radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius) ^ 10
Not sure yet how to reduce the new angled beam artifacts.
The question remains whether there is a superior function that avoids bulge completely so I can start rationally designing bulk objects with mere lines.
Actually, if I move a parentheses to make both powers into divisors and tweak the sliders, I get rid of nearly all bulge, while improving the corners:
If test_dist > 0 And test_dist < radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius ^ 10)
That I can work with!
…
the curves on surface issue it's solved seting flatten to the surface control point output. Still didnt know how to group points like:
1;1, 2;2, 3;3.....
1;2, 2;3, 3;4....
1;3, 2;4, 3;5...
....
a seed, and instead creating a pattern where each color has a seed/control slider for each row? For example, row 1: brown 2, tan 6, yellow 7, purple 3, repeat. row 2: brown 6, tan 1, yellow 4, purple 10, repeat. row 3: yellow 5, purple 1, brown 3, tan 10, repeat. row 4: purple 2, brown 7, tan 3, yellow 4, repeat. Then repeat that sequence up the wall? For each color, the number in the sequence should be adjustable.
Thank you again for your help!…
I'm trying to retrieve data from a tag heuer timing system through rs 232. Firefly ports available says com ports 1 and 3 are available. Is one of those two the rs 232 9 pin? Thanks for your help.