≈ 4.8 " as " x= 4.8 ± a ", do you know what is the min and max for "a"?
and second, i had tried the "round" function, but i faced problem with it too! for example:
if the input is a series as {0.0, 0.5, 1, 1.5, 2, 2.5, ...}
the output for Round(x, 0.5) is : {0, 0, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, ... }
and for Round(x, 2) the output is : {0.0, 0.5, 1, 1.5, 2, 2.5, ... }
i can't understand the logic that lies behind this function, i think
for Round(x, 0.5) the output must be {0.0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, ... }
and for Round(x, 2) it must be {0.0, 0.0, 2, 2, 2, 2, 4, 4, 4, 4, ... }
so, is there any problem with it, or I misendestood the logic ?…
e possible to change the component definition making possible to customize the number of outputs.Now Dispatch moves "true" values to A and "False" values to B
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8
D (Dispatch Pattern) -> True, False
OUTPUT:
A (List) -> 1, 3, 5, 7
B (List) -> 2, 4, 6, 8
Could it be possible/useful to modify it so it could dispatch items to several outputs, like:
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
D (Dispatch Pattern) -> A, B, C
OUTPUT:
A (List) -> 1, 4, 7, 0
B (List) -> 2, 5, 8
C (List) -> 3, 6, 9
maybe I'm missing something and there's already a component with this function... I have been searching on the forum for half afternoon, but can't find anything about it!
Thank you!…
between internal structural frameworks and non-bearing skin elements, this approach promotes heterogeneity and differentiation of material properties. The project demonstrates the notion of a structural skin using a Voronoi pattern, the density of which corresponds to multi-scalar loading conditions. The distribution of shear-stress lines and surface pressure is embodied in the allocation and relative thickness of the vein-like elements built into the skin. Its innovative 3D printing technology provides for the ability to print parts and assemblies made of multiple materials within a single build, as well as to create composite materials that present preset combinations of mechanical properties.
for registration please contact:
bioskinarc@gmail.com
tel: 09197804306
…
ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009
Hi Flavia,Can you try to increase the input "numOfContours_" of the "Terrain Generator" component?
From 50 to 200 for example. Does this change your topography curves?
Added by djordje to Gismo at 1:49pm on September 17, 2020
ep is to understan the logics of what you want to do, in your case, build 4 point surfaces (u also need to know the right direction to build the surfaces). Then you can write an hipotetic list (by hand in a paper) of what you want. In your case the list was (0, 1, 3, 2) (2, 3, 5, 4) (4, 5, 7, 6), etc... if you can imagine building 2 lists, each one with the sequences (0, 2, 4, 6, etcc) and (1, 3, 5, 7, etc..) then you can manage with shift and graft to finally have four lists. A( 0 1 2 3 ...) B (1 3 5 etc..) C(3 5 7 etc..) D (2 4 6 etc..). And to achieve the 2 first lists, you need to get the odd and the pair numbers. The cull pattern does that amazingy well. With a pattern True-False you get de pair numbers, and with the False-True pattern you get de odd numbers.
Hope it was clear enough…
Added by Pep Tornabell at 5:32am on November 19, 2009
zed like this:
{0}
0 Surface 1
{1}
0 Surface 2
1 Surface 3
2 Surface 4
{2}
0 Surface 5
1 Surface 6
{3}
0 Surface 7
1 Surface 8
2 Surface 9
And not like this (which is what i have when select tehm with "multiple surfaces")
{0}
0 Surface 1
1 Surface 2
.....
7 Surface 8
8 Surface 9
Thanks a lot for your help: it is a very frequent issue and i would like to fix it.
Regards
…