nts which are located on different surfaces of these boxes. Now I want to divide the points in such a way that I have all the points located on each different surface in a branch of a list.
So if I have a tree for the points with 10 branches (for 10 different situations) and 4 different surfaces the points can be located on. I would like to have one tree as a result where I have the following struture:
{Situation 1, Surface 1}
{Situation 1, Surface 2}
{Situation 1, Surface 3}
{Situation 1, Surface 4}
{Situation 2, Surface 1}
...
{Situation 10, Surface 4}
My goal is to make individual surfaces based on the point clusters on each surface.
For now I tried the Point in Curves function, but somehow I still get points on different surfaces even though I should just get them for one of the surfaces.
Kind regards,
Florian…
line for a slab (box/story).
The New Polyline Parametrs are:
1. Both new and old polyline should have the same 4 segments in its beginning and its end.
2. The New Polyline changes periodically in each axis independently.
3. I each axis they are 2 main options:
A. (in each axis) The coordinate is either equal to the "old" coordinate.
OR B. Differs form the "old" coordinate in a certain gap (specific for each coordinate) and always to the same direction (specific for each coordinate).
4. When it changes from "A" type to the "B" type and back appear the change need to be gradual therefor it need to be escalate during 4 segments.
I want to be able if it is possible to have the control of:
1. changing the paired of each axis.
2. control the discreet gap of each axis and direction.
3. define the minimum size of a segment.
Thanks…
1001 GRASSHOPPER DEFINITIONS for Rhino 3D RETURN TO THE BASICS 122/1001 Grasshopper Definitions HOMAGE TO DAVID RUTTEN (part 1) Data Trees https://www.youtub...
I'm trying to search for 4 neighbours (see picture) of every plane in a list so my definition workes for all planes and just for one.
Any tips, tricks or solutions?
s:
1) Pick a surface.
2) Pick a group of points previosuly determined in a 2d "flat" view.
3) Transport those points to the surface.
4) Make the voronoi 3d tesellation around the surface.
That´s it! Thank you all!
Bye!…
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