para poder parametrizarla - Entender cómo se gestionan los datos con Grasshopper - Asociar formulaciones matemáticas a modelos paramétricos - Panelizar y triangular superficies - Parametrizar estructuras sencillas - Saber deformar modelos tridimensionales paramétricamente - Elaboración de algoritmos simples y aplicarlos a modelos tridimensionales - Exportar e importar tablas de datos
El curso será impartido por dos Authorized Rhino Trainers.
También te informamos de que hemos renovado el temario del curso, preparado específica y exclusivamente por nosotros, y que es revisado y ampliado continuamente, gracias a la experiencia de cursos anteriores. El curso tiene un formato intensivo de 18 horas, cuyo horario es: - viernes, de 16 a 20; - sábado, de 10 a 14 y de 16 a 20; - domingo, de 11 a 14 y de 16 a 19.
Si estás interesado en apuntarte, contáctanos en: cursos@frikearq.com…
ape of the Gatorade Run – Fun Race Machine(https://www.youtube.com/watch?v=S8RIMVhdgIk), and the interactive digitally informed Nike + Fuelband-Wristband Interactive Video-Mapping Projection Concert at at Battersea Power Station(https://vimeo.com/70791746), the AA Visiting School Rio de Janeiro 10-day intensive workshop will focus on how sports infrastructure can be informed and transformed by scanned body data so to both illustrate and improve human athletic capacity and interactively engage the spectator. Students will use theTokyo 2020 Olympic stadium as a testing ground for the creation of a new type of intelligent and interactive sports architecture. The workshop will teach eyeball and brain scanning, interactive coding, and parametric digital design and fabrication using Rhino and Grasshopper, to create a post-robotic morphing between the sensibility of the body and novel computational innovation, between Rio de Janeiro 2016 and Tokyo 2020. All software will be taught from beginning level, no previous experience needed.
APPLICATIONS:
http://rio.aaschool.ac.uk/2016-aa-rio-to-tokyo-interactive/2016-applicationinscricoes/
…
r loops. Cleaning these out manually will be a real pain.
OT I see you making very wide contributions in the forum. Kudos to you and the rest of the mcneel team for an epically elegant product. I've used a wide range of other 3D products for engineering technical and animation purposes but for some reason never looked seriously at rhino. With a couple of 3D and 2D fabrication projects in mind I came across GH for generative geometry and of course it's host, rhino3D. Wow, both perform at the highest level with GH unlocking interactive scripting in a way that is simply beautiful. Rhino shader GPU leverage is also well done. Both rhino and GH could benefit from some broader multithreading leverage; though I well understand a point you have made elsewhere that internal data structure instanciation makes this a little challenging. But there are ways to code around this (painfully); or just throw memory at it... I cannot be alone in running 32GB of 2133DDR3 - and it's painful to be waiting around with just one 4.2GHz core utilised while another 11 idle.
However, my credit card got a workout an hour after discovering the rhino/GH combo and I've no regrets. I've not had so much fun since Mathematica was released.
Its some decades since i worked with a dataflow language, so I was most pleased to find the essential tree data path management tools were comprehensive and effective if sometimes cumbersome. Your rate of innovation seems phenomenal; the new fields components are most intriguing. So much creative capability! This is a most exciting complement to my toolset and one I'm looking to put to serious work in the coming weeks.
Cheers. Rod…
jogs between the curves. My Grasshopper program uses the curves to add orientation curves. These curves are then broken down into 150 segments with a "Divide Equal" command", then merged and fed to my Kuka|prc core. 24 commands in total.
The program works well on the Kuka in T1 setting so I can adjust the speed. Albeit my hand is exhausted holding the buttons... and this will not work when I am not in T1 mode.
When trying to program I found that if I did not have each curve broken into an equal number of segments (i.e. 150) the commands would not merge. I found that each LIN command on the kuka is completed in the same time interval. Unfortunately this means that some of my shorter jog curves can take longer to run than my cutting curves. And my velocities are not constant throughout the program because the curves are different lengths. I need the cutter when in the material to have a consistent cutter speed to optimize my machine time (as well to speed up the jogs).
Is there a better way to program this (or component to use) so I can manipulate the velocity with Kuka|prc? i.e. should I be using Divide Equal and Merge?
Thanks
Joanne…
led to write F2825E_glzP_0 to idf file8. index out of range: 09. Failed to write 29BFFB_glzP_0 to idf file10. index out of range: 011. Failed to write 613DE8_glzP_0 to idf file12. index out of range: 013. Failed to write 3CBCE5 to idf file14. index out of range: 015. Failed to write BDEF6C to idf file16. index out of range: 0
Etc...
Someone knows how to solve this problem.
In attached you can find idf file, gh definition and the errors list.
Thanks for availability.
Best,
Andrea…
len , I lost all of my work (at least the 3d modeling)
And I frankly if I want to participate I´ll need to finnish up the board and i cant do the renders on my own I need more time , but I only have until 11:59 pm of July 6 to finnish up one render, if you feel up to the challenge, whoever completes it will receive 290 dollars (its all I can give) to any account you want. I basically need one single image.
It consists on 3 towers, with an organic facade, I'm including the competition board I had saved on in my dropbox, I want more or less the same perspective shown on the left of the board.
Sorry, but i'm desperate, I had it all done but well cant control everything in life i guess, only do it if you feel you can pull off a professional render.
Thanks. (contact me and I´ll give you more info on the towers, I was able to save some limited sections and floor plans .... but yeah.. limited, so you´ll have to base your work on the images I provide here.
I can give some files now, including images of the physical model.
Board: http://i.minus.com/idYpFK844DWns.jpg
Physical model: http://imgur.com/a/PywJa
Hope its enough, I'm also including one image i had where I explored the footprints of all the buildings, but its just for reference.
I know theres barely enough time to finnish it... but I dont know what else to do, do you guys think i should probably just take a good photograph of the model and run with that? I feel that would probably look very unprofessional :l but I really dont have a choice here
…