mesh closest to another point (Mesh.Analysis panel).
Added Evaluate Mesh component for sampling position, normal and colour at a mesh parameter (Mesh.Analysis panel).
Added Face Boundaries component for converting mesh faces into polylines (Mesh.Analysis panel).
Added Mesh Edges component for extracting mesh edge lines (Mesh.Analysis panel).
Replaced Mesh Plane component with one that takes a rectangle (Mesh.Primitive panel).
Added Blur Mesh component for averaging mesh vertex colours (Math.Util dropdown).
Added Simple Mesh component for creating a minimal Brep representation (Mesh.Util dropdown).
Added Knot Style input for the Interpolate Curve component.
Added Knot Style input for the Interpolate Tangents Curve component.
Added four different display styles to the Legend object (accessible via the component menu).
Double clicking the Legend object toggles discrete vs. smooth display styles.
Added an extra input to the legend component which allows legend drawing in 3D.
Replaced Containment component with more sensible values for inside/coincident/outside.
Replaced the Recursive Voronoi component with a better one.
Convex Hull component will now solve for 2 points.
MultiDimensional Sliders can now be part of states.
Value Lists can now be part of states.
Control Knobs can now be part of states.
Geometry Pipeline object now has a Locked filter, available via the popup menu.
Geometry Pipeline object now has a Hidden filter, available via the popup menu.
Geometry Pipeline object now has a 'Group By Layer' option, available via the popup menu.
Geometry Pipeline object now has a 'Group By Type' option, available via the popup menu.
In Rhino5, the Zoom Extents command will now include Grasshopper preview geometry.
Expression input parameters can now have names like "Name (n)", where the text in brackets becomes the variable name.
Script input parameters can now have names like "Name (n)", where the text in brackets becomes the variable name.
Script output parameters can now have names like "Name (n)", where the text in brackets becomes the variable name.
VB/C# script components now have tooltip override fields in the context menu.
Parameter nicknames that collide with language keywords are now automatically modified in Script components.
Script Cache recovery for VB/C# components now displays the list of cached scripts much quicker.
VB/C# script editor now has a button for inserting skeleton Preview overrides.
Added Wrap option to Text Panel entries. When Wrap is off, items will be trimmed using ellipses.
Added NickName support to Knobs.
Added a grip region for Knob tuning.
Added a specific window for changing Knob settings.
Copy to Windows Clipboard now tries a total of 10 times if there's an access failure.
Copy to Windows Clipboard now copies to internal Grasshopper clipboard on prolonged failure.
Aborted solutions now clear whatever data is stored inside whatever component was solving when the Escape key went down.
The state of the Escape key is now also monitored during data conversions, making Escape behaviour more reliable.
Rearranged the Params.Special panel into Input and Util panels.
Rearranged the Sets.String panel.
File Reader component now reads per line files in a more efficient manner.
Parameter modifier icons are now drawn as vectors rather than bitmaps (good for hi-res export).
Component specific options and settings are now displayed as tags underneath components.
Markov Widget tooltip now shows component information rather than widget information.
Grips, Text and Capsule highlights on the canvas are now drawn using time-based rather than zoom-based transparency.
Parameter icons now fade in/out using time-based rather than zoom-based transparency.
Component icons now fade in/out using time-based rather than zoom-based transparency.
Histograms now fade in/out using time-based rather than zoom-based transparency.
Pie charts now fade in/out using time-based rather than zoom-based transparency.
Boolean Toggles now fade in/out using time-based rather than zoom-based transparency.
Timers now fade in/out using time-based rather than zoom-based transparency.
Data Dam objects now fade in/out using time-based rather than zoom-based transparency.
Cluster Input Hooks now fade in/out using time-based rather than zoom-based transparency.
Cluster Output Hooks now fade in/out using time-based rather than zoom-based transparency.
Colour Picker objects now fade in/out using time-based rather than zoom-based transparency.
Image Samplers now fade in/out using time-based rather than zoom-based transparency.
Legends now fade in/out using time-based rather than zoom-based transparency.
Data Recorders now fade in/out using time-based rather than zoom-based transparency.
Number Dials now fade in/out using time-based rather than zoom-based transparency.
Number Sliders now fade in/out using time-based rather than zoom-based transparency.
Bug fixes:
Components with Preview=Off would not display in selected only mode, this is fixed.
Instantiating number sliders via the popup box would not work if the first number was negative, this is fixed.
Copy to Windows Clipboard would not fail gracefully on error, this is fixed.
Interpolate Curve component would not warn on invalid degrees, this is fixed.
Knob menu control was not correctly initialized, this is fixed.
Knob menu control did not correctly respond to Limit On/Off, this is fixed.
Curve Discontinuity component would sometimes return invalid results for C1 discontinuities, this is fixed.
Certain exotic cases of Data Matching and Input Access would yield faulty output data trees, this is fixed.
Expressions in Point parameters would affect shared instances of points, this is fixed.
Editor window would not reflect saved/unsaved state of the loaded document, this is fixed.
MultiDimensional Slider would not undo on grip drags, this is fixed.
Image Sampler would not behave nicely when an image file went missing sometimes, this is fixed.
Upgrader for Null Item component generated an invalid result, this is fixed.
Text Panels would not display a scrollbar for local text, this is fixed.
Vector Display component would remain visible after disconnecting, this is fixed.
Vector Display Ex component would remain visible after disconnecting, this is fixed.
Adding or removing output parameters from VB/C# script would not update the script, this is fixed.
A CCX overlap intersection would sometimes result in erroneous parameters, this is fixed.
The tooltip over the abort icon would not show, this is fixed.
The canvas wouldn't always redraw when the solver was locked, this is fixed.
Transform Parameter Set menu items did nothing, they are now greyed out.
Occlusion Component would always return a null topology, this is fixed.
Group crossing selection would fail on concave group outlines, this is fixed.
Transform input parameters on components would have an empty transform by default, this is fixed.
Sweeps sometimes outputted surfaces with internal kinks, this is fixed.
Output parameters that output lists now have tooltip suffixes indicating them as such.
VB/C# script with no input parameter failed to run, this is fixed.
Tooltip title text for components and parameters was basically unreadable, this is fixed.
Transform component claimed "Mirrored Geometry" as an output, this is fixed.
Align Planes would output null values, this is fixed.
Flip curve component now has a different alignment algorithm for guide curves.
Panel Editor would fail to load when a certain Font was missing from the system, this is fixed.
Popup Component Insertion window would crash under certain conditions, this is fixed.
Timers that went through the clipboard would still target the original objects, this is fixed.
Group Tags would sometimes be clipped at Hi-Res export boundaries, this is fixed.
Obsolete components would be visible in the PopUp search if they were accessed via an alias, this is fixed.
Referenced geometry which no longer exists in Rhino is now stored as a null rather than invalid item.
There will probably be a flurry of releases following this one as bug-reports and wishes come in. If you feel skittish about diving into a dangerous beta feel free to wait until 0.9 has settled a bit.
Enjoy!
David
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David Rutten
david@mcneel.com
Poprad, Slovakia…