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{1;1;4}{1;1;5}{1;2;0}{1;2;1}{1;2;2}{1;2;3}{1;2;4}{1;2;5}{1;3;0}{1;3;1}{1;3;2}{1;3;3}{1;3;4}{1;3;5}
etc...
and I want to format as a text it so it replaces the innermost branch with a letter so {0;0;1} would read A-0-1. I am able to replace all the symbols using replace text but am no sure if there's a way to convert a number to a letter.…
Added by Ryan Whitby at 12:40pm on February 3, 2015
radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius) ^ 10
Not sure yet how to reduce the new angled beam artifacts.
The question remains whether there is a superior function that avoids bulge completely so I can start rationally designing bulk objects with mere lines.
Actually, if I move a parentheses to make both powers into divisors and tweak the sliders, I get rid of nearly all bulge, while improving the corners:
If test_dist > 0 And test_dist < radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius ^ 10)
That I can work with!
…
etc.
Group 2 - 1, 6, 11, 16, 21 etc.
Group 3 - 2, 7, 12, 17, 22 etc.
Group 4 - 3, 8, 13, 18, 23 etc.
Group 5 - 4, 9, 14, 19, 24 etc. "
except in data, the branches start at 0, so 'group 1' is branch 0
as for the order of your points, that depends on the input prior sorting...
yrs …
the curves on surface issue it's solved seting flatten to the surface control point output. Still didnt know how to group points like:
1;1, 2;2, 3;3.....
1;2, 2;3, 3;4....
1;3, 2;4, 3;5...
....