o, presso la sede Eurac e il TIS, nei giorni 21,22 e 23 maggio 2015.
Il processo di progettazione integrata è riconosciuto come metodo per ottenere gli elevati livelli di qualità oggi richiesti agli edifici. Con questo approccio diventano sempre più rilevanti il comfort visivo e la gestione dell’illuminazione naturale in relazione al risparmio energetico. Di fatto, il nuovo protocollo Leed v4 riconosce crediti ad hoc e conferma l’importanza della progettazione daylighting per “collegare gli occupanti con lo spazio esterno, rinforzare i ritmi circadiani, ridurre l’uso dell’illuminazione elettrica con l’introduzione della luce naturale negli spazi”.
Una progettazione robusta richiede l’uso di strumenti di simulazione efficaci e Radiance è riconosciuto come uno dei software con le capacità di fornire risultati affidabili. Radiance è utilizzato sia a livello di ricerca che tra i progettisti, ed è tra i più accurati per la simulazione professionale della luce naturale ed artificiale. Non ha limiti di complessità geometrica ed è adatto a essere integrato in altri software di calcolo e interfacce grafiche. Le principali e più versatili tra queste (DIVA4Rhino, plug-ins per Grasshopper e Rhinoceros3D), essendo in grado di facilitare notevolmente le procedure di programmazione, saranno oggetto del corso.
Il corso è rivolto a progettisti e ricercatori che vogliano acquisire strumenti pratici per la simulazione con Radiance al fine di mettere a punto e verificare le soluzioni più adatte alle proprie esigenze. Sono previste lezioni di teoria e pratica con esempi ed esercitazioni volte a coprire in modo dimostrativo ed interattivo i concetti trattati.
Il corso viene riconosciuto con 15 crediti dall’Ordine degli Architetti.
Le domande di iscrizione devono essere presentate entro il 27 aprile 2015.
Scarica la brochure con tutte le informazioni Corso Radiance - EURAC.pdf
Il corso è sponsorizzato da Pellinindustrie.…
three categories, each one corresponding to different shapeType_ input:- polygons (shapeType_ = 0): anything consisted of closed polygons: buildings, grass areas, forests, lakes, etc
- polylines (shapeType_ = 1): non closed polylines as: streets, roads, highways, rivers, canals, train tracks ...- points (shapeType_ = 2): any point features, like: Trees, building entrances, benches, junctions between roads... Store locations: restaurants, bars, pharmacies, post offices...
So basically when you ran the "OSM shapes" component with the shapeType_ = 2, you will get a lot of points. If you would like to get only 3d trees, you run the "OSM 3D" component and it will create 3d trees from only those points which are in fact trees. You can also check which points are trees by looking at the exact location on openstreetmap.org. For example:
Or use the "OSM Search" component which will identify all trees among the points, regardless of whether 3d trees can be created or not.However, when it comes to 3d trees there is a catch:
Sometimes the geometry which Gismo streams from OpenStreetMap.org does not contain a "height" key. Or it does contain it but the value for that key is missing.OpenStreetMap is free editable map database, so anyone with internet access and free registered account on openstreetmap.org can add features (like trees) to the map database. However, regular people sometimes do not have height measuring devices which are needed for specific objects as trees.So "OSM 3D" component will generate 3d trees from only those tree points which contain a valid "height" key.However, a small workaround is to input a domain(range) into the randomHeightRange_ input of "OSM 3D" component (for example the following one: "5 to 10"):
This will result in creation of other 3d trees which do not have defined height, by randomizing their height. randomHeightRange_ input can also be applied to 3d buildings, and it is definitively something I need to write a separate article on.
In the end it may be that nobody mapped the trees in the area you are looking for.
After you map a tree to openstreetmap.org then it will instantly be available to you or any other user of Gismo. I will be adding some tutorials in the future on how this can be done. But probably not in the next couple of weeks.
Let me know if any of this helps, or if I completely misunderstood your issue.…
Added by djordje to Gismo at 3:52am on February 8, 2017
n due at the end of march. i am hoping to see if i can do this as a sort of "HIVE MIND" experiment with one or two or more posters to the forum. i have uploaded two files to http://www.formpig.com/nine_bar-FAR and I have the following goals:
1. To "kinematically iterate" various formal building envelopes based upon a 50' x 100' lot that "conform" to the nine bar linkage geometry.
2. This lot would have "setbacks" consisting of two 5' side setbacks, a 10' rear yard setback and a 25' front yard setback. max height on the structure is 32' and the allowable overhangs into the setbacks are 2'. I would like to find a way to use the "nine bar geometry" to construct a series of iterations for "floors", "walls" and "ceilings", which would then be tied to a volumetric (cubic volume), or a total square footage (perhaps based upon two horizontal section cuts) which was based upon a given number that I will provide per local building code.
3. Laid on top of this we would also have "mcmansion ordinance" requirements based upon the pdf enclosed. i expect to have this "tent restriction" data in digital form to upload to ftp shortly.
It would be up to you individually or collectively to determine how best to position this "in the real world" based upon the lot, setbacks, zoning requirements etc. For instance, perhaps the nine bar configuration has its vertices coplanar with the 50' x 100' x 32' envelope restrictions and then the chosen volume is "trimmed' by the setback requirements. Or perhaps the nine-bar configuration is generated completely within the setbacks, or perhaps it is generated 2' outside of the setbacks so as to take advantage of the 2' overhang allowance on the setbacks, etc.
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Given an opportunity to develop the work in a second phase we would have an opportunity to tie this into various efficiencies such as Bill of Materials (wall floor and ceiling square foot calculations), envelope to volume calculations, solar panel efficiencies (solar orientation and envelope geometry) etc, etc (love to get suggestions for this).
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I've become /really/ convinced that this would be a /really/ interesting entry based upon my just finishing up Kas Oosterhuis' Towards a New Kind of Building: A Designer's Guide for Non-Standard Architecture". In an ideal world I was hoping that it would be possible to hash this out discussion-wise and then literally passing it around on the list after someone eventually made the first move by tossing out a rough ghx script. My expectation would be to finalize it rapidly in the next two weeks. Something of a contemporary version of a design charette.
However, I realize this may not be workable so if you have experience in this arena and particularly if you think this is a brief that is straighforward enough to be almost literally implemented in Grasshopper, please contact me for any wage and/or contract fee requirements.
I'm getting a bit of a late jump on this but my hope is that with the right participant(s) that I can thrash it together quick enough for the first round.
info@formpig.com…
mental studies and make it possible to run the analyses faster and more accurately.
Thanks to RADIANCE’s gendaymtx (and the awesomeness of Greg Ward, Ian Ashdown, and the help of Rob Guglielmetti) Ladybug is now using a brand new sky model which makes hourly and real time radiation analysis possible (Watch this video). SunPath is now improved and there are quite a few new components that work with SunPath including shadow mask, ray-tracing (short video), and view from sun (short video).
There are two new components for shading design and shadow studies that are not fully functional but are good enough to be released as a test version (This video shows the shadow study component).
I’m the most excited to introduce and welcome Chris Mackey as the new co-developer of the ‘bug who has developed the Humidity Ratio calculator for Ladybug which you can find under weather data analysis tab. People working with HVAC system design and thermal comfort may find it particularly useful and you can consider this component an initial step towards a Psychrometric chart for Ladybug.
There have also been a few enhancements to the analysis components. The parallel input is working properly now and the analyses are run much faster (here is the proof!). The orientation study is also modified so the legends are normalized and will stay at the same size and in the same location. And there’s much more to be explored when you install the components!
So far I couldn’t find a fast and accurate way to calculate the Vertical Sky Factor but both the viewRose (short video) and the shadow mask components calculate the values of VSF in 2d and 3d which can be used for your studies. I believe there should be a faster way to calculate the VSF based on view analysis.
You can download the new version from the same link and give it a try. I also updated the source code on GitHub and prepared some new examples to get you started. Don’t forget to update your GHPython to the latest release (Thanks Giulio) before updating the Ladybug.
Thanks again for all the support, great suggestions and the kind comments. Please keep the suggestions coming and stay critical to the ‘bug and the results of your studies.
Best,
Mostapha…
the other pluggins again, I doubt that problems arise and if I already have them Which are due to the autodesk pluggins that I can install on another computer or mount a virtual machine, but I doubt it, I simply had to install Grasshopper first and then the rest.)
Problem:
Good day, afternoon or night, please help I can not install the Grasshopper plugin 0.9.76.0 in Rhinoceros 5SR13, I do not know if it is because I uninstalled the version of 32 Bit of Rhinoceros and I only have installed the 64 Bit version, I have installed on Rhinoceros 64 Bit:
Autodesk Realtime Renderer 2014 x64 Autodesk Shape Modeling 2014 x64 Autodesk T-Splines 2015 x64 V-Ray 2.00.23938 for Rhinoceros 5 x64 V-Ray Express 2 for Rhinoceros 5
I would infinitely appreciate the resolution to this problem, for the moment I can not think of anything other than to uninstall everything and leave only installed the program Rhinoceros 5SR13 with Grasshopper 0.9.76.0 and nothing more.
I already tried to download another new file from Grasshopper 0.9.76.0, which ruled out that this installer is wrong, what I could do is look for another version of Rhinoceros but I have the newest one or one of the newest versions: Rhino_5.13.60913.21340_x86_x64_Multi. Exe
I understand that the Grasshoper installer is showing me a message where it says there is a Win32 exception where the system can not find the source file, what I do not know is if this exception has to do with the Windows C /: Folder: Windows, subfolder: System32 or I do not know if it refers to that as I do not have the 32 bit version of Rhinoceros maybe the installer gets confused and generates the installation error exception.
Another thing to which the exception is associated is the start process file: Start.nfo or start information.
There is also a programming argument for file upload errors of boolean operations (geometry operators) associated with the platform operating system, a process called child process.
Also appears another note that says the installed package of a plugin called inspector and I do not know what else I can not explain.
I do not know what to do, I just happen to uninstall and install everything and I do not think the Rhinoceros installer has any errors, I have Windows 10 edition of Red Stone 1 of 64 Bit.
Thanks and if anyone had this problem and solved it please tell me how to fix it or if someone knows about programming you can tell me why all those errors or exceptions are.
Greetings, have a nice day, afternoon or night wherever you step or stand or wherever you are sitting or lying down.…
helped to make grasshopper a great platform for research and design in parametric design and fabrication including, Andy Payne, Daniel Piker, and Ronnie Parsons and Gil Akos from Studio Mode. In addition, this is the first AA Summer program to happen in the US and will bring many faculty and students from the EmTech program to San Francisco.
Here is the whole description:
BIODYNAMIC STRUCTURES AA Visiting School @ CCA California College of the Art Monday 12 to Wednesday 21 July, 2010
Biodynamics is the study of the force and energy of dynamic processes on living organisms. Through simple mechanisms embedded within the material logic of natural systems, specific stimuli can activate a particular response. This response occurs in carnivorous plants such as the Venus fly-trap, which uses turgor pressure to trap small insects in order to feed, and worms, which by contracting differently oriented muscles, achieve movement. This ten-day intensive workshop, co-taught by the faculty of the Emergent Technologies and Design Programme at the AA and the faculty of Architecture and MEDIAlab at California College of the Arts, will explore active systems in nature, investigating biomimetic principles in order to analyze, design and fabricate prototypes that respond to electronic and environmental stimuli. Students will work in teams to research specific biological systems, extracting logics of organization, geometry, structure and mathematics. Advanced analysis, simulation, modeling and fabrication tools will be introduced in order to apply this information to the design of both passive and active responsive architectural systems. Investigation and application of robotics, sensors and actuators will be employed for the activation of the material system investigation through the construction of working responsive prototypes.
+ CONTENT TAGS: Biodynamic, Parametric, Scripted, Mimetic, Responsive, Interactive, Digitally Fabricated
+ SOFTWARE: Rhino, Grasshopper, Firefly, RhinoScript, Arduino, Processing
CORE FACULTY
Michael Weinstock (Academic Head, Director of Emergent Technologies Programme, AA London UK)
Christina Doumpioti, Evan Greenberg, Konstantinos Karatzas (Tutors, AA EmTech Programme, London UK)
Jason Kelly Johnson (Future Cities Lab), Andrew Kudless (Matsys) (CCA MediaLab Coordinators, SF CA)
ASSOCIATED FACULTY
George Jeronimidis (Director of Center for Biomimetics, University of Reading UK); Andrew Payne (LIFT Architects, Grasshopper Primer); Daniel Segraves (ASGG Adrian Smith + Gordon Gill Architecture); Ronnie Parsons + Gil Akos (Studio Mode, NY); Daniel Piker (Kangaroo Project Live Physics)
ASSOCIATED LECTURERS:
Thom Faulders (Faulders Studio, San Francisco CA); Lisa Iwamoto and Craig Scott (Iwamoto/Scott Architects, San Francisco CA); David Gissen (HTC Experiments/CCA); Ila Berman (CCA Director of Architecture); Wendy Ju (CCA/Stanford University); Andrew Sparks (CCA); Nataly Gattegno (Future Cities Lab, San Francisco CA);
ENROLLMENT INFORMATION:
http://sanfrancisco.aaschool.ac.uk/; or visit the CCA MEDIAlab website: http://mlab.cca.edu
(Workshops are non-credit. Enrollment is processed by the AA. Workshop will run the full 10 days.)
CCA Faculty Coordinators: Jason Kelly Johnson and Andrew Kudless
AA Microblog Site: http://sanfrancisco.aaschool.ac.uk/
twitter: bioworkshopsf
Contact
visitingschool@aaschool.ac.uk or mlab@cca.edu
Downloads
Application Form…
Visiting School Rio de Janeiro will collaborate with the Centro Carioca de Design with the support of Columbia University Studio X to investigate new possibilities for the urban infrastructure surrounding World Cup Stadiums. Nation-wide, there has been significant investment to build and renovate stadiums for the 2014 World Cup in order to meet the required standard FIFA regulations (‘Padrão FIFA’). At the same time, there has been a large public demand for equal investment into transport systems, public space, and public programs such as hospitals and schools. The Visiting School will tap into the momentum of this movement, and promote a series of interventions within and around the World Cup structures, proposing new public programs and standards for their legacy. Students can choose to focus directly on the Maracanã stadium in Rio de Janeiro, the venue for the Final match of the World Cup. The intense ten-day workshop will employ computational design and digital fabrication to introduce a design methodology that creatively automates and promotes transformation, mutation and complexity for these infrastructure interventions.
Prominent Features of the workshop
Teaching teamThe teaching team will include a mix of tutors from the Architectural Association, including Theodore Sarantoglou Lalis e Dora Sweijd (lassa-architects.com) of Diploma 17, and locally-based architects, urban-designers and experts, mediated by locally-based Visiting School directors, to promote cutting-edge innovative strategies informed by local political, economic and construction issues.
Computational skillsThe workshop will teach advanced digital modeling and parametric design skills, no previous experience is needed. A group of specialist computation tutors will conduct an initial skills workshop and continue to assist throughout the workshop to develop the individual projects of the participants.
Digital FabricationA series of physical models will be built using digital fabrication techniques that will be taught during the workshop, no previous experience is needed.
Applications
1) You can make an application by completing the online application found under ‘Links and Downloads’ on the AA Visiting School page. If you are not able to make an online application, email visitingschool@aaschool.ac.uk for instructions to pay by bank transfer.
2) Once you complete the online application and make a full payment, you are registered to the programme. A CV or a portfolio is not required.
The deadline for applications is 11thApril 2014.
All participants travelling from abroad are responsible for securing any visa required, and are advised to contact their home embassy early. After payment of fees, the AA School can provide a letter confirming participation in the workshop.
Fees
The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting membership fee.
Fees do not include flights or accommodation, but accommodation options can be advised. Students need to bring their own laptops, digital equipment and model making tools. Please ensure this equipment is covered by your own insurance as the AA takes no responsibility for items lost or stolen at the workshop.
Eligibility
The workshop is open to current architecture and design students, phd candidates and young professionals.
…