tton to reset the knob value to 0;
- max-min values used to make the knob "loopable"
example: min-max 0°-360° ...when, with the cursor, i go from 359 to 1 ,
there are 2 possible ways: value not limited > 361 , value limited to 360 and i must go back
"manually"
by c# script i could make it loop with values keeped inside min-max while spinning the knob
without limitation
Maybe it sounds stupid, but i often have to make this with components and the value written on the knob is not what i'm using in the definition...
Would it be ever possible?…
、、、不同角度的理解、诠释、运用和发掘规律、、、
新闻或者幻觉:马王堆墓穴中发掘出了丝绸做的鞋,不算是现代意义上真正的鞋,但是完成了一个完整的公式。
有一部分需要是共同的,在离开了沙滩和草地的时候。
找一个成熟的不一样的数学思维合作者,(可以一起申请参加sg2014活动,也可以不)
我想听到人们写给自己的语言,我不害怕听不懂;
也不在意你能看到我的美丽的脚和我们美丽的城市。
你存在?存在0.1%?如果≥1/4
With the two version of the PDF in the file upload, doubt, 10th should be able to see the many PDF.
There are some scruples, confusion ——"The additional property of professional activities",——Subject classification, commercial, regional、、、
There is a place Africa, people don't wear shoes, A few people with grass or leather on the foot (and buildings——In order to spatial density) winding,
the manufacture of shoes, two sales do two judgment:
A There is no life belongs to shoes
B this is the market.
I spent a lot of energy explained to students, which is not to do programming people do、、、 the different angle understanding, interpretation, application and explore the law、、、
The news or illusion:Mawangdui tomb unearthed silk shoes , is not the modern sense of true shoes, but the completion of a complete formula.
There is a need is common, when they leave the beach and grass.
Find a mathematically mature different thinking partners,(Can apply to participate in the activities of the sg2014, also can not)
I want to hear people wrote their own language, I am not afraid of don't understand;
Don't care what you can see my beautiful feet and our beautiful city.
Do you have? There are 0.1%? If ≥1 / 4 You know what I did wheni found out about you?
msxf6688@163.com
…
s.
Basically, if you triangulate the curved surface, and then make a copy of this triangulation which lies in the plane, you can link the edge lengths of the 2 triangulations with the equalization force. Triangle lengths determine angles at each vertex, and in the plane these obviously sum to 360, so if the lengths of corresponding edges in the curved version are equal, then its angles also sum to 360, which means it is developable.
Another nice thing about this is that you can manipulate either the flat pattern or the curved shape, and the force goes both ways. See this video for a basic example of this:
http://vimeo.com/39559828
I was quite excited to find this technique, and think it really has a lot of potential, but haven't actually had much time since to explore using it further, so would be really interested to see if you find some way of applying it.
…
t. This was a reasonably effective workflow for the purposes of solving the initial problem. (in reviewing this post, it seems a bit lengthy, but hopefully it's of use to others).
Link to Illustrator Script example:https://forums.adobe.com/thread/508138
Portion I used: This applies to entire illustrator document. I am using Illustrator CC 64 bit and this worked okay. Tested a few times and it failed once, but a restart of Illustrator fixed it.
var v_selection = app.activeDocument.pathItems;SwapFillStroke(v_selection); function SwapFillStroke(objSel) { for(k = 0; k < objSel.length; k++){ var subSel = objSel[k]; var c_fill = subSel.fillColor; var c_stroke = subSel.strokeColor; subSel.fillColor = c_stroke; if(!subSel.stroked) subSel.stroked = true; subSel.strokeColor = c_fill; }} redraw();
My goal was to export colored geometry, (analysis meshes for example), from Rhino and get it into illustrator with solid fills.
If you want to know how meshes are colored in rhino...there are many explanations here on the forum, a quick search will get you more detailed information.
Short version: export your lines from rhino to illustrator and run the script listed above to make the stroke color the fill color. (in illustrator, shift+X will swap the fill and stroke colors on individual objects, but does not work on multiple objects..hence the need for the script).
Detailed Version:
In my case, I had 2 case studies I was working with.1 - wind rose meshes generated from Ladybug/honeybee2 - A mesh terrain that was colored by pre-set slope values.
NOTE: There are a few plugins to bake objects with color. I used Human tools, (Bake Geometry and JustifiedText3D).http://www.grasshopper3d.com/group/human (lots of other great stuff in there too!)
I had two types of geometry. (2 different definitions)
1- An analysis mesh, (HoneyBee/LadyBug),
2 - Lines generated from mesh faces. (mesh terrain/slope values).
Export results as a DXF, and choose "do not explode". (these were my settings)
DXF seemed to produce the most consistent results.
(you could export/save as an AI file and just open them in illustrator, but that seemed to give inconsistent results with the script).
Open DXF in Illustrator:
Apply Script in illustrator:
In the terrain example, there are only 5 colors, so selection in illustrator, by color, is very easy. In the results from honeybee/ladybug, (or any analysis process I imagine), the default colors are created with a much wider range of values. I presume the legend is then created by an average of those values within a range. My point is that, with the analysis results, selecting objects by color in Illustrator is probably not a very effective workflow.
I only tested this on my instance of rhino and Illustrator. mileage may vary.
In summation, at this point, it seems that the best way to get colored mesh faces, into illustrator, is to export the meshes, (which really ends up being the mesh face edges...curves), and bringing them into illustrator and running a quick script to swap the colors. Once that is complete, you can then select ALL the objects, and change the stroke color/weight at once.…
center which i used to sort the points on 4 hexagons to connect by Plines.(points are sorted according to their radial angle from 0 to 360)
Problem is when I use gridcell centers as source to duplicate the star, all the copies shatter and the reason is because they all get their sorting point from the first star.
Question:is there any way I can make those copies use their own center points as the source of Radial Sorting? …
trying to do.
i have a spiral that i divided in grasshopper into 360 points, that bit i managed to do, what i want is to connect point 1 to point 2 with a line, then connect point 1 to point 3 with a line and so on till point 1 is connected to all the other 359 points in that order, once i have done that i want to then connect point 2 to point 3 and so on, i want to repeat this till i have a connection all the way down the spiral, i'm pretty sure that once the first set of points are dealt with then it should be fairly easy to replicate the procedure to do the other point connections.
Michael…
mponent works by lofting all curves inside of the same list at particular branch. Your offsetted-elevated hexagons and original hexagons have different path levels (the first one have lets say: {0;0;0;i} and the second ones have {0;i}. So when you input your offsetted-elevated hexagons into the "C" plug of the "Loft" component along with the original hexagons the corresponding pairs will not merge into one list on particular branch, but rather they will "stay" in the ones in which they already were. That means that each of those lists will have only one curve in it, which results in the "insufficient valid profile curves" - because you need at least 2 curves to create a lofted surface.
So what we need to do is to somehow arrange the path levels of these two hegon "groups" (the offsetted-elevated and original) to be equal. That is the point of simplify, flatten...Here is a more simpler example of all this story:
The "curves group 1" has path level {i}, while the "curves group 2" has {0;i}. If we input both of them into the "C" plug of the "Loft component, the Loft will not work (an "Insufficient valid profile curves" error message will appear).
But if we Simplify the "curve group 2" that will decrease our path level into {i} just like the "curves group 1" has. So in that case Loft component works.…
mal mapping.
Most of the vertices in the original mesh are surrounded by 6 triangles, but there are a few special vertices that are surrounded by 5 or 7. These special points strongly affect the behaviour of the mesh, and when one of the constrained points is moved out of plane they cause it to buckle in a particular way (because clearly 5 equilateral triangles will not fit around a point when in the plane - 60*5 < 360).
The amount by which the sum of the angles around a vertex differs from 2*PI (360°) is a discrete version of Gaussian curvature.
If the equilateralization were the only force acting, then all the discrete curvature of the mesh would be concentrated at the special points, but a Laplacian smoothing force spreads the discrete curvature out from these special nodes.
The relative strengths of these forces are adjustable, and you can see when smoothing is low and equilateralization is high, the triangles become closer and closer to identical and equilateral, but they have to crumple to enable this, whereas when smoothing is high and equilateralization is low, the mesh becomes very smooth, but the triangles differ more in size and angle.…