hopper) and High Definition visualizations (V-Ray) and exploring its scientific innovations supporting the users' platform philosophical ideas.
SESSIONS: 5 sessions of 8 hours (40 hours total)
E-MAIL: educacion@chconsultores.net
REGISTRATION: (55) 56 62 57 93
TECHNICAL INFO: 044 (55) 31 22 71 83
INSTRUCTORS: Have past experience working at Gehry Technologies, and participated at studios with Eric Owen Moss and Tom Wiscombe at SCI-Arc (Southern California Institute of Architecture).
Day 1: Introduction to MAYA tools, 3D exercise start.
Day 2: Continue 3D exercise.
Day 3: Original 3D architecture design.
Day 4: Grasshopper optional application on 3D architecture design.
Day 5: V-Ray Application on 3D architecture design.
30 DAY TRIAL SOFTWARE DOWNLOAD:MAYA 2012: http://www.autodesk.com/products/autodesk-maya/free-triaRHINO 4: http://s3.amazonaws.com/files.na.mcneel.com/rhino/4.0/2011-02-11/eval/rh40eval_en_20110211.exe3DS MAX 2010: http://www.autodesk.com/products/autodesk-3ds-max/free-trialVRAY FOR 3DS MAX: http://www.vray.com/vray_for_3ds_max/demo/thankyou.shtml#thankyouPHOTOSHOP e ILLUSTRATOR: https://creative.adobe.com/apps?trial=PHSP&promoid=JZXPS
www.helenico.edu.mx
www.scifi-architecture.com/#!workshops/c1wua
LIKE US ON: www.facebook.com/scifiarchitecture
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will cover one of the latest and greatest topics from recent development. Although the webinars will be happening each Thursday around 12:30 Eastern Standard Time, registration will give you indefinite access to recordings of the webinars so that you can reference them when the time comes to apply them on your work!
The grand list of workshops is as follows:
1 - High-Quality Graphics, Visualizations and Animations with LadybugMarch 9th, 12:30 PM EST
2 - Brute Force Parametric Energy Modeling and Sensitivity Analyses in Early DesignMarch 23rd, 12:30 PM EST
3 - Wintertime Indoor Thermal Comfort Visualization - Eliminating Perimeter Heat with High-Performing FacadesMarch 30th, 12:30 PM EST
4 - Summertime Indoor Thermal Comfort Visualization - Setpoints and Blinds Up with Right Shade + ControlsApril 6th, 12:30 PM EST
5 - Condensation Modeling with HoneybeeApril 20th, 12:30 PM EST
6 - Urban Heat Island Modeling with DragonflyApril 27th, 12:30 PM EST
7 - Expanding Your Climate Data Sources with DragonflyMay 4th, 12:30 PM EST
8 - CFD Simulation with OpenFOAM, Rhino/Grasshopper and Butterfly (Advanced)May 11th, 12:30 PM EST
This series will have a similar arc as the one in the Fall, starting with basic topics and moving to advanced ones as we progress down the list. The first one will be accessible to all users regardless of prior experience and all of the workshops listed here will cover topics for which there is currently no tutorial video content. Hope that you can attend!…
We are posting a few experiments, created with the work-in-progress RABBIT 0.2. We plan to release it within a week or two…
RABBIT 0.2 has a lot of new features:…
Added by Morphocode at 8:42am on February 23, 2010
ot optimal to the various criteria I am trying to satisfy. I think of a potential design like the wave function, or like the quantum superposition, but instead of a single electron and an orbit, it's 15+ rooms and a building perimeter.
So in a part-time/spare-time way, I started to put together an algorithm that can begin to explore different floor plan arrangements. It compares the sizes (with ranges) and positions of different spaces within some (as of now) pre-defined perimeter.
My focus is currently on single-family houses, because that is what I have most experience in. The current checkpoint I hope to cross is that I can take an existing house plan (single storey), plug in the list of rooms with respective size ranges, and define the perimeter as it is drawn, and that the algorithm would be able to more-or-less recreate the plan, but hopefully also provide various alternatives.
I think the applications are ridiculously vast, including floor plan generation, and design in general, given that there are sufficient constraints. The simplicity of orthogonal geometry helps too. Applications in new construction, but also rehab projects where the building is just a shell would revolutionize the process, pushing things toward optimization and variation rather than shots in the dark.
Sorry for the long message. I haven't felt very confident in my algorithm to share it, and I don't have too many people to have worthwhile discussions on this in person, since most accuse me of trying to make their jobs obsolete. I think its just a new era where we have to embrace algorithmic methodologies, especially since 'the way it's done' seems to be producing derivative crap where profit maximization is the only consideration.
Here's a screen shot of my past 8 months:
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Added by Joseph Freund at 7:06am on February 18, 2016
of tensiles ... the Birdair/Taiyo Kogyo combo is like the 3 big German luxury saloon car makers combined (I mean that in 99.99% of cases you'll end up buying a S Class or an ugly 7 series or that 8 quattro).
So ... in a nutshell: It's a ping-pong thing: you design the "outline", Birdair calculates the membrane related forces, you test custom components (MSC Nastran, STAAD, RAM etc), you get feedback from someone capable to do these in real-life (like Donges GmbH), you argue about the cost (hideous, as usual), you replace bespoke custom cast things with commercially available ugly bits ... etc etc etc.
The big issue is that the whole design is supposedly a thing carried over under "some" BIM umbrella ... therefore the master composer must be either Revit (no thanks) or AllPlan (ditto) or AECOSim (yes please).
But these archaic things they don't understand an iota from MCAD stuff (most notably the assembly/component discipline or advanced feature driven nested components). But all things considered Microstation + Generative Components + AECOSim + Bentley structural analysis verticals define the most complete solution that you can use.
Moral: Chaotic chaos, what else?
PS: I'll post the full (quite complex) GH definition soon - among other stuff: using the real-life items shown imported as blocks to Rhino and "mapped" in space (PlaneToPlane) via GH/C#.…
unique properties (color, UV map, vertex normal) the vertex is duplicated. So if you weld a mesh using the weld command with an angle tolerance of more than 90 degrees you're left with a box with 6 faces and 8 vertices.
It's quite a common way to describe meshes, Also the way your graphics card consumes meshes, so there's little CPU processing needed to process the meshes and feed them to the graphics card. If it's hard drive space you're worried about, there may be some compression possible. Apart from primitives, I don't know a geometry that do not represent a box by having four faces (including maya's polygons).
A mesh is considered closed when there are no naked edges. So for boxes this does not return false. I assume that internally spatial queries are used (or perhaps a check if the vertices are exactly the same)(see https://github.com/mcneel/rhinocommon/blob/master/dotnet/opennurbs/opennurbs_mesh.c )
Conclusion: If you want faces to show as having a (semi) creased edge, you'll have a vertex direction for each vertex.
However, if your goal is to make gears, I'd skip the whole part of creating meshes, and leverage Breps and extrusions to create the geometry, or using Extrusion (the geometry) might be a solution to create lightweight geometry, and forget about creating meshes yourself.
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ed. This image shows the problem:
If this is not what you are seeing on your own machine when you hook up your HBZones to a panel, then you have not uploaded the right Rhino and Grasshopper file.
2) You have not run your HBZones through an EnergyPlus simulation. You need to do this in order to get data with which to construct the indoor temperature map. I would strongly recommend following along through the first 8 videos of this tutorial series before trying to construct an indoor radiant temperature map of your own project (https://www.youtube.com/playlist?list=PLruLh1AdY-SgW4uDtNSMLeiUmA8YXEHT_)
3) You are using components from the last stable release, which is fine but you should know that there has been a lot of development on the indoor temperature map workflow in the last 20 days (there is now a much cleaner workflow that integrates the air and radiant temperature with comfort alanyses now on the github). If you imagine using this workflow frequently, I would recommend updating with the Ladybug_Update Ladybug and Hopneybee_Update Honeybee components. See the attached recent file for how the workflow is currently structured.
-Chris…