I am starting on a project where I want to create a scale texture on a 3 dimensional surface. Any ideas on how to get started ?
Each scale has to be a 3d object.
?
3. Then do whatever thing imaginable with the line graph (from the connecting "lines") made - and sampled into "clusters": meaning dataTrees in GH speak? For instance: make point to point, line to point etc etc connectivity data trees the likes that Sandbox does?
Or you want just the 3 and skip 2? or the 2 and skip 3?
Add some ? more to all the above.
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. If i divide an interval in 20 steps, i end up with 21 numbers, so i'm creating a grid of points that consists of 21 x 21 points. Since the surface component asks for the number of points in the U direction, i get the number "20" and add 1 to end up with 21.
If you want to create an isosurface, it's not as easy since the points can't be arranged into a grid. You can display the boundary points of the surface easily but to create actual geometry you need something like a marching cubes algorithm. I did a definition for it but it works really slow. An alternative can be to bake the points and use rhino's mesh from points command.…
Added by Vicente Soler at 1:22pm on November 30, 2009