adaptable planning system through a set of rules and constraints.
The project's blog can be viewed here,
http://www.thewaltzofwar.blogspot.com/
Basically, we need development to grow along the many trainlines found within the site, starting from the border crossings and growing larger at the trainline intersection points before splitting off onto the other trainlines.
'Development' is a pretty loose term and could be a variety of different things (commercial, residential, parks, etc) although at the moment we would be rather content with deploying primitive geometry in a random fashion along the trainlines - with the intention of becoming more specific later with an array of custom development profiles/forms.
We essentially need to be able to output many different iterations/scenarios (derived by inserting these forms at different locations and in different orders/sequences) of the masterplan to explore how the different development types interact with each other.
We need to do this...in Grasshopper. (Time lapse of physical model)
We would really appreciate some advice on even how to begin doing this. Any suggestions or tips will be contributing to what will eventually be a modular, ever-shifting urban space that challenges contemporary infrastructure.
Thanks!…
nd router's external IP (分享器), not your computer's IP (it should look like 192.168.0.xxx).
Here's a quick tutorial to find your "real" IP: https://www.youtube.com/watch?v=g6Eyj8pjrNU…
is passable give different distance in list of point to delete
ex: point 1 - 30
point 2 - 20
point 3 - 10
...........
the point all in one list
i try a lot but didn't found the way ...
the curves on surface issue it's solved seting flatten to the surface control point output. Still didnt know how to group points like:
1;1, 2;2, 3;3.....
1;2, 2;3, 3;4....
1;3, 2;4, 3;5...
....
he flocking to stop at 30 ft instead of it bounce back at the boundary of box.
2. Can you set the distance between the flocking line so that you can create space inside it whenever you use geometry wrapper?
3. Can you make the flocking revolve around the certain geometry, line or points?…