ist.
In other words, I'm looking for the GH equivalent of
Dim x As New List(Of List(Of List(Of Double)))
For example, I might have an outer list of 10 items each containing 20 lists with 30 items inside each 2nd tier list.
Say the outgoing gh_Structure is:
Dim outgoing_Struc as new gh_structure(of gh_number)
I can't seem to figure out how I might use the "append" method to GH_Structure to insert items to specific paths to create a list of a list.
The additional complexity is that I want to customize the indices of the outgoing list. Instead of the outer most list running straight from 0 to 9, I might want to have its indices non-sequential as {0}, {2}, {5}, {11} for example. This helps in using the "Tree Item" component downstream as these specific non-sequential indices refer to something specific upstream.
For example, with custom indices, I can pull a specific sublist by using index {11;3} which may not exists if the indices ran sequentially.
I guess the more general questions is whether anybody has pointers on creating nested trees in a custom component with specific indices? It appears that GH_Path has a "DebuggerDisplay" property which masks the internal continuously running index but this is a read only property.
Any pointers would be helpful
Thanks.…
Added by kermin chok at 1:37am on December 10, 2013
idually and by group
3) Clean up functions to discard failed results
4) Use generated images using windows directories to delete designs (so you can bring one next to each other and discard similar ones)
5) Hide irrelevant parameters
6) View generated images in zoom
7) Individually set limits on filter parameters (using sliders)
8) Reload CAD file without having to close and open genoform
9) Much smaller UI (we want to allow the screen for design work, so the functionalities have been made into pop-ups).
10) Navigate in view to a desired design (by number)
11) Any other features our users want ? (let us know)
We hope that this version is much more easier to use and allows designers to manage what they wish to generate section by section or layer by layer.…
ult, my 3dm is very large.
Another problem, when the fonction is ok, the draw in grasshopper is ok, when i bake i have only a litte part of the opération.....
If you could help me, thank you
[Edit] Here the description in the null item :
{0;0}0. Brep: brep.m_T[43047] trim is not valid. trim.m_type = seam, the edge is manifold, but brep.m_L[trim.m_li=1114].m_type is not outer.brep.m_L[1114] loop is not valid. brep.m_T[loop.m_ti[21]=43047] is not valid.brep.m_F[0] face is not valid. brep.m_L[face.m_li[1114]=1114] is not valid.ON_Brep.m_F[0] is invalid.1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. …
offers new design methods helping participants both in concept and practice. Active discussions on the contemporary issues of architecture and design will be held in order to provide participants with an opportunity to share their views and create their own project.The workshop is going to be used as a platform utilising multi-layered techniques and production processes which can control intelligent geometries, calibration of parts and behavioral taxonomies, normalizing an innovative field of predictability. Exploring material intelligence, formal logic efficiencies and precision assemblies.DETAILS///In the DYNAMIC MUTATIONS workshop we will emerge into Maya’s polygon modeling, pattern makingand animationtools, adaptive skin and kinetic structures, covering all the required basis and getting a taste of its more advanced features. We are going to simulate material properties and dynamic forces with Maya physics engine. Moreover, the design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in generation and fabrication. Kinesis and morphosis will be the two keys of the workshop. The participants’ end result must present both characteristics of these aspects.The goal is creating a project that each participant can proudly include in his portfolio using the state of the art programs and techniques.For attending the workshop there is no previous software experience required.WHAT YOU WILL LEARN///- Introduction in Mayapolygons and NURBS modeling- Simulation of material properties and dynamic forces with Maya physics engine- Animation tools and Maya skeleton system to control complex morphologies - Visualization and rendering techniques - Maya MEL script for creating customized tools and interface- Introduction in Rhino 3D- Parametric surface articulation with Grasshopper - Strategies for 3D printing - Lecture on project presentationTUTORS///PavlinaVardoulaki / Greece & Bulgaria / AA School of Architecture, LondonJiteshJidhav / India / AA School of Architecture,LondonAPPLICATION///http://designmorphine.com/…
300895
FB: https://www.facebook.com/ChidoStudio
FB: https://www.facebook.com/WEDOTdesign
Detalles:
Instructores:
Arturo de La Fuente (Chido Studio Argentina)
Eliana Monaco (Chido Studio Argentina)
Luis de La Parra (Chido Studio Mexico)
WS ROSARIO
Lugar:
DOSCASAS
ROSARIO: Sarmiento 1232 Planta Alta (2000 Rosario)
Fechas:
Viernes 16 de Mayo 2014 – 11:00 – 19:00 hs
Sábado 17 de Mayo 2014 – 11:00 – 19:00 hs
Domingo 18 de Mayo 2014 – 11:00 – 19:00 hs.
WS BUENOS AIRES
Lugar:
GARAGELAB
BsAs: Roseti 1380 CABA
Fechas:
Jueves 22 de Mayo 2014 – 18:00 – 21:00 hs
Viernes 23 de Mayo 2014 – 18:00 – 21:00 hs
Sábado 24 de Mayo 2014 – 11:00 – 20:00 hs.
Domingo 25 de Mayo 2014 – 11:00 – 20:00 hs
Importante:
Todos los niveles de experiencia son bienvenidos el único requisito es tener un entendimiento básico de los programas CAD y una actitud positiva hacia el aprendizaje de dichas herramientas. Necesitas llevar una laptop, nosotros te instalamos los programas de prueba.
Si planeas venir de fuera de la ciudad avísanos y te pondremos en contacto con otras personas que también vayan a hacerlo para en caso de desearlo puedan compartir su lugar de estancia.
Al participar en el workshop obtienes el 50 % de descuento en la licencia educacional Rhinoceros por medio de Rhino Chile.
COSTOS:
Profesionales: $1600
Estudiantes: $1400
Si ya realizaste algún Workshop de Chidostudio tenes un 20% descuento en esta inscripción.
Si venis en grupo con 2 amigos más cada uno tiene un %20 de descuento.
Proceso de Inscripción:
El participante deberá un mail a bsas@chidostudio.com donde se le enviará el procedimiento y medios de pago.
El depósito mínimo para reservar la matrícula es del 50% el resto deberá ser cubierto el día del evento.
Una vez que el depósito se haya llevado a cabo el participante deberá enviar a este correobsas@chidostudio.com los siguientes datos:
Nombre completo
Email
Teléfono
Institución educativa u Oficina
Archivo adjunto del recibo del depósito bancario
En cuanto recibamos la información immediatamente nos pondremos en contacto para especificar los pasos a seguir.
Contacto:
Arturo de La Fuente
bsas@chidostudio.com
Tel: (+54) 11-57268799
…
ay be other issues with your geometry, but this is usually the issue people run into.)
Rays will lose energy much more slowly when a room is very reflective, but such conditions only really exist with polished painted concrete. I don't know how many such rooms you've ever been in. I can count them on one hand - and I've been to acoustic reverberation chambers on 3 continents.
Pachyderm works with a ray decimation algorithm. This means that a ray will be traced out to the cutoff time, unless it has lost enough energy that its further contribution to the impulse response is negligible. At this time, the ray is discontinued. So, the more absorption in the room, the less time it will take to run the simulation. So, more realistic absorption coefficients will allow a model to run in a more reasonable amount of time.
Gypsum board/Plasterboard will typically be between 8 and 11 percent at mid and high frequencies, and higher at low frequencies, for example. Concrete, unless polished and painted, is still a little porous, so you can probably make it 3 to 5 percent.
Regarding sources and receivers, adding more receivers adds almost nothing to calculation time (until the every end, when it extrapolates a pressure response, anyway). This is because the receivers are entered into a spatial partition system, which allows it to be done in an optimized way. Adding multiple sources will effectively multiply the calculation time by the number of sources, because the simulation needs to be repeated for each source individually.
Hopefully this helps you figure out how to run simulations with reasonable run times.
Arthur…
led to write F2825E_glzP_0 to idf file8. index out of range: 09. Failed to write 29BFFB_glzP_0 to idf file10. index out of range: 011. Failed to write 613DE8_glzP_0 to idf file12. index out of range: 013. Failed to write 3CBCE5 to idf file14. index out of range: 015. Failed to write BDEF6C to idf file16. index out of range: 0
Etc...
Someone knows how to solve this problem.
In attached you can find idf file, gh definition and the errors list.
Thanks for availability.
Best,
Andrea…
h 11 returns two values, and the lists with 10 and 6 return one. In any case, I changed the logic a bit.
Check it out in the other vb component. The idea is just to check if the list is odd or even first with the Mod operator. If the lsit is odd, return the middle item in the list as you have set it up. If the list is even, return the mid items also in the same way as you have set it up. I am attaching the edited .gh file, a Class1.cs file which shows in C# how I set up the component (translated vb code will follow), and the .gha I built from it.
The logic should be a bit easier to follow in this version. Check out the edited vb component in the definition for a 'translated version.'
Apologies for the C# ness...I currently do not have Visual Studio Express installed, just Visual C# express. This one is converting just fine to:
Dim list As New List(Of Object)()Dim out_v As New List(Of Object)()Dim out_i As New List(Of Integer)()If Not DA.GetDataList(0, list) Then ReturnEnd IfDim val As Object = list(Convert.ToInt32(Math.Floor(Convert.ToDouble(list.Count / 2))))Dim i As Integer = Convert.ToInt32(Math.Floor(Convert.ToDouble(list.Count / 2)))If (list.Count Mod 2) Then out_v.Add(val) out_i.Add(i)Else out_v.Add(val) out_i.Add(i) out_v.Add(list(i + 1)) out_i.Add(i + 1)End IfDA.SetDataList(0, out_v)DA.SetDataList(1, out_i)…
Added by Luis Fraguada at 11:43am on September 2, 2011
tions or components.
Participants will learn concepts of object oriented programming and essential syntax of C# to endeavour into personally extending cad toolsets. The workshop will focus on introducing the .NET language C# and the Software Development Kit (SDK) RhinoCommon.
Topics
- use of Script Component within Grasshopper
- explanation to the .NET Framework
- introduction to RhinoCommon SDK
- basics of imperative / object-oriented programming
- data types, operators, properties
- variables, arrays, lists, enumerations
- methods
- objects, classes
- control structures: conditional statements (if, else, switch)
- control structures: loops (for, foreach, while, do)
- walk-through iterative und recursive code-samples
- use of RhinoCommon Geometry class library: creation, sorting, editing of Geometry (Points, Vectors, Curves, Surfaces)
- adding (baking) geometry to the active Rhino 3DM Document, including attributes (Name, Layer, Colors etc.)
- introduction to the Integrated Development Environment MS Visual Studio Express Edition
- compiling code to dll/gha files (plug-ins) / making your own Grasshopper custom components
Grasshopper wird auf der .NET Softwareplattform entwickelt, und kann ebenso wie das CAD Programm Rhinoceros mit "RhinoCommon", einem Software Development Kit, erweitert werden.
Dieser Kurs richtet sich an Designer, Architekten, Ingenieure und Techniker, welche mit dem grafischen Algorithmus-Modellierer "Grasshopper3d" sowie dem CAD-Programm "Rhinoceros" bereits vertraut sind und einen Einstieg in die Programmierung von Geometrie erlernen möchten.
Der Kurs Grasshopper II folgende Grundlagen:
Kennenlernen der Script Componente
Erläuterung zum .NET Framework
Einführung in RhinoCommon SDK
Grundlagen d. imperativen / objektorientierten Programmierung
Datentypen, Operatoren, Eigenschaften
Variablen, Reihen, Listen, Aufzählungen
Methoden
Objekte und Klassen
Kontrollstrukturen: Bedingte Ausführung, Schleifen
praxisnahe iterative und rekursive Code-Beispiele für generatives Design unter Verwendung der RhinoCommon Geometrie Klassenbibiliothek - Punkt- und Vektorgeometrie erstellen, sortieren, bearbeiten, Flächen und Netze erstellen - Geometrie in das Rhino 3DM Dokument baken, einschließlich Attribute (Name, Layer, Color)
Einführung in die Entwicklungsumgebung MS Visual Studio Express Edition
Kompilieren von Programmerweiterungen (plug-ins) als Komponenten (custom components)
Details, Anmeldung:
www.vhs-stuttgart.de
Trainer Peter Mehrtens
Kursdauer: 3 Tage x 8 h
Freitag, 21.02.2014, 9:00-17:00 Uhr Samstag, 22.02.2014, 9:00-17:00 Uhr Sonntag, 23.02.2014, 9:00-17:00 Uhr Ort: VHS Stuttgart, Fritz-Elsas-Str. 46/48
Teilnahmegebühr 510,00 €…