per components.
I have attached a 3dm file and a picture so you guys can see what I am talking about.
I have previously translated boxes into breps, which i did with this code:
Dim bbx As New box(pl, New interval(-.5, .5), New interval(-.5, .5), New interval(-.5, .5)) Dim ms As New Mesh() ms.Vertices.AddVertices(bbx.GetCorners) ms.Faces.AddFace(0, 1, 2, 3) ms.Faces.AddFace(0, 1, 5, 4) ms.Faces.AddFace(1, 2, 6, 5) ms.Faces.AddFace(2, 3, 7, 6) ms.Faces.AddFace(3, 0, 4, 7) ms.faces.addface(4, 5, 6, 7) ms.Normals.ComputeNormals()
ms.Compact()
I have tried to do something similar with this specific example, and I now that meshes only consist of quads or triangles, so i broke down the geometry into quads without any succes.
Looking foreward to any suggestions.
- Jens…
ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009
The best way is to use a C# or a VB component to transpose these
lists. I think in C# you can use transpose directly. You can ask this
on the VB/C# forum on our new website, www.grasshopper3d.com
- Scott
On May 27, 3:56 am, Tonsgaard wrote:
> Being a long time user of Generative Components trying to use
> grasshopper i miss the "transpose" command.
> I have a point list like this:
>
> 0, 1, 2, 3, 4, 5
> 0, 1, 2, 3, 4, 5
> 0, 1, 2, 3, 4, 5
> 0, 1, 2, 3, 4, 5
> 0, 1, 2, 3, 4, 5
>
> and a want to transpose dimensions to:
>
> 1, 1, 1, 1, 1
> 2, 2, 2, 2, 2
> 3, 3, 3, 3, 3
> 4, 4, 4, 4, 4
> 5, 5, 5, 5, 5
>
> Surely I am not the first in need of this...
> how would i go about and do this...? I suppose its quite easy in VB
> script, but being used to GC's C# like language, I kinda dont know how
> to do this...
>
> thanks...
>
> Tonsgaard…
This must be a bug because its true for dividing by all odd numbers:
(i-1)/3
(i-2)/5
(i-3)/7
(i-4)/9
(i-5)/11
....
(i-n)/2n+1
And you can't make it work for even numbers
Added by Danny Boyes at 5:06pm on January 13, 2010