But not just any gum tree. The angophora, no less:
Why? Because I like nature, that's why. Every time I see new designs –especially architectural designs– it worries me that the natural environment is being taken over. Not just that, but even the new materials used in all product designs has to come from nature as well [read: mines].
So. People are forgetting that we still need trees and I believe that if someone sees a beautiful [read: established] tree in their architectural plans, they are going to be much more likely to build around it and not cut it down. That alone would no doubt increase the value of the house.
My thinking is that current tree models suck. They look unnatural and I think I know why. They're not random or organic enough. They're not detailed enough. That's basically my 'rationale' for this project. Just look at how different all of these tree trunks are!
So I am not being paid for this project. It's a personal project of mine. I'm just worried about the trunk shape for now — I'll worry about all the leaves... when I get to that.
I am a grasshopper beginner. Please keep that in mind. I am also fairly hopeless at traditional programming, but I find the visual approach of grasshopper much easier to grasp. So unfortunately I have gotten stuck and need some help, even just a clue, as to how to proceed.
That said, here is my current progress:
About a year ago, I started modelling with straight trunks using pipe sections, to see if I could get a very basic "tree" shape. And to see if I could join the segments together. Yes it works but it looks hopeless as you can imagine. Then I stopped for a long while. Now I'm back at it, hoping to improve a lot more.
I have already made one basic vertical nurbs curve with tangents at either end as the main "trunk".
I tried creating two ellipses at each end of the main trunk/curve and lofting between them but it omitted the main curve/rail. So it ended up being an elliptical trunk with straight sides which of course still didn't look right.
Then I divided the first main curve up into a number of segments. I think that is a better approach.
I have taken the parameters of the curve at each segment (probably the tangent, but I am unsure what the exact parameter is) and used that to form a basic angled plane at each segment/division.
I have been able to draw ellipses at each segment and rotate them onto the plane.
I was going to loft it together later on. A Curved loft with elliptical cross-sections looks much better than straight a pipe does, but still looks too unnatural.
I quickly realised that tree trunks are not elliptical, but rather, shaped more like 'kidneys'.
The next step was to create >3 points on each of those planes (spaced fairly evenly around the ellipse so as not to create a really funky/unwanted shape).
Maybe it would be better to model with a triangle or other polygon instead of an ellipse. I haven't got that far yet... because here is where I am getting stuck.
I managed to find a way of getting three roughly 'triangular' points along each that ellipse.
I also managed to create three nurbs cuves in the Z direction which intersected those three points, a bit like three seams down the side of the tree trunk, but couldn't figure out how to loft it all together.
I think it was the wrong approach anyway... I'd rather try to create a bunch of nurbs curves at each of the XY planes so as to get more control of the shape.
What I am trying to do now is create three roughly triangular-spaced points on a basic ellipse through which I can then draw a simple nurbs curve (think like a cross section of the trunk).
I would then like to add some XY-only randomness to the positions of those points. Not Z randomness, otherwise the trunk is going to get messed/kinked up. That's probably very important.
Then I would like to loft those nurbs curvs at each XY plane together forming the basic tree trunk, which also tapers based on some other variable (a non-linear factor, not simply distance from ground plane, perhaps something else?).
I have attached the GH file.
I am also open to suggestions if you have a better way of solving a problem. I would like to retain control over a lot of factor such as number of branches, spacing, average branch length, etc. My main contrsaints are that the entire thing has to be somewhat random and non-linear.
…
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Things have been working swimmingly in many areas of the plugin, but one particular problem has been tough to solve. I have two components that are trying to read/write to the same memory at the same time, causing Rhino exceptions and crashes.
The conflicts appear to be happening between two components -- one is a "Layer Events Listener" that reports essentially what type of layer event just happened. The other is a "Set Layer Visibility" component that toggles the visibility of a list of layers.
The code:
public class LayerTools_LayerEventsListener : GH_Component { /// <summary> /// Initializes a new instance of the LayerTools_LayerListener class. /// </summary> public LayerTools_LayerEventsListener() : base("Layer Events Listener", "Layer Listener", "Get granular information about the layer events happening in the Rhino document.", "Squirrel", "Layer Tools") { }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddBooleanParameter("Active", "A", "Set to true to listen to layer events in the Rhino document.", GH_ParamAccess.item, false); pManager.AddTextParameter("Exclusions", "E", "Provide a list of exclusions to stop reading specific events (Added, Deleted, Moved, Renamed, Locked, Visibility, Color, Active).", GH_ParamAccess.list); pManager[1].Optional = true; }
/// <summary> /// Registers all the output parameters for this component. /// </summary> protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) { pManager.AddBooleanParameter("Initialized", "I", "Whether the listener changed from passive to active.", GH_ParamAccess.item); pManager.AddTextParameter("Document Name", "doc", "Name of the Rhino document that is changing.", GH_ParamAccess.item); pManager.AddTextParameter("Layer Path", "path", "Path of the modifed layer.", GH_ParamAccess.item); pManager.AddIntegerParameter("Layer Index", "ID", "Index of the modified layer.", GH_ParamAccess.item); pManager.AddIntegerParameter("Sort Index", "SID", "Sort index of the modified layer.", GH_ParamAccess.item); pManager.AddTextParameter("Event Type", "T", "Type of the modification.", GH_ParamAccess.item); pManager.AddBooleanParameter("Added", "A", "If the layer has been added.", GH_ParamAccess.item); pManager.AddBooleanParameter("Deleted", "D", "If the layer has been deleted.", GH_ParamAccess.item); pManager.AddBooleanParameter("Moved", "M", "If the layer has been moved.", GH_ParamAccess.item); pManager.AddBooleanParameter("Renamed", "R", "If the layer has been renamed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Locked", "L", "If the layer locked setting has changed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Visibility", "V", "If the layer's visibility has changed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Color", "C", "If the layer's color has changed.", GH_ParamAccess.item); pManager.AddBooleanParameter("Active", "Act", "If the active layer has changed.", GH_ParamAccess.item); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { bool active = false; List<string> exclusions = new List<string>();
DA.GetData(0, ref active); DA.GetDataList(1, exclusions);
RhinoDoc thisDoc = null;
bool initialize = false;
string dName = null; string activePath = null; int layerIndex = -1; int sortIndex = -1; string eventType = null; bool added = false; bool deleted = false; bool moved = false; bool renamed = false; bool locked = false; bool visibility = false; bool color = false; bool current = false;
if (active) { thisDoc = RhinoDoc.ActiveDoc;
initialize = (!previouslyActive) ? true : false;
RhinoDoc.LayerTableEvent -= RhinoDoc_LayerTableEvent; RhinoDoc.LayerTableEvent += RhinoDoc_LayerTableEvent; previouslyActive = true;
} else {
RhinoDoc.LayerTableEvent -= RhinoDoc_LayerTableEvent; previouslyActive = false; }
if (ev != null) { dName = ev.Document.Name; layerIndex = ev.LayerIndex; eventType = ev.EventType.ToString();
if (!exclusions.Contains("Active")) { if (ev.EventType.ToString() == "Current") { // active layer has just been changed current = true; }
}
if (!exclusions.Contains("Moved")) { if (ev.EventType.ToString() == "Sorted") { // active layer has just been changed moved = true; }
}
if (!exclusions.Contains("Added")) { if (ev.EventType.ToString() == "Added") { // layer has just been added activePath = ev.NewState.FullPath; added = true; }
}
if (!exclusions.Contains("Active")) { if (ev.EventType.ToString() == "Deleted") { // layer has just been added
deleted = true; } }
if (ev.EventType.ToString() == "Modified") { // layer has been modified activePath = ev.NewState.FullPath;
//skip sortindex eventType = ev.EventType.ToString();
if (ev.OldState != null && ev.NewState != null) { if (!exclusions.Contains("Locked")) { if (ev.OldState.IsLocked != ev.NewState.IsLocked) locked = true;
} if (!exclusions.Contains("Visibility")) { if (ev.OldState.IsVisible != ev.NewState.IsVisible) visibility = true; }
if (!exclusions.Contains("Moved")) { if (ev.OldState.ParentLayerId != ev.NewState.ParentLayerId) moved = true; }
//if (ev.OldState.SortIndex != ev.NewState.SortIndex) moved = true; if (!exclusions.Contains("Renamed")) { if (ev.OldState.Name != ev.NewState.Name) renamed = true; }
if (!exclusions.Contains("Color")) { if (ev.OldState.Color != ev.NewState.Color) color = true; } }
} }
DA.SetData(0, initialize); DA.SetData(1, dName); DA.SetData(2, activePath); DA.SetData(3, layerIndex); DA.SetData(4, sortIndex); DA.SetData(5, eventType); DA.SetData(6, added); DA.SetData(7, deleted); DA.SetData(8, moved); DA.SetData(9, renamed); DA.SetData(10, locked); DA.SetData(11, visibility); DA.SetData(12, color); DA.SetData(13, current);
}
static bool previouslyActive = false; Rhino.DocObjects.Tables.LayerTableEventArgs ev = null;
void RhinoDoc_LayerTableEvent(object sender, Rhino.DocObjects.Tables.LayerTableEventArgs e) { ev = e;this.ExpireSolution(true); }
And for the layer visibility component:
public LayerTools_SetActiveLayer() : base("Set Active Layer", "SetActiveLayer", "Set the active layer in the Rhino document.", "Squirrel", "Layer Tools") { }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddBooleanParameter("Active", "A", "Set to true to change the active layer in Rhino.", GH_ParamAccess.item, false); pManager.AddTextParameter("Path", "P", "Full path of the layer to be activated.", GH_ParamAccess.item); }
/// <summary> /// Registers all the output parameters for this component. /// </summary> protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) { pManager.AddIntegerParameter("Layer ID", "ID", "Index of layer that has been activated.", GH_ParamAccess.item); pManager.AddBooleanParameter("Status", "St", "True when the layer has been activated.", GH_ParamAccess.item); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { bool active = false; string path = "";
if (!DA.GetData(0, ref active)) return; if (!DA.GetData(1, ref path)) return;
int layer_index = -1; bool status = false;
if (path != null) {
Rhino.RhinoDoc doc = Rhino.RhinoDoc.ActiveDoc; Rhino.DocObjects.Tables.LayerTable layertable = doc.Layers;
layer_index = layertable.FindByFullPath(path, true);
if (layer_index > 0) { // if exists RhinoDoc.ActiveDoc.Layers.SetCurrentLayerIndex(layer_index, true); status = true; } }
DA.SetData(0, layer_index); DA.SetData(1, status); }
Now originally I was getting exceptions when changing multiple layers' visibility properties, which would cause the Event Listener to fire and try to read the Visibility property before the memory has been released by the Set Layer Visibility component. That led me to add an "Exceptions" input, that would allow me to disable the reading of Visibility events at the source in the Layer Events listener. That helped me manage about 95% of the crashes I was getting, but I still get strange crashes in other event properties, even when that property shouldn't be affected. For instance, I am getting a crash here on the Name property in the event from the delegate function, even though I am only changing Visibility at any one time:
I have a few ideas but they all seem pretty hacky. One is to try to set a flag that is readable by any component in the plugin -- so that the event listener can see if a "set" component is currently running and abort before causing an exception. The other is creating a delay in the event listener, somthing like 200ms, to allow any set components to finish what they are doing before reading the event. Neither seems super ideal.
Any ideas?
Thanks,
Marc
…
3. receiver gets data from sender via input (0) < the data here may be changed in the meantime, for instance if its a double then I would like to add 1 to it.
4. receiver sends data to sender's input(2)
5. go to 1.
VS 2013 studio project folder
SENDER
Public Class loopStart Inherits GH_Component
Dim cnt As Integer
Friend Property counter() As Integer Get Return cnt End Get Set(value As Integer) cnt = value End Set End Property
Dim iData As New GH_Structure(Of IGH_Goo)
Friend Property startData() As GH_Structure(Of IGH_Goo) Get Return iData End Get Set(value As GH_Structure(Of IGH_Goo)) iData = value End Set End Property
Public Sub New() MyBase.New("loopStart", "loopStart", "Start the loop with this one.", "Extra", "Extra") End Sub
Public Overrides ReadOnly Property ComponentGuid() As System.Guid Get Return New Guid("bdf1b60d-6757-422b-9d2d-08257996a88c") End Get End Property
Protected Overrides Sub RegisterInputParams(ByVal pManager As Grasshopper.Kernel.GH_Component.GH_InputParamManager) pManager.AddGenericParameter("Data", "dIn", "Data to loop", GH_ParamAccess.tree) pManager.AddIntegerParameter("Steps", "S", "Number of loops", GH_ParamAccess.item) pManager.AddGenericParameter("<X>", "<X>", "Please leave this one alone, don't input anything.", GH_ParamAccess.tree) pManager.Param(2).Optional = True End Sub
Protected Overrides Sub RegisterOutputParams(ByVal pManager As Grasshopper.Kernel.GH_Component.GH_OutputParamManager) pManager.AddGenericParameter("Data", "dOut", "Data to loop", GH_ParamAccess.tree) End Sub
Public Overrides Sub CreateAttributes() m_attributes = New loopStartAttributes(Me) End Sub
Protected Overrides Sub SolveInstance(ByVal DA As Grasshopper.Kernel.IGH_DataAccess)
Dim numLoop As Integer DA.GetData(1, numLoop)
Dim loopDt As New Grasshopper.Kernel.Data.GH_Structure(Of IGH_Goo)
If cnt = 0 Then Me.startData.Clear() DA.GetDataTree(0, Me.startData) loopDt = startData.Duplicate DA.SetDataTree(0, loopDt) End If
If cnt < numLoop - 1 And cnt > 0 Then DA.GetDataTree(2, loopDt) DA.SetDataTree(0, loopDt) Me.ExpireSolution(True) Else DA.GetDataTree(2, loopDt) DA.SetDataTree(0, loopDt) End If
cnt += 1
End Sub
End Class
RECEIVER
Public Class loopEnd Inherits GH_Component
Dim aData As New GH_Structure(Of IGH_Goo)
Friend Property anyData() As GH_Structure(Of IGH_Goo) Get Return aData End Get Set(value As GH_Structure(Of IGH_Goo)) aData = value End Set End Property
Public Sub New() MyBase.New("loopEnd", "loopEnd", "End the loop with this one.", "Extra", "Extra") End Sub
Public Overrides ReadOnly Property ComponentGuid() As System.Guid Get Return New Guid("3ffa3b66-8160-4ab3-87c9-356b2c17aadd") End Get End Property
Protected Overrides Sub RegisterInputParams(ByVal pManager As Grasshopper.Kernel.GH_Component.GH_InputParamManager) pManager.AddGenericParameter("Data", "dIn", "Data to loop", GH_ParamAccess.tree) End Sub
Protected Overrides Sub RegisterOutputParams(ByVal pManager As Grasshopper.Kernel.GH_Component.GH_OutputParamManager) pManager.AddGenericParameter("Data", "dOut", "Data after the loop", GH_ParamAccess.tree) End Sub
Protected Overrides Sub SolveInstance(ByVal DA As Grasshopper.Kernel.IGH_DataAccess) Me.aData.Clear() DA.GetDataTree(0, Me.aData) runner()
DA.SetDataTree(0, Me.aData) End Sub
Sub runner()
Dim doc As GH_document = Grasshopper.Instances.ActiveCanvas.Document Dim docl As list(Of iGH_DocumentObject) = (doc.Objects)
For i As Integer = 0 To docl.count - 1 Step 1 Dim comp As Object = docl(i) If comp.NickName = "loopStart" Then Dim compp As IGH_Param = comp.Params.input(2) compp.VolatileData.Clear() compp.AddVolatileDataTree(anyData) Exit For End If Next End Sub
End Class
…
URBS cup surface, and boy oh boy did it ever work more uniformly than using 3D orb cutters on a 3D cup. Different sized spheres return the *same* hex grid only less and less raised up as the spheres get very large.
My first question is whether these are different in character or just in Z scaling, so if I rescale them all to the same Z thickness, after extracting only the relief structure via Boolean union and splitting...and they are only *slightly* different in character, which means mere Z re-scaling of a single moderate ball size relief is an appropriate cheat to avoid slow Boolean union re-making each relief Z scale with different sized balls.
The one on the right is a very shallow relief scaled up to the same Z thickness as the pure sphere one on the left. And really, we will be mostly scaling *down* from a thicker master surface so that will attenuate any weirdness in the curvature. Indeed, I see no difference, so it makes sense to only archive the thickest one so we can control the full range of thicknesses, all the way to nearly flat bulbs. Here is the thickest one, just before the balls lose holes between them, scaled down compared to a shallow one made with huge balls to start with:
Now we just use Rhino Flow Along Surface or the Grasshopper Jackalope plug-in Sporf to morph this flat system onto our lathe form.
With Rhino history for the Flow Along Surface step I can rescale the original in Z and wait twenty seconds to see the update:
There are sad edge artifacts that will require some strategy to retain or later delete a whole row:
Maybe add more geometry to later delete or make a solid to hold stuff together?
So vastly decreasing the cell count and changing grid direction to match your cup:
The edges came out fine on this one, happily. The isocurve count has been increased by the Flow Along Surface command:
It can't be filleted yet since the joint where the cup NURBS surface has a joint now leaves feathery edges, so I went back and duplicated the border of the flat array, offset and lofted to make a protecting surface:
But that gave crazy artifacts:
I'm just going to use symmetry to fill in the joint with good faces that are not having to be joined as two halves. I had to turn my Rhino units tolerance down from a silly 0.0001 to 0.01 units to get a good re-join, but it still won't fillet without leaving holes.
SO LET'S FILLET THE FLAT THING. Same problem but a bit faster, and actually repairable manually. Rhino 5 is buggy as hell with core commands, damn it. This is not world class behavior.
Let's try it in Rhino 6 WIP, our great hope of the future: nope, the same. I had to simply manually copy the missing pieces from where it did work, which at least is easy to do in flatland. Now I get a cup:
This can *all* be done quickly in Rhino without Grasshopper, and Rhino affords you fast cage editing of the original flat array that Grasshopper cannot yet do. You just need to use Analyze Direction to be able to swap UV directions of the source or target and flip the source surface to achieve concave vs. convex patterns.
Grasshopper doesn't even have a fillet (multiple) edges component so there's not a lot of advantage to having some super slow parametric system via Grasshopper. It's not like you'll be able to see the changes fast enough to tweak a design.…
oftware connections built from the initial seed of the project. As always you can download the new release from Food4Rhino. Make sure to remove the older version of Ladybug and Honeybee and update your scripts.
This release is also special since today it is just about 3 years (3 years and 2 weeks) from the first release of Ladybug. As with any release, there have been a number of bug fixes and improvements but we also have some major news this time. In no specific order and to ensure that the biggest developments do not get lost in the extensive list of updates, here are the major ones:
Mostapha is re-writing Ladybug!
Ladybug for DynamoBIM is finally available.
Chris made bakeIt really useful by incorporating an export pathway to PDFs and vector-based programs.
Honeybee is now connected to THERM and the LBNL suite thanks to Chris Mackey.
Sarith has addressed a much-desired wish for Honeybee (Hi Theodore!) by adding components to model electric lighting with Radiance.
Djordje is on his way to making renewable energy deeply integrated with Ladybug by releasing components for modeling solar hot water.
There is new bug. Check the bottom of the post for Dragonfly!
Last but definitely not least (in case you’re not still convinced that this release is a major one) Miguel has started a new project that brings some of Ladybug’s features directly to Rhino. We mean Rhino Rhino - A Rhino plugin! Say hi to Icarus! #surprise
Before we forget! Ladybug and Honeybee now have official stickers. Yes! We know about T-Shirts and mugs and they will be next. For now, you can deck-out your laptops and powerhouse simulation machines with the symbology of our collaborative software ecosystem.
Now go grab a cup of tea/coffee and read the details below:
Rewriting Ladybug!
Perhaps the most far-reaching development of the last 4 months is an effort on the part of Mostapha to initiate a well structured, well documented, flexible, and extendable version of the Ladybug libraries. While such code is something that few community members will interact with directly, a well-documented library is critical for maintaining the project, adding new features, and for porting Ladybug to other software platforms.
The new Ladybug libraries are still under development across a number of new repositories and they separate a ladybug-core, which includes epw parsing and all non-geometric functions, from interface-specific geometry libraries. This allows us to easily extend Ladybug to other platforms with a different geometry library for each platform (ie. ladybug-grasshopper, ladybug-dynamo, ladybug-web, etc) all of which are developed on top of the ladybug-core.
Without getting too technical, here is an example of a useful outcome of this development. If you want to know the number of hours that relative humidity is more than 90% for a given epw, all that you have to code (in any python interface) is the following:
import ladybug as lb
_epwFile = r"C:\EnergyPlusV7-2-0\WeatherData\USA_CO_Golden-NREL.724666_TMY3.epw"
epwfile = lb.epw.EPW(_epwFile)
filteredData = epwfile.relativeHumidity.filterByConditionalStatement('x>90')
print "Number of hours with Humidity more than 90 is %d "%len(filteredData.timeStamps)
Compare that to the 500 + lines that you would have had to write previously for this operation, which were usually tied to a single interface! Now let’s see what will happen if you want to use the geometry-specific libraries. Let’s draw a sunpath in Grasshopper:
import ladybuggrasshopper.epw as epw
import ladybuggrasshopper.sunpath as sunpath
# get location data form epw file
location = epw.EPW(_epwFile).location
# initiate sunpath based on location
sp = sunpath.Sunpath.fromLocation(location, northAngle = 0, daylightSavingPeriod = None, basePoint =cenPt, scale = scale, sunScale = sunScale)
# draw sunpath geometry
sp.drawAnnualSunpath()
# assign geometries to outputs
...
Finally we ask, how would this code will look if we wanted to make a sunpath for dynamo? Well, it will be exactly the same! Just change ladybuggrasshopper in the second line to ladybugdynamo! Here is the code which is creating the sunpath below.
With this ease of scripting, we hope to involve more of our community members in our development and make it easy for others to use ladybug in their various preferred applications. By the next release, we will produce an API documentation (documentation of all the ladybug classes, methods and properties that you can script with) and begin making tutorials for those interested in getting deeper into Ladybug development.
LADYBUG
1 - Initial Release of Ladybug for Dynamo:
As is evident from the post above, we are happy to announce the first release of Ladybug for Dynamo! You can download the ladybug package from Dynamo package manager. Make sure to download version 0.0.6 which is actually 0.0.1! It took a number of trial and errors to get it up there. Once you have the file downloaded you can watch these videos to get started:
The source code can be find under ladybug-dynamo repository and (as you can already guess) it is using the new code base. It includes a very small toolkit of essential Ladybug components/nodes but it has enough to get you started. You can import weather files, draw sunpaths and run sunlighthours or radiation analyses.
There are two known issues in this release but neither of them is critical. You need to have Dynamo 0.9.1 or higher installed which you can download from here (http://dynamobuilds.com/). It is recommended that you run the scripts with ‘Manual’ run (as opposed to ‘Automatic’) since the more intense calculations can make Dynamo crash in automatic mode.
To put things in perspective, here is how we would map Ladybug for Dynamo vs Ladybug and Honeybee for Grasshopper on the classic ‘Hype graph’. The good news is that what we learned a lot from the last three years, making development of the Dynamo version easier and getting us to the plateau of productivity faster.
We should also note that the current development of the Dynamo interface is behind that of the Ladybug-Core, which means there are a number of features that are developed in the code but haven’t made their way to the nodes yet. They will be added gradually over the next month or two.
If you’re interested to get involved in the development process or have ideas for the development, follow ladybug on Facebook, Twitter and Github. We will only post major release news here. Facebook, github and twitter will be the main channels for posting the development process. There will also be a release of a new ladybug for Grasshopper soon that will use the came Ladybug-Core libraries as the Dynamo interface [Trying hard not to name it as Ladybug 2].
2 - New Project “Icarus” Provides Ladybug Capabilities Directly in Rhino
Speaking of expanded cross-platform capabilities, the talented Miguel Rus has produced a standalone Rhino Plugin off of the original Ladybug code that has been included in this release. After writing his own core C# libraries, Miguel’s plugin enables users to produce sunpath and run sunlight hours analyses in the Rhino scene without need of opening Grasshopper or engaging the (sometimes daunting) act of visual scripting.
This release includes his initial RHP plugin file. It is hoped that Miguel’s efforts will extend some of the capabilities of environmental design to individuals who are unfamiliar with visual scripting, casting the network of our community into new territory. We need your help spreading the word about Icarus since the people who will benefit the most from it have probably not read this far into the release notes. Also, as the project is in the early stages, your feedback can make a great difference. You can download the current release from this link.
Once you download the zip file. Right click and unblock it. Then extract the files under C:\Program Files\Rhinoceros 5 (64-bit)\Plug-ins\ folder. Drag and drop the RHP file into Rhino and you should be ready to go. You can either type Icarus in the command line or open it via the panels. Here is a short video that shows how to run a sunlighhours analysis study in Rhino.
3 - BakeIt Input Now Supports a Pathway to PDF +Vector Programs
As promised in the previous release, the BakeIt_ option available on Ladybug’s visual components has been enhanced to provide a full pathway to vector-based programs (like Illustrator and Inkscape) and eases the export to vector formats like PDFs.
This means that the BakeIt_ operation now places all text in the Rhino scene as actual editable text (not meshes) and any colored meshes are output as groups of colored hatches (so that they appear as color-filled polygons in vector-based programs). There is still an option to bake the colored geometries as light meshes (which requires smaller amounts of memory and computation time) but the new hatched capability should make it easier to incorporate Ladybug graphics in architectural drawings and documents like this vector psychrometric chart.
4 - Physiological Equivalent Temperature (PET) Now Available
Thanks to the efforts of Djordje Spasic, it is now possible to compute the common outdoor comfort metric ‘Physiological Equivalent Temperature’ (PET) with Ladybug. The capability has been included with this release of “Thermal Comfort Indices” component and is supported by a “Body Characteristics” component in the Extra tab. PET is particularly helpful for evaluating outdoor comfort at a high spatial resolution and so the next Honeybee release will include an option for PET with the microclimate map workflow.
5 - Solar Hot Water Components Available in WIP
Chengchu Yan and Djordje Spasic have built a set of components that perform detailed estimates of solar hot water. The components are currently undergoing final stages of testing and are available in the WIP tab of this release. You can read the full release notes for the components here.
6 - New Ladybug Graphic Standards
With the parallel efforts or so many developers, we have made an effort in this release to standardize the means by which you interact with the components. This includes warnings for missing inputs and the ability to make either icons or text appear on the components as you wish (Hi Andres!). A full list of all graphic standards can be found here. If you have any thoughts or comments on the new standards, feel free to voice them here.
7 - Wet Bulb Temperature Now Available
Thanks to Antonello Di Nunzio - the newest member of the Ladybug development team, it is now possible to calculate wet bulb temperature with Ladybug. Antonello’s component can be found under the WIP tab and takes inputs of dry bulb temperature, relative humidity, and barometric pressure.
8 - New View Analysis Types
The view analysis component now allows for several different view studies in addition to the previous ‘view to test points.’ These include, skyview (which is helpful for studies of outdoor micro-climate), as well as spherical view and ‘cone of vision’ view, which are helpful for indoor studies evaluating the overall visual connection to the outdoors.
HONEYBEE
1 - Connection to THERM and LBNL Programs
With this release, many of you will notice that a new tab has been added to Honeybee. The tab “11 | THERM” includes 7 new components that enable you to export ready-to-simulate Lawrence Berkeley National Lab (LBNL) THERM files from Rhino/Grasshopper. THERM is a 2D finite element heat flow engine that is used to evaluate the performance of wall/window construction details by simulating thermal bridging behavior. The new Honeybee tab represents the first ever CAD plugin interface for THERM, which has been in demand since the first release of LBNL THERM several years ago. The export workflow involves the drawing of window/wall construction details in Rhino and the assigning of materials and boundary conditions in Grasshopper to produce ready-to-simulate THERM files that allow you to bypass the limited drawing interface of THERM completely. Additional components in the “11 | THERM” tab allow you to import the results of THERM simulations back into Grasshopper and assist with incorporating THERM results into Honeybee EnergyPlus simulations. Finally, two components assist with a connection to LBNL WINDOW for advanced modeling of Glazing constructions. Example files illustrating many of the capabilities of the new components can be found in there links.
THERM_Export_Workflow, THERM_Comparison_of_Stud_Wall_Constructions
Analyze_THERM_Results, Thermal_Bridging_with_THERM_and_EnergyPlus
Import_Glazing_System_from_LBNL_WINDOW, Import_LBNL_WINDOW_Glazing_Assembly_for_EnergyPlus
It is recommended that those who are using these THERM components for the first time begin by exploring this example file.
Tutorial videos on how to use the components will be posted soon. A great deal of thanks is due to the LBNL team that was responsive to questions at the start of the development and special thanks goes to Payette Architects, which allowed Chris Mackey (the author of the components) a significant amount of paid time to develop them.
2 - Electrical Lighting Components with Enhanced Capabilities for Importing and Manipulating IES Files
Thanks to the efforts of Sarith Subramaniam, it is now much easier and more flexible to include electric lighting in Honeybee Radiance simulations. A series of very exciting images and videos can be found in his release post.
You can find the components under WIP tab. Sarith is looking for feedback and wishes. Please give them a try and let him know your thoughts. Several example files showing how to use the components can be found here. 1, 2, 3.
3- Expanded Dynamic Shade Capabilities
After great demand, it is now possible to assign several different types of control strategies for interior blinds and shades for EnergyPlus simulations. Control thresholds range from zone temperature, to zone cooling load, to radiation on windows, to many combinations of these variables. The new component also features the ability to run EnergyPlus simulations with electrochromic glazing. An example file showing many of the new capabilities can be found here.
Dragonfly Beta
In order to link the capabilities of Ladybug + Honeybee to a wider range of climatic data sets and analytical tools, a new insect has been initiated under the name of Dragonfly. While the Dragonfly components are not included with the download of this release, the most recent version can be downloaded here. An example file showing how to use Dragonfly to warp EPW data to account for urban heat island effect can also be found here. By the next release, the capabilities of Dragonfly should be robust enough for it to fly on its own. Additional features that will be implemented in the next few months include importing thermal satellite image data to Rhino/GH as well as the ability to warp EPW files to account for climate change projections. Anyone interested in testing out the new insect should feel free to contact Chris Mackey.
And finally, it is with great pleasure that we welcome Sarith and Antonello to the team. As mentioned in the above release notes, Sarith has added a robust implementation for electric light modeling with Honeybee and Antonello has added a component to calculate wet bulb temperature while providing stellar support to a number of people here on the GH forum.
As always let us know your comments and suggestions.
Enjoy!
Ladybug+Honeybee development team
PS: Special thanks to Chris for writing most of the release notes!…
lass BrepDeform Inherits GH_Component Public Reslist As New List(Of String) Public Sub New() MyBase.New("BrepDeform", "Deform", _ "移动物件的控制点" & vbCrLf & "(Move the control Point to change a object)", "SEG", "Modify")
End Sub Public Overrides ReadOnly Property ComponentGuid As System.Guid Get Return New Guid("8226e0ea-ed6b-47c2-8a24-244f044152d8") End Get End Property Protected Overrides ReadOnly Property Internal_Icon_24x24() As System.Drawing.Bitmap Get Return My.Resources.SEG_BrepDeform End Get End Property Protected Overrides Sub RegisterInputParams(ByVal pManager As GH_Component.GH_InputParamManager) ' pManager.AddTextParameter("Guid", "Id", "将要被替换的犀牛物件" & vbCrLf & "(RhinoObjects that will be replaced)", GH_ParamAccess.item) 'Dim guidParam As New Param_Guid pManager.AddParameter(New Param_Guid, "Guid", "Id", "将要被替换的犀牛物件" & vbCrLf & "(RhinoObjects that will be replaced)", GH_ParamAccess.item) pManager.AddPointParameter("ControlPoint3d", "C", "控制点的位置" & vbCrLf & "(Control Point's location)", GH_ParamAccess.item) pManager.AddPointParameter("NewPoint3d", "P", "新控制点的位置" & vbCrLf & "(New Control Point's location)", GH_ParamAccess.item) pManager.AddNumberParameter("Tolerace", "T", "输入点与物件实际控制点对比的精度" & vbCrLf & "(Tolerace for the Control Point match)", GH_ParamAccess.item, 0.1)
pManager.AddBooleanParameter("BlMove", "M", "如果是True则进行移动" & vbCrLf & "(If true Perform the Move)", GH_ParamAccess.item, False)
End Sub Protected Overrides Sub RegisterOutputParams(ByVal pManager As Kernel.GH_Component.GH_OutputParamManager) pManager.AddTextParameter("Result", "RG", "结果列表" & vbCrLf & "(Result)", GH_ParamAccess.list) End Sub Public Overrides ReadOnly Property Exposure As GH_Exposure Get Return GH_Exposure.primary End Get End Property
Protected Overrides Sub SolveInstance(ByVal DA As Kernel.IGH_DataAccess) If Banner.astrict.showmessage Then Return Dim Ids As Guid = Guid.Empty 'Dim Ids As String = String.Empty Dim tpt As Point3d = Point3d.Unset, opt As Point3d = Point3d.Unset Dim tolar As Double = 0.1 Dim blMove As Boolean = False If Not DA.GetData(0, Ids) Then Return If Not DA.GetData(1, opt) Then Return If Not DA.GetData(2, tpt) Then Return If Not DA.GetData(3, tolar) Then Return If Not DA.GetData(4, blMove) Then Return If Not blMove Then GoTo line1 Reslist.Add(Now & "_未替换!(Replace failed!)") Else Reslist.Clear() ' Grasshopper.Instances.ActiveCanvas.ModifiersEnabled = False End If
' rt.AddRange(docobjlist.Select(Function(geoobj As RhinoObject) GH_Convert.ObjRefToGeometry(New ObjRef(geoobj.Id)))) 'Private Checked(5) As Boolean, Namestr() As String = {"Point", "Curve", "Brep", "Mesh", "TextDot", "TextEntity"}
Try
Dim rh As RhinoDoc = Rhino.RhinoDoc.ActiveDoc Dim rhobj As RhinoObject = rh.Objects.Find(Ids) ' Dim rhobj As RhinoObject = rh.Objects.Find(New Guid(Ids))
Dim bobj As BrepObject = CType(rhobj, BrepObject) RhinoApp.RunScript("Cancel", False) RhinoApp.RunScript("Cancel", False) bobj.Select(True)
RhinoApp.RunScript("_SolidPtOn", False) Dim gobjs As GripObject() = bobj.GetGrips ' rh.Views.RedrawEnabled = False For Each grpobj As GripObject In gobjs
If grpobj.CurrentLocation.DistanceTo(opt) < tolar Then grpobj.Select(True) Dim CurrentPln As Plane = RhinoDoc.ActiveDoc.Views.ActiveView.ActiveViewport.ConstructionPlane Dim tropt As New Point3d(opt), trtpt As New Point3d(tpt) tropt.Transform(Transform.PlaneToPlane(Plane.WorldXY, CurrentPln)) trtpt.Transform(Transform.PlaneToPlane(Plane.WorldXY, CurrentPln))
Dim movestr As String = "_move " + String.Format("{0},{1},{2} ", tropt.X, tropt.Y, tropt.Z) + String.Format("{0},{1},{2} _Cancel _Cancel", trtpt.X, trtpt.Y, trtpt.Z) RhinoApp.RunScript(movestr, True) grpobj.Select(False) End If
Next
'RhinoApp.RunScript("Cancel", False) 'RhinoApp.RunScript("Cancel", False) '' rh.Views.RedrawEnabled = True Reslist.Add(Now & "_替换成功!(Replace Success!)") Catch ex As Exception Reslist.Add(Now & "_替换失败!(Replace failed!)" & vbCrLf & ex.Message)
End Try ' Grasshopper.Instances.ActiveCanvas.ModifiersEnabled = True
line1: DA.SetDataList(0, Reslist) End Sub
'Private Sub Testt_PingDocument(sender As IGH_DocumentObject, e As GH_PingDocumentEventArgs) Handles Me.PingDocument ' Dim Mbool = Aggregate bcbool In Checked Into cb = Any(bcbool)
' If Not Mbool Then ' Checked(0) = True ' Message = Namestr(0) ' Order = 0 ' End If 'End Sub
End Class
The picture below shows the two question.
Question One I must use data dam, or the component can't batch deal the brep. I don't know why, I have You can give me a solution to make it working normal not using the data dam
Question Two I can not uset the Button component, If I use it, the gh canvas will die with some mouse event--. I have see this problem before in this forum,but there is no solution and explain. I want to know why and How to solve it.
I don't know if I have made my question clear,if not give a message. Thank you! Thank you all.
The gh test file and 3dm test file in the upload files.
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and export the geometry out to VVVV to render it LIVE! RawRRRR. In this case, a digital audio workstation Ableton Live, a leading industrial standard in contemporary music production.
the good news is that VVVV and ableton live lite is both free.
https://www.ableton.com/en/products/live-lite/
i am not trying to use ipad as a controller for grasshoppper. I wanted to work with a timeline (similar to MAYA or Ableton or any other DAW(digital audio workstation)) inside grasshopper in an intuitive way. Currently there is no way of SEQUENCING your definition the way you want to see that i know of.
no more combersome export import workflows... i dont need hyperrealistic renderings most of the time. so much time invested in googling the right way to import, export ... mesh settings...this workflow works for some, for some not ...that workflow works if ... and still you cannot render it live nor change sequence of instruction WHILE THE VIDEO is played. and I think no one wants to present rhinoceros viewport. BUT vvvv veiwport is different. it is used for VJing and many custom audio visual installation for events, done professionally. you can see an example of how sound and visuals come together from this post, using only VVVV and ableton. http://vvvv.org/documentation/meso-amstel-pulse
I propose a NEW method. make a definition, wire it to ableton, draw in some midi notes, and see it thru VVVV LIVE while you sequence the animation the WAY YOU WANT TO BE SEEN DURING YOUR PRESENTATION FROM THE BEGINNING, make a whole set of sequences in ableton, go back change some notes in ableton and the whole sequence will change RIGHT INFRONT of you. yes, you can just add some sound anywhere in the process. or take the sound waves (sqaure, saw, whateve) or take the audio and influence geometric parameters using custom patches via vvvv. I cannot even begin to tell you how sophisticated digital audio sound design technology got last ten year.. this is just one example which isn't even that advanced in todays standard in sound design ( and the famous producers would say its not about the tools at all.) http://www.youtube.com/watch?v=Iwz32bEgV8o
I just want to point out that grasshopper shares the same interface with VVVV (1998) and maxforlive, a plug in inside ableton. audio mulch is yet another one that shares this interface of plugging components to each other and allows users to create their own sound instruments. vvvv is built based on vb, i believe.
so current wish list is ...
1) grasshopper recieves a sequence of commands from ableton DONE
thanks to sebastian's OSCglue vvvv patch and this one http://vvvv.org/contribution/vvvv-and-grasshopper-demo-with-ghowl-udp
after this is done, its a matter of trimming and splitting the incoming string.
2) translate numeric oscillation from ableton to change GH values
video below shows what the controll interface of both values (numbers) and the midi notes look like.
https://vimeo.com/19743303
3) midi note in = toggle GH component (this one could be tricky)
for this... i am thinking it would be great if ...it is possible to make "midi learn" function in grasshopper where one can DROP IN A COMPONENT LIKE GALAPAGOS OR TIMER and assign the component to a signal in, in this case a midi note. there are total 128 midi notes (http://www.midimountain.com/midi/midi_note_numbers.html) and this is only for one channel. there are infinite channels in ableton. I usually use 16.
I have already figured out a way to send string into grasshopper from ableton live. but problem is, how for grasshopper to listen, not just take it in, and interpret midi and cc value changes ( usually runs from 0 to 128) and perform certain actions.
Basically what I am trying to achieve is this : some time passes then a parameter is set to change from value 0 to 50, for example. then some time passes again, then another parameter becomes "previewed", then baked. I have seen some examples of hoopsnake but I couldn't tell that you can really control the values in a clear x and y graph where x is time and y is the value. but this woud be considered a basic feature of modulation and automation in music production. NVM, its been DONE by Mr Heumann. https://vimeo.com/39730831
4) send points, lines, surfaces and meshes back out to VVVV
5) render it using VVVV and play with enormous collection of components in VVVV..its been around since 1998 for the sake of awesomeness.
this kind of a digital operation-hardware connection is usually whats done in digital music production solutions. I did look into midi controller - grasshopper work, and I know its been done, but that has obvious limitations of not being precise. and it only takes 0 o 128. I am thinking that midi can be useful for this because then I can program very precise and complex sequence with ease from music production software like ableton live.
This is an ongoing design research for a performative exhibition due in Bochum, Germany, this January. I will post definition if I get somewhere. A good place to start for me is the nesting sliders by Monique . http://www.grasshopper3d.com/forum/topics/nesting-sliders
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lly it should not make much of a difference - random number generation is not affected, mutation also is not. crossover is a bit more tricky, I use Simulated Binary Crossover (SBX-20) which was introduced already in 1194:
Deb K., Agrawal R. B.: Simulated Binary Crossover for Continuous Search Space, inIITK/ME/SMD-94027, Convenor, Technical Reports, Indian Institue of Technology, Kanpur, India,November 1994
Abst ract. The success of binary-coded gene t ic algorithms (GA s) inproblems having discrete sear ch sp ace largely depends on the codingused to represent the prob lem variables and on the crossover ope ratorthat propagates buildin g blocks from pare nt strings to childrenst rings . In solving optimization problems having continuous searchspace, binary-co ded GAs discr et ize the search space by using a codingof the problem var iables in binary st rings. However , t he coding of realvaluedvari ables in finit e-length st rings causes a number of difficulties:inability to achieve arbit rary pr ecision in the obtained solution , fixedmapping of problem var iab les, inh eren t Hamming cliff problem associatedwit h binary coding, and processing of Holland 's schemata incont inuous search space. Although a number of real-coded GAs aredevelop ed to solve optimization problems having a cont inuous searchspace, the search powers of these crossover operators are not adequate .In t his paper , t he search power of a crossover operator is defined int erms of the probability of creating an arbitrary child solut ion froma given pair of parent solutions . Motivated by t he success of binarycodedGAs in discret e search space problems , we develop a real-codedcrossover (which we call the simulated binar y crossover , or SBX) operatorwhose search power is similar to that of the single-point crossoverused in binary-coded GAs . Simulation results on a number of realvaluedt est problems of varying difficulty and dimensionality suggestt hat the real-cod ed GAs with t he SBX operator ar e ab le to perform asgood or bet t er than binary-cod ed GAs wit h t he single-po int crossover.SBX is found to be particularly useful in problems having mult ip le optimalsolutions with a narrow global basin an d in prob lems where thelower and upper bo unds of the global optimum are not known a priori.Further , a simulation on a two-var iable blocked function showsthat the real-coded GA with SBX work s as suggested by Goldberg
and in most cases t he performance of real-coded GA with SBX is similarto that of binary GAs with a single-point crossover. Based onth ese encouraging results, this paper suggests a number of extensionsto the present study.
7. ConclusionsIn this paper, a real-coded crossover operator has been develop ed bas ed ont he search characte rist ics of a single-point crossover used in binary -codedGAs. In ord er to define the search power of a crossover operator, a spreadfactor has been introduced as the ratio of the absolute differences of thechildren points to that of the parent points. Thereaft er , the probabilityof creat ing a child point for two given parent points has been derived forthe single-point crossover. Motivat ed by the success of binary-coded GAsin problems wit h discrete sear ch space, a simul ated bin ary crossover (SBX)operator has been develop ed to solve problems having cont inuous searchspace. The SBX operator has search power similar to that of the single-po intcrossover.On a number of t est fun ctions, including De Jong's five te st fun ct ions, ithas been found that real-coded GAs with the SBX operator can overcome anumb er of difficult ies inherent with binary-coded GAs in solving cont inuoussearch space problems-Hamming cliff problem, arbitrary pr ecision problem,and fixed mapped coding problem. In the comparison of real-coded GAs wit ha SBX operator and binary-coded GAs with a single-point crossover ope rat or ,it has been observed that the performance of the former is better than thelatt er on continuous functions and the performance of the former is similarto the lat ter in solving discret e and difficult functions. In comparison withanother real-coded crossover operator (i.e. , BLX-0 .5) suggested elsewhere ,SBX performs better in difficult test functions. It has also been observedthat SBX is particularly useful in problems where the bounds of the optimum
point is not known a priori and wher e there are multi ple optima, of whichone is global.Real-coded GAs wit h t he SBX op erator have also been tried in solvinga two-variab le blocked function (the concept of blocked fun ctions was introducedin [10]). Blocked fun ct ions are difficult for real-coded GAs , becauselocal optimal points block t he progress of search to continue towards t heglobal optimal point . The simulat ion results on t he two-var iable blockedfunction have shown that in most occasions , the sea rch proceeds the way aspr edicted in [10]. Most importantly, it has been observed that the real-codedGAs wit h SBX work similar to that of t he binary-coded GAs wit h single-pointcrossover in overcoming t he barrier of the local peaks and converging to t heglobal bas in. However , it is premature to conclude whether real-coded GAswit h SBX op erator can overcome t he local barriers in higher-dimensionalblocked fun ct ions.These results are encour aging and suggest avenues for further research.Because the SBX ope rat or uses a probability distribut ion for choosing a childpo int , the real-coded GAs wit h SBX are one st ep ahead of the binary-codedGAs in te rms of ach ieving a convergence proof for GAs. With a direct probabilist ic relationship between children and parent points used in t his paper,cues from t he clas sical stochast ic optimization methods can be borrowed toachieve a convergence proof of GAs , or a much closer tie between the classicaloptimization methods and GAs is on t he horizon.
In short, according to the authors my SBX operator using real gene values is as good as older ones specially designed for discrete searches, and better in continuous searches. SBX as far as i know meanwhile is a standard general crossover operator.
But:
- there might be better ones out there i just havent seen yet. please tell me.
- besides tournament selection and mutation, crossover is just one part of the breeding pipeline. also there is the elite management for MOEA which is AT LEAST as important as the breeding itself.
- depending on the problem, there are almost always better specific ways of how to code the mutation and the crossover operators. but octopus is meant to keep it general for the moment - maybe there's a way for an interface to code those things yourself..!?
2) elite size = SPEA-2 archive size, yes. the rate depends on your convergence behaviour i would say. i usually start off with at least half the size of the population, but mostly the same size (as it is hard-coded in the new version, i just realize) is big enough.
4) the non-dominated front is always put into the archive first. if the archive size is exceeded, the least important individual (the significant strategy in SPEA-2) are truncated one by one until the size is reached. if it is smaller, the fittest dominated individuals are put into the elite. the latter happens in the beginning of the run, when the front wasn't discovered well yet.
3) yes it is. this is a custom implementation i figured out myself. however i'm close to have the HypE algorithm working in the new version, which natively has got the possibility to articulate perference relations on sets of solutions.
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