Search
  • Sign In

Grasshopper

algorithmic modeling for Rhino

  • Home
    • Members
    • Listings
    • Ideas
  • View
    • All Images
    • Albums
    • Videos
    • Architecture Projects
    • Installations
    • Add-ons
  • Forums/Support
    • Current Discussions
  • My Page

Search Results - 双色球和值尾数是8和9的数『1TBH·COM』全球通彩票代理注册2023年3月19日7时59分41秒.H5c2a3.ivhduifoj

Comment on: Topic 'HELP No .eio file error'
1 JUN to 31 DECBetween hours 1:00 to 24:00Current document units is in MetersConversion to Meters will be applied = 1.000[1 of 7] Writing simulation parameters...Ground temperature data contains monthly average temperatures at 3 different depths .5 meters (1st)2 meters (2nd)4meters (3rd)respectively[2 of 6] No context surfaces...[3 of 6] Writing geometry...[4 of 6] Writing materials and constructions...[5 of 7] Writing schedules...[6 of 7] Writing loads and ideal air system...[7 of 7] Writing outputs......... idf file is successfully written to : c:\ladybug\unnamed\EnergyPlus\unnamed.idf Analysis is running!...c:\ladybug\unnamed\EnergyPlus\eplusout.csv...... Done! Read below for errors and warnings: Program Version,EnergyPlus, Version 8.3.0-6d97d074ea, YMD=2015.05.24 11:32,IDD_Version 8.3.0 ** Warning ** IP: Note -- Some missing fields have been filled with defaults. See the audit output file for details. ** Warning ** Version: in IDF="'8.1.0'" not the same as expected="8.3" ************* Beginning Zone Sizing Calculations ** Severe ** GetSurfaceData: Some Outward Facing angles of subsurfaces differ significantly from base surface. ** ~~~ ** ...use Output:Diagnostics,DisplayExtraWarnings; to show more details on individual surfaces. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=AW0 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=AW0 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=AW0 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.1101) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=AW0 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.1101) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=AW1 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.1101) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=AW1 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=AW1 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=AW1 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.1101) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=AW2 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=AW2 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=AW2 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=AW2 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=AW3 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=AW3 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=EW1 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=EW1 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=GLZ_0_EW1_1F6383543B434F648813 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=0.9038) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=GLZ_0_EW1_1F6383543B434F648813 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=0.9038) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=GLZ_0_EW1_1F6383543B434F648813 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=16.0967) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=GLZ_0_EW1_1F6383543B434F648813 is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=16.0967) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 6 of back surface=FLOOR is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 7 of back surface=FLOOR is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 8 of back surface=FLOOR is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.1101) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 9 of back surface=FLOOR is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 5 of back surface=CIELING is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 6 of back surface=CIELING is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=17.1101) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 7 of back surface=CIELING is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 8 of back surface=CIELING is in front of receiving surface=EW0 ** ~~~ ** (Dot Product indicator=30.0900) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=AW6 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=AW6 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=WALLW1 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=WALLW1 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=WALLW1 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=WALLW1 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=GLZ_0_WALLW1_103854D39BEF453D8A4E is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=GLZ_0_WALLW1_103854D39BEF453D8A4E is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=GLZ_0_WALLW1_103854D39BEF453D8A4E is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=GLZ_0_WALLW1_103854D39BEF453D8A4E is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=EW0 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=EW0 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=GLZ_0_EW0_6AEDE94222384E5B8950 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=1.4709) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=GLZ_0_EW0_6AEDE94222384E5B8950 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=1.4709) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=GLZ_0_EW0_6AEDE94222384E5B8950 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=15.6696) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 4 of back surface=GLZ_0_EW0_6AEDE94222384E5B8950 is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=15.6696) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 1 of back surface=FLOOR is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=FLOOR is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 2 of back surface=CIELING is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Severe ** Problem in interior solar distribution calculation (CHKBKS) ** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone="APRATMENT1" ** ~~~ ** because vertex 3 of back surface=CIELING is in front of receiving surface=EW1 ** ~~~ ** (Dot Product indicator=17.0963) ** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead. ** Warning ** ManageSizing: For a plant sizing run, there must be at least 1 Sizing:Plant object input. SimulationControl Plant Sizing option ignored. ************* Testing Individual Branch Integrity ************* All Branches passed integrity testing ************* Testing Individual Supply Air Path Integrity ************* All Supply Air Paths passed integrity testing ************* Testing Individual Return Air Path Integrity ************* All Return Air Paths passed integrity testing ************* No node connection errors were found. ************* Beginning Simulation ************* Simulation Error Summary ************* ** Warning ** The following Report Variables were requested but not generated ** ~~~ ** because IDF did not contain these elements or misspelled variable name -- check .rdd file ************* Key=*, VarName=ZONE PACKAGED TERMINAL HEAT PUMP TOTAL COOLING ENERGY, Frequency=Hourly ************* Key=*, VarName=ZONE PACKAGED TERMINAL HEAT PUMP TOTAL HEATING ENERGY, Frequency=Hourly ************* Key=*, VarName=CHILLER ELECTRIC ENERGY, Frequency=Hourly ************* Key=*, VarName=BOILER HEATING ENERGY, Frequency=Hourly ************* Key=*, VarName=FAN ELECTRIC ENERGY, Frequency=Hourly ************* Key=*, VarName=ZONE VENTILATION FAN ELECTRIC ENERGY, Frequency=Hourly ************* Key=*, VarName=ZONE VENTILATION TOTAL HEAT LOSS ENERGY, Frequency=Hourly ************* Key=*, VarName=ZONE VENTILATION TOTAL HEAT GAIN ENERGY, Frequency=Hourly ************* There are 1 unused schedules in input. ************* There are 1 unused week schedules in input. ************* There are 3 unused day schedules in input. ************* Use Output:Diagnostics,DisplayUnusedSchedules; to see them. ************* EnergyPlus Warmup Error Summary. During Warmup: 0 Warning; 0 Severe Errors. ************* EnergyPlus Sizing Error Summary. During Sizing: 1 Warning; 49 Severe Errors. ************* EnergyPlus Completed Successfully-- 4 Warning; 49 Severe Errors; Elapsed Time=00hr 00min 4.59sec Thanks Abraham.I really appreciate it. Another thing ' I posted a discussion few days ago and got no replies.And this forum is the only 'Hope' for me..Can you quickly check it?thanks. N http://www.grasshopper3d.com/group/ladybug/forum/topics/free-form-external-wall-with-glazing-workflow?xg_source=activity …
Added by Nitë to Ladybug Tools at 4:11am on May 24, 2015
Topic: Types of Slots in Online Casinos
lots, these differences helps players choose games that suit their playing style and budget. 1. Classic Slots (3-Reel)These are a simplified version of traditional mechanical slots. Characteristics: Typically have three reels and one (rarely multiple) paylines.Symbols: Standard symbols are used: fruits, sevens, bells, and bars.Gameplay: Simple mechanics without complex animations or storylines.Target Audience: Players who prefer minimalism, fast spins, and low variance.2. Video Slots (5-Reel)The most common and technologically advanced type of slot in modern casinos. Features: Typically five reels and 10 to 100+ paylines (or "ways" mechanics, where winnings are formed by matching symbols on adjacent reels from left to right).Gameplay: Rich graphics, themed design, complex animations, and sound effects.Features: Often contain numerous special symbols (scatters, wilds) and bonus rounds.3. Progressive Jackpot SlotsSlot machines in which a portion of each bet goes toward a common prize pool. Local Jackpots: Accumulation occurs within a single casino.Network (progressive) Jackpots: A common pool is formed from all player bets across the casino network or even at the provider level. Amounts can reach millions.Mechanics: Jackpots are often won randomly by landing a special combination or during a bonus game. The odds of winning are extremely low.4. Slots with Megaways™ mechanicsTechnology developed by Big Time Gaming has become an industry standard. Mechanics: The number of symbols on each reel changes with each spin.Number of ways to win: Can reach 117,649 ways to win or more.Features: Highly dynamic gameplay, frequently changing reel structures, often accompanied by cascading reels.5. Slots with cascading reels (Tumble / Avalanche / Cascading Reels)In these games, winning symbols disappear from the field, and new ones fall in their place. Process: If new symbols also form a winning combination, the process repeats (cascade).Multipliers: Often, each subsequent cascade increases the win multiplier.Examples: Popular game series from Pragmatic Play and NetEnt.6. Open World SlotsA new trend that combines elements of video games and gambling. Gameplay: The player navigates a map, completes tasks, and unlocks new levels and zones.Progression: Instead of a simple series of spins, the player develops a character or explores a location, gaining access to new bonus features and multipliers.Engagement: High immersion thanks to the storyline and RPG elements.7. Scratch Cards / Instant Win SlotsSimplified games that simulate scratch cards or instant wins. Mechanics: The player "scratches" a virtual layer or selects cells to instantly see the outcome.Speed: A very fast game focused on instant results without long waits for the reels to spin. 8. Selection Criteria Based on Volatility and MathematicsIn addition to visual and mechanical features, slots are categorized by their mathematical characteristics: Low Volatility: Frequent small wins, slow bankroll depletion. Suitable for long sessions.Medium Volatility: Balance between win frequency and size. The most versatile option.High Volatility: Rare but large wins. The bankroll can quickly be depleted during a losing streak, but there's a chance of a large jackpot or multiplier.9. Special FeaturesMost modern slots feature unique mechanics that set them apart: Wilds: Substitute symbols that replace other symbols to create winning combinations.Scatters: Symbols not tied to paylines that trigger bonus games or free spins.Free Spins: The main bonus round, where the game plays without deducting funds from your balance. Gamble (Risk Game): The opportunity to double your winnings after a spin by guessing the color of a card or number (not available in all games).SummaryThe choice of slot depends on the player's goals: Classic and video slots with low to medium volatility are suitable for long-term play and entertainment.For the pursuit of big wins, choose high-volatility slots or games with progressive jackpots.For a new experience, try slots with Megaways mechanics, cascading reels, or open-world games.Always study the paytable before playing to understand the rules for activating bonus features and the winning structure.…
Added by Oliver Green to Jackalope at 2:48pm on May 13, 2026
Event: informed skins | data-driven envelopes – GH workshop – Vienna
ugh information (whether coming from environmental analysis or any kind of database), extracting and managing informations for construction processes all require an understanding of data structures in order to build seamless design-to-construction pipelines. Through visual scripting in Grasshopper (Generative modeling plug-in for Rhinoceros) participants will learn how to build and develop parametric data structures (from basic simple lists to complex data trees), data-driven geometry and envelopes and how to extract relevant informations from such models for construction processes. Participants will also develop a personal envelope project and its full design-to-construction pipeline. [.]TopicsTheory: - Lecture: “Data Obsession” – computational designer as a new professional profile and the role of information and complexity in contemporary architectureTechnique: - Software interface - Components - Lists & Data Tree: management, manipulation, visualization - Geometry generation from data stream - Base exercises (Box morph, Image sampler, Floor sections, Attractor field, Multisection Pipe, Paneling) - Advanced exercise: Data-reactive component – data-reactive tessellation on NURBS surface. Data coming from environmental analysis or spreadsheet table - Advanced exercise: Data extraction from previous tessellation, visualization and storage in spreadsheets. - Advanced exercise: geometry optimization for construction[.]Software & skills:Basic modeling skills in Rhino are required. Participants should bring their own laptop with pre-installed software (software download links will be given after subscription).[.]Tutors:Alessio Erioli + Andrea Graziano – Co-de-iT (GH & design tutors).[.]Venue:The workshop venue will be:Polycollege WienJohannagasse 21050 Wienhttp://www.vhs.at/johannagasse.html[.]Calendar & Timetable:The workshop will have the following timetable throughout all the 4 days: 9:00-13:00 lesson+tutoring 14:00-17:00 lesson+tutoring[.]Subscription fees:For participants who register before 30/08/2012 we offer a EARLY BIRD feesE.B. – educational* : € 320 + VAT E.B. – professional: € 390 + VATafter 30/08/2012 will be in place the STANDARD fees:STANDARD fees – educational* : € 390 + VAT STANDARD fees – professional: € 490 + VAT* students, teachers, researchers & PhD (proof of status required).The deadline for registration is 06/09/2012; The workshop has a maximum of 30 places available and will be activated with a minimum number of 15 partecipants.[.]Application:To register please fill this FORM and send it via e-mail to:3ddreaming@gmail.com or ck@kkkc.at[.] Organized by:This workshop is organized by Co-de-iT in collaboration with:3d-dreaming.com – Architecture from a digital point of viewKKKC – Mediaware trading GmbH…
Added by Christian Kobierski at 9:15am on August 20, 2012
Event: COMPUTATIONAL ALCHEMY - Advanced Design Workshop
2013 | Sábados 19 y 26 de octubre. 15 Hrs. Horario: 9:00 - 18:00 Hrs. Instructores por BIO|Architecture Studio: A design & building laboratory.  Palabras clave: Diseño Computacional, Scripting, Rhinoceros 5.0 + Grasshopper, Parametrización, Análisis, Fabricación Digital, 3D print. Para mayor información: MArch. Kathrin Schröter. E-mail: kschroter@itesm.mx Dirección de Arquitectura. Oficinas de Aulas 1, segundo piso. Carretera Lago de Guadalupe Km.3.5  Col. Margarita Maza de Juarez, Atizapan de Zaragoza. |  5864 55 55 Ext.5750.…
Added by David Hernández at 9:00pm on September 13, 2013
Comment on: Topic 'Finding an optimal size of PV panel in given array.'
nderstand each other quite well. I will pick one piece of the PVsurface at the bottom row: So the label "1" represents the PVsurface for which the shading diagram will be created. Label "2" is the back facade (made of glass or opaque elements, does not matter).Label "3" represents the row of PVsurfaces above. Now take a look at how the shading diagram would look like for the mentioned PVsurface. I made some of its parts a bit incorrect on purpose, so that I could clearly the differences a bit easier: Label "1" would be first type of self-shading. It's the shading which prevents the PVsurface to "see" anything behind its back.Label "2" would be shading from the facade wall to which the PV surfaces are attached to. I deliberately colored it blue, to distinguish it from other two types of the shading. Otherwise it would look black.Label "3" is the second type of self-shading: the shading from the above row of PV surfaces.In literature, you won't find the terms: first and second type of self-shading. I invented them.To my knowledge, when self-shading is mention, this will probably be related with label "3" (second type of self-shading). It's the shading from the adjacent rows of PV modules in front, or like in this case above.So when I said: You do not have to supply the surfaces additionally to the context_ input. The component will "under the hood" add them to the context_ input to account for self shading. Last year this hasn't been the case, but after the suggestion by Chris Mackey, I changed this feature. This was related to the first type of self shading (label "1"). And when I said: However, as we are using the PV SWH System size component, there will be no self-shading. The PV SWH System size component positions the PV rows in such a way, that no self shading will appear for the given minimalSpacingPeriod_ criteria. This was related to the second type of self shading (label "3"). I should also mention that I made the upper photo a bit incorrect. If you would do the shading analysis, the label "3" would be almost non-existent. Here is how the shading diagram would actually look like: As mentioned this is because PV SWH System size component will position each PVsurface row in such a way, so that there would be no second type of self shading for the chosen minimalSpacingPeriod_ criteria. In our case, as the minimalSpacingPeriod_ criteria we chose the summer solstice in the Northern Hemisphere from 10 to 14 hours. We should have taken from 9 to 15, but we took from 10 to 14 to as on option of lowering the distance between the PV rows.This means that there will be no second type self-shading all year round from 10 to 14 hours. Let me know if all of this helps in any way.…
Added by djordje to Ladybug Tools at 12:10pm on May 28, 2016
Comment on: Topic 'Extract a polyhedron from a mesh or point cloud'
st variety of papers (mostly related with LIDAR airborne sampled clouds) ... but ... hmm ... no code (other than some "abstract" algos that may (or may not) work). Reason? A very hot cake that one these days: from reverse engineering to DARPA founded future defense systems and up to cruse missiles pattern recognition algos. The solution (obviously doable only via code) is the so called flat hard clustering ... were points are sampled into clusters based on the coPlanarity "rule". For large amounts recursive octTrees (an oriented box divided in 8 "partitions") subdivisions are used and then pts are processed in parallel  (and then clusters are re-evaluated in order to "absorb" other clusters with same plane A,B,C,D vars etc etc). See what's happening in a very carefully made test point collection: 3.7 ms and the "ideal" clustering (7 search loops VS the max 42M theoretical threshold): Depending on the pts "preparation" ... a considerable more time/search loops is required ... and ... well ... also "valid" clusters (4 points and up) made: So "ideally" speaking in your case: 1. Mesh faces center points (or alternatively: mesh vertices) are sampled into a pts collection . 2. Hard flat coPlanarity clustering is attempted yielding pts/planes in equivalent DataTrees. 3. Planar Breps are made with respect the planes (like the black things captured above) and sampled, say, into a breps List. 4. The method Brep[] solids = Brep.CreateSolid(breps);  is used for attempting to create your desired "engulfing" brep. This method is very slow mind (other waaaay faster approaches also available). …
Added by peter fotiadis at 2:26am on August 17, 2016
Topic: Shape Grammar - Spatial Relationship between Tetrahedron + Pyramid
Tetrahedron: 24 Symmetries Pyramid: 8 Symmetries Design space = 24 X 8 = 192 permutations So I decided to write a simple orientation script to iterate over all permutations. And this is the result. Below are some technical notes. I used the vertices of the shapes for creating a 3 point plane, and used it for orientation.  I used compound transform to combine multiple steps of transformation. The cross reference component is very handy, generating all the possible combinations without worrying too much about data tree. The spatial relationship and the basic grammar A -> A + B and B -> A + B The basic grammar and possible marker positions. All results in 6 iteration steps All results in 6 iteration steps (Top View)…
Added by Victor Leung at 5:19pm on April 7, 2014
Event: LAN-FLIGHT EUROPE January 9-16/17 2012 // innsbruck // stuttgart // barcelona
diverse group of design participants from afar for a full schedule of exchanges with leading practitioners, practices, fabrication labs… all while exposed to European transit infrastructure... trains planes & even a few mountain roads. LaN FLIGHT EUROPE marks LaN's fifth initiative on-the-fly & our first in EUROPE.  JOIN us for the full trip or the leg that suits your interests. LaN is looking to attract a geographically diverse group of students & professionals with various design backgrounds. LaN FLIGHT 2012 EU is co-piloted  by LaN  Monika Wittig & Co-de-iT Andrea Graziano. LaN FLIGHT is looking for highly ambitious-adaptable-endurance oriented participants to fully embrace the nature of this curated experience. Please take a look at our 3 previous editions to best judge if this type of experience suits you.  If you are willing to allot 8 days of your life to this pursuit and have no allergies to extreme mobility & group dynamics… welcome to LaN FLIGHT.…
Added by Andrea Graziano at 3:58am on December 5, 2011
Comment on: Topic '[Wish-suggestion] Bake+Reference geometry option.'
mport the geometry again.   Right?     How about this? I add an extra object called something like "Geometry Cache". You have to give it a unique name. If you plug geometry data into the left side of this component, it will bake all that geometry and attach UserStrings to all those objects like "<name>: {0;0;3}(8)" where <name> would be your name and the rest is the exact location of that piece of geometry in a DataTree. It should probably also delete any objects already in the 3dm file that have that custom name/data assigned to them.   If you don't plug any wires into the left side, it will instead search the 3dm file for all geometry with the appropriate user data, load them into a correct DataTree and supply that data to whoever plugs into the right side.   If you plug wires in both ends, it will just function as a generic Geometry Parameter.   It might be tricky to write a good event handler for this thing, maybe I'll just restrict myself to an UPDATE NOW! button on the object itself, so you can trigger an update manually.   ps. benefit of this approach is that everyone can create and harvest geometry with such user text, whether they use Grasshopper or not.   -- David Rutten david@mcneel.com Poprad, Slovakia…
Added by David Rutten at 8:56am on June 13, 2011
Comment on: Topic 'Dividing the truss member into compressional, tensional and null members?'
me) And got the same result as you did. Suddenly the definition started working. Although I got this error message when I opened the compression tension null.gh file: Message log start (chronological): --------------------------------------------------------------------------------Plugin version: 0.8.0066 Input parameter chunk is missing. Archive is corrupt. Output parameter chunk is missing. Archive is corrupt. Output parameter chunk is missing. Archive is corrupt. Output parameter chunk is missing. Archive is corrupt. Why is that? Can I dare to ask you few more questions? 2) I want all of my members to be made of solid (not hollow) circular cross-sections. Does that mean that my diameter and thickness need to have the same values? Like this: ? 3) I have wind load from 8 directions. Is there a way in Karamba to create load groups and choose the one with the most extreme values (group that will be used as the most relevant one for dimensioning)? Thank you.…
Added by djordje to Karamba3D at 7:47am on August 15, 2012
  • 1
  • ...
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • ...
  • 89

About


McNeel
Scott Davidson created this Ning Network.

Welcome to
Grasshopper

Sign In

Translate

Search

Photos

  • big-win-online-casino.webp

    big-win-online-casino.webp

    by Modd Ro 2 Comments 0 Likes

  • big-win-online-casino.webp

    big-win-online-casino.webp

    by Modd Ro 1 Comment 0 Likes

  • Аналіз глибокого розпису БК: приховані ринки та стратегічний розподіл банкролу

    Аналіз глибокого розпису БК: приховані ринки та стратегічний розподіл банкролу

    by Modd Ro 0 Comments 0 Likes

  • Inflate

    Inflate

    by Parametric House 0 Comments 0 Likes

  • Tensile Installation

    Tensile Installation

    by Parametric House 0 Comments 0 Likes

  • Add Photos
  • View All
  • Facebook

Videos

  • Grasshopper Tutorial for beginners (Parametric Facade Kangaroo)

    Grasshopper Tutorial for beginners (Parametric Facade Kangaroo)

    Added by Parametric House 0 Comments 0 Likes

  • Grasshopper Tutorial for Beginners

    Grasshopper Tutorial for Beginners

    Added by Parametric House 0 Comments 0 Likes

  • Spike Pavilion Rhino Grasshopper Tutorial

    Spike Pavilion Rhino Grasshopper Tutorial

    Added by June Lee 0 Comments 0 Likes

  • Grasshopper Tutorial For beginners

    Grasshopper Tutorial For beginners

    Added by Parametric House 0 Comments 0 Likes

  • Circuit Pavilion Rhino Grasshopper Tutorial

    Circuit Pavilion Rhino Grasshopper Tutorial

    Added by June Lee 0 Comments 0 Likes

  • Floating Mobius Pavilion Rhino Grasshopper Tutorial

    Floating Mobius Pavilion Rhino Grasshopper Tutorial

    Added by June Lee 0 Comments 0 Likes

  • Add Videos
  • View All
  • Facebook

© 2026   Created by Scott Davidson.   Powered by Website builder | Create website | Ning.com

Badges  |  Report an Issue  |  Terms of Service